Earrings
Earrings are a cosmetic item. They have no functionality.
Distribution
Buildings
- See more: Businesses
Earrings are often stored in homes and apartments around the map.
NPCs
- See more: NPC
Zombies will sometimes be found wearing earrings.
Remove from world
As earrings can often create clutter on a multiplayer server, they can be removed by editing the SandboxVars.lua
file and adding the following to the WorldItemRemovalList
:
Base.Earring_LoopLrg_Gold,Base.Earring_LoopLrg_Silver,Base.Earring_LoopMed_Silver,Base.Earring_LoopMed_Gold,Base.Earring_LoopSmall_Silver_Both,Base.Earring_LoopSmall_Silver_Top,Base.Earring_LoopSmall_Gold_Both,Base.Earring_LoopSmall_Gold_Top,Base.Earring_Stud_Gold,Base.Earring_Stud_Silver,Base.Earring_Stone_Sapphire,Base.Earring_Stone_Emerald,Base.Earring_Stone_Ruby,Base.Earring_Pearl,Base.Earring_Dangly_Sapphire,Base.Earring_Dangly_Emerald,Base.Earring_Dangly_Ruby,Base.Earring_Dangly_Diamond,Base.Earring_Dangly_Pearl
Variants
Trivia
- Prior to build 41, earrings could not be worn, and had only 1 variant. This variant of earrings has since been removed.
Icon | Name | Item ID |
---|---|---|
Earrings | Base.Earrings |
Distributions
Building/Room | Container | Effective chance |
---|---|---|
all | plankstash | 23.28% |
closet | crate | 23.28% |
departmentstore | displaycase | 23.28% |
garagestorage | crate | 23.28% |
jewelrystorage | crate | 19.27% |
jewelrystorage | metal_shelves | 19.27% |
jewelrystore | displaycase | 23.28% |
livingroom | wardrobe | 23.28% |
pawnshop | displaycase | 23.28% |
pawnshopoffice | crate | 19.27% |
storageunit | crate | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 23.28% |
jewelrystorage | crate | 19.27% |
jewelrystorage | metal_shelves | 19.27% |
jewelrystore | displaycase | 23.28% |
pawnshop | displaycase | 23.28% |
pawnshopoffice | crate | 19.27% |
Building/Room | Container | Effective chance |
---|---|---|
all | plankstash | 23.28% |
closet | crate | 23.28% |
departmentstore | displaycase | 23.28% |
garagestorage | crate | 23.28% |
jewelrystorage | crate | 19.27% |
jewelrystorage | metal_shelves | 19.27% |
jewelrystore | displaycase | 23.28% |
livingroom | wardrobe | 23.28% |
pawnshop | displaycase | 23.28% |
pawnshopoffice | crate | 19.27% |
storageunit | crate | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 23.28% |
jewelrystorage | crate | 19.27% |
jewelrystorage | metal_shelves | 19.27% |
jewelrystore | displaycase | 23.28% |
pawnshop | displaycase | 23.28% |
pawnshopoffice | crate | 19.27% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 23.28% |
jewelrystorage | crate | 19.27% |
jewelrystorage | metal_shelves | 19.27% |
jewelrystore | displaycase | 23.28% |
pawnshop | displaycase | 23.28% |
pawnshopoffice | crate | 19.27% |
Building/Room | Container | Effective chance |
---|---|---|
all | plankstash | 23.28% |
closet | crate | 23.28% |
departmentstore | displaycase | 23.28% |
garagestorage | crate | 23.28% |
jewelrystorage | crate | 19.27% |
jewelrystorage | metal_shelves | 19.27% |
jewelrystore | displaycase | 23.28% |
livingroom | wardrobe | 23.28% |
pawnshop | displaycase | 23.28% |
pawnshopoffice | crate | 19.27% |
storageunit | crate | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
all | plankstash | 23.28% |
closet | crate | 23.28% |
departmentstore | displaycase | 23.28% |
garagestorage | crate | 23.28% |
jewelrystorage | crate | 19.27% |
jewelrystorage | metal_shelves | 19.27% |
jewelrystore | displaycase | 23.28% |
livingroom | wardrobe | 23.28% |
pawnshop | displaycase | 23.28% |
pawnshopoffice | crate | 19.27% |
storageunit | crate | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
BandPractice | crate | 19.27% |
BandPractice | metal_shelves | 19.27% |
all | plankstash | 23.28% |
bandlivingroom | locker | 19.27% |
closet | crate | 23.28% |
departmentstore | displaycase | 23.28% |
garagestorage | crate | 23.28% |
jewelrystorage | crate | 19.27% |
jewelrystorage | metal_shelves | 19.27% |
jewelrystore | displaycase | 23.28% |
livingroom | wardrobe | 23.28% |
