Carrots: Difference between revisions
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{{Header|Project Zomboid|Items|Food|Vegetables}} | |||
{{ | {{Page version|41.78.16}} | ||
{{Infobox item | |||
|name=Carrots | |||
|model=Carrots_Model.png | |||
|icon=Carrots.png | |||
|icon_name=Carrots | |||
|model2=CarrotsRotten_Model.png | |||
|icon2=CarrotsRotten.png | |||
|icon_name2=Carrots (Rotten) | |||
<!--GENERAL--> | |||
|category=Food | |||
|weight=0.2 | |||
|days_fresh=6 | |||
|days_rotten=8 | |||
<!--NUTRITION--> | |||
|hunger_change=-8 | |||
|thirst_change=-4 | |||
|calories=25 | |||
|lipids=0.15 | |||
|proteins=0.57 | |||
|carbohydrates=5.84 | |||
<!--TECHNICAL DETAILS--> | |||
|item_id=Base.Carrots | |||
}} | |||
{{About|vegetable|crop|Carrots (crop)}} | |||
'''Carrots''' are a [[Food#Perishable|perishable]] food [[Items|item]]. | |||
==Usage== | |||
===Trapping=== | |||
{{Main|Trapping}} | |||
Carrots can be used as bait in [[Trapping|traps]] to capture [[Dead Rabbit|rabbits]]. | |||
===Consumable properties=== | |||
Carrots can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish. | |||
{{Consumables | {{Consumables | ||
|image = Carrots.png | |image = Carrots.png | ||
|hunger = -8 | |hunger = -8 | ||
| | |thirst = -4 | ||
|unrotten hunger = -6 | |unrotten hunger = -6 | ||
|unrotten boredom = +10 | |unrotten boredom = +10 | ||
|unrotten unhappiness = +10 | |unrotten unhappiness = +10 | ||
|unrotten thirst = | |unrotten thirst = -4 | ||
|unrotten image = Carrots.png | |unrotten image = Carrots.png | ||
|rotten hunger = -3 | |rotten hunger = -3 | ||
|rotten boredom = +20 | |rotten boredom = +20 | ||
|rotten unhappiness = +20 | |rotten unhappiness = +20 | ||
|rotten thirst = | |rotten thirst = -4 | ||
|perishable = 1 | |perishable = 1 | ||
|rotten image = CarrotsRotten.png | |rotten image = CarrotsRotten.png | ||
}} | }} | ||
==Crafting== | |||
Carrots can be preserved to extend its lifespan by using a [[Empty Jar|jar]]. | |||
{{Crafting/sandbox2 | |||
|jar_of_carrots | |||
}} | |||
===Evolved recipes=== | |||
Carrots are a [[cooking]] [[Recipe ingredients|ingredient]]. | |||
{{EvolvedRecipesForItem|soup=8|stew=8|pie=8|stirfry=8|sandwich=8|salad=8|roastedvegetables=8|rice=8|pasta=8}} | |||
== | ===Sack of Carrots=== | ||
{{Crafting/sandbox2 | |||
|carrots | |||
}} | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
== | <!--BOT FLAG|Carrots|41.78.16--> | ||
Carrots | {{Clear}} | ||
<div class="togglebox theme-red"> | |||
<div>Carrots distribution | |||
<span class="mw-customtoggle-togglebox-Carrots" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Carrots"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| GroceryBag1 | |||
| {{ll|GroceryBag1}} | |||
| 1.61% | |||
|- | |||
| GroceryBag2 | |||
| {{ll|GroceryBag2}} | |||
| 2.81% | |||
|- | |||
| all | |||
| {{ll|fridge}} | |||
| 6.29% | |||
|- | |||
| bakery | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| bakerykitchen | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| cafe | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| cafekitchen | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| chinesekitchen | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| dinerkitchen | |||
| {{ll|fridge}} | |||
| 10.78% | |||
|- | |||
| donut_kitchenstorage | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| gigamart | |||
| {{ll|grocerstand}} | |||
| 23.28% | |||
|- | |||
| gigamart | |||
| {{ll|grocerstand}} | |||
| 41.14% | |||
|- | |||
| grocery | |||
| {{ll|grocerstand}} | |||
| 23.28% | |||
|- | |||
| grocery | |||
| {{ll|grocerstand}} | |||
| 41.14% | |||
|- | |||
| kitchen_crepe | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| restaurantkitchen | |||
