T-shirt

From PZwiki
(Redirected from T-shirt)
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Scissors.png
It has been suggested that this article should be split into T-shirt, T-shirt, T-shirt, etc..
Reason: Might be worth splitting it into named variants as well as possibly polo and longer sleeve variants based on the variants table, especially once we get down to adding models
T-shirt
T-shirt Model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Tshirt
Properties
Material
Cotton
Insulation
20%
Wind resistance
5%
Technical
Item ID
PlushSpiffo.pngThis article is about Generic variety T-shirt. For all varieties, see Clothing.

Regular T-shirt is a generic, short-sleeved shirt very commonly found around Knox Country, coming in many variants.

Variants

Regular T-shirts have a number of variants, coming in a range of colors and decals, identical in parameters.

Icon Name Description Base ID
Fossoil T-shirtGas 2 Go T-shirtThunder Gas T-shirt Fossoil T-shirt
Gas 2 Go T-shirt
Thunder Gas T-shirt
T-shirt with Fossoil, Gas 2 Go or Thunder Gas decal. Base.Tshirt_Fossoil
Base.Tshirt_Gas2Go
Base.Tshirt_ThunderGas
Rock T-shirt Rock T-shirt T-shirt with a random rock band decal. Base.Tshirt_Rock
McCoy's T-shirt McCoy's T-shirt T-shirt with McCoy Logging Co. logo. Base.Tshirt_McCoys
Pile o' Crepe T-shirtPizza Whirled T-shirt Pile o' Crepe T-shirt
Pizza Whirled T-shirt
T-shirt with Pile o' Crepe or Pizza Whirled decal. Base.Base.Tshirt_PileOCrepe
Base.Tshirt_PizzaWhirled
Valley Station T-shirt Valley Station T-shirt. Valley Station T-shirt. Base.Tshirt_ValleyStation
T-shirt Striped T-shirt
T-shirt
Polo T-shirt with KY logo. Can be either plain or striped, comes in different colors. Base.Tshirt_PoloStripedTINT
Base.Tshirt_PoloTINT
T-shirt T-shirt Short sleeve T-shirts, depending on variant can either be white or colored and have any decal other than Fossoil, Gas 2 Go, Thunder Gas, McCoy's, Pile o' Crepe, Pizza Whirled or Valley Station. Base.Tshirt_DefaultDECAL
Base.Tshirt_DefaultDECAL_TINT
Base.Tshirt_DefaultTEXTURE
Base.Tshirt_DefaultTEXTURE_TINT
T-shirt T-shirt T-shirt with slightly longer sleeves, same stats, comes only in white and with no decal. Base.Tshirt_WhiteTINT

Usage

Pros and cons

Pros Cons
  • Provides no protection from zombies without tailoring.

Recipes

T-shirts can be ripped apart for ripped sheets, or tied into sheet ropes.

Product Ingredients Tools Requirements Workstation XP
SheetRope.png
Sheet Rope
One of:
Sheet.png Sheet ×1
Vest White.png Clothing (cotton) ×1
none none none none
Rag.png
Ripped Sheets
One of:
TshirtGeneric.png Clothing (cotton) ×1
Sheet.png Sheet ×1
none none none 0.25 Tailoring

Body location

Protection Tshirt.png
  • Upper Torso
  • Lower Torso
  • Upper Arms

Distribution

The loot distributions can be found in the table(s) below.

