Large Backpack
Base.Bag_ALICEpack
A large backpack is a container item worn on the back. It has two different IDs depending on when it was found, though both are functionally the same.
Usage
The large backpacks are the second in capacity and encumbrance reduction, making them one of the best bags in the game. If the player has the organized trait, the large backpacks have a capacity of 35.
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
armysurplus | metal_shelves | 3.98% |
armysurplus | shelves | 3.98% |
bedroom | crate | 0.41% |
bedroom | locker | 1.65% |
camping | counter | 2.81% |
camping | shelves | 2.81% |
campingstorage | crate | 2.81% |
changeroom | locker | 1.65% |
closet | crate | 0.41% |
closet | crate | 1.65% |
closet | crate | 2.81% |
fishingstorage | counter | 2.81% |
garagestorage | crate | 0.41% |
garagestorage | crate | 1.65% |
garagestorage | crate | 2.81% |
hunting | counter | 2.81% |
pawnshop | counter | 3.98% |
pawnshop | metal_shelves | 3.98% |
pawnshop | shelves | 3.98% |
storageunit | crate | 0.41% |
storageunit | crate | 1.65% |
storageunit | crate | 2.81% |
storageunit | metal_shelves | 0.41% |
storageunit | metal_shelves | 1.65% |
NPCs
The large backpack can be found on reanimated survivor zombies with supplies inside the backpack. Survivor zombies can be seen in barricaded houses and among hordes. This bag has different ID, but is otherwise undistinguishable.
Trivia
- The non-survivor item's ID suggests the bag belongs to the ALICE set of load-carrying equipment, which was in the use by the military back when the game takes place.
Code
Base.Bag_ALICEpack
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt
item Bag_ALICEpack
{
DisplayCategory = Bag,
Type = Container,
DisplayName = Large Backpack,
ClothingItem = Bag_ALICEpack,
CanBeEquipped = Back,
WeightReduction = 85,
Weight = 2,
Capacity = 27,
Icon = AliceBag,
OpenSound = OpenBag,
CloseSound = CloseBag,
PutInSound = PutItemInBag,
BloodLocation = Bag,
RunSpeedModifier = 0.94,
CanHaveHoles = false,
AttachmentReplacement = Bag,
ReplaceInSecondHand = Bag_ALICEpack_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_ALICEpack_RHand holdingbagright,
WorldStaticModel = ALICE_Pack_Ground,
}
Base.Bag_SurvivorBag
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt
item Bag_SurvivorBag
{
DisplayCategory = Bag,
Type = Container,
DisplayName = Backpack,
ClothingItem = Bag_SurvivorBag,
CanBeEquipped = Back,
WeightReduction = 85,
Weight = 2,
Capacity = 27,
Icon = AliceBag,
OpenSound = OpenBag,
CloseSound = CloseBag,
PutInSound = PutItemInBag,
BloodLocation = Bag,
RunSpeedModifier = 0.94,
CanHaveHoles = false,
AttachmentReplacement = Bag,
ReplaceInSecondHand = Bag_ALICEpack_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_ALICEpack_RHand holdingbagright,
WorldStaticModel = ALICE_Pack_Ground,
}