pawnshop | displaycase | 23.28% |
pawnshopoffice | crate | 19.27% |
storageunit | crate | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 23.28% |
jewelrystorage | crate | 19.27% |
jewelrystorage | metal_shelves | 19.27% |
jewelrystore | displaycase | 23.28% |
pawnshop | displaycase | 23.28% |
pawnshopoffice | crate | 19.27% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 15.1% |
jewelrystorage | crate | 10.78% |
jewelrystorage | metal_shelves | 10.78% |
jewelrystore | displaycase | 15.1% |
pawnshopoffice | crate | 10.78% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 15.1% |
jewelrystorage | crate | 10.78% |
jewelrystorage | metal_shelves | 10.78% |
jewelrystore | displaycase | 15.1% |
pawnshopoffice | crate | 10.78% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 15.1% |
jewelrystorage | crate | 10.78% |
jewelrystorage | metal_shelves | 10.78% |
jewelrystore | displaycase | 15.1% |
pawnshopoffice | crate | 10.78% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 19.27% |
jewelrystore | displaycase | 19.27% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 15.1% |
jewelrystorage | crate | 10.78% |
jewelrystorage | metal_shelves | 10.78% |
jewelrystore | displaycase | 15.1% |
pawnshopoffice | crate | 10.78% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 15.1% |
jewelrystorage | crate | 10.78% |
jewelrystorage | metal_shelves | 10.78% |
jewelrystore | displaycase | 15.1% |
pawnshopoffice | crate | 10.78% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 15.1% |
jewelrystorage | crate | 10.78% |
jewelrystorage | metal_shelves | 10.78% |
jewelrystore | displaycase | 15.1% |
pawnshopoffice | crate | 10.78% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 10.78% |
jewelrystorage | crate | 3.98% |
jewelrystorage | metal_shelves | 3.98% |
jewelrystore | displaycase | 10.78% |
pawnshopoffice | crate | 3.98% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstore | displaycase | 19.27% |
jewelrystorage | crate | 15.1% |
jewelrystorage | metal_shelves | 15.1% |
jewelrystore | displaycase | 19.27% |
pawnshopoffice | crate | 15.1% |
Code
Base.Earring_LoopLrg_Gold
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_LoopLrg_Gold
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Large Gold Looped Earrings,
ClothingItem = Earring_LoopLrg_Gold_Both,
BodyLocation = Ears,
Icon = Earring_LoopLrg_Gold,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopLrg_Ground,
}
Base.Earring_LoopLrg_Silver
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_LoopLrg_Silver
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Large Silver Looped Earrings,
ClothingItem = Earring_LoopLrg_Silver_Both,
BodyLocation = Ears,
Icon = Earring_LoopLrg_Silver,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopLrgSilver_Ground,
}
Base.Earring_LoopMed_Silver
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_LoopMed_Silver
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Medium Silver Looped Earrings,
ClothingItem = Earring_LoopMed_Silver_Both,
BodyLocation = Ears,
Icon = Earring_LoopMed_Silver,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopMedSilver_Ground,
}
Base.Earring_LoopMed_Gold
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_LoopMed_Gold
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Medium Gold Looped Earrings,
ClothingItem = Earring_LoopMed_Gold_Both,
BodyLocation = Ears,
Icon = Earring_LoopMed_Gold,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopMed_Ground,
}
Base.Earring_LoopSmall_Silver_Both & Base.Earring_LoopSmall_Silver_Top
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_LoopSmall_Silver_Both
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Small Silver Looped Earrings,
ClothingItem = Earring_LoopSmall_Silver_Both,
BodyLocation = Ears,
Icon = Earring_LoopSmall_Silver,
Weight = 0.1,
ClothingItemExtra = Earring_LoopSmall_Silver_Top,
ClothingItemExtraOption = PutOnEartop,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmallSilver_Ground,
}
Base.Earring_LoopSmall_Gold_Both & Base.Earring_LoopSmall_Gold_Top
