Thread
Thread is an item used in tailoring, carpentry and first aid. It has a maximum capacity of 10 units.
Usage
Tailoring
Thread is needed to repair and fortify clothes with the tailoring skill. Each application of a padding or patch uses 1 unit of thread.
Crafting
Thread is required in crafting a mattress.
Medical
Thread can be used with a needle to stitch deep wounds, however causing more pain than using a suture needle.
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Mattress |
Thread ×2 unit(s) Sheet ×5 Pillow ×5 |
Needle (tag) |
none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
SewingKit | SewingKit | 6.41% |
SewingKit | SewingKit | 120.41% |
bedroom | crate | 1.01% |
bedroom | crate | 41.14% |
closet | crate | 1.01% |
closet | crate | 41.14% |
departmentstorage | metal_shelves | 23.28% |
garagestorage | crate | 1.01% |
garagestorage | crate | 41.14% |
generalstore | shelves | 23.28% |
generalstorestorage | shelves | 23.28% |
gigamart | shelves | 23.28% |
housewarestore | shelves | 23.28% |
kitchen | counter | 12.96% |
kitchen | crate | 41.14% |
kitchenwares | shelves | 23.28% |
livingroom | counter | 12.96% |
morgue | counter | 23.28% |
morgue | counter | 41.14% |
sewingstorage | crate | 23.28% |
sewingstorage | crate | 41.14% |
sewingstorage | metal_shelves | 23.28% |
sewingstorage | metal_shelves | 41.14% |
sewingstore | clothingrack | 23.28% |
sewingstore | clothingrack | 41.14% |
sewingstore | counter | 23.28% |
sewingstore | counter | 41.14% |
sewingstore | shelves | 23.28% |
sewingstore | shelves | 41.14% |
storageunit | crate | 1.01% |
storageunit | crate | 41.14% |
storageunit | metal_shelves | 1.01% |
storageunit | metal_shelves | 41.14% |
Code
Item
Source: ProjectZomboid\media\scripts\items.txt
item Thread
{
DisplayCategory = Material,
Weight = 0.1,
Type = Drainable,
UseWhileEquipped = FALSE,
UseDelta = 0.1,
DisplayName = Thread,
Icon = Thread,
ConsolidateOption = ContextMenu_Merge,
SurvivalGear = TRUE,
WorldStaticModel = Thread,
}
Obtaining from ripping clothing
Source: ProjectZomboid\media\scripts\recipecode.txt
-- add thread sometimes, depending on tailoring level
if ZombRand(7) < player:getPerkLevel(Perks.Tailoring) + 1 then
local max = 2;
if nbrOfCoveredParts then
max = nbrOfCoveredParts;
if max > 6 then
max = 6;
end
end
max = ZombRand(2, max);
local thread = InventoryItemFactory.CreateItem("Base.Thread");
for i=1,10-max do
thread:Use();
end
player:getInventory():AddItem(thread);
end