Carrots: Difference between revisions

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__NOTOC__
{{Header|Project Zomboid|Items|Food|Vegetables}}
{{languages}}
{{Page version|41.78.16}}
<div class="header" style="margin: 5px; align: right; background: #CEF2E0; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #A3BFB1"> <!-- Code for Background Colour -->
{{Infobox item
<div style="float: right;background: #CEF2E0;border: 1px solid #A3BFB1; margin: -30pt -10.5pt">    '''Page Updated @ Version: 34.28'''    </div><!-- Code for Version Tag at top -->
|name=Carrots
<div style="float: left;background: #CEF2E0;border: 1px solid #A3BFB1; margin: -30pt -10.5pt">   '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Consumables|Consumables]] -> [[:Category:Food|Food]] -> [[:Category:Perishable_Food|Perishable Foods]] -> [[{{PAGENAME}}]]   </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space -->
|model=Carrots_Model.png
|icon=Carrots.png
|icon_name=Carrots
|model2=CarrotsRotten_Model.png
|icon2=CarrotsRotten.png
|icon_name2=Carrots (Rotten)
<!--GENERAL-->
|category=Food
|weight=0.2
|days_fresh=6
|days_rotten=8
<!--NUTRITION-->
|hunger_change=-8
|thirst_change=-4
|calories=25
|lipids=0.15
|proteins=0.57
|carbohydrates=5.84
<!--TECHNICAL DETAILS-->
|item_id=Base.Carrots
}}
{{About|vegetable|crop|Carrots (crop)}}
'''Carrots''' are a [[Food#Perishable|perishable]] food [[Items|item]].
 
==Usage==
===Trapping===
{{Main|Trapping}}
Carrots can be used as bait in [[Trapping|traps]] to capture [[Dead Rabbit|rabbits]].


===Consumable properties===
Carrots can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
{{Consumables
{{Consumables
|image = Carrots.png
|image = Carrots.png
|hunger = -8
|hunger = -8
|weight = 0.2
|thirst = -4
}}
A perishable food item that goes bad as time passes. Carrots are often inside of [[refrigerator]]s, [[Containers#Kitchen Counter|kitchen counters]], and in produce bins. Can be grown through [[Farming|farming]] with [[Carrot Seeds|carrot seeds]]. Carrots take six in-game days to go stale, and eight in-game days to become rotten. They can be used in many recipes, which further increases its effectiveness.
 
== Nutritional Information ==
{| border=0 align=left
|
{{Consumables2
|image = Carrots.png
|hunger = -8
|thirst = 0
|unrotten hunger = -6
|unrotten hunger = -6
|unrotten boredom = +10
|unrotten boredom = +10
|unrotten unhappiness = +10
|unrotten unhappiness = +10
|unrotten thirst = 0
|unrotten thirst = -4
|unrotten image = Carrots.png
|unrotten image = Carrots.png
|rotten hunger = -3
|rotten hunger = -3
|rotten boredom = +20
|rotten boredom = +20
|rotten unhappiness = +20
|rotten unhappiness = +20
|rotten thirst = 0
|rotten thirst = -4
|perishable = 1
|perishable = 1
|rotten image = CarrotsRotten.png
|rotten image = CarrotsRotten.png
}}
}}
|}
<br><br><br><br><br><br><br><br><br><br><br>


'''It's Nutritional Values are as follows:'''<br>
==Crafting==
Carbohydrates = 5.84 <br>
Carrots can be preserved to extend its lifespan by using a [[Empty Jar|jar]].
Proteins = 0.57 <br>
{{Crafting/sandbox2
Lipids = 0.15 <br>
|jar_of_carrots
Calories = 25 <br><br>
}}
 
===Evolved recipes===
Carrots are a [[cooking]] [[Recipe ingredients|ingredient]].
{{EvolvedRecipesForItem|soup=8|stew=8|pie=8|stirfry=8|sandwich=8|salad=8|roastedvegetables=8|rice=8|pasta=8}}


