Camera

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Camera
Camera Model.png
CameraDisposable Model.png
CameraExpensive Model.png
General
Category
Junk
Encumbrance
Moodle Icon HeavyLoad.png
0.2
0.3 (high-end)
Function
Dismantle for 1 scrap electronics
Properties
Material
Electronics
Technical
Tags
Camera
Item ID
Base.Camera
Base.CameraDisposable
Base.CameraExpensive

A camera, (disposable, high-end and regular one) is an electrical item.

Usage

They are currently considered junk items and have no use beyond dismantling.

Crafting

Dismantling

Cameras can be dismantled if the player has a screwdriver, which will result in one scrap electronics.

Product Ingredients Tools Requirements Workstation XP
ElectronicsParts.png
Scrap Electronics
One of:
CordlessPhone.png Cordless Phone ×1
DigitalWatch.png Digital Watch ×1
Earbuds.png Earbuds ×1
Flashlight.png Flashlight ×1
Flashlight2.png Hand Torch ×1
Headphones.png Headphones ×1
VideoGame.png Video Game ×1
Screwdriver.png
Screwdriver
none none 0.5 Electrical

Item IDs

Icon Name Item ID
Camera.png Film Camera Base.Camera
CameraExpensive.png High-end Camera Base.CameraExpensive
CameraDisposable.png Disposable Camera Base.CameraDisposable

Trivia

  • Cameras in the mid-1990s were quite popular, most all of which used film negatives and analog zooming, if any zooming at all.


Distribution

The loot distributions can be found in the table(s) below.

Camera distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all Outfit_Tourist 6.41%
all inventoryfemale 0.43%
all inventorymale 0.43%
all junk 0.43%
camerastore displaycase 23.28%
camerastore displaycase 41.14%
closet crate 23.28%
closet crate 41.14%
garagestorage crate 23.28%
garagestorage crate 41.14%
kitchen counter 1.7%
livingroom counter 1.7%
livingroom sidetable 1.7%
storageunit crate 23.28%
storageunit crate 41.14%
Vehicles
Type Container Effective chance
Ambulance Glove Box 0.43%
Carpenter Glove Box 0.43%
Construction Worker Glove Box 0.43%
Distillery Glove Box 0.43%
Doctor Glove Box 0.43%
Electrician Glove Box 0.43%
Farmer Glove Box 0.43%
Fire Glove Box 0.43%
Fisherman Glove Box 0.43%
Fossoil Glove Box 0.43%
All Glove Box 0.43%
Golf Glove Box 0.43%
Heralds Glove Box 0.43%
Hunter Glove Box 0.43%
Mass Gen Fac Glove Box 0.43%
McCoy Glove Box 0.43%
Metal Welder Glove Box 0.43%
Painter Glove Box 0.43%
Postal Glove Box 0.43%
Ranger Glove Box 0.43%
Spiffo Glove Box 0.43%
Survivalist Glove Box 0.43%
Transit Glove Box 0.43%
CameraExpensive distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all Outfit_Tourist 2.81%
all inventoryfemale 0.41%
all inventorymale 0.41%
all junk 0.41%
camerastore displaycase 23.28%
camerastore displaycase 41.14%
closet crate 23.28%
garagestorage crate 23.28%
kitchen counter 1.63%
livingroom counter 1.63%
livingroom sidetable 1.63%
storageunit crate 23.28%
Vehicles
Type Container Effective chance
Ambulance Glove Box 0.41%
Carpenter Glove Box 0.41%
Construction Worker Glove Box 0.41%
Distillery Glove Box 0.41%
Doctor Glove Box 0.41%
Electrician Glove Box 0.41%
Farmer Glove Box 0.41%
Fire Glove Box 0.41%
Fisherman Glove Box 0.41%
Fossoil Glove Box 0.41%
All Glove Box 0.41%
Golf Glove Box 0.41%
Heralds Glove Box 0.41%
Hunter Glove Box 0.41%
Mass Gen Fac Glove Box 0.41%
McCoy Glove Box 0.41%
Metal Welder Glove Box 0.41%
Painter Glove Box 0.41%
Postal Glove Box 0.41%
Radio Glove Box 12.41%
Radio Trunk 23.28%
Radio Trunk 41.14%
Ranger Glove Box 0.41%
Spiffo Glove Box 0.41%
Survivalist Glove Box 0.41%
Transit Glove Box 0.41%
CameraDisposable distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all Outfit_Tourist 12.41%
all inventoryfemale 0.44%
all inventorymale 0.44%
all junk 0.44%
camerastore shelves 23.28%
camerastore shelves 41.14%
closet crate 23.28%
garagestorage crate 23.28%
kitchen counter 1.75%
livingroom counter 1.75%
livingroom sidetable 1.75%
storageunit crate 23.28%
Vehicles
Type Container Effective chance
Ambulance Glove Box 0.44%
Carpenter Glove Box 0.44%
Construction Worker Glove Box 0.44%
Distillery Glove Box 0.44%
Doctor Glove Box 0.44%
Electrician Glove Box 0.44%
Farmer Glove Box 0.44%
Fire Glove Box 0.44%
Fisherman Glove Box 0.44%
Fossoil Glove Box 0.44%
All Glove Box 0.44%
Golf Glove Box 0.44%
Heralds Glove Box 0.44%
Hunter Glove Box 0.44%
Mass Gen Fac Glove Box 0.44%
McCoy Glove Box 0.44%
Metal Welder Glove Box 0.44%
Painter Glove Box 0.44%
Postal Glove Box 0.44%
Ranger Glove Box 0.44%
Spiffo Glove Box 0.44%
Survivalist Glove Box 0.44%
Transit Glove Box 0.44%
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 all with 15 chance - - - - all - -
CameraFilm distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
camerastore crate 23.28%
camerastore crate 41.14%
camerastore crate 76.55%
camerastore displaycase 23.28%
camerastore displaycase 41.14%
camerastore metal_shelves 23.28%
camerastore metal_shelves 41.14%
camerastore metal_shelves 76.55%
camerastore shelves 23.28%
camerastore shelves 41.14%
closet crate 23.28%
closet crate 41.14%
garagestorage crate 23.28%
garagestorage crate 41.14%
photoroom counter 23.28%
photoroom counter 41.14%
photoroom counter 76.55%
photoroom shelves 23.28%
photoroom shelves 41.14%
photoroom shelves 76.55%
storageunit crate 23.28%
storageunit crate 41.14%
Vehicles
Type Container Effective chance
Radio Glove Box 23.28%
Radio Glove Box 41.14%
Radio Trunk 23.28%
Radio Trunk 41.14%
Radio Trunk 76.55%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

CameraDisposable.png Disposable Camera
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item CameraDisposable
    {
        DisplayCategory = Junk,
        Type				= Normal,
        DisplayName			= Disposable Camera,
        Icon				= CameraDisposable,
        Weight				= 0.2,
        WorldStaticModel    = CameraDisposable_Ground,
        Tags                = Camera,
    }

Camera.png Camera
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Camera
    {
        DisplayCategory = Junk,
        Type				= Normal,
        DisplayName			= Camera,
        Icon				= Camera,
        Weight				= 0.2,
        WorldStaticModel    = Camera_Ground,
        Tags                = Camera,
    }

CameraExpensive.png Expensive Camera
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item CameraExpensive
    {
        DisplayCategory = Junk,
        Type				= Normal,
        DisplayName			= High-end Camera,
        Icon				= CameraExpensive,
        Weight				= 0.3,
        WorldStaticModel    = CameraExpensive_Ground,
        Tags                = Camera,
    }

See also