| {{ll|fridge}} | |||
| 10.78% | |||
|- | |||
| sushikitchen | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
{| class="wikitable theme-red" style="width: 98%;" | |||
|+ {{ll|Foraging}} | |||
! rowspan="2" | Amount | |||
! rowspan="2" | Skill level | |||
! rowspan="2" | Biomes | |||
! colspan="4" style="text-align: center;" | Weather modifiers | |||
! colspan="3" style="text-align: center;" | Month modifiers | |||
|- | |||
! Snow | |||
! Rain | |||
! Day | |||
! Night | |||
! Months available | |||
! Bonus months | |||
! Malus months | |||
|- | |||
| --- | |||
| 2 | |||
| Forest 7<br> Vegitation 7<br> FarmLand 10<br> Farm 10 | |||
| -30 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| May<br>June<br>July | |||
| March<br>April | |||
|} | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Carrots" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Carrots|41.78.16--> | |||
{{ | <!--BOT FLAG|SackProduce_Carrot|41.78.16--> | ||
| | {{Clear}} | ||
<div class="togglebox theme-red"> | |||
<div>SackProduce_Carrot distribution | |||
<span class="mw-customtoggle-togglebox-SackProduce_Carrot" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-SackProduce_Carrot"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| grocerystorage | |||
| {{ll|crate}} | |||
| 1.87% | |||
|- | |||
| grocerystorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| grocerystorage | |||
| {{ll|metal_shelves}} | |||
| 1.87% | |||
|- | |||
| grocerystorage | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|- | |||
| grocerystorage | |||
| {{ll|smallcrate}} | |||
| 1.87% | |||
|- | |||
| grocerystorage | |||
| {{ll|smallcrate}} | |||
| 10.78% | |||
|- | |||
| producestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| producestorage | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| producestorage | |||
| {{ll|crate}} | |||
| 76.55% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-SackProduce_Carrot" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|SackProduce_Carrot|41.78.16--> | |||
== Farming == | ===Farming=== | ||
Carrots can be grown by [[farming]] with [[Carrot Seeds|carrot seeds]]. | |||
| | {{Crafting/sandbox2 | ||
|carrots_(crop) | |||
}} | |||
== | ==Code== | ||
{{CodeBox|[[File:Carrots.png]] {{ID|Base.Carrots}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1129 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Carrots | |||
{ | |||
DisplayName = Carrots, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.2, | |||
Icon = Carrots, | |||
EvolvedRecipe = Soup:8;Stew:8;Pie:8;Stir fry Griddle Pan:8;Stir fry:8;Sandwich:4;Sandwich Baguette:4;Salad:4;Roasted Vegetables:8;RicePot:8;RicePan:8;PastaPot:8;PastaPan:8, | |||
FoodType = Vegetables, | |||
DaysFresh = 6, | |||
DaysTotallyRotten = 8, | |||
HungerChange = -8, | |||
ThirstChange = -4, | |||
Calories = 25, | |||
Carbohydrates = 5.84, | |||
Lipids = 0.15, | |||
Proteins = 0.57, | |||
StaticModel = CylinderFood_Orange, | |||
WorldStaticModel = Carrots_Ground, | |||
EvolvedRecipeName = Carrot, | |||
} | |||
}} | |||
[[File:Sandbag.png]] {{ID|Base.SackProduce_Carrot}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 8070 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item SackProduce_Carrot | |||
{ | |||
DisplayName = Sack of Carrots, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 2, | |||
Icon = Sandbag, | |||
CantEat = TRUE, | |||
DaysFresh = 6, | |||
DaysTotallyRotten = 8, | |||
WorldStaticModel = SandBag, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Farming]] | |||
*[[Trapping]] | |||
{{Navbox items|plants}} | |||
[[Category:Perishable food]] | |||
[[Category: | |||
Latest revision as of 05:30, 5 May 2024
- This article is about vegetable. For crop, see Carrots (crop).
