Cooking skill books

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Project ZomboidItemsLiteratureSkill booksCooking skill books
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Cooking skill books
Cooking skill books
General
Category
Literature
Encumbrance
Moodle Icon HeavyLoad.png
0.8
Properties
Consumed
False
Total pages
220-380 pages
Technical
Item ID
Base.BookCooking1
Base.BookCooking2
Base.BookCooking3
Base.BookCooking4
Base.BookCooking5

The Cooking skill book is a skill book that increases the experience gains for the player's cooking skill.

Usage

By reading the appropriate book for the players skill, the player will receive a multiplier to that skills xp gains. This multiplier increases for each level of the book, with one edition of the book for every two levels of the player's skill.

To read the book:

  1. Put the skill book in your main inventory.
  2. Right click the skill book and click "Read".
  3. Wait for the progress bar to finish. Without traits, each page will take 5 seconds of real-time to read, or 2 minutes of in-game time.
  4. Double check that all pages have been read (sometimes anywhere from 1-20 pages of the book will not have been read). If some pages have not been read, repeat step 2 & 3.
  5. Check your character's skills page to verify you are now getting a boost to the appropriate skill. (There will be sequential arrows running from the skill name to the skill boxes and hovering over the skill box that is currently being worked on will show the multiplier that is being given.)

The books can also used as a fuel, providing 1 fuel unit (15 minutes of burn time) per book.

Note: If at any point the player is interrupted during reading, they do not lose the pages they have read; they will continue where they left off. Therefore, other matters can be attended to, such as killing a zombie or tending to a garden, before returning to the book. The total amount of pages read so far will show up in the book's tooltip when hovered over. Depending on the situation, it may be best to spend a few hours a day (usually at night) over several days working through a skill book rather than attempting to read one straight through in one sitting (boredom, hunger, thirst, and unhappiness will all accrue while reading).

Note: If the character says, "I don't get it" or other similar lines above their head, they are reading a book too complicated for their level. No progress will be made or multiplier applied, when reading a book too complicated. Make sure they are reading the book that corresponds to the level they are currently working on (Vol. 1 = Level 1 and 2, Vol. 2 = Level 3 and 4, Vol. 3 = Level 5 and 6, Vol. 4 = Level 7 and 8, Vol. 5 = Level 9 and 10). Books cannot be read early.

Benefits

Reading a skill book even partially will give your character a multiplier on any points gained for a given skill. For example, if sawing wood normally gives 3 XP and you've read all of the Vol. 1 skill book, you will now gain 9 XP each time you saw wood until you reach level 2. This will dramatically decrease the time required to learn a skill. In most cases, it is not worth wasting resources to grind out a level in a skill unless you have fully read the skill book and have the maximum multiplier.

Higher-tier skill books have more pages and take longer to read. Upon accruing enough experience to finish that skill level (even if you don't use a skill point to level it up), the multiplier is removed and experience gain returns to 1.0x until the next proficiency level book has been read for that skill. You can have as many active multipliers as you want simultaneously (i.e., four skills being boosted at the same time).

Maximum multiplier

  1. Vol. 1 - x3
  2. Vol. 2 - x5
  3. Vol. 3 - x8
  4. Vol. 4 - x12
  5. Vol. 5 - x16

Reading speed

The "Fast Reader" trait decreases the amount of time required to read a book to 70% of the normal time. The "Slow Reader" trait increases the time to 130%.

Real-time spent reading books on normal speed
Skill rank Pages Fast Reader No traits Slow Reader
1-2 220 12m50s 18m20s 23m50s
3-4 260 15m10s 21m40s 28m10s
5-6 300 17m30s 25m 32m30s
7-8 340 19m50s 28m20s 36m50s
9-10 380 22m10s 31m20s 41m10s

Types

Icon Name Encumbrance Number of pages Multiplier Skill Item ID
Cooking skill book Cooking Vol. 1 0.8 220 3 Cooking Base.BookCooking1
Cooking skill book Cooking Vol. 2 0.8 260 5 Cooking Base.BookCooking2
Cooking skill book Cooking Vol. 3 0.8 300 8 Cooking Base.BookCooking3
Cooking skill book Cooking Vol. 4 0.8 340 12 Cooking Base.BookCooking4
Cooking skill book Cooking Vol. 5 0.8 380 16 Cooking Base.BookCooking5

Distribution

The distribution for this item can be found in the following table(s):

