Necklace

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It has been suggested that this article should be split into Necklace, Necklace.
Necklace
Dog Tags
Gold Necklace
Silver Necklace
Pearl Necklace
Long Gold Necklace
Long Silver necklace
Long Necklace with Amber Stone
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Equipped
Necklace/Necklace_Long
Technical
Item ID

A necklace is a cosmetic item. It has no functionality.

Distribution

Buildings

See more: Businesses

Necklaces are often stored in homes and apartments around the map.

NPCs

See more: NPC

Zombies will sometimes be found wearing necklaces.

Remove from world

As necklaces can often create clutter on a multiplayer server, they can be removed by editing the SandboxVars.lua file and adding the following to the WorldItemRemovalList:

Base.Necklace_DogTag,Base.Necklace_GoldRuby,Base.Necklace_GoldRuby,Base.Necklace_GoldDiamond,Base.Necklace_Silver,Base.Necklace_SilverSapphire,Base.Necklace_SilverCrucifix,Base.Necklace_SilverDiamond,Base.Necklace_Crucifix,Base.Necklace_YingYang,Base.Necklace_Pearl

Variants

Icon Name Encumbrance Body location Item ID
Dog Tags Dog Tags 0.1 Necklace Base.Necklace_DogTag
Gold Necklace Gold Necklace 0.1 Necklace Base.Necklace_Gold
Gold Necklace with Ruby Stone Gold Necklace with Ruby Stone 0.1 Necklace Base.Necklace_GoldRuby
Gold Necklace with Diamond Gold Necklace with Diamond 0.1 Necklace Base.Necklace_GoldDiamond
Silver Necklace Silver Necklace 0.1 Necklace Base.Necklace_Silver
Silver Necklace with Sapphire Stone Silver Necklace with Sapphire Stone 0.1 Necklace Base.Necklace_SilverSapphire
Silver Necklace with Crucifix Silver Necklace with Crucifix 0.1 Necklace Base.Necklace_SilverCrucifix
Silver Necklace with Diamond Silver Necklace with Diamond 0.1 Necklace Base.Necklace_SilverDiamond
Necklace with Crucifix Necklace with Crucifix 0.1 Necklace Base.Necklace_Crucifix
Necklace with Ying and Yang Symbol Necklace with Ying and Yang Symbol 0.1 Necklace Base.Necklace_YingYang
Pearl Necklace Pearl Necklace 0.1 Necklace Base.Necklace_Pearl
Long Gold Necklace Long Gold Necklace 0.1 Necklace_Long Base.NecklaceLong_Gold
Long Gold Necklace with Diamond Long Gold Necklace with Diamond 0.1 Necklace_Long Base.NecklaceLong_GoldDiamond
Long Silver Necklace Long Silver Necklace 0.1 Necklace_Long Base.NecklaceLong_Silver
Long Silver Necklace with Emerald Long Silver Necklace with Emerald 0.1 Necklace_Long Base.NecklaceLong_SilverEmerald
Long Silver Necklace with Sapphire Stone Long Silver Necklace with Sapphire Stone 0.1 Necklace_Long Base.NecklaceLong_SilverSapphire
Long Silver Necklace with Diamond Long Silver Necklace with Diamond 0.1 Necklace_Long Base.NecklaceLong_SilverDiamond
Long Necklace with Amber Stone Long Necklace with Amber Stone 0.1 Necklace_Long Base.NecklaceLong_Amber

Distribution

The loot distributions can be found in the table(s) below.

