Wire: Difference between revisions

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{{languages|Wire}}
{{Header|Project Zomboid|Items|Materials}}
{{header|The Game World|Items|type=Construction|version=Version 41|incver=65}}{{Infobox drainable
{{Page version|41.78.16}}
|display_name = Wire
{{Infobox item
|name_colour = Construction
|name=Wire
|name_text_colour = Construction
|model=Wire_Model.png
|image = Wire.png
|icon=Wire.png
|weight = 1
|icon_name=Wire
|primary_use = Crafting [[trap]]s
|weight=1
|primary_use=Crafting {{ll|trap}}s
|max_units=5
|max_units=5
|contents=Wire
|contents=Wire
|class_name = Base.Wire
|item_id=Base.Wire
}}'''Wire''' is an item used in [[crafting]].
}}
'''Wire''' is an {{ll|Items|item}} used in {{ll|crafting}}.


==Usage==
==Crafting==
It is used to craft the [[Cage Trap|cage trap]] and [[Fishing Net Trap|fishing net trap]].
== Crafting ==  
===Fishing===
===Fishing===
{{Main|Fishing}}
{{Main|Fishing}}
{{Crafting header|ing=2}}
{{Crafting/sandbox2
{{Crafting fishing|004|ing=2}}
|wire
{{Crafting fishing|003|ing=2}}
|fishing_net_trap
|}
}}


{{Crafting header|ing=2}}
===Metalworking===
{{Crafting carpentry|203|ing=2}}
{{Main|Metalworking}}
{{Crafting/sandbox2
|wired_fence
|big_wired_fence
|big_double_wired_gate
}}
 
===Trapping===
{{Main|Trapping}}
{{Crafting/sandbox2
|cage_trap
}}


==Distribution==
==Distribution==
Found in toolsheds, garages, and warehouses.
Found in crates and metal shelves in toolsheds, hardware stores, garages, kitchens, and warehouses. There is also a wire factory called {{ll|Aitor Wire Company}} located in the {{ll|Louisville}} industrial estate.
 
The loot distributions can be found in the table below.
 
<!--BOT FLAG|Wire|41.78.16-->
{{clear}}
<div class="togglebox theme-red">
    <div>Wire distribution
        <span class="mw-customtoggle-togglebox-Wire" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Wire">
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Containers}}
    ! Building / Room
    ! Container
    ! Rolls
    ! Chance
    |-
    | Not referenced
    | {{ll|JunkBin}}
    | 4
    | 10.0
    |-
    | all
    | {{ll|crate}}
    | 1
    | 0.8
    |-
    | armyhanger
    | {{ll|counter}}
    | 4
    | 10.0
    |-
    | bedroom
    | {{ll|crate}}
    | 1
    | 0.6
    |-
    | empty
    | {{ll|crate}}
    | 4
    | 6.0
    |-
    | factory
    | {{ll|crate}}
    | 4
    | 10.0
    |-
    | factory
    | {{ll|crate}}
    | 4
    | 20.0
    |-
    | garagestorage
    | {{ll|counter}}
    | 4
    | 20.0
    |-
    | garagestorage
    | {{ll|counter}}
    | 4
    | 10.0
    |-
    | kitchen
    | {{ll|counter}}
    | 4
    | 6.0
    |-
    | toolstore
    | {{ll|counter}}
    | 4
    | 10.0
    |-
    | toolstorestorage
    | {{ll|metal_shelves}}
    | 4
    | 8.0
    |-
    | wirefactory
    | {{ll|crate}}
    | 4
    | 50.0
    |-
    | wirefactory
    | {{ll|crate}}
    | 4
    | 20.0
    |-
    | wirefactory
    | {{ll|crate}}
    | 4
    | 10.0
    |}
</div>
<div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Vehicles}}
    ! Vehicle Type/Location
    ! Rolls
    ! Chance
    |-
    | ConstructionWorkerTruckBed
    | 4
    | 10
    |-
    | MassGenFacTruckBed
    | 4
    | 10
    |-
    | MassGenFacTruckBed
    | 4
    | 20
    |-
    | MetalWelderGloveBox
    | 4
    | 10
    |-
    | MetalWelderTruckBed
    | 4
    | 10
    |}
</div>
    </div><div style="clear:both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Wire" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Wire|41.78.16-->


== Code ==
==Code==
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox
{{Retrieved|version=39|incver=67.5}}
| {{CodeSnip
<pre> item Wire
  | lang = java
Weight = 0.2,
  | line = true
Type = Drainable,
  | start = 1523
DisplayName = Wire,
  | source = newitems.txt
Icon = Wire,
  | retrieved = true
UseWhileEquipped = FALSE,
  | version = 41.78.16
UseDelta = 0.2,
  | code =
MetalValue = 20,
item Wire
cantBeConsolided = TRUE,</pre>
    {
        DisplayCategory = Material,
        Weight             =         0.2,
        Type             =         Drainable,
        DisplayName         =         Wire,
        Icon             =         Wire,
        UseWhileEquipped =           FALSE,
        UseDelta         =         0.2,
        MetalValue = 20,
        SurvivalGear = TRUE,
        ConsolidateOption = ContextMenu_Merge,
        WorldStaticModel = Wire,
    }
}}
}}