Carrots are a perishable food item.
Usage
Trapping
- Main article: Trapping
Carrots can be used as bait in traps to capture rabbits.
Consumable properties
Carrots can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Crafting
Carrots can be preserved to extend its lifespan by using a jar.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Jar of Carrots |
One of: Brown Sugar ×1 Sugar ×1 Sugar Packet ×1 Each of: Jar ×1 Jar Lid ×1 Carrots ×5 Water ×10 unit(s) Vinegar ×2 unit(s) |
none | none | none | 2.5 Cooking |
Evolved recipes
Carrots are a cooking ingredient.
Product | Nutrition |
---|---|
Soup |
8 |
Stew |
8 |
Salad |
8 |
Stir Fry |
8 |
Roasted Vegetables |
8 |
Sandwich |
8 |
Pie (savory) |
8 |
Rice Pot/Saucepan |
8 |
Pasta Pot/Saucepan |
8 |
Sack of Carrots
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Carrots ×12 |
Sack of Carrots ×1 | none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
GroceryBag1 | GroceryBag1 | 1.61% |
GroceryBag2 | GroceryBag2 | 2.81% |
all | fridge | 6.29% |
bakery | fridge | 19.27% |
bakerykitchen | fridge | 19.27% |
cafe | fridge | 19.27% |
cafekitchen | fridge | 19.27% |
chinesekitchen | fridge | 19.27% |
dinerkitchen | fridge | 10.78% |
donut_kitchenstorage | fridge | 19.27% |
gigamart | grocerstand | 23.28% |
gigamart | grocerstand | 41.14% |
grocery | grocerstand | 23.28% |
grocery | grocerstand | 41.14% |
kitchen_crepe | fridge | 19.27% |
restaurantkitchen | fridge | 10.78% |
sushikitchen | fridge | 19.27% |
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
--- | 2 | Forest 7 Vegitation 7 FarmLand 10 Farm 10 |
-30 | - | - | - | - | May June July |
March April |
Building/Room | Container | Effective chance |
---|---|---|
grocerystorage | crate | 1.87% |
grocerystorage | crate | 10.78% |
grocerystorage | metal_shelves | 1.87% |
grocerystorage | metal_shelves | 10.78% |
grocerystorage | smallcrate | 1.87% |
grocerystorage | smallcrate | 10.78% |
producestorage | crate | 23.28% |
producestorage | crate | 41.14% |
producestorage | crate | 76.55% |
Farming
Carrots can be grown by farming with carrot seeds.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Carrots (crop) |
Plowed Land ×1 Carrot Seeds ×12 Water ×65 unit(s) |
none | none | none | none |
Code
Base.Carrots
Source: ProjectZomboid\media\scripts\items_food.txt
item Carrots
{
DisplayName = Carrots,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = Carrots,
EvolvedRecipe = Soup:8;Stew:8;Pie:8;Stir fry Griddle Pan:8;Stir fry:8;Sandwich:4;Sandwich Baguette:4;Salad:4;Roasted Vegetables:8;RicePot:8;RicePan:8;PastaPot:8;PastaPan:8,
FoodType = Vegetables,
DaysFresh = 6,
DaysTotallyRotten = 8,
HungerChange = -8,
ThirstChange = -4,
Calories = 25,
Carbohydrates = 5.84,
Lipids = 0.15,
Proteins = 0.57,
StaticModel = CylinderFood_Orange,
WorldStaticModel = Carrots_Ground,
EvolvedRecipeName = Carrot,
}
Base.SackProduce_Carrot
Source: ProjectZomboid\media\scripts\items_food.txt
item SackProduce_Carrot
{
DisplayName = Sack of Carrots,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 6,
DaysTotallyRotten = 8,
WorldStaticModel = SandBag,
}