Map (item)

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(Redirected from Map (item))
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
PlushSpiffo.pngThis article is about an item. For the world map feature added in Build 41, see Map.
Map
Map Model.png
General
Category
Cartography
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Writable
True
Technical
Item ID
Base.Map[Place]

Overview

In-game map items can be found and read to expand your world map to include areas that the player has not yet visited. These areas show up as a darker area on the world map, while explored areas show up brightly. These map items can also be annotated in the same way the world map can be. A player can use this to share information with other players in the multiplayer.

Towns

Currently, there are individual map items for March Ridge, Muldraugh, West Point, Rosewood, Riverside, and Louisville. However, Louisville's map is divided into nine separate maps, each showing a separate part of the city. Map items can be found in containers at gas stations, inside of car glove boxes, and on zombie corpses.

As of build 41.78.16, Valley Station, Doe Valley, and Fallas Lake do not have maps that can be found. This will likely be changed in a future update.

Annotated maps

Overview

A special Annotated Map item can be found as loot on corpses as well as in glove boxes of vehicles. Annotated maps are similar to the standard maps, except for the fact that they have annotations including notes and symbols already written on them. These annotations can be as minor as a point of interest, up to detailed notes and symbols describing what you will find at that location. Most annotated maps will lead to a loot cache of some kind.

Not all, but many of these maps will cause additional loot to spawn at the location[1]. Be it a hidden stash, duffle bag, or additional items in the existing kitchen and bathroom containers[2]. The items that spawn in the kitchens/bathrooms are dependent on the map and its annotations. If the map leads to a building without a bathroom or kitchen, often there are no additional spawns: unless a duffle bag spawns.

For those locations of which do not cause additional loot to spawn, they instead have the loot there by default, though this may only occur when the annotated maps begin to spawn (default: 30 days). Some locations, such as the Knox Military Apartments seem to spawn with all their loot day one.

Currently, it is not possible to determine which location an annotated map belongs to before reading it.

It is possible to spawn these maps by using the Stash Debug UI window from the Stash debuggers button in the Dev section of the DEBUG MENU in the debug mode.

List of annotated maps

Each of the maps feature certain loot in predefined locations, below is the list of these maps.

Notebook.png
This article may need more content.
Editors are encouraged to add new material to the page while expanding upon current topics.
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Spoiler warning!
The following contains unhidden spoilers pertaining to the story of Project Zomboid. Proceed at your own risk.

Retrieved from version 41.78.16

  • LouisvilleStashMap1
  • LouisvilleStashMap2
  • LouisvilleStashMap3
  • LouisvilleStashMap4
  • LouisvilleStashMap5
  • LouisvilleStashMap6
  • LouisvilleStashMap7
  • LouisvilleStashMap8
  • LouisvilleStashMap9
  • LouisvilleStashMap10
  • LouisvilleStashMap11
  • LouisvilleStashMap12
  • LouisvilleStashMap13
  • LouisvilleStashMap14
  • LouisvilleStashMap15
  • LouisvilleStashMap16
  • MarchRidgeStashMap1
  • MarchRidgeStashMap2
  • MarchRidgeStashMap3
  • MarchRidgeStashMap4
  • MarchRidgeStashMap5
  • MarchRidgeStashMap6
  • MarchRidgeStashMap7
  • MarchRidgeStashMap8
  • MarchRidgeStashMap9
  • MarchRidgeStashMap10
  • MulStashMap1
  • MulStashMap2
  • MulStashMap3
  • MulStashMap4
  • MulStashMap5
  • MulStashMap6
  • MulStashMap7
  • MulStashMap8
  • MulStashMap9
  • MulStashMap10
  • MulStashMap11
  • MulStashMap12
  • MulStashMap13
  • MulStashMap14
  • MulStashMap15
  • MulStashMap16
  • MulStashMap17
  • MulStashMap18
  • RiversideStashMap1
  • RiversideStashMap2
  • RiversideStashMap3
  • RiversideStashMap4
  • RiversideStashMap5
  • RiversideStashMap6
  • RiversideStashMap7
  • RiversideStashMap8
  • RiversideStashMap9
  • RiversideStashMap10
  • RosewoodStashMap1
  • RosewoodStashMap2
  • RosewoodStashMap3
  • RosewoodStashMap4
  • RosewoodStashMap5
  • WpStashMap1
  • WpStashMap2
  • WpStashMap3
  • WpStashMap4
  • WpStashMap5
  • WpStashMap6
  • WpStashMap7
  • WpStashMap8
  • WpStashMap9
  • WpStashMap10
  • WpStashMap11
  • WpStashMap12
  • WpStashMap13
  • WpStashMap14
  • WpStashMap15
  • WpStashMap16

