Bacon: Difference between revisions

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|item_id=farming.Bacon
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A '''bacon''' is a perishable [[food]] [[Items|item]] used in [[cooking]].
A '''bacon''' is a perishable [[food]] [[Items|item]] used in [[cooking]].


==Usage==
==Usage==
===Consumable properties===
===Consumable properties===
Bacon can be eaten raw, which can make the [[player]] [[Moodles#Sick|sick]]. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.
Bacon can be eaten raw, which can make the [[player]] [[sick]]. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.
{{Consumables
{{Consumables
|image = Bacon.png
|image = Bacon.png
Line 89: Line 88:
The loot distributions can be found in the table(s) below.
The loot distributions can be found in the table(s) below.


{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
<!--BOT FLAG|Bacon|41.78.16-->
! colspan="4" | Containers
{{Clear}}
|-
<div class="togglebox theme-red">
! Building/Room
    <div>Bacon distribution
! Container
        <span class="mw-customtoggle-togglebox-Bacon" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
! style="width: 3.2em;" | Rolls
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Bacon">
! style="width: 3.2em;" | Chance
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
|-
<div class="pz-container">
|rowspan="3"|all  
<div id="containers" style="flex-basis:50%">
|[[fridge]]
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
|4
    |+ {{ll|Containers}}
|0.8
    ! Building/Room
|-
    ! Container
|[[fridge]]
    ! Effective chance
|4
    |-
|0.8
    | all
|-
    | {{ll|fridge}}
|[[fridge]]
    | 3.51%
|4
    |-
|1
    | all
|-
    | {{ll|fridge}}
|rowspan="3"|burgerkitchen
    | 3.98%
|[[freezer]]
    |-
|4
    | burgerkitchen
|1
    | {{ll|freezer}}
|-
    | 23.28%
|[[freezer]]
    |-
|4
    | burgerkitchen
|2
    | {{ll|freezer}}
|-
    | 41.14%
|[[fridge]]
    |-
|4
    | burgerkitchen
|4
    | {{ll|fridge}}
|-
    | 10.78%
|rowspan="3"|butcher
    |-
|[[displaycasebutcher]]
    | butcher
|4
    | {{ll|displaycasebutcher}}
|1
    | 23.28%
|-
    |-
|[[displaycasebutcher]]
    | butcher
|4
    | {{ll|displaycasebutcher}}
|2
    | 41.14%
|-
    |-
|[[freezer]]
    | butcher
|4
    | {{ll|freezer}}
|1
    | 23.28%
|-
    |-
|rowspan="2"|deepfry_kitchen  
    | butcher
|[[freezer]]
    | {{ll|fridge}}
|4
    | 23.28%
|6
    |-
|-
    | cafeteriakitchen
|[[fridge]]
    | {{ll|freezer}}
|4
    | 23.28%
|6
    |-
|-
    | cafeteriakitchen
|rowspan="2"|dinerkitchen  
    | {{ll|freezer}}
|[[freezer]]
    | 41.14%
|4
    |-
|6
    | cafeteriakitchen
|-
    | {{ll|fridge}}
|[[fridge]]
    | 10.78%
|4
    |-
|6
    | deepfry_kitchen
|-
    | {{ll|freezer}}
|rowspan="3"|kitchen
    | 15.1%
|[[freezer]]
    |-
|4
    | deepfry_kitchen
|6
    | {{ll|fridge}}
|-
    | 15.1%
|[[freezer]]
    |-
|4
    | dinerkitchen
|6
    | {{ll|freezer}}
|-
    | 15.1%
|[[freezer]]
    |-
|4
    | dinerkitchen
|6
    | {{ll|fridge}}
|-
    | 15.1%
|kitchen_crepe
    |-
|[[fridge]]
    | gigamart
|4
    | {{ll|displaycasebutcher}}
|1
    | 23.28%
|-
    |-
|pizzakitchen
    | gigamart
|[[fridge]]
    | {{ll|displaycasebutcher}}
|4
    | 41.14%
|8
    |-
|-
    | gigamartkitchen
|rowspan="2"|restaurantkitchen
    | {{ll|displaycasebutcher}}
|[[freezer]]
    | 23.28%
|4
    |-
|6
    | gigamartkitchen
|-
    | {{ll|displaycasebutcher}}
|[[fridge]]
    | 41.14%
|4
    |-
|6
    | grocery
|-
    | {{ll|displaycasebutcher}}
|rowspan="3"|spiffoskitchen
    | 23.28%
|[[freezer]]
    |-
|4
    | grocery
|1
    | {{ll|displaycasebutcher}}
|-
    | 41.14%
|[[freezer]]
    |-
|4
    | kitchen
|2
    | {{ll|freezer}}
|-
    | 15.1%
|[[fridge]]
    |-
|4
    | kitchen_crepe
|1
    | {{ll|fridge}}
|-
    | 23.28%
|rowspan="5"|westernkitchen
    |-
|[[counter]]
    | livingroom
|4
    | {{ll|freezer}}
|1
    | 15.1%
|-
    |-
|[[freezer]]
    | pizzakitchen
|4
    | {{ll|fridge}}
|1
    | 19.27%
|-
    |-
|[[freezer]]
    | restaurantkitchen
|4
    | {{ll|freezer}}
|1
    | 15.1%
|-
    |-
|[[fridge]]
    | restaurantkitchen
|4
    | {{ll|fridge}}
|1
    | 15.1%
|-
    |-
|[[fridge]]
    | spiffoskitchen
|4
    | {{ll|freezer}}
|1
    | 23.28%
|}
    |-
    | spiffoskitchen
    | {{ll|freezer}}
    | 41.14%
    |-
    | spiffoskitchen
    | {{ll|fridge}}
    | 23.28%
    |-
    | westernkitchen
    | {{ll|counter}}
    | 23.28%
    |-
    | westernkitchen
    | {{ll|freezer}}
    | 23.28%
    |-
    | westernkitchen
    | {{ll|fridge}}
    | 23.28%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Bacon" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Bacon|41.78.16-->


Bacon can be found inside [[refrigerator]]s.
Bacon can be found inside [[refrigerator]]s.