Tshirt_Rock distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
BandPractice crate 23.28%
BandPractice crate 41.14%
BandPractice metal_shelves 23.28%
BandPractice metal_shelves 41.14%
all wardrobe 3.98%
bandlivingroom locker 23.28%
bandlivingroom locker 41.14%
bandmerch clothingrack 23.28%
bandmerch clothingrack 41.14%
bandmerch clothingrack 76.55%
bandmerch metal_shelves 23.28%
bandmerch metal_shelves 41.14%
bandmerch metal_shelves 76.55%
bedroom wardrobe 3.98%
zippeestore clothingrack 23.28%
Tshirt_PoloStripedTINT distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all clothingrack 15.1%
all dresser 3.28%
all locker 2.81%
all locker 6.29%
all wardrobe 2.81%
all wardrobe 6.29%
bathroom locker 2.81%
bedroom crate 0.65%
bedroom crate 10.78%
bedroom dresser 2.81%
bedroom wardrobe 2.81%
bedroom wardrobe 6.29%
changeroom locker 2.81%
closet crate 0.65%
closet crate 2.81%
closet crate 10.78%
clothingstorage clothingrack 15.1%
clothingstorage crate 15.1%
clothingstore clothingrack 15.1%
clothingstore crate 15.1%
departmentstorage crate 15.1%
garagestorage crate 0.65%
garagestorage crate 2.81%
garagestorage crate 10.78%
laundry clothingdryer 3.04%
laundry clothingdryerbasic 3.04%
laundry clothingwasher 3.04%
laundry counter 3.04%
pawnshop clothingrack 15.1%
pawnshop crate 15.1%
pawnshop metal_shelves 15.1%
shoestore clothingrack 15.1%
storageunit crate 0.65%
storageunit crate 2.81%
storageunit crate 10.78%
storageunit metal_shelves 0.65%
storageunit metal_shelves 10.78%
zippeestore clothingrack 15.1%
Vehicles
Type Container Effective chance
Clothing Trunk 3.04%
Tshirt_PoloTINT distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all clothingrack 15.1%
all dresser 3.28%
all locker 2.81%
all locker 6.29%
all wardrobe 2.81%
all wardrobe 6.29%
bathroom locker 2.81%
bedroom crate 0.65%
bedroom crate 10.78%
bedroom dresser 2.81%
bedroom wardrobe 2.81%
bedroom wardrobe 6.29%
changeroom locker 2.81%
closet crate 0.65%
closet crate 2.81%
closet crate 10.78%
clothingstorage clothingrack 15.1%
clothingstorage crate 15.1%
clothingstore clothingrack 15.1%
clothingstore crate 15.1%
departmentstorage crate 15.1%
garagestorage crate 0.65%
garagestorage crate 2.81%
garagestorage crate 10.78%
laundry clothingdryer 3.04%
laundry clothingdryerbasic 3.04%
laundry clothingwasher 3.04%
laundry counter 3.04%
pawnshop clothingrack 15.1%
pawnshop crate 15.1%
pawnshop metal_shelves 15.1%
shoestore clothingrack 15.1%
storageunit crate 0.65%
storageunit crate 2.81%
storageunit crate 10.78%
storageunit metal_shelves 0.65%
storageunit metal_shelves 10.78%
zippeestore clothingrack 15.1%
Vehicles
Type Container Effective chance
Clothing Trunk 3.04%
Tshirt_DefaultDECAL distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all clothingrack 19.27%
all dresser 1.87%
all wardrobe 1.87%
bedroom crate 0.77%
bedroom crate 15.1%
bedroom dresser 1.87%
bedroom wardrobe 1.87%
closet crate 0.77%
closet crate 15.1%
clothingstorage clothingrack 19.27%
clothingstorage crate 19.27%
clothingstore clothingrack 19.27%
clothingstore crate 19.27%
departmentstorage crate 19.27%
garagestorage crate 0.77%
garagestorage crate 15.1%
laundry clothingdryer 3.51%
laundry clothingdryer 3.98%
laundry clothingdryerbasic 3.51%
laundry clothingdryerbasic 3.98%
laundry clothingwasher 3.51%
laundry clothingwasher 3.98%
laundry counter 3.51%
laundry counter 3.98%
pawnshop clothingrack 19.27%
pawnshop crate 19.27%
pawnshop metal_shelves 19.27%
shoestore clothingrack 19.27%
storageunit crate 0.77%
storageunit crate 15.1%
storageunit metal_shelves 0.77%
storageunit metal_shelves 15.1%
zippeestore clothingrack 19.27%
Vehicles
Type Container Effective chance
Clothing Trunk 3.51%
Tshirt_DefaultDECAL_TINT distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all clothingrack 19.27%
all dresser 1.87%
all wardrobe 1.87%
bedroom crate 0.77%
bedroom crate 15.1%
bedroom dresser 1.87%
bedroom wardrobe 1.87%
closet crate 0.77%
closet crate 15.1%
clothingstorage clothingrack 19.27%
clothingstorage crate 19.27%
clothingstore clothingrack 19.27%
clothingstore crate 19.27%
departmentstorage crate 19.27%
garagestorage crate 0.77%
garagestorage crate 15.1%
laundry clothingdryer 3.51%
laundry clothingdryer 3.98%
laundry clothingdryerbasic 3.51%
laundry clothingdryerbasic 3.98%
laundry clothingwasher 3.51%
laundry clothingwasher 3.98%
laundry counter 3.51%
laundry counter 3.98%
pawnshop clothingrack 19.27%
pawnshop crate 19.27%
pawnshop metal_shelves 19.27%
shoestore clothingrack 19.27%
storageunit crate 0.77%
storageunit crate 15.1%
storageunit metal_shelves 0.77%