Types

Icon Name Encumbrance Item ID
March Ridge Map March Ridge Map 0.1 Base.MarchRidgeMap
Muldraugh Map Muldraugh Map 0.1 Base.MuldraughMap
Riverside Map Riverside Map 0.1 Base.RiversideMap
Rosewood Map Rosewood Map 0.1 Base.RosewoodMap
West Point Map West Point Map 0.1 Base.WestpointMap
Louisville Map 1 Louisville Map 1 0.1 Base.LouisvilleMap1
Louisville Map 2 Louisville Map 2 0.1 Base.LouisvilleMap2
Louisville Map 3 Louisville Map 3 0.1 Base.LouisvilleMap3
Louisville Map 4 Louisville Map 4 0.1 Base.LouisvilleMap4
Louisville Map 5 Louisville Map 5 0.1 Base.LouisvilleMap5
Louisville Map 6 Louisville Map 6 0.1 Base.LouisvilleMap6
Louisville Map 7 Louisville Map 7 0.1 Base.LouisvilleMap7
Louisville Map 8 Louisville Map 8 0.1 Base.LouisvilleMap8
Louisville Map 9 Louisville Map 9 0.1 Base.LouisvilleMap9
  • Each Louisville is called the same, currently it's not possible to know what section it belongs to before reading it.

Writing on a map

In-game map with annotations.

Maps can be annotated with the use of a pen or pencil. Moving or erasing annotations will require an eraser. Maps can also be renamed in the inventory.

Action Description Items
Add note/symbol Requires any writing implement. Pencil.pngPenRedPen.pngBluePen.pngCrayons.png
Edit note/symbol Requires any writing implement and an eraser. Pencil.pngPenRedPen.pngBluePen.pngCrayons.pngEraser.png
Move note/symbol Requires any writing implement and an eraser. Pencil.pngPenRedPen.pngBluePen.pngCrayons.pngEraser.png
Remove marking Requires an eraser. Eraser.png

List of symbols

Map symbols.

The following symbols or icons can be added to the map using the Add Symbol button.

  • Arrow (North, North East, East, South East, South, South West, West, North West)
  • Apple
  • Asterisk
  • Axe
  • Boat
  • Burger
  • Check mark
  • Club
  • Cross (Religious) or Grave marker
  • Diamond
  • Dollar
  • Exclamation Mark
  • Face (Dead)
  • Face (Happy)
  • Face (Sad)
  • Fire
  • Fish
  • Garbage
  • Gears
  • Gun
  • Heart
  • House
  • Knife and Fork
  • Leaf
  • Lightning Bolt
  • Lock
  • Medicine
  • Moon (Crescent)
  • Moon (Full)
  • Pill
  • Question Mark
  • Radioactive
  • Skull and Crossbones
  • Star
  • Sun
  • Target
  • Tent
  • Trap
  • Water
  • Wrench
  • X
  • Z

Gallery

Distribution

The loot distributions can be found in the table(s) below.

