Engineer Magazine

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Engineer Magazine
Model Magazine.png
Engineer Magazine Vol.2
General
Category
Literature
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Consumed
False
Skills learned
Total volumes
volumes
Technical
Item ID
Base.EngineerMagazine1
Base.EngineerMagazine2

An Engineer Magazine is a literature item with 2 volumes.

Usage

The Engineer Magazines can be read, teaching the player crafting recipes about engineering various traps.

These recipes can also be learned during character creation by choosing the engineer occupation. Three of the recipes for engineered traps can only be learned by choosing the engineer occupation.

Learned recipes

MagazineMechanics.png Engineer Magazine Vol. 1

MagazineMechanics.png Engineer Magazine Vol. 2

Crafting

MagazineMechanics.png Engineer Magazine Vol. 1

Product Ingredients Tools Requirements Workstation XP
NoiseMaker.png
Noise Maker
Amplifier.png Amplifier ×1
ElectronicsScrap.png Scrap Electronics ×7
none Electrical 3
(and)
MagazineMechanics.png
Engineer Magazine Vol.1
none none

MagazineMechanics.png Engineer Magazine Vol. 2

Product Ingredients Tools Requirements Workstation XP
Smokebomb.png
Smoke Bomb
Coldpack.png Cold Pack ×1
Newspaper.png Newspaper ×2
Rag.png Ripped Sheets ×1
none
Profession engineer.png
Engineer occupation
(or)
MagazineMechanics.png
Engineer Magazine Vol.2
none none

Distribution

The loot distributions can be found in the table(s) below.

EngineerMagazine1 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Electrician crate 6.29%
Electrician metal_shelves 6.29%
all postbox 0.71%
all shelves 1.87%
all shelvesmag 3.98%
bedroom crate 3.98%
bookstore shelves 6.29%
closet crate 3.98%
closet crate 6.29%
electronicsstorage shelves 19.27%
electronicsstore counter 19.27%
electronicsstore shelves 19.27%
garagestorage crate 3.98%
garagestorage crate 6.29%
hall shelvesmag 3.98%
kitchen crate 3.98%
library shelves 3.98%
livingroom crate 3.98%
livingroom shelves 1.87%
livingroom sidetable 1.87%
office shelves 1.87%
poststorage crate 3.98%
poststorage metal_shelves 3.98%
storageunit crate 3.98%
storageunit crate 6.29%
toolstore counter 6.29%
toolstore shelves 6.29%
Vehicles
Type Container Effective chance
Electrician Glove Box 6.29%
Electrician Trunk 6.29%
Postal Trunk 2.81%
EngineerMagazine2 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Electrician crate 6.29%
Electrician metal_shelves 6.29%
all postbox 0.71%
all shelves 1.87%
all shelvesmag 3.98%
bedroom crate 3.98%
bookstore shelves 6.29%
closet crate 3.98%
closet crate 6.29%
electronicsstorage shelves 19.27%
electronicsstore counter 19.27%
electronicsstore shelves 19.27%
garagestorage crate 3.98%
garagestorage crate 6.29%
hall shelvesmag 3.98%
kitchen crate 3.98%
library shelves 3.98%
livingroom crate 3.98%
livingroom shelves 1.87%
livingroom sidetable 1.87%
office shelves 1.87%
poststorage crate 3.98%
poststorage metal_shelves 3.98%
storageunit crate 3.98%
storageunit crate 6.29%
toolstore counter 6.29%
toolstore shelves 6.29%
Vehicles
Type Container Effective chance
Electrician Glove Box 6.29%
Electrician Trunk 6.29%
Postal Trunk 2.81%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item EngineerMagazine1
    {
        DisplayCategory = SkillBook,
        Weight	=	0.1,
        Type	=	Literature,
        DisplayName	=	Engineer Magazine Vol. 1,
        Icon	=	MagazineMechanics,
        TeachedRecipes  =   Make Noise Maker,
        ReplaceOnUse    =   EngineerMagazine1,
        StaticModel = Magazine,
        WorldStaticModel = MagazineEngi1Ground,
    }

Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item EngineerMagazine2
    {
        DisplayCategory = SkillBook,
        Weight	=	0.1,
        Type	=	Literature,
        DisplayName	=	Engineer Magazine Vol. 2,
        Icon	=	MagazineMechanics,
        TeachedRecipes  =   Make Smoke Bomb,
        ReplaceOnUse    =   EngineerMagazine2,
        StaticModel = Magazine,
        WorldStaticModel = MagazineEngi1Ground,
    }

See also