Carrots: Difference between revisions

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{{languages|Carrots}}
{{Header|Project Zomboid|Items|Food|Vegetables}}
{{header|Project Zomboid|Items|Food|Perishable Food|Vegetables|type=Food|version=Version 41|incver=73}}{{Infobox food
{{Page version|41.78.16}}
|display_name=Carrots
{{Infobox item
|name_colour=Food
|name=Carrots
|name_text_colour=Food
|model=Carrots_Model.png
|image=Carrots_120px.png
|icon=Carrots.png
|alternate_image=CarrotsRotten.png
|icon_name=Carrots
|alternate_link=
|model2=CarrotsRotten_Model.png
|alternate_name=Carrots (Rotten)
|icon2=CarrotsRotten.png
|icon_name2=Carrots (Rotten)
<!--GENERAL-->
<!--GENERAL-->
|category=Food
|category=Food
|weight=0.2
|weight=0.2
|days_fresh=6
|days_fresh=6
|days_rotten=2
|days_rotten=8
<!--NUTRITION-->
<!--NUTRITION-->
|hunger_change=-8
|hunger_change=-8
Line 21: Line 22:
|carbohydrates=5.84
|carbohydrates=5.84
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Base.Carrots
|item_id=Base.Carrots
}}'''Carrots''' are a [[Food#Perishable|perishable]] food [[item]].  
}}
{{About|vegetable|crop|Carrots (crop)}}
'''Carrots''' are a [[Food#Perishable|perishable]] food [[Items|item]].


==Usage==
==Usage==
===Trapping===
===Trapping===
{{Main|Trapping}}
{{Main|Trapping}}
Carrots can be used as bait in [[Trapping|traps]] to capture [[Dead_Rabbit|rabbits]].
Carrots can be used as bait in [[Trapping|traps]] to capture [[Dead Rabbit|rabbits]].


=== Consumable properties ===
===Consumable properties===
Carrots can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Carrots can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
{{Consumables2
{{Consumables
|image = Carrots.png
|image = Carrots.png
|hunger = -8
|hunger = -8
Line 48: Line 51:
}}
}}


== Crafting ==
==Crafting==
Carrots can be preserved to extend its lifespan by using a [[Empty_Jar|jar]].
Carrots can be preserved to extend its lifespan by using a [[Empty Jar|jar]].
{{Crafting header|ing=6}}<!-- Automatically generated by ReLookup. Subject RecipeLookup: 2054 -->
{{Crafting/sandbox2
{{Crafting/core|ing=6
|jar_of_carrots
| product_image = [[File:JarBrown.png|link=Jar of Carrots|Jar of Carrots]] | product_name = [[Jar of Carrots]] | product_quantity = x1
| xp = <!-- Not present in the old template. Please fill in manually. -->
| sl = ''none''
| req =
| f1 = [[File:JarEmpty2.png|link=Empty Jar|Empty Jar]] | i1 = [[Empty Jar]] | q1 = x1 | tag1 = (consumed)
| f2 = [[File:Jar Lid.png|link=Jar Lid|Jar Lid]] | i2 = [[Jar Lid]] | q2 = x1 | tag2 = (consumed)
| f3 = [[File:Carrots.png|link=Carrot|Carrot]] | i3 = [[Carrot]] | q3 = x5 | tag3 = (consumed)
| f4 = [[File:Water_drop.png|link=Water|Water]] | i4 = [[Water]] | q4 = (10 units)
| f5 = [[File:Vinegar.png|link=Vinegar|Vinegar]] | i5 = [[Vinegar]] | q5 = (2 units)
| f6 = [[File:Sugar.png|link=Sugar|Sugar]] | i6 = [[Sugar]] | q6 = (1 unit)
}}
}}
|}


