Broccoli: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Food|Vegetables}} | ||
{{Page version|41.78.16}} | |||
| | {{Infobox item | ||
| | |name=Broccoli | ||
| | |model=BroccoliModel.png | ||
| | |icon=Broccoli.png | ||
| | |icon_name=Broccoli | ||
| | |model2=BroccoliRotten_Model.png | ||
|icon2=BroccoliRotten.png | |||
|icon_name2=Broccoli (Rotten) | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Food | |category=Food | ||
Line 21: | Line 22: | ||
|carbohydrates=2.06 | |carbohydrates=2.06 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.Broccoli | ||
}}'''Broccoli''' is a [[ | }} | ||
{{About|vegetable|crop|Broccoli (crop)}} | |||
'''Broccoli''' is a perishable [[food]] [[Items|item]]. | |||
== Usage == | ==Usage== | ||
=== Consumable properties === | ===Consumable properties=== | ||
Broccoli can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish. | Broccoli can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish. | ||
{{ | {{Consumables | ||
|image = Broccoli.png | |image = Broccoli.png | ||
|hunger = -9 | |hunger = -9 | ||
Line 41: | Line 44: | ||
}} | }} | ||
== Crafting == | ==Crafting== | ||
Broccoli can be preserved to extend its lifespan by using a [[ | Broccoli can be preserved to extend its lifespan by using a [[jar]]. | ||
{{Crafting | {{Crafting/sandbox2 | ||
|jar_of_broccoli | |||
}} | |||
=== Evolved recipes === | |||
Broccoli is a [[cooking]] [[Recipe | ===Evolved recipes=== | ||
{{EvolvedRecipesForItem|soup=9|stew=9|pie=9|stirfry=9|salad=9|roastedvegetables=9| | Broccoli is a [[cooking]] [[Recipe ingredients|ingredient]]. | ||
{{EvolvedRecipesForItem|pizza=9|omelette=9|soup=9|stew=9|pie=9|stirfry=9|salad=9|roastedvegetables=9|rice=9|pasta=9}} | |||
===Sack of Broccoli=== | |||
{{Crafting/sandbox2 | |||
|broccoli | |||
}} | |||
==Distribution== | ==Distribution== | ||
Broccoli is | The loot distributions can be found in the table(s) below. | ||
=== Farming === | |||
<!--BOT FLAG|Broccoli|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Broccoli distribution | |||
<span class="mw-customtoggle-togglebox-Broccoli" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Broccoli"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| GroceryBag1 | |||
| {{ll|GroceryBag1}} | |||
| 1.61% | |||
|- | |||
| GroceryBag2 | |||
| {{ll|GroceryBag2}} | |||
| 2.81% | |||
|- | |||
| all | |||
| {{ll|fridge}} | |||
| 6.29% | |||
|- | |||
| chinesekitchen | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| dinerkitchen | |||
| {{ll|fridge}} | |||
| 6.29% | |||
|- | |||
| restaurantkitchen | |||
| {{ll|fridge}} | |||
| 6.29% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
{| class="wikitable theme-red" style="width: 98%;" | |||
|+ {{ll|Foraging}} | |||
! rowspan="2" | Amount | |||
! rowspan="2" | Skill level | |||
! rowspan="2" | Biomes | |||
! colspan="4" style="text-align: center;" | Weather modifiers | |||
! colspan="3" style="text-align: center;" | Month modifiers | |||
|- | |||
! Snow | |||
! Rain | |||
! Day | |||
! Night | |||
! Months available | |||
! Bonus months | |||
! Malus months | |||
|- | |||
| --- | |||
| 2 | |||
| Forest 7<br> Vegitation 7<br> FarmLand 10<br> Farm 10 | |||
| -30 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| June<br>July<br>August | |||
| May<br>November | |||
|} | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Broccoli" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Broccoli|41.78.16--> | |||
<!--BOT FLAG|SackProduce_Broccoli|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>SackProduce_Broccoli distribution | |||
<span class="mw-customtoggle-togglebox-SackProduce_Broccoli" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-SackProduce_Broccoli"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| grocerystorage | |||
| {{ll|crate}} | |||
| 1.87% | |||
|- | |||
| grocerystorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| grocerystorage | |||
| {{ll|metal_shelves}} | |||
| 1.87% | |||
|- | |||
| grocerystorage | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|- | |||
| grocerystorage | |||
| {{ll|smallcrate}} | |||
| 1.87% | |||
|- | |||
| grocerystorage | |||
| {{ll|smallcrate}} | |||
| 10.78% | |||
|- | |||
| producestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| producestorage | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| producestorage | |||
| {{ll|crate}} | |||
| 76.55% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-SackProduce_Broccoli" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|SackProduce_Broccoli|41.78.16--> | |||
===Farming=== | |||
Broccoli can be grown by [[farming]] with [[broccoli seeds]]. | Broccoli can be grown by [[farming]] with [[broccoli seeds]]. | ||
{{ | {{Crafting/sandbox2 | ||