==Trivia==
==Trivia==
*Currently, burnt bacon is missing unique model and is using the uncooked one, while rotten cooked bacon is missing unique icon.  
*Currently, burnt bacon is missing unique model and is using the uncooked one, while rotten cooked bacon is missing unique icon.


==Code==
==Code==
Line 261: Line 284:
         WorldStaticModel = Bacon_Ground,
         WorldStaticModel = Bacon_Ground,
EvolvedRecipeName = Bacon,
EvolvedRecipeName = Bacon,
}  
}
}}
}}
}}
}}

Latest revision as of 03:46, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Bacon
Bacon Model.png
BaconCooked Model.png
BaconRotten Model.png
BaconCookedRotten Model.png
Bacon Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Properties
Days fresh
3 days
Days until rotten
2 days
Nutrition
HungerMoodle Icon Hungry.png
-12
CaloriesCalories
160
CarbohydratesCarbohydrates
0
ProteinsProteins
10
FatFat
14
Cooking
Time until cooked
20 minutes
Time until burned
30 minutes
Dangerous uncooked
True
Good hot
True
Bad cold
True
Technical
Item ID
farming.Bacon

A bacon is a perishable food item used in cooking.

Usage

Consumable properties

Bacon can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten
Uncooked

Bacon.png
Hunger: -12


Dangerous uncooked, may cause sickness.

Bacon.png
Hunger: -9
Boredom: +10
Unhappiness: +10
Dangerous uncooked, may cause sickness.

BaconRotten.png

Hunger: -5
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Cooked

BaconCooked.png
Hunger: -15

Unhappiness: +2

BaconCooked.png
Hunger: -9
Boredom: +10
Unhappiness: +10

BaconCooked.png
Hunger: -5
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Burned

BaconBurnt.png
Hunger: -4
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
BaconCooked.png
Bacon (Cooked)
Bacon.png Bacon (Uncooked) ×1 none none Heat source.gif
Heat source
2.5 Cooking

What it can make

Product Ingredients Tools Requirements Workstation XP
TZ BaconRashers.png
Bacon Strips ×4
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
Bacon.png Bacon ×1
none none none 0.75 Cooking

Evolved recipes

Bacon is a cooking ingredient.

Product Nutrition
Stew
Stew
12
Stir Fry
Stir Fry
12
Roasted Vegetables
Roasted Vegetables
12
Sandwich
Sandwich
12
Burger
Burger
12
Pie (savory)
Pie (savory)
12
Rice Pot/Saucepan
Rice Pot/Saucepan
12
Pasta Pot/Saucepan
Pasta Pot/Saucepan
12
Taco
Taco
12
Burrito
Burrito
12
Pizza
Pizza
12

Distribution

The loot distributions can be found in the table(s) below.

Bacon distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all fridge 3.51%
all fridge 3.98%
burgerkitchen freezer 23.28%
burgerkitchen freezer 41.14%
burgerkitchen fridge 10.78%
butcher displaycasebutcher 23.28%
butcher displaycasebutcher 41.14%
butcher freezer 23.28%
butcher fridge 23.28%
cafeteriakitchen freezer 23.28%
cafeteriakitchen freezer 41.14%
cafeteriakitchen fridge 10.78%
deepfry_kitchen freezer 15.1%
deepfry_kitchen fridge 15.1%
dinerkitchen freezer 15.1%
dinerkitchen fridge 15.1%
gigamart displaycasebutcher 23.28%
gigamart displaycasebutcher 41.14%
gigamartkitchen displaycasebutcher 23.28%
gigamartkitchen displaycasebutcher 41.14%
grocery displaycasebutcher 23.28%
grocery displaycasebutcher 41.14%
kitchen freezer 15.1%
kitchen_crepe fridge 23.28%
livingroom freezer 15.1%
pizzakitchen fridge 19.27%
restaurantkitchen freezer 15.1%
restaurantkitchen fridge 15.1%
spiffoskitchen freezer 23.28%
spiffoskitchen freezer 41.14%
spiffoskitchen fridge 23.28%
westernkitchen counter 23.28%
westernkitchen freezer 23.28%
westernkitchen fridge 23.28%

Bacon can be found inside refrigerators.

Trivia

  • Currently, burnt bacon is missing unique model and is using the uncooked one, while rotten cooked bacon is missing unique icon.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\farming.txt

Retrieved: Build 41.78.16
item Bacon
	{
	    DisplayCategory = Food,
		Type				=		Food,
		DisplayName			=		Bacon,
		Icon				=		Bacon,
		Weight				=		0.3,
		IsCookable			= 		true,
		MinutesToCook   	= 		20,
		MinutesToBurn   	= 		50,
		HungerChange 		=		-12,
		DaysFresh 			=		3,
		DaysTotallyRotten 	=		5,
		DangerousUncooked 	= 		true,
		EvolvedRecipe       =       Pizza:12;Stew:12;Pie:12;Stir fry Griddle Pan:12;Stir fry:12;Sandwich:12

See also