== Crafting ==
===Sack of Carrots===
{{Crafting/sandbox2
|carrots
}}


Carrots can be preserved for long periods using jars using the ingredients below.
==Distribution==
{| class="wikitable sortable" style="text-align:center;"
The loot distributions can be found in the table(s) below.
|-
! Name
! class="unsortable" | Recipe
! class="unsortable" | Description
{{RecipeLookup|2054}}
|}
<br>


== Evolved Recipes ==
<!--BOT FLAG|Carrots|41.78.16-->
Carrots can be used as [[Recipe Ingredients|recipe ingredients]] in many recipes.
{{Clear}}
<div class="togglebox theme-red">
    <div>Carrots distribution
        <span class="mw-customtoggle-togglebox-Carrots" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Carrots">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | GroceryBag1
    | {{ll|GroceryBag1}}
    | 1.61%
    |-
    | GroceryBag2
    | {{ll|GroceryBag2}}
    | 2.81%
    |-
    | all
    | {{ll|fridge}}
    | 6.29%
    |-
    | bakery
    | {{ll|fridge}}
    | 19.27%
    |-
    | bakerykitchen
    | {{ll|fridge}}
    | 19.27%
    |-
    | cafe
    | {{ll|fridge}}
    | 19.27%
    |-
    | cafekitchen
    | {{ll|fridge}}
    | 19.27%
    |-
    | chinesekitchen
    | {{ll|fridge}}
    | 19.27%
    |-
    | dinerkitchen
    | {{ll|fridge}}
    | 10.78%
    |-
    | donut_kitchenstorage
    | {{ll|fridge}}
    | 19.27%
    |-
    | gigamart
    | {{ll|grocerstand}}
    | 23.28%
    |-
    | gigamart
    | {{ll|grocerstand}}
    | 41.14%
    |-
    | grocery
    | {{ll|grocerstand}}
    | 23.28%
    |-
    | grocery
    | {{ll|grocerstand}}
    | 41.14%
    |-
    | kitchen_crepe
    | {{ll|fridge}}
    | 19.27%
    |-
    | restaurantkitchen
    | {{ll|fridge}}
    | 10.78%
    |-
    | sushikitchen
    | {{ll|fridge}}
    | 19.27%
    |}
</div>
    </div><div style="clear: both;"></div>
    {| class="wikitable theme-red" style="width: 98%;"
    |+ {{ll|Foraging}}
    ! rowspan="2" | Amount
    ! rowspan="2" | Skill level
    ! rowspan="2" | Biomes
    ! colspan="4" style="text-align: center;" | Weather modifiers
    ! colspan="3" style="text-align: center;" | Month modifiers
    |-
    ! Snow
    ! Rain
    ! Day
    ! Night
    ! Months available
    ! Bonus months
    ! Malus months
    |-
    | ---
    | 2
    | Forest  7<br> Vegitation  7<br> FarmLand  10<br> Farm  10
    | -30
    | -
    | -
    | -
    | -
    | May<br>June<br>July
    | March<br>April
    |}
    </div></div><div class="toggle large mw-customtoggle-togglebox-Carrots" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Carrots|41.78.16-->


{{EvolvedRecipesForItem
<!--BOT FLAG|SackProduce_Carrot|41.78.16-->
|soup=8|stew=8|pie=8|stirfry=8|sandwich=8|salad=8|roastedvegetables=8|ricepot=8|ricepan=8|pastapot=8|pastapan=8|}}
{{Clear}}
<div class="togglebox theme-red">
    <div>SackProduce_Carrot distribution
        <span class="mw-customtoggle-togglebox-SackProduce_Carrot" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-SackProduce_Carrot">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | grocerystorage
    | {{ll|crate}}
    | 1.87%
    |-
    | grocerystorage
    | {{ll|crate}}
    | 10.78%
    |-
    | grocerystorage
    | {{ll|metal_shelves}}
    | 1.87%
    |-
    | grocerystorage
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | grocerystorage
    | {{ll|smallcrate}}
    | 1.87%
    |-
    | grocerystorage
    | {{ll|smallcrate}}
    | 10.78%
    |-
    | producestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | producestorage
    | {{ll|crate}}
    | 41.14%
    |-
    | producestorage
    | {{ll|crate}}
    | 76.55%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-SackProduce_Carrot" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|SackProduce_Carrot|41.78.16-->


