X2 Scope: Difference between revisions

From PZwiki
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|item_id=Base.x2Scope
|item_id=Base.x2Scope
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{{quote|text=Weapon attachment. Increases firearm's maximum range.|author=In-game tooltip}}A '''x2 scope''' is a weapon mod.
{{quote|text=Weapon attachment. Increases firearm's maximum range.|author=In-game tooltip}}A '''x2 scope''' is a weapon mod.


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! style="width: 3.2em;" | Chance
! style="width: 3.2em;" | Chance
|-
|-
|all  
|all
|[[militarycrate]]  
|[[militarycrate]]
|4  
|4
|6
|6
|-
|-
|garagestorage  
|garagestorage
|[[locker]]  
|[[locker]]
|4  
|4
|8
|8
|-
|-
|gunstore  
|gunstore
|[[counter]]  
|[[counter]]
|4  
|4
|8
|8
|-
|-
|policestorage  
|policestorage
|[[locker]]  
|[[locker]]
|4  
|4
|4
|4
|}
|}
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         MetalValue = 22,
         MetalValue = 22,
         WorldStaticModel = Rifle_2XScope_Ground,
         WorldStaticModel = Rifle_2XScope_Ground,
     }  
     }
}}
}}
}}
}}

Revision as of 13:31, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
x2 Scope
Rifle 2XScope Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Used in
RifleHunting.png RifleVarmint.png
Part type
Scope
Performance
Min range
+6
Max range
+7
Encumbrance mod.
+0.3
Technical
Item ID
Base.x2Scope
Weapon attachment. Increases firearm's maximum range.
— In-game tooltip

A x2 scope is a weapon mod.

Usage

Increases firearms maximum fire range.

Can be added to guns using a screwdriver.

Compatible weapons

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all militarycrate 4 6
garagestorage locker 4 8
gunstore counter 4 8
policestorage locker 4 4

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item x2Scope
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = x2 Scope,
        Icon = Scope2x,
        Weight = 0.3,
        WeightModifier = 0.3,
        MaxRangeModifier = 7,
        MinRangeModifier = 6,
        MountOn = HuntingRifle; VarmintRifle; AssaultRifle; AssaultRifle2,
        PartType = Scope,
        Tooltip = Tooltip_Scope,
        MetalValue = 22,
        WorldStaticModel = Rifle_2XScope_Ground,
    }

See also