MarchRidgeMap distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all shelvesmag 41.14%
all toolcabinet 10.78%
carsupply shelvesmag 23.28%
carsupply shelvesmag 41.14%
closet crate 3.98%
closet crate 10.78%
conveniencestore shelves 10.78%
cornerstore shelves 10.78%
fossoil shelves 10.78%
garagestorage crate 3.98%
garagestorage crate 10.78%
gasstorage crate 10.78%
gasstorage metal_shelves 10.78%
gasstore shelves 10.78%
generalstore shelves 10.78%
generalstorestorage shelves 10.78%
hall shelvesmag 23.28%
hall shelvesmag 41.14%
mapfactory crate 23.28%
mapfactory crate 41.14%
storageunit crate 3.98%
storageunit crate 10.78%
storageunit metal_shelves 10.78%
zippeestore shelves 10.78%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
MuldraughMap distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all shelvesmag 41.14%
all toolcabinet 3.98%
carsupply shelvesmag 23.28%
carsupply shelvesmag 41.14%
closet crate 3.98%
conveniencestore shelves 3.98%
cornerstore shelves 3.98%
fossoil shelves 3.98%
garagestorage crate 3.98%
gasstorage crate 3.98%
gasstorage metal_shelves 3.98%
gasstore shelves 3.98%
generalstore shelves 3.98%
generalstorestorage shelves 3.98%
hall shelvesmag 23.28%
hall shelvesmag 41.14%
mapfactory crate 23.28%
mapfactory crate 41.14%
storageunit crate 3.98%
storageunit metal_shelves 3.98%
zippeestore shelves 3.98%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
RiversideMap distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all shelvesmag 41.14%
all toolcabinet 10.78%
carsupply shelvesmag 23.28%
carsupply shelvesmag 41.14%
closet crate 3.98%
closet crate 10.78%
conveniencestore shelves 10.78%
cornerstore shelves 10.78%
fossoil shelves 10.78%
garagestorage crate 3.98%
garagestorage crate 10.78%
gasstorage crate 10.78%
gasstorage metal_shelves 10.78%
gasstore shelves 10.78%
generalstore shelves 10.78%
generalstorestorage shelves 10.78%
hall shelvesmag 23.28%
hall shelvesmag 41.14%
mapfactory crate 23.28%
mapfactory crate 41.14%
storageunit crate 3.98%
storageunit crate 10.78%
storageunit metal_shelves 10.78%
zippeestore shelves 10.78%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
RosewoodMap distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all shelvesmag 41.14%
all toolcabinet 10.78%
carsupply shelvesmag 23.28%
carsupply shelvesmag 41.14%
closet crate 3.98%
closet crate 10.78%
conveniencestore shelves 10.78%
cornerstore shelves 10.78%
fossoil shelves 10.78%
garagestorage crate 3.98%
garagestorage crate 10.78%
gasstorage crate 10.78%
gasstorage metal_shelves 10.78%
gasstore shelves 10.78%
generalstore shelves 10.78%
generalstorestorage shelves 10.78%
hall shelvesmag 23.28%
hall shelvesmag 41.14%
mapfactory crate 23.28%
mapfactory crate 41.14%
storageunit crate 3.98%
storageunit crate 10.78%
storageunit metal_shelves 10.78%
zippeestore shelves 10.78%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
WestpointMap distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all shelvesmag 41.14%
all toolcabinet 3.98%
carsupply shelvesmag 23.28%
carsupply shelvesmag 41.14%
closet crate 3.98%
conveniencestore shelves 3.98%
cornerstore shelves 3.98%
fossoil shelves 3.98%
garagestorage crate 3.98%
gasstorage crate 3.98%
gasstorage metal_shelves 3.98%
gasstore shelves 3.98%
generalstore shelves 3.98%
generalstorestorage shelves 3.98%
hall shelvesmag 23.28%
hall shelvesmag 41.14%
mapfactory crate 23.28%
mapfactory crate 41.14%
storageunit crate 3.98%
storageunit metal_shelves 3.98%
zippeestore shelves 3.98%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
LouisvilleMap1 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all toolcabinet 3.98%
carsupply shelvesmag 23.28%
closet crate 2.81%
closet crate 3.98%
conveniencestore shelves 3.98%
cornerstore shelves 3.98%
fossoil shelves 3.98%
garagestorage crate 2.81%
garagestorage crate 3.98%
gasstorage crate 3.98%
gasstorage metal_shelves 3.98%
gasstore shelves 3.98%
generalstore shelves 3.98%
generalstorestorage shelves 3.98%
hall shelvesmag 23.28%
mapfactory crate 23.28%
storageunit crate 2.81%
storageunit crate 3.98%
storageunit metal_shelves 3.98%
zippeestore shelves 3.98%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
LouisvilleMap2 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all toolcabinet 3.98%
carsupply shelvesmag 23.28%
closet crate 2.81%
closet crate 3.98%
conveniencestore shelves 3.98%
cornerstore shelves 3.98%
fossoil shelves 3.98%
garagestorage crate 2.81%
garagestorage crate 3.98%
gasstorage crate 3.98%
gasstorage metal_shelves 3.98%
gasstore shelves 3.98%
generalstore shelves 3.98%
generalstorestorage shelves 3.98%
hall shelvesmag 23.28%
mapfactory crate 23.28%
storageunit crate 2.81%
storageunit crate 3.98%
storageunit metal_shelves 3.98%