==See also==
==See also==
*[[Fishing|Fishing Guide]]
*{{ll|Fishing}}
*[[Trapping|Trapping Guide]]
*{{ll|Trapping}}


[[Category:Metal]]
[[Category:Metalwork materials]]
[[Category:Spiffo's Construction Crew (Project)]]
[[Category:Spiffo's Construction Crew (Project)]]
{{Navbox items|metalwork_materials}}

Revision as of 16:04, 25 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Wire
Wire Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
1
Function
Crafting traps
Properties
Contents
Wire
Capacity
5 units
Technical
Item ID
Base.Wire

Wire is an item used in crafting.

Crafting

Fishing

Main article: Fishing
Product Ingredients Tools Requirements Workstation XP
Wire.png
Wire
FishTrapBroken.png Broken Fishing Net Trap ×1 none
MagazineFish2.png
Angler USA Magazine Vol.2
none none
FishTrap.png
Fishing Net Trap
Twine.png Twine ×10 unit(s)
Wire.png Wire ×5 unit(s)
none
MagazineFish2.png
Angler USA Magazine Vol.2
none none

Metalworking

Main article: Metalworking
Product Ingredients Tools Requirements Workstation XP
WiredFence Metalwork.png
Wired Fence
MetalTube.png Metal Pipe ×2
ScrapMetal.png Scrap Metal ×1
Wire.png Wire ×1 unit(s)
BlowTorch.png
Propane Torch
1 unit(s)
  
(and)
WeldingMask.png
Welder Mask
Metalworking 4
(and)
MagazineWelding3.png
The Metalwork Magazine Vol.3
none 3.75 Metalworking
BigWiredFence Metalwork.png
Big Wired Fence
MetalTube.png Metal Pipe ×3
ScrapMetal.png Scrap Metal ×4
Wire.png Wire ×3 unit(s)
BlowTorch.png
Propane Torch
2 unit(s)
  
(and)
WeldingMask.png
Welder Mask
Metalworking 5
(and)
MagazineWelding3.png
The Metalwork Magazine Vol.3
none 5 Metalworking
BigDoubleWiredGate Metalwork.png
Big Double Wired Gate
MetalTube.png Metal Pipe ×8
ScrapMetal.png Scrap Metal ×2
Wire.png Wire ×4 unit(s)
BlowTorch.png
Propane Torch
2 unit(s)
  
(and)
WeldingMask.png
Welder Mask
(and)
WeldingRods.png
Welding Rods
1 unit(s)
  
Metalworking 7
(and)
MagazineWelding3.png
The Metalwork Magazine Vol.3
none 6.25 Metalworking

Trapping

Main article: Trapping
Product Ingredients Tools Requirements Workstation XP
TrapCage.png
Cage Trap
Wire.png Wire ×5 unit(s) none Trapping 3
(and)
MagazineHunting3.png
The Hunter Magazine Vol.3
none none

Distribution

Found in crates and metal shelves in toolsheds, hardware stores, garages, kitchens, and warehouses. There is also a wire factory called Aitor Wire Company located in the Louisville industrial estate.

The loot distributions can be found in the table below.

Wire distribution Show / Hide
Containers
Building / Room Container Rolls Chance
Not referenced JunkBin 4 10.0
all crate 1 0.8
armyhanger counter 4 10.0
bedroom crate 1 0.6
empty crate 4 6.0
factory crate 4 10.0
factory crate 4 20.0
garagestorage counter 4 20.0
garagestorage counter 4 10.0
kitchen counter 4 6.0
toolstore counter 4 10.0
toolstorestorage metal_shelves 4 8.0
wirefactory crate 4 50.0
wirefactory crate 4 20.0
wirefactory crate 4 10.0
Vehicles
Vehicle Type/Location Rolls Chance
ConstructionWorkerTruckBed 4 10
MassGenFacTruckBed 4 10
MassGenFacTruckBed 4 20
MetalWelderGloveBox 4 10
MetalWelderTruckBed 4 10

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Wire
    {
        DisplayCategory = Material,
        Weight	            =	        0.2,
        Type	            =	        Drainable,
        DisplayName	        =	        Wire,
        Icon	            =	        Wire,
        UseWhileEquipped	=           FALSE,
        UseDelta	        =	        0.2,
        MetalValue = 20,
        SurvivalGear = TRUE,
        ConsolidateOption = ContextMenu_Merge,
        WorldStaticModel = Wire,
    }

See also