Necklace_DogTag distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
closet crate 23.28%
garagestorage crate 23.28%
livingroom wardrobe 23.28%
storageunit crate 23.28%
Necklace_Gold distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
BandPractice crate 19.27%
BandPractice metal_shelves 19.27%
all plankstash 23.28%
bandlivingroom locker 19.27%
closet crate 23.28%
departmentstore displaycase 23.28%
garagestorage crate 23.28%
jewelrystorage crate 19.27%
jewelrystorage metal_shelves 19.27%
jewelrystore displaycase 23.28%
livingroom wardrobe 23.28%
pawnshop displaycase 23.28%
pawnshopoffice crate 19.27%
storageunit crate 23.28%
Necklace_GoldRuby distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all plankstash 15.1%
closet crate 15.1%
departmentstore displaycase 15.1%
garagestorage crate 15.1%
jewelrystorage crate 10.78%
jewelrystorage metal_shelves 10.78%
jewelrystore displaycase 15.1%
livingroom wardrobe 15.1%
pawnshop displaycase 15.1%
pawnshopoffice crate 10.78%
storageunit crate 15.1%
Necklace_GoldDiamond distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all plankstash 10.78%
closet crate 10.78%
departmentstore displaycase 10.78%
garagestorage crate 10.78%
jewelrystorage crate 3.98%
jewelrystorage metal_shelves 3.98%
jewelrystore displaycase 10.78%
livingroom wardrobe 10.78%
pawnshop displaycase 10.78%
pawnshopoffice crate 3.98%
storageunit crate 10.78%
Necklace_Silver distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
departmentstore displaycase 23.28%
jewelrystorage crate 19.27%
jewelrystorage metal_shelves 19.27%
jewelrystore displaycase 23.28%
pawnshop displaycase 23.28%
pawnshopoffice crate 19.27%
Necklace_SilverSapphire distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
departmentstore displaycase 15.1%
jewelrystorage crate 10.78%
jewelrystorage metal_shelves 10.78%
jewelrystore displaycase 15.1%
pawnshop displaycase 15.1%
pawnshopoffice crate 10.78%
Necklace_SilverCrucifix distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
departmentstore displaycase 23.28%
jewelrystorage crate 19.27%
jewelrystorage metal_shelves 19.27%
jewelrystore displaycase 23.28%
pawnshop displaycase 23.28%
pawnshopoffice crate 19.27%
Necklace_SilverDiamond distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
departmentstore displaycase 10.78%
jewelrystorage crate 10.78%
jewelrystorage metal_shelves 10.78%
jewelrystore displaycase 10.78%
pawnshop displaycase 10.78%
pawnshopoffice crate 10.78%
Necklace_Crucifix distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all Outfit_Priest 6.41%
Necklace_YingYang distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
departmentstore displaycase 15.1%
jewelrystore displaycase 15.1%
Necklace_Pearl distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
departmentstore displaycase 19.27%
jewelrystore displaycase 19.27%
NecklaceLong_Gold distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all plankstash 23.28%
closet crate 23.28%
departmentstore displaycase 23.28%
garagestorage crate 23.28%
jewelrystorage crate 19.27%
jewelrystorage metal_shelves 19.27%
jewelrystore displaycase 23.28%
livingroom wardrobe 23.28%
pawnshop displaycase 23.28%
pawnshopoffice crate 19.27%
storageunit crate 23.28%
NecklaceLong_GoldDiamond distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all plankstash 10.78%
closet crate 10.78%
departmentstore displaycase 10.78%
garagestorage crate 10.78%
jewelrystorage crate 3.98%
jewelrystorage metal_shelves 3.98%
jewelrystore displaycase 10.78%
livingroom wardrobe 10.78%
pawnshop displaycase 10.78%
pawnshopoffice crate 3.98%
storageunit crate 10.78%
NecklaceLong_Silver distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
departmentstore displaycase 23.28%
jewelrystorage crate 19.27%
jewelrystorage metal_shelves 19.27%
jewelrystore displaycase 23.28%
pawnshop displaycase 23.28%
pawnshopoffice crate 19.27%
NecklaceLong_SilverEmerald distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
departmentstore displaycase 15.1%
jewelrystorage crate 10.78%
jewelrystorage metal_shelves 10.78%
jewelrystore displaycase 15.1%
pawnshop displaycase 15.1%
pawnshopoffice crate 10.78%
NecklaceLong_SilverSapphire distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
departmentstore displaycase 15.1%
jewelrystorage crate 10.78%
jewelrystorage metal_shelves 10.78%
jewelrystore displaycase 15.1%
pawnshop displaycase 15.1%
pawnshopoffice crate 10.78%
NecklaceLong_SilverDiamond distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
departmentstore displaycase 10.78%
jewelrystorage crate 10.78%
jewelrystorage metal_shelves 10.78%
jewelrystore displaycase 10.78%
pawnshop displaycase 10.78%
pawnshopoffice crate 10.78%


Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Gold: Necklace Gold.png Base.Necklace_Gold
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item Necklace_Gold
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Gold Necklace,
		ClothingItem = Necklace_Gold,
		BodyLocation = Necklace,
		Icon = Necklace_Gold,
		Weight = 0.1,
		Cosmetic = TRUE,
		WorldStaticModel = Necklace_Gold_Ground,
	}

Necklace GoldRuby.png Base.Necklace_GoldRuby
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item Necklace_GoldRuby
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Gold Necklace with Ruby Stone,
		ClothingItem = Necklace_GoldRuby,
		BodyLocation = Necklace,
		Icon = Necklace_GoldRuby,
		Weight = 0.1,
		Cosmetic = TRUE,
		WorldStaticModel = Necklace_GoldRuby_Ground,
	}

Necklace GoldDiamond.png Base.Necklace_GoldDiamond
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item Necklace_GoldDiamond
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Gold Necklace with Diamond,
		ClothingItem = Necklace_GoldDiamond,
		BodyLocation = Necklace,
		Icon = Necklace_GoldDiamond,
		Weight = 0.1,
		Cosmetic = TRUE,
		WorldStaticModel = Necklace_GoldDiamond_Ground,
	}

NecklaceLong Gold.png Base.NecklaceLong_Gold
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item NecklaceLong_Gold
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Long Gold Necklace,
		ClothingItem = NecklaceLong_Gold,
		BodyLocation = Necklace_Long,
		Icon = NecklaceLong_Gold,
		Weight = 0.1,
		Cosmetic = TRUE,
		WorldStaticModel = NecklaceLong_Gold_Ground,
	}

NecklaceLong GoldDiamond.png Base.NecklaceLong_GoldDiamond
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item NecklaceLong_GoldDiamond
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Long Gold Necklace with Diamond,
		ClothingItem = NecklaceLong_GoldDiamond,
		BodyLocation = Necklace_Long,
		Icon = NecklaceLong_GoldDiamond,
		Weight = 0.1,
		Cosmetic = TRUE,
		WorldStaticModel = NecklaceLong_GoldDiamond_Ground,
	}

Silver: Necklace Silver.pngBase.Necklace_Silver
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item Necklace_Silver
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Silver Necklace,
		ClothingItem = Necklace_Silver,
		BodyLocation = Necklace,
		Icon = Necklace_Silver,
		Weight = 0.1,
		Cosmetic = TRUE,
		WorldStaticModel = Necklace_Silver_Ground,
	}

Necklace SilverSapphire.pngBase.Necklace_SilverSapphire
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item Necklace_SilverSapphire
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Silver Necklace with Saphire Stone,
		ClothingItem = Necklace_SilverSapphire,
		BodyLocation = Necklace,
		Icon = Necklace_SilverSapphire,
		Weight = 0.1,
		Cosmetic = TRUE,
		WorldStaticModel = Necklace_SilverSapphire_Ground,
	}

Necklace SilverCrucifix.pngBase.Necklace_SilverCrucifix
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item Necklace_SilverCrucifix
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Silver Necklace with Crucifix,
		ClothingItem = Necklace_SilverCrucifix,
		BodyLocation = Necklace,
		Icon = Necklace_SilverCrucifix,
		Weight = 0.1,
		Cosmetic = TRUE,
		WorldStaticModel = Necklace_SilverCrucifix_Ground,
	}

Necklace SilverDiamond.pngBase.Necklace_SilverDiamond
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item Necklace_SilverDiamond
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Silver Necklace with Diamond,
		ClothingItem = Necklace_SilverDiamond,
		BodyLocation = Necklace,
		Icon = Necklace_SilverDiamond,
		Weight = 0.1,
		Cosmetic = TRUE,
		WorldStaticModel = Necklace_SilverDiamond_Ground,
	}