=== Evolved recipes ===
===Evolved recipes===
Carrots are a [[cooking]] [[Recipe Ingredients|ingredient]].
Carrots are a [[cooking]] [[Recipe ingredients|ingredient]].
{{EvolvedRecipesForItem|Soup=8|Stew=8|Pie=8|StirFry=8|Sandwich=4|Salad=4|RoastedVegetables=8|Rice=8|Pasta=8|}}
{{EvolvedRecipesForItem|soup=8|stew=8|pie=8|stirfry=8|sandwich=8|salad=8|roastedvegetables=8|rice=8|pasta=8}}
 
===Sack of Carrots===
{{Crafting/sandbox2
|carrots
}}


==Distribution==
==Distribution==
The loot distributions can be found in the table(s) below.
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
! colspan="4" | Containers
|-
! Building/Room
! Container
! style="width: 3.2em;" | Rolls
! style="width: 3.2em;" | Chance
|-
|rowspan="3"|all
|[[fridge]]
|4
|2
|-
|[[fridge]]
|4
|2
|-
|[[fridge]]
|4
|2
|-
|bakery
|[[fridge]]
|4
|8
|-
|cafe
|[[fridge]]
|4
|8
|-
|chinesekitchen
|[[fridge]]
|4
|8
|-
|dinerkitchen
|[[fridge]]
|4
|4
|-
|rowspan="2"|gigamart
|[[grocerstand]]
|4
|1
|-
|[[grocerstand]]
|4
|2
|-
|kitchen_crepe
|[[fridge]]
|4
|8
|-
|restaurantkitchen
|[[fridge]]
|4
|4
|-
|sushikitchen
|[[fridge]]
|4
|8
|}
Carrots are often found in [[refrigerator]]s and [[Containers#Displays|grocery displays]].
Carrots are often found in [[refrigerator]]s and [[Containers#Displays|grocery displays]].
=== Farming ===
 
Sacks of carrots can be found in grocery stores and warehouses.
 
===Farming===
Carrots can be grown by [[farming]] with [[Carrot Seeds|carrot seeds]].
Carrots can be grown by [[farming]] with [[Carrot Seeds|carrot seeds]].
{{Crafting header|ing=1}}<!-- Automatically generated by ReLookup. Subject RecipeLookup: 5007 -->
{{Crafting/sandbox2
{{Crafting/core|ing=1
|carrots_(crop)
| product_image = [[File:Carrots.png|link=Carrot|Carrot]] | product_name = [[Carrot]] | product_quantity = x1-?
| xp = <!-- Not present in the old template. Please fill in manually. -->
| sl = ''none''
| req =
| f1 = [[File:Carrot CropG.png|link=Carrot Crop|Carrot Crop]] | i1 = [[Farming|Carrot Crop]] | q1 = x1
}}
}}
|}
==Gallery==
<gallery>
File:Carrots Model.png|Carrots model when placed in the world.
</gallery>


== Code ==
==Code==
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox|[[File:Carrots.png]] {{ID|Base.Carrots}}<br>
{{Retrieved|version=41|incver=73}}
{{CodeSnip
<pre> item Carrots
  | lang = java
  | line = true
  | start = 1129
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Carrots
{
DisplayName = Carrots,
DisplayName = Carrots,
DisplayCategory = Food,
DisplayCategory = Food,
Line 109: Line 173:
StaticModel = CylinderFood_Orange,
StaticModel = CylinderFood_Orange,
WorldStaticModel = Carrots_Ground,
WorldStaticModel = Carrots_Ground,
EvolvedRecipeName = Carrot,</pre>
EvolvedRecipeName = Carrot,
}
}}
 
[[File:Sandbag.png]] {{ID|Base.SackProduce_Carrot}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 8070
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item SackProduce_Carrot
{
DisplayName = Sack of Carrots,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 6,
DaysTotallyRotten = 8,
WorldStaticModel = SandBag,
}
}}
}}


==See also==
==See also==
* [[Farming|Farming Guide]]
*[[Farming]]
* [[Trapping|Trapping Guide]]
*[[Trapping]]
 