== Farming ==
===Farming===
{| class="wikitable sortable" style="text-align:center;"
Carrots can be grown by [[farming]] with [[Carrot Seeds|carrot seeds]].
|-
{{Crafting/sandbox2
! Name
|carrots_(crop)
! class="unsortable" | Recipe
}}
! class="unsortable" | Description
! Crafting Level
{{RecipeLookup|5007}}
|}


== Trapping ==
==Code==
{{CodeBox|[[File:Carrots.png]] {{ID|Base.Carrots}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 1129
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Carrots
{
DisplayName = Carrots,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = Carrots,
EvolvedRecipe = Soup:8;Stew:8;Pie:8;Stir fry Griddle Pan:8;Stir fry:8;Sandwich:4;Sandwich Baguette:4;Salad:4;Roasted Vegetables:8;RicePot:8;RicePan:8;PastaPot:8;PastaPan:8,
FoodType = Vegetables,
DaysFresh = 6,
DaysTotallyRotten = 8,
HungerChange = -8,
ThirstChange = -4,
Calories = 25,
Carbohydrates = 5.84,
Lipids = 0.15,
Proteins = 0.57,
StaticModel = CylinderFood_Orange,
WorldStaticModel = Carrots_Ground,
EvolvedRecipeName = Carrot,
}
}}
 
[[File:Sandbag.png]] {{ID|Base.SackProduce_Carrot}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 8070
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item SackProduce_Carrot
{
DisplayName = Sack of Carrots,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 6,
DaysTotallyRotten = 8,
WorldStaticModel = SandBag,
}
}}
}}


Carrots can also be used in [[Trapping|traps]] to capture [[Dead_Rabbit|rabbits]].
==See also==
*[[Farming]]
*[[Trapping]]


Refer to [[Trapping|trapping]] for further information
{{Navbox items|plants}}


== Code ==
<nowiki>
item Carrots
HungerChange = -8,
Weight = 0.2,
Type = Food,
DaysTotallyRotten = 8,
DisplayName = Carrots,
Icon = Carrots,
DaysFresh = 6,
EvolvedRecipe = Soup:8;Stew:8;Pie:8;Stir fry:8;Sandwich:8;Salad:8;Roasted Vegetables:8;RicePot:8;RicePan:8;PastaPot:8;PastaPan:8,
FoodType    = Vegetables,
        Carbohydrates = 5.84,
        Proteins = 0.57,
        Lipids = 0.15,
        Calories = 25,
</nowiki>
==See Also==
* [[Farming]]


{{Navbox/Consumables}}
[[Category:Perishable food]]
[[Category:Consumables]]
[[Category:Food]]
[[Category:Perishable_Food]]
[[Category:Version 34.28]]

Latest revision as of 05:30, 5 May 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Carrots
Carrots Model.png
CarrotsRotten Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Days fresh
6 days
Days until rotten
8 days
Nutrition
HungerMoodle Icon Hungry.png
-8
ThirstMoodle Icon Thirsty.png
-4
CaloriesCalories
25
CarbohydratesCarbohydrates
5.84
ProteinsProteins
0.57
FatFat
0.15
Technical
Item ID
Base.Carrots
PlushSpiffo.pngThis article is about vegetable. For crop, see Carrots (crop).

Carrots are a perishable food item.

Usage

Trapping

Main article: Trapping

Carrots can be used as bait in traps to capture rabbits.

