Bass: Difference between revisions

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{{Header|Project Zomboid|Items|Food|Protein|Fish}}
{{Header|Project Zomboid|Items|Food|Protein|Fish}}
{{Page version|41.68}}
{{Page version|41.78.16}}
{{About|the type of fish|the musical instrument|Electric Bass}}
{{About|the type of fish|the musical instrument|Electric Bass}}
{{Infobox item
{{Infobox item
Line 10: Line 10:
|icon2=FishBassCooked.png
|icon2=FishBassCooked.png
|icon_name2=Bass (Cooked)
|icon_name2=Bass (Cooked)
|icon3=FishBass.png
|icon3=FishBassRotten.png
|inon_name3=Bass (Rotten Uncooked)
|icon_name3=Bass (Rotten Uncooked)
|icon4=Bass_Cooked_Model.png
|icon4=FishBassRotten.png
|inon_name4=Bass (Rotten Cooked)
|icon_name4=Bass (Rotten Cooked)
|model5=Bass_Burnt_Model.png
|model5=Bass_Burnt_Model.png
|icon5=FishBassOverdone.png
|icon5=FishBassOverdone.png
Line 39: Line 39:
|item_id=Base.Bass
|item_id=Base.Bass
}}
}}
A '''bass''' is a perishable [[food]] [[Items|item]] used in [[cooking]].
A '''bass''' is a perishable [[food]] [[Items|item]] used in [[cooking]].


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===Cooking===
===Cooking===
{{Main|Cooking}}
{{Main|Cooking}}
{{Crafting header|ing=2}}
{{Crafting/sandbox2
{{Crafting cooking|121|ing=2}}
|fish_fillet
{{Crafting cooking|244|ing=2}}
|bass_cooked
|}
}}


==Distribution==
==Distribution==
The loot distributions can be found in the table(s) below.
The loot distributions can be found in the table(s) below.


{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
<!--BOT FLAG|Bass|41.78.16-->
! colspan="4" | Containers
{{clear}}
|-
<div class="togglebox theme-red">
! Building/Room
    <div>Bass distribution
! Container
        <span class="mw-customtoggle-togglebox-Bass" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
! style="width: 3.2em;" | Rolls
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Bass">
! style="width: 3.2em;" | Chance
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
|-
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
|butcher  
    |+ {{ll|Containers}}
|[[displaycasebutcher]]
    ! Building / Room
|4  
    ! Container
|1
    ! Rolls
|}
    ! Chance
    |-
    | butcher
    | {{ll|displaycasebutcher}}
    | 4
    | 10.0
    |}
</div>
    </div><div style="clear:both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Bass" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Bass|41.78.16-->


===Fishing===
===Fishing===
Line 135: Line 144:
| {{CodeSnip
| {{CodeSnip
   | lang = java
   | lang = java
   | line = false
   | line = true
   | start =
   | start = 1704
   | source = items_food.txt
   | source = items_food.txt
   | retrieved = true
   | retrieved = true
   | version = 41.68
   | version = 41.78.16
   | code =
   | code =
item Bass
item Bass
{
{
  DisplayCategory           = Food,
DisplayName = Bass,
  Type                       = Food,
DisplayCategory = Food,
  DisplayName                = Bass,
Type = Food,
  Icon                       = FishBass,
Weight = 0.7,
  Weight                    = 0.7,
Icon = FishBass,
  HungerChange              = -26,
BadCold = true,
  DaysFresh                  = 4,
BadInMicrowave = true,
  DaysTotallyRotten          = 8,
DangerousUncooked = TRUE,
  IsCookable                 = true,
GoodHot = true,
  MinutesToBurn              = 60,
IsCookable = true,
  MinutesToCook              = 20,
OnCreate = Fishing.OnCreateFish,
  DangerousUncooked          = TRUE,
RemoveUnhappinessWhenCooked = true,
  Carbohydrates              = 1,
MinutesToCook = 20,
  Proteins                  = 48,
MinutesToBurn = 60,
  Lipids                    = 24,
DaysFresh = 4,
  Calories                  = 403,
DaysTotallyRotten = 8,
  BadInMicrowave            = true,
HungerChange = -26,
  GoodHot                    = true,
UnhappyChange = 20,
  BadCold                    = true,
Calories = 403,
  UnhappyChange              = 20,
Carbohydrates = 1,
  RemoveUnhappinessWhenCooked = true,
Lipids = 24,
  WorldStaticModel          = Bass,
Proteins = 48,
  StaticModel                = Bass,
StaticModel = Bass,
  OnCreate                  = Fishing.OnCreateFish,
WorldStaticModel = Bass,
}
}
  }}
}}
}}
}}