{{Navbox items|plants}}
 


{{Navbox food}}
[[Category:Perishable food]]

Revision as of 07:20, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Carrots
Carrots Model.png
CarrotsRotten Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Days fresh
6 days
Days until rotten
8 days
Nutrition
HungerMoodle Icon Hungry.png
-8
ThirstMoodle Icon Thirsty.png
-4
CaloriesCalories
25
CarbohydratesCarbohydrates
5.84
ProteinsProteins
0.57
FatFat
0.15
Technical
Item ID
Base.Carrots
PlushSpiffo.pngThis article is about vegetable. For crop, see Carrots (crop).

Carrots are a perishable food item.

Usage

Trapping

Main article: Trapping

Carrots can be used as bait in traps to capture rabbits.

Consumable properties

Carrots can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten

Carrots.png
Hunger: -8


Carrots.png
Hunger: -6
Boredom: +10
Unhappiness: +10

CarrotsRotten.png
Hunger: -3
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Carrots can be preserved to extend its lifespan by using a jar.

Product Ingredients Tools Requirements Workstation XP
JarBrown.png
Jar of Carrots
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Jar ×1
JarLid.png Jar Lid ×1
Carrots.png Carrots ×5
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking

Evolved recipes

Carrots are a cooking ingredient.

Product Nutrition
Soup
Soup
8
Stew
Stew
8
Salad
Salad
8
Stir Fry
Stir Fry
8
Roasted Vegetables
Roasted Vegetables
8
Sandwich
Sandwich
8
Pie (savory)
Pie (savory)
8
Rice Pot/Saucepan
Rice Pot/Saucepan
8
Pasta Pot/Saucepan
Pasta Pot/Saucepan
8

Sack of Carrots

Product Ingredients Tools Requirements Workstation XP
Carrots.png
Carrots ×12
Sandbag.png Sack of Carrots ×1 none none none none

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all fridge 4 2
fridge 4 2
fridge 4 2
bakery fridge 4 8
cafe fridge 4 8
chinesekitchen fridge 4 8
dinerkitchen fridge 4 4
gigamart grocerstand 4 1
grocerstand 4 2
kitchen_crepe fridge 4 8
restaurantkitchen fridge 4 4
sushikitchen fridge 4 8

Carrots are often found in refrigerators and grocery displays.

Sacks of carrots can be found in grocery stores and warehouses.

Farming

Carrots can be grown by farming with carrot seeds.

Product Ingredients Tools Requirements Workstation XP
Carrot CropB.png
Carrots (crop)
Plowed land.png Plowed Land ×1
TZ CarrotSeeds.png Carrot Seeds ×12
WaterDrop.png Water ×65 unit(s)
none none none none

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Carrots.png Base.Carrots
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Carrots
	{
		DisplayName = Carrots,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = Carrots,
		EvolvedRecipe = Soup:8;Stew:8;Pie:8;Stir fry Griddle Pan:8;Stir fry:8;Sandwich:4;Sandwich Baguette:4;Salad:4;Roasted Vegetables:8;RicePot:8;RicePan:8;PastaPot:8;PastaPan:8,
		FoodType = Vegetables,
		DaysFresh = 6,
		DaysTotallyRotten = 8,
		HungerChange = -8,
		ThirstChange = -4,
		Calories = 25,
		Carbohydrates = 5.84,
		Lipids = 0.15,
		Proteins = 0.57,
		StaticModel = CylinderFood_Orange,
		WorldStaticModel = Carrots_Ground,
		EvolvedRecipeName = Carrot,
	}

Sandbag.png Base.SackProduce_Carrot
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item SackProduce_Carrot
	{
		DisplayName = Sack of Carrots,
		DisplayCategory = Food,
		Type = Food,
		Weight = 2,
		Icon = Sandbag,
		CantEat = TRUE,
		DaysFresh = 6,
		DaysTotallyRotten = 8,
		WorldStaticModel = SandBag,
	}

See also