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_LoopSmall_Gold_Both
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Small Gold Looped Earrings,
ClothingItem = Earring_LoopSmall_Gold_Both,
BodyLocation = Ears,
Icon = Earring_LoopSmall_Gold,
Weight = 0.1,
ClothingItemExtra = Earring_LoopSmall_Gold_Top,
ClothingItemExtraOption = PutOnEartop,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmall_Ground,
}
Base.Earring_Stud_Gold
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_Stud_Gold
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Gold Stud Earrings,
ClothingItem = Earring_Stud_Gold_Both,
BodyLocation = Ears,
Icon = Earring_Stud_Gold,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmall_Ground,
}
Base.Earring_Stud_Silver
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_Stud_Silver
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Silver Stud Earrings,
ClothingItem = Earring_Stud_Silver_Both,
BodyLocation = Ears,
Icon = Earring_Stud_Silver,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmallSilver_Ground,
}
Base.Earring_Stone_Sapphire
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_Stone_Sapphire
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Sapphire Stone Earrings,
ClothingItem = Earring_Stone_Sapphire_Both,
BodyLocation = Ears,
Icon = Earring_Stone_Sapphire,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmallSilver_Ground,
}
Base.Earring_Stone_Emerald
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_Stone_Emerald
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Emerald Earrings,
ClothingItem = Earring_Stone_Emerald_Both,
BodyLocation = Ears,
Icon = Earring_Stone_Emerald,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmallSilver_Ground,
}
Base.Earring_Stone_Ruby
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_Stone_Ruby
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Ruby Earrings,
ClothingItem = Earring_Stone_Ruby_Both,
BodyLocation = Ears,
Icon = Earring_Stone_Ruby,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmallSilver_Ground,
}
Base.Earring_Pearl
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_Pearl
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Pearl Earrings,
ClothingItem = Earring_Pearl_Both,
BodyLocation = Ears,
Icon = Earring_Stud_Pearl,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmallSilver_Ground,
}
Base.Earring_Dangly_Sapphire
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_Dangly_Sapphire
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Dangly Sapphire Earrings,
ClothingItem = Earring_Dangly_Sapphire_Both,
BodyLocation = Ears,
Icon = Earring_Dangly_Sapphire,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmallSilver_Ground,
}
Base.Earring_Dangly_Emerald
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_Dangly_Emerald
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Dangly Sapphire Earrings,
ClothingItem = Earring_Dangly_Emerald_Both,
BodyLocation = Ears,
Icon = Earring_Dangly_Emerald,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmallSilver_Ground,
}
Base.Earring_Dangly_Ruby
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_Dangly_Ruby
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Dangly Ruby Earrings,
ClothingItem = Earring_Dangly_Ruby_Both,
BodyLocation = Ears,
Icon = Earring_Dangly_Ruby,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmallSilver_Ground,
}
Base.Earring_Dangly_Diamond
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_Dangly_Diamond
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Dangly Diamond Earrings,
ClothingItem = Earring_Dangly_Diamond_Both,
BodyLocation = Ears,
Icon = Earring_Dangly_Diamond,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmallSilver_Ground,
}
Base.Earring_Dangly_Pearl
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Earring_Dangly_Pearl
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Dangly Pearl Earrings,
ClothingItem = Earring_Dangly_Pearl_Both,
BodyLocation = Ears,
Icon = Earring_Dangly_Pearl,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Earring_LoopSmallSilver_Ground,
}