Consumable properties

Carrots can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten

Carrots.png
Hunger: -8


Carrots.png
Hunger: -6
Boredom: +10
Unhappiness: +10

CarrotsRotten.png
Hunger: -3
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Carrots can be preserved to extend its lifespan by using a jar.

Product Ingredients Tools Requirements Workstation XP
JarBrown.png
Jar of Carrots
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Jar ×1
JarLid.png Jar Lid ×1
Carrots.png Carrots ×5
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking

Evolved recipes

Carrots are a cooking ingredient.

Product Nutrition
Soup
Soup
8
Stew
Stew
8
Salad
Salad
8
Stir Fry
Stir Fry
8
Roasted Vegetables
Roasted Vegetables
8
Sandwich
Sandwich
8
Pie (savory)
Pie (savory)
8
Rice Pot/Saucepan
Rice Pot/Saucepan
8
Pasta Pot/Saucepan
Pasta Pot/Saucepan
8

Sack of Carrots

Product Ingredients Tools Requirements Workstation XP
Carrots.png
Carrots ×12
Sandbag.png Sack of Carrots ×1 none none none none

Distribution

The loot distributions can be found in the table(s) below.

Carrots distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
GroceryBag1 GroceryBag1 1.61%
GroceryBag2 GroceryBag2 2.81%
all fridge 6.29%
bakery fridge 19.27%
bakerykitchen fridge 19.27%
cafe fridge 19.27%
cafekitchen fridge 19.27%
chinesekitchen fridge 19.27%
dinerkitchen fridge 10.78%
donut_kitchenstorage fridge 19.27%
gigamart grocerstand 23.28%
gigamart grocerstand 41.14%
grocery grocerstand 23.28%
grocery grocerstand 41.14%
kitchen_crepe fridge 19.27%
restaurantkitchen fridge 10.78%
sushikitchen fridge 19.27%
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
--- 2 Forest 7
Vegitation 7
FarmLand 10
Farm 10
-30 - - - - May
June
July
March
April
SackProduce_Carrot distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
grocerystorage crate 1.87%
grocerystorage crate 10.78%
grocerystorage metal_shelves 1.87%
grocerystorage metal_shelves 10.78%
grocerystorage smallcrate 1.87%
grocerystorage smallcrate 10.78%
producestorage crate 23.28%
producestorage crate 41.14%
producestorage crate 76.55%

Farming

Carrots can be grown by farming with carrot seeds.

Product Ingredients Tools Requirements Workstation XP
Carrot CropB.png
Carrots (crop)
Plowed land.png Plowed Land ×1
TZ CarrotSeeds.png Carrot Seeds ×12
WaterDrop.png Water ×65 unit(s)
none none none none

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Carrots.png Base.Carrots
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Carrots
	{
		DisplayName = Carrots,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = Carrots,
		EvolvedRecipe = Soup:8;Stew:8;Pie:8;Stir fry Griddle Pan:8;Stir fry:8;Sandwich:4;Sandwich Baguette:4;Salad:4;Roasted Vegetables:8;RicePot:8;RicePan:8;PastaPot:8;PastaPan:8,
		FoodType = Vegetables,
		DaysFresh = 6,
		DaysTotallyRotten = 8,
		HungerChange = -8,
		ThirstChange = -4,
		Calories = 25,
		Carbohydrates = 5.84,
		Lipids = 0.15,
		Proteins = 0.57,
		StaticModel = CylinderFood_Orange,
		WorldStaticModel = Carrots_Ground,
		EvolvedRecipeName = Carrot,
	}

Sandbag.png Base.SackProduce_Carrot
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item SackProduce_Carrot
	{
		DisplayName = Sack of Carrots,
		DisplayCategory = Food,
		Type = Food,
		Weight = 2,
		Icon = Sandbag,
		CantEat = TRUE,
		DaysFresh = 6,
		DaysTotallyRotten = 8,
		WorldStaticModel = SandBag,
	}

See also