NecklaceLong Silver.pngBase.NecklaceLong_Silver
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item NecklaceLong_Silver
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Long Silver Necklace,
		ClothingItem = NecklaceLong_Silver,
		BodyLocation = Necklace_Long,
		Icon = NecklaceLong_Silver,
		Weight = 0.1,
		Cosmetic = TRUE,
		WorldStaticModel = NecklaceLong_Silver_Ground,
	}

NecklaceLong SilverEmerald.pngBase.NecklaceLong_SilverEmerald
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item NecklaceLong_SilverEmerald
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Long Silver Necklace with Emerald,
		ClothingItem = NecklaceLong_SilverEmerald,
		BodyLocation = Necklace_Long,
		Icon = NecklaceLong_SilverEmerald,
		Weight = 0.1,
		Cosmetic = TRUE,
		WorldStaticModel = NecklaceLong_SilverEmerald_Ground,
	}

NecklaceLong SilverSapphire.pngBase.NecklaceLong_SilverSapphire
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item NecklaceLong_SilverSapphire
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Long Silver Necklace with Sapphire Stone,
		ClothingItem = NecklaceLong_SilverSapphire,
		BodyLocation = Necklace_Long,
		Icon = NecklaceLong_SilverSapphire,
		Weight = 0.1,
		Cosmetic = TRUE,
		WorldStaticModel = NecklaceLongSilverSapphire_Ground,
	}

NecklaceLong SilverDiamond.pngBase.NecklaceLong_SilverDiamond
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item NecklaceLong_SilverDiamond
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Long Silver Necklace with Diamond,
		ClothingItem = NecklaceLong_SilverDiamond,
		BodyLocation = Necklace_Long,
		Icon = NecklaceLong_SilverDiamond,
		Weight = 0.1,
		Cosmetic = TRUE,
		WorldStaticModel = NecklaceLongSilverDiamond_Ground,
	}

Other: Necklacepearl.png Base.Necklace_Pearl
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item Necklace_Pearl
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Pearl Necklace,
		ClothingItem = Necklace_Pearl,
		BodyLocation = Necklace,
		Icon = Necklacepearl,
		Weight = 0.1,
		Cosmetic = TRUE,
		WorldStaticModel = Necklace_Pearl_Ground,
	}

Necklace Dogtags.png Base.Necklace_DogTag
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item Necklace_DogTag
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Dog tags,
		ClothingItem = Necklace_DogTag,
		BodyLocation = Necklace,
		Icon = Necklace_Dogtags,
		Weight = 0.1,
		Cosmetic = TRUE,
		WorldStaticModel = Necklace_Dogtags_Ground,
	}

Necklace Crucifix.png Base.Necklace_Crucifix
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item Necklace_Crucifix
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Necklace with Crucifix,
		ClothingItem = Necklace_Crucifix,
		BodyLocation = Necklace,
		Icon = Necklace_Crucifix,
		Weight = 0.1,
		Cosmetic = TRUE,
		WorldStaticModel = Necklace_Crucifix_Ground,
	}

Necklace YinYang.png Base.Necklace_YingYang
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item Necklace_YingYang
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Necklace with Ying and Yang Symbol,
		ClothingItem = Necklace_YingYang,
		BodyLocation = Necklace,
		Icon = Necklace_YinYang,
		Weight = 0.1,
		Cosmetic = TRUE,
		WorldStaticModel = Necklace_YingYang_Ground,
	}

NecklaceLong Amber.png Base.NecklaceLong_Amber
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item NecklaceLong_Amber
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Long Necklace with Amber Stone,
		ClothingItem = NecklaceLong_Amber,
		BodyLocation = Necklace_Long,
		Icon = NecklaceLong_Amber,
		Weight = 0.1,
		Cosmetic = TRUE,
		WorldStaticModel = NecklaceLong_Amber_Ground,
	}

See also