zippeestore shelves 3.98%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
LouisvilleMap3 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all toolcabinet 3.98%
carsupply shelvesmag 23.28%
closet crate 2.81%
closet crate 3.98%
conveniencestore shelves 3.98%
cornerstore shelves 3.98%
fossoil shelves 3.98%
garagestorage crate 2.81%
garagestorage crate 3.98%
gasstorage crate 3.98%
gasstorage metal_shelves 3.98%
gasstore shelves 3.98%
generalstore shelves 3.98%
generalstorestorage shelves 3.98%
hall shelvesmag 23.28%
mapfactory crate 23.28%
storageunit crate 2.81%
storageunit crate 3.98%
storageunit metal_shelves 3.98%
zippeestore shelves 3.98%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
LouisvilleMap4 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all toolcabinet 3.98%
carsupply shelvesmag 23.28%
closet crate 2.81%
closet crate 3.98%
conveniencestore shelves 3.98%
cornerstore shelves 3.98%
fossoil shelves 3.98%
garagestorage crate 2.81%
garagestorage crate 3.98%
gasstorage crate 3.98%
gasstorage metal_shelves 3.98%
gasstore shelves 3.98%
generalstore shelves 3.98%
generalstorestorage shelves 3.98%
hall shelvesmag 23.28%
mapfactory crate 23.28%
storageunit crate 2.81%
storageunit crate 3.98%
storageunit metal_shelves 3.98%
zippeestore shelves 3.98%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
LouisvilleMap5 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all toolcabinet 3.98%
carsupply shelvesmag 23.28%
closet crate 2.81%
closet crate 3.98%
conveniencestore shelves 3.98%
cornerstore shelves 3.98%
fossoil shelves 3.98%
garagestorage crate 2.81%
garagestorage crate 3.98%
gasstorage crate 3.98%
gasstorage metal_shelves 3.98%
gasstore shelves 3.98%
generalstore shelves 3.98%
generalstorestorage shelves 3.98%
hall shelvesmag 23.28%
mapfactory crate 23.28%
storageunit crate 2.81%
storageunit crate 3.98%
storageunit metal_shelves 3.98%
zippeestore shelves 3.98%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
LouisvilleMap6 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all toolcabinet 3.98%
carsupply shelvesmag 23.28%
closet crate 2.81%
closet crate 3.98%
conveniencestore shelves 3.98%
cornerstore shelves 3.98%
fossoil shelves 3.98%
garagestorage crate 2.81%
garagestorage crate 3.98%
gasstorage crate 3.98%
gasstorage metal_shelves 3.98%
gasstore shelves 3.98%
generalstore shelves 3.98%
generalstorestorage shelves 3.98%
hall shelvesmag 23.28%
mapfactory crate 23.28%
storageunit crate 2.81%
storageunit crate 3.98%
storageunit metal_shelves 3.98%
zippeestore shelves 3.98%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
LouisvilleMap7 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all toolcabinet 3.98%
carsupply shelvesmag 23.28%
closet crate 2.81%
closet crate 3.98%
conveniencestore shelves 3.98%
cornerstore shelves 3.98%
fossoil shelves 3.98%
garagestorage crate 2.81%
garagestorage crate 3.98%
gasstorage crate 3.98%
gasstorage metal_shelves 3.98%
gasstore shelves 3.98%
generalstore shelves 3.98%
generalstorestorage shelves 3.98%
hall shelvesmag 23.28%
mapfactory crate 23.28%
storageunit crate 2.81%
storageunit crate 3.98%
storageunit metal_shelves 3.98%
zippeestore shelves 3.98%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
LouisvilleMap8 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all toolcabinet 3.98%
carsupply shelvesmag 23.28%
closet crate 2.81%
closet crate 3.98%
conveniencestore shelves 3.98%
cornerstore shelves 3.98%
fossoil shelves 3.98%
garagestorage crate 2.81%
garagestorage crate 3.98%
gasstorage crate 3.98%
gasstorage metal_shelves 3.98%
gasstore shelves 3.98%
generalstore shelves 3.98%
generalstorestorage shelves 3.98%
hall shelvesmag 23.28%
mapfactory crate 23.28%
storageunit crate 2.81%
storageunit crate 3.98%
storageunit metal_shelves 3.98%
zippeestore shelves 3.98%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
LouisvilleMap9 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all toolcabinet 3.98%
carsupply shelvesmag 23.28%
closet crate 2.81%
closet crate 3.98%
conveniencestore shelves 3.98%
cornerstore shelves 3.98%
fossoil shelves 3.98%
garagestorage crate 2.81%
garagestorage crate 3.98%
gasstorage crate 3.98%
gasstorage metal_shelves 3.98%
gasstore shelves 3.98%
generalstore shelves 3.98%
generalstorestorage shelves 3.98%
hall shelvesmag 23.28%
mapfactory crate 23.28%
storageunit crate 2.81%
storageunit crate 3.98%
storageunit metal_shelves 3.98%
zippeestore shelves 3.98%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Map
    {
        DisplayCategory = Cartography,
        Type				=			Map,
        DisplayName			=		    Map,
        Icon				=			Map,
        Weight				=			0.1,
        WorldStaticModel = Map,
    }

See also

References

External links