{{ | |broccoli_(crop) | ||
{{ | }} | ||
==Trivia== | |||
*There is a ''Seeding Broccoli'' item in the game files that can be spawned in debug mode. Seeding Broccoli is non-obtainable and there is no mention of it in any changelog and likely just a remnant from the mod created by [[Romain Dron|RJ]] merged with Project Zomboid back in 2012. | |||
==Code== | |||
{{CodeBox|[[File:Broccoli.png]] {{ID|Base.Broccoli}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1151 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Broccoli | |||
{ | |||
DisplayName = Broccoli, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.2, | |||
Icon = Broccoli, | |||
EvolvedRecipe = Pizza:9;Omelette:9;Soup:9;Stew:9;Pie:9;Stir fry Griddle Pan:9;Stir fry:9;Salad:9;Roasted Vegetables:9;RicePot:9;RicePan:9;PastaPot:9;PastaPan:9, | |||
FoodType = Vegetables, | |||
DaysFresh = 4, | |||
DaysTotallyRotten = 6, | |||
HungerChange = -9, | |||
ThirstChange = -4, | |||
Calories = 11, | |||
Carbohydrates = 2.06, | |||
Lipids = 0.11, | |||
Proteins = 0.87, | |||
StaticModel = CylinderFood_Green, | |||
WorldStaticModel = Broccoli_Ground, | |||
} | |||
}} | |||
[[File:Sandbag.png]] {{ID|Base.SackProduce_Broccoli}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 8044 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item SackProduce_Broccoli | |||
{ | |||
DisplayName = Sack of Broccoli, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 2, | |||
Icon = Sandbag, | |||
CantEat = TRUE, | |||
DaysFresh = 4, | |||
DaysTotallyRotten = 6, | |||
WorldStaticModel = SandBag, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Broccoli Seeds]] | |||
{{Navbox items|plants}} | |||
[[Category:Perishable food]] |
Latest revision as of 05:29, 5 May 2024
- This article is about vegetable. For crop, see Broccoli (crop).
Broccoli is a perishable food item.
Usage
Consumable properties
Broccoli can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Crafting
Broccoli can be preserved to extend its lifespan by using a jar.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Jar of Broccoli |
One of: Brown Sugar ×1 Sugar ×1 Sugar Packet ×1 Each of: Jar ×1 Jar Lid ×1 Broccoli ×5 Water ×10 unit(s) Vinegar ×2 unit(s) |
none | none | none | 2.5 Cooking |
Evolved recipes
Broccoli is a cooking ingredient.
Product | Nutrition |
---|---|
Soup |
9 |
Stew |
9 |
Salad |
9 |
Stir Fry |
9 |
Roasted Vegetables |
9 |
Pie (savory) |
9 |
Rice Pot/Saucepan |
9 |
Pasta Pot/Saucepan |
9 |
Omelette |
9 |
Pizza |
9 |
Sack of Broccoli
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Broccoli ×12 |
Sack of Broccoli ×1 | none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
GroceryBag1 | GroceryBag1 | 1.61% |
GroceryBag2 | GroceryBag2 | 2.81% |
all | fridge | 6.29% |
chinesekitchen | fridge | 19.27% |
dinerkitchen | fridge | 6.29% |
restaurantkitchen | fridge | 6.29% |
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
--- | 2 | Forest 7 Vegitation 7 FarmLand 10 Farm 10 |
-30 | - | - | - | - | June July August |
May November |
Building/Room | Container | Effective chance |
---|---|---|
grocerystorage | crate | 1.87% |
grocerystorage | crate | 10.78% |
grocerystorage | metal_shelves | 1.87% |
grocerystorage | metal_shelves | 10.78% |
grocerystorage | smallcrate | 1.87% |
grocerystorage | smallcrate | 10.78% |
producestorage | crate | 23.28% |
producestorage | crate | 41.14% |
producestorage | crate | 76.55% |
Farming
Broccoli can be grown by farming with broccoli seeds.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Broccoli (crop) |
Plowed Land ×1 Broccoli Seeds ×6 Water ×70 unit(s) |
none | none | none | none |
Trivia
- There is a Seeding Broccoli item in the game files that can be spawned in debug mode. Seeding Broccoli is non-obtainable and there is no mention of it in any changelog and likely just a remnant from the mod created by RJ merged with Project Zomboid back in 2012.
Code
Base.Broccoli
Source: ProjectZomboid\media\scripts\items_food.txt
item Broccoli
{
DisplayName = Broccoli,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = Broccoli,
EvolvedRecipe = Pizza:9;Omelette:9;Soup:9;Stew:9;Pie:9;Stir fry Griddle Pan:9;Stir fry:9;Salad:9;Roasted Vegetables:9;RicePot:9;RicePan:9;PastaPot:9;PastaPan:9,
FoodType = Vegetables,
DaysFresh = 4,
DaysTotallyRotten = 6,
HungerChange = -9,
ThirstChange = -4,
Calories = 11,
Carbohydrates = 2.06,
Lipids = 0.11,
Proteins = 0.87,
StaticModel = CylinderFood_Green,
WorldStaticModel = Broccoli_Ground,
}
Base.SackProduce_Broccoli
Source: ProjectZomboid\media\scripts\items_food.txt
item SackProduce_Broccoli
{
DisplayName = Sack of Broccoli,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 4,
DaysTotallyRotten = 6,
WorldStaticModel = SandBag,
}