Line 175: Line 184:
*[[Fishing Tackle]]
*[[Fishing Tackle]]


{{Navbox food}}
{{Navbox items|meat}}
 


[[Category:Perishable food]]
[[Category:Perishable food]]
[[Category:Seafood]]
[[Category:Seafood]]

Latest revision as of 14:55, 24 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
PlushSpiffo.pngThis article is about the type of fish. For the musical instrument, see Electric Bass.
Bass
BassFish Model.png
Bass Cooked Model.png
Bass (Rotten Uncooked)
Bass (Rotten Cooked)
Bass Burnt Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
1.1
Properties
Days fresh
4 days
Days until rotten
8 days
Nutrition
HungerMoodle Icon Hungry.png
-8
CaloriesCalories
184
CarbohydratesCarbohydrates
5
ProteinsProteins
30
FatFat
4.2
Effect
UnhappinessMoodle Icon Unhappy.png
20
Cooking
Time until cooked
20 minutes
Time until burned
60 minutes
Bad microwaved
True
Good hot
True
Bad cold
True
Technical
Item ID
Base.Bass

A bass is a perishable food item used in cooking.

Usage

Consumable properties

A bass can be eaten raw, which will provide the player with some positive effects, or improved by cooking. However, these will become negative the longer it's left to perish.

The weight of the bass will determine how much nutrition it has. For example, a bass with a weight of 1.1 will reduce 8 hunger, whereas a bass that weighs 5.3 will reduce 40 hunger. The values below are based on the minimum bass weight of 1.1, i.e., 8 hunger fresh uncooked.

Fresh Stale Rotten
Uncooked

FishBass.png
Hunger: -8

Unhappiness: +20
Dangerous uncooked, may cause sickness.

FishBass.png
Hunger: -6
Boredom: +10
Unhappiness: +30
Dangerous uncooked, may cause sickness.

FishBassRotten.png

Hunger: -3
Boredom: +20
Unhappiness: +40
Dangerous, will cause sickness.

Cooked

FishBassCooked.png
Hunger: -10

FishBassCooked.png
Hunger: -6
Boredom: +10
Unhappiness: +12

FishBassCooked.png
Hunger: -3
Boredom: +20
Unhappiness: +22
Dangerous, will cause sickness.

Burned

FishBassOverdone.png
Hunger: -2
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

A bass can be used in various cooking recipes.

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
FishFillet.png
Fish Fillet ×2
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
FishPanfish.png Sunfish ×1
FishTrout.png Trout ×1
none none none 10 Cooking
FishBassCooked.png
Bass (Cooked)
FishBass.png Bass (Uncooked) ×1 none none Heat source.gif
Heat source
2.5 Cooking

Distribution

The loot distributions can be found in the table(s) below.

Bass distribution Show / Hide
Containers
Building / Room Container Rolls Chance
butcher displaycasebutcher 4 10.0

Fishing

Main article: Fishing

Bass can be caught using a fishing rod.

Approximated weight probability for catching bass:

Weight Probability
1.1-1.5 60%
2.3-2.75 8%
4.1-5.45 32%

Vehicles

Bass can be found in the bed of a fisherman's truck.

Trivia

  • The Rotten Uncooked and Cooked models have no texture. When placed in-game they are shown as a checkered red-white model instead.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Bass
	{
		DisplayName = Bass,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.7,
		Icon = FishBass,
		BadCold = true,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		GoodHot = true,
		IsCookable = true,
		OnCreate = Fishing.OnCreateFish,
		RemoveUnhappinessWhenCooked = true,
		MinutesToCook = 20,
		MinutesToBurn = 60,
		DaysFresh = 4,
		DaysTotallyRotten = 8,
		HungerChange = -26,
		UnhappyChange = 20,
		Calories = 403,
		Carbohydrates = 1,
		Lipids = 24,
		Proteins = 48,
		StaticModel = Bass,
		WorldStaticModel = Bass,
	}

See also