The Hunter Magazine

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Project ZomboidItemsLiteratureRecipe magazinesThe Hunter Magazine
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The Hunter Magazine
Model Magazine.png
The Hunter Magazine Vol. 2
The Hunter Magazine Vol. 3
General
Category
Literature
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Consumed
False
Skills learned
Total volumes
volumes
Technical
Item ID
Base.HuntingMag1
Base.HuntingMag2
Base.HuntingMag3

The Hunter Magazine is a literature item with 3 volumes.

Usage

The Hunter Magazines can be read, teaching the player crafting recipes about trapping.

Learned recipes

MagazineHunting.png The Hunter Magazine Vol. 1

MagazineHunting2.png The Hunter Magazine Vol. 2

MagazineHunting3.png The Hunter Magazine Vol. 3

Crafting

MagazineHunting.png The Hunter Magazine Vol. 1

Product Ingredients Tools Requirements Workstation XP
TrapSnare.png
Snare Trap
Plank.png Plank ×1
Twine.png Twine ×2 unit(s)

Handsaw.png
Saw (tag)
Trapping 1
(and)
MagazineHunting.png
The Hunter Magazine Vol.1
none 0.25 Carpentry

MagazineHunting2.png The Hunter Magazine Vol. 2

Product Ingredients Tools Requirements Workstation XP
TrapCrate.png
Trap Crate
Plank.png Plank ×3
Nails.png Nails ×5

Handsaw.png
Saw (tag)
none none 0.75 Carpentry
TrapStick.png
Stick Trap
TZ WoodenStick.png Sturdy Stick ×4
Twine.png Twine ×2 unit(s)
none
MagazineHunting2.png
The Hunter Magazine Vol.2
none none

MagazineHunting3.png The Hunter Magazine Vol. 3

Product Ingredients Tools Requirements Workstation XP
TrapBox.png
Trap Box
Plank.png Plank ×4
Nails.png Nails ×7

Handsaw.png
Saw (tag)
Carpentry 1
(and)
Trapping 2
none 1 Carpentry
TrapCage.png
Cage Trap
Wire.png Wire ×5 unit(s) none Trapping 3
(and)
MagazineHunting3.png
The Hunter Magazine Vol.3
none none

Distribution

The loot distributions can be found in the table(s) below.

HuntingMag1 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all postbox 0.71%
all shelves 1.87%
all shelvesmag 3.98%
bedroom crate 3.98%
bookstore shelves 6.29%
camping counter 6.29%
camping shelves 6.29%
closet crate 3.98%
closet crate 6.29%
fishingstorage counter 6.29%
garagestorage crate 3.98%
garagestorage crate 6.29%
garagestorage locker 3.98%
gunstore shelvesmag 6.29%
hall shelvesmag 3.98%
hunting counter 6.29%
hunting shelvesmag 6.29%
kitchen crate 3.98%
library shelves 3.98%
livingroom crate 3.98%
livingroom shelves 1.87%
livingroom sidetable 1.87%
office shelves 1.87%
poststorage crate 3.98%
poststorage metal_shelves 3.98%
storageunit crate 3.98%
storageunit crate 6.29%
Vehicles
Type Container Effective chance
Postal Trunk 2.81%
HuntingMag2 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all postbox 0.71%
all shelves 1.87%
all shelvesmag 3.98%
bedroom crate 3.98%
bookstore shelves 6.29%
camping counter 6.29%
camping shelves 6.29%
closet crate 3.98%
closet crate 6.29%
fishingstorage counter 6.29%
garagestorage crate 3.98%
garagestorage crate 6.29%
garagestorage locker 3.98%
gunstore shelvesmag 6.29%
hall shelvesmag 3.98%
hunting counter 6.29%
hunting shelvesmag 6.29%
kitchen crate 3.98%
library shelves 3.98%
livingroom crate 3.98%
livingroom shelves 1.87%
livingroom sidetable 1.87%
office shelves 1.87%
poststorage crate 3.98%
poststorage metal_shelves 3.98%
storageunit crate 3.98%
storageunit crate 6.29%
Vehicles
Type Container Effective chance
Postal Trunk 2.81%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item HuntingMag1
    {
        DisplayCategory = SkillBook,
        Weight	=	0.1,
        Type	=	Literature,
        DisplayName	=	The Hunter Magazine Vol. 1,
        Icon	=	MagazineHunting,
        TeachedRecipes  =   Make Snare Trap,
        ReplaceOnUse    =   HuntingMag1,
        StaticModel = Magazine,
        WorldStaticModel = MagazineHunter1Ground,
    }

Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item HuntingMag2
    {
        DisplayCategory = SkillBook,
        Weight	=	0.1,
        Type	=	Literature,
        DisplayName	=	The Hunter Magazine Vol. 2,
        Icon	=	MagazineHunting2,
        TeachedRecipes  =   Make Wooden Box Trap;Make Stick Trap,
        ReplaceOnUse    =   HuntingMag2,
        StaticModel = Magazine,
        WorldStaticModel = MagazineHunter2Ground,
    }

Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item HuntingMag3
    {
        DisplayCategory = SkillBook,
        Weight	=	0.1,
        Type	=	Literature,
        DisplayName	=	The Hunter Magazine Vol. 3,
        Icon	=	MagazineHunting3,
        TeachedRecipes  =   Make Trap Box;Make Cage Trap,
        ReplaceOnUse    =   HuntingMag3,
        StaticModel = Magazine,
        WorldStaticModel = MagazineHunter3Ground,
    }

See also