Blouse: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Clothing|Tops|Shirts}} | ||
{{Obsolete|build 41|Formal Shirt}} | |||
{{Infobox item | |||
|name=Blouse | |||
|icon=ShirtAnim.gif | |||
<!-- General --> | |||
|weight=1.0 | |||
|equipped=Torso | |||
<!-- Technical details --> | |||
|item_id=Base.Blouse | |||
}} | |||
The '''blouse''' was an article of [[clothing]] equipable on the torso. It was commonly found in bedroom [[Containers#Bedroom Storage|wardrobes]] of many houses and on the [[Containers#Corpses|corpses]] of dead [[NPC]]s and [[zombies]]. | |||
The blouse | It was primarily used to protect the player from getting [[Hypothermia|cold]], typically during the [[Weather#Winter|winter]] months. The player may also find themselves getting too [[Hyperthermia|hot]] when wearing the blouse. However, the blouse has a lower [[Player#Temperature|player temperature]] effect than the [[sweater]] and higher than the [[vest]], with a value of 6. Thus, making the blouse the best balance between getting too hot or cold. | ||
Like [[sweater]], there were 10 different variants of blouse, with each variant looking identical to that of the sweater. | |||
==See | Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependant on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of [[Health#Types of Injuries|infection]] will increase. However, using [[soap]] and [[water]], the blouse can be cleaned. | ||
* [[ | |||
Each piece of clothing has durability, losing a little upon each hit. The blouse has a maximum condition of 7 and will lower one in 10 times the player gets hit. | |||
A blouse can be torn into [[Ripped Sheets|ripped sheets]], yielding a total of 8. Due to the frequency in which they can be found, the blouse is an obvious source of [[bandage]]s. In an emergency, a dirty or bloody blouse can be torn into bandages, which will always yield 1 clean ripped sheet and 7 dirty ripped sheets. | |||
{| class="wikitable theme-red sortable" style="text-align:center;" | |||
|- | |||
! class="sortable" | Item | |||
! class="unsortable" | Description | |||
! class="sortable" | Weight | |||
! class="sortable" | Temperature | |||
! class="unsortable" | Condition | |||
! class="unsortable" | Classname | |||
|- | |||
| [[File:Sweater_Black.png|32px|link=Blouse|Blouse]][[File:Sweater_Grey.png|32px|link=Blouse|Blouse]][[File:Sweater_White.png|32px|link=Blouse|Blouse]][[File:Sweater_Brown.png|32px|link=Blouse|Blouse]][[File:Sweater_Sand.png|32px|link=Blouse|Blouse]]<br>[[File:Sweater_DarkBlue.png|32px|link=Blouse|Blouse]][[File:Sweater_Blue.png|32px|link=Blouse|Blouse]][[File:Sweater_Green.png|32px|link=Blouse|Blouse]][[File:Sweater_Orange.png|32px|link=Blouse|Blouse]][[File:Sweater_Pink.png|32px|link=Blouse|Blouse]] | |||
| Provides some protection from the cold. Can be ripped into [[Ripped Sheets|ripped sheets]] or tied into a [[Sheet Rope|sheet rope]]. | |||
| 1 | |||
| 6 | |||
| 7<br>Max<hr>10%<br>Degradation | |||
| Base.Blouse | |||
|} | |||
==Crafting== | |||
Clothing can be torn into [[Ripped Sheets|ripped sheets]], which is a makeshift [[bandage]], an essential first aid tool. Clothing can also be turned into [[Sheet Rope|sheet ropes]], which can be used to rappel down from (and also up, as long as the player doesn't have the [[Traits#Negatives|weak]] trait) a window. | |||
{{Crafting/sandbox2 | |||
|ripped_sheets | |||
|sheet_rope | |||
}} | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = false | |||
| start = | |||
| source = items.txt | |||
| retrieved = | |||
| code = | |||
item Blouse | |||
{ | |||
Palettes = Blouse_White, | |||
BodyLocation = Top, | |||
PalettesStart = Blouse_, | |||
Type = Clothing, | |||
Temperature = 6, | |||
SpriteName = Blouse, | |||
DisplayName = Blouse, | |||
Icon = Sweater, | |||
ConditionLowerChanceOneIn = 10, | |||
ConditionMax = 7, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Clothing]] | |||
*[[Sweater]] | *[[Sweater]] | ||
*[[Vest]] | |||
*[[First Aid]] | |||
{{Navbox | {{Navbox items|tops}} | ||
Latest revision as of 06:39, 14 April 2024
The blouse was an article of clothing equipable on the torso. It was commonly found in bedroom wardrobes of many houses and on the corpses of dead NPCs and zombies.
It was primarily used to protect the player from getting cold, typically during the winter months. The player may also find themselves getting too hot when wearing the blouse. However, the blouse has a lower player temperature effect than the sweater and higher than the vest, with a value of 6. Thus, making the blouse the best balance between getting too hot or cold.
Like sweater, there were 10 different variants of blouse, with each variant looking identical to that of the sweater.
Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependant on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of infection will increase. However, using soap and water, the blouse can be cleaned.
Each piece of clothing has durability, losing a little upon each hit. The blouse has a maximum condition of 7 and will lower one in 10 times the player gets hit.
A blouse can be torn into ripped sheets, yielding a total of 8. Due to the frequency in which they can be found, the blouse is an obvious source of bandages. In an emergency, a dirty or bloody blouse can be torn into bandages, which will always yield 1 clean ripped sheet and 7 dirty ripped sheets.
Item | Description | Weight | Temperature | Condition | Classname |
---|---|---|---|---|---|
Provides some protection from the cold. Can be ripped into ripped sheets or tied into a sheet rope. | 1 | 6 | 7 Max 10% Degradation |
Base.Blouse |
Crafting
Clothing can be torn into ripped sheets, which is a makeshift bandage, an essential first aid tool. Clothing can also be turned into sheet ropes, which can be used to rappel down from (and also up, as long as the player doesn't have the weak trait) a window.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Ripped Sheets |
One of: Clothing (cotton) ×1 Sheet ×1 |
none | none | none | 0.25 Tailoring |
Sheet Rope |
One of: Sheet ×1 Clothing (cotton) ×1 |
none | none | none | none |
Code
Source: ProjectZomboid\media\scripts\items.txt
item Blouse
{
Palettes = Blouse_White,
BodyLocation = Top,
PalettesStart = Blouse_,
Type = Clothing,
Temperature = 6,
SpriteName = Blouse,
DisplayName = Blouse,
Icon = Sweater,
ConditionLowerChanceOneIn = 10,
ConditionMax = 7,
}