storageunit metal_shelves 15.1%
zippeestore clothingrack 19.27%
Vehicles
Type Container Effective chance
Clothing Trunk 3.51%
Tshirt_DefaultTEXTURE distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all clothingrack 19.27%
all dresser 3.98%
all wardrobe 2.81%
all wardrobe 3.98%
bedroom crate 0.77%
bedroom crate 15.1%
bedroom dresser 3.98%
bedroom wardrobe 2.81%
bedroom wardrobe 3.98%
closet crate 0.77%
closet crate 15.1%
clothingstorage clothingrack 19.27%
clothingstorage crate 19.27%
clothingstore clothingrack 19.27%
clothingstore crate 19.27%
daycare wardrobe 3.98%
departmentstorage crate 19.27%
garagestorage crate 0.77%
garagestorage crate 15.1%
laundry clothingdryer 3.51%
laundry clothingdryer 3.98%
laundry clothingdryerbasic 3.51%
laundry clothingdryerbasic 3.98%
laundry clothingwasher 3.51%
laundry clothingwasher 3.98%
laundry counter 3.51%
laundry counter 3.98%
pawnshop clothingrack 19.27%
pawnshop crate 19.27%
pawnshop metal_shelves 19.27%
shoestore clothingrack 19.27%
storageunit crate 0.77%
storageunit crate 15.1%
storageunit metal_shelves 0.77%
storageunit metal_shelves 15.1%
zippeestore clothingrack 19.27%
Vehicles
Type Container Effective chance
Clothing Trunk 3.51%
Tshirt_DefaultTEXTURE_TINT distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all clothingrack 19.27%
all dresser 3.98%
all wardrobe 2.81%
all wardrobe 3.98%
bedroom crate 0.77%
bedroom crate 15.1%
bedroom dresser 3.98%
bedroom wardrobe 2.81%
bedroom wardrobe 3.98%
closet crate 0.77%
closet crate 15.1%
clothingstorage clothingrack 19.27%
clothingstorage crate 19.27%
clothingstore clothingrack 19.27%
clothingstore crate 19.27%
daycare wardrobe 3.98%
departmentstorage crate 19.27%
garagestorage crate 0.77%
garagestorage crate 15.1%
laundry clothingdryer 3.51%
laundry clothingdryer 3.98%
laundry clothingdryerbasic 3.51%
laundry clothingdryerbasic 3.98%
laundry clothingwasher 3.51%
laundry clothingwasher 3.98%
laundry counter 3.51%
laundry counter 3.98%
pawnshop clothingrack 19.27%
pawnshop crate 19.27%
pawnshop metal_shelves 19.27%
shoestore clothingrack 19.27%
storageunit crate 0.77%
storageunit crate 15.1%
storageunit metal_shelves 0.77%
storageunit metal_shelves 15.1%
zippeestore clothingrack 19.27%
Vehicles
Type Container Effective chance
Clothing Trunk 3.51%
Tshirt_WhiteTINT distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all clothingrack 23.28%
all dresser 6.29%
all locker 6.29%
all wardrobe 3.98%
all wardrobe 6.29%
bathroom locker 6.29%
bathroom locker 23.28%
bedroom crate 0.89%
bedroom crate 19.27%
bedroom dresser 6.29%
bedroom wardrobe 3.98%
bedroom wardrobe 6.29%
changeroom locker 6.29%
changeroom locker 23.28%
closet crate 0.89%
closet crate 19.27%
clothingstorage clothingrack 23.28%
clothingstorage crate 23.28%
clothingstore clothingrack 23.28%
clothingstore crate 23.28%
daycare wardrobe 6.29%
departmentstorage crate 23.28%
factorystorage locker 23.28%
garagestorage crate 0.89%
garagestorage crate 19.27%
laundry clothingdryer 3.98%
laundry clothingdryer 23.28%
laundry clothingdryer 41.14%
laundry clothingdryer 76.55%
laundry clothingdryerbasic 3.98%
laundry clothingdryerbasic 23.28%
laundry clothingdryerbasic 41.14%
laundry clothingdryerbasic 76.55%
laundry clothingwasher 3.98%
laundry clothingwasher 23.28%
laundry clothingwasher 41.14%
laundry clothingwasher 76.55%
laundry counter 3.98%
laundry counter 41.14%
laundry locker 23.28%
pawnshop clothingrack 23.28%
pawnshop crate 23.28%
pawnshop metal_shelves 23.28%
shoestore clothingrack 23.28%
storageunit crate 0.89%
storageunit crate 19.27%
storageunit metal_shelves 0.89%
storageunit metal_shelves 19.27%
zippeestore clothingrack 23.28%
zippeestore clothingrack 41.14%
Vehicles
Type Container Effective chance
Clothing Trunk 3.98%

Buildings

The T-shirt can commonly be found in houses around the map, sometimes on the ground, or on top of the beds.

NPCs

Civilian zombies can frequently be found wearing T-shirts.

Gallery

Code

Notebook.png
This section may need more content.
Editors are encouraged to add new material to the page while expanding upon current topics.
Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_shirts.txt

Retrieved: Build 41.78.16
item Tshirt_WhiteTINT
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = T-Shirt,
        ClothingItem = Tshirt_WhiteTINT,
        BodyLocation = Tshirt,
        Icon	=	TshirtGeneric,
        BloodLocation = Shirt,
        Insulation = 0.2,
        WindResistance = 0.05,
        FabricType = Cotton,
        WorldStaticModel = TShirt_Ground,
    }

See also