BookCooking1 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all dishescabinet 23.28%
all shelves 6.29%
bedroom crate 15.1%
bookstore crate 23.28%
bookstore shelves 23.28%
classroom counter 6.29%
classroom metal_shelves 6.29%
classroom shelves 6.29%
closet crate 15.1%
garagestorage crate 15.1%
kitchen crate 15.1%
kitchen shelves 6.29%
library shelves 19.27%
livingroom crate 15.1%
livingroom overhead 6.29%
livingroom shelves 6.29%
office shelves 6.29%
pawnshop crate 23.28%
pawnshop shelves 23.28%
pawnshopoffice shelves 23.28%
poststorage crate 15.1%
poststorage metal_shelves 15.1%
schoolstorage metal_shelves 6.29%
storageunit crate 15.1%
Vehicles
Type Container Effective chance
Postal Trunk 15.1%
BookCooking2 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all dishescabinet 19.27%
all shelves 3.98%
bedroom crate 10.78%
bookstore crate 19.27%
bookstore shelves 19.27%
classroom counter 3.98%
classroom metal_shelves 3.98%
classroom shelves 3.98%
closet crate 10.78%
garagestorage crate 10.78%
kitchen crate 10.78%
kitchen shelves 3.98%
library shelves 15.1%
livingroom crate 10.78%
livingroom overhead 3.98%
livingroom shelves 3.98%
office shelves 3.98%
pawnshop crate 19.27%
pawnshop shelves 19.27%
pawnshopoffice shelves 19.27%
poststorage crate 10.78%
poststorage metal_shelves 10.78%
schoolstorage metal_shelves 3.98%
storageunit crate 10.78%
Vehicles
Type Container Effective chance
Postal Trunk 10.78%
BookCooking3 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all dishescabinet 15.1%
all shelves 2.81%
bedroom crate 6.29%
bookstore crate 15.1%
bookstore shelves 15.1%
classroom counter 2.81%
classroom metal_shelves 2.81%
classroom shelves 2.81%
closet crate 6.29%
garagestorage crate 6.29%
kitchen crate 6.29%
kitchen shelves 2.81%
library shelves 10.78%
livingroom crate 6.29%
livingroom overhead 2.81%
livingroom shelves 2.81%
office shelves 2.81%
pawnshop crate 15.1%
pawnshop shelves 15.1%
pawnshopoffice shelves 15.1%
poststorage crate 6.29%
poststorage metal_shelves 6.29%
schoolstorage metal_shelves 2.81%
storageunit crate 6.29%
Vehicles
Type Container Effective chance
Postal Trunk 6.29%
BookCooking4 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all dishescabinet 10.78%
all shelves 1.87%
bedroom crate 3.98%
bookstore crate 10.78%
bookstore shelves 10.78%
classroom counter 1.87%
classroom metal_shelves 1.87%
classroom shelves 1.87%
closet crate 3.98%
garagestorage crate 3.98%
kitchen crate 3.98%
kitchen shelves 1.87%
library shelves 6.29%
livingroom crate 3.98%
livingroom overhead 1.87%
livingroom shelves 1.87%
office shelves 1.87%
pawnshop crate 10.78%
pawnshop shelves 10.78%
pawnshopoffice shelves 10.78%
poststorage crate 3.98%
poststorage metal_shelves 3.98%
schoolstorage metal_shelves 1.87%
storageunit crate 3.98%
Vehicles
Type Container Effective chance
Postal Trunk 3.98%
BookCooking5 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all dishescabinet 6.29%
all shelves 1.65%
bedroom crate 2.81%
bookstore crate 6.29%
bookstore shelves 6.29%
classroom counter 1.65%
classroom metal_shelves 1.65%
classroom shelves 1.65%
closet crate 2.81%
garagestorage crate 2.81%
kitchen crate 2.81%
kitchen shelves 1.65%
library shelves 3.98%
livingroom crate 2.81%
livingroom overhead 1.65%
livingroom shelves 1.65%
office shelves 1.65%
pawnshop crate 6.29%
pawnshop shelves 6.29%
pawnshopoffice shelves 6.29%
poststorage crate 2.81%
poststorage metal_shelves 2.81%
schoolstorage metal_shelves 1.65%
storageunit crate 2.81%
Vehicles
Type Container Effective chance
Postal Trunk 2.81%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item BookCooking1
	{
	    DisplayCategory = SkillBook,
		NumberOfPages	=	220,
		Weight	=	0.8,
		Type	=	Literature,
		DisplayName = Cooking Vol. 1,
		Icon	=	Book9,
        SkillTrained = Cooking,
        LvlSkillTrained = 1,
        NumLevelsTrained = 2,
        StaticModel = Book,
        WorldStaticModel = BookDarkCyan_Ground,
	}

Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item BookCooking2
	{
	    DisplayCategory = SkillBook,
		NumberOfPages	=	260,
		Weight	=	0.8,
		Type	=	Literature,
		DisplayName = Cooking Vol. 2,
		Icon	=	Book9,
        SkillTrained = Cooking,
        LvlSkillTrained = 3,
        NumLevelsTrained = 2,
        StaticModel = Book,
        WorldStaticModel = BookDarkCyan_Ground,
	}

Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item BookCooking3
	{
	    DisplayCategory = SkillBook,
		NumberOfPages	=	300,
		Weight	=	0.8,
		Type	=	Literature,
		DisplayName = Cooking Vol. 3,
		Icon	=	Book9,
        SkillTrained = Cooking,
        LvlSkillTrained = 5,
        NumLevelsTrained = 2,
        StaticModel = Book,
        WorldStaticModel = BookDarkCyan_Ground,
	}

Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item BookCooking4
	{
	    DisplayCategory = SkillBook,
		NumberOfPages	=	340,
		Weight	=	0.8,
		Type	=	Literature,
		DisplayName = Cooking Vol. 4,
		Icon	=	Book9,
        SkillTrained = Cooking,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
        WorldStaticModel = BookClosedDarkCyan_Ground,
	}

Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item BookCooking5
	{
	    DisplayCategory = SkillBook,
		NumberOfPages	=	380,
		Weight	=	0.8,
		Type	=	Literature,
		DisplayName = Cooking Vol. 5,
		Icon	=	Book9,
        SkillTrained = Cooking,
        LvlSkillTrained = 9,
        NumLevelsTrained = 2,
        StaticModel = Book,
        WorldStaticModel = BookClosedDarkCyan_Ground,
	}

See also