Flour: Difference between revisions
m (Removed Navbox(es) and added Navbox items) |
m (Automated editing: update crafting tables) |
||
Line 21: | Line 21: | ||
===What it can make=== | ===What it can make=== | ||
{{Crafting | {{Crafting/sandbox2 | ||
|bread_dough | |||
|cake_batter | |||
|pie_dough | |||
|fried_shrimp_uncooked | |||
|fried_onion_rings_uncooked | |||
|muffin_baking_tray_uncooked | |||
|pizza | |||
|tray_of_biscuits_uncooked | |||
|baking_tray_with_chocolate_chip_cookie_uncooked | |||
|baking_tray_with_chocolate_cookie_uncooked | |||
|baking_tray_with_oatmeal_cookie_uncooked | |||
|baking_tray_with_shortbread_cookie_uncooked | |||
|baking_tray_with_sugar_cookie_uncooked | |||
}} | |||
==Distribution== | ==Distribution== |
Revision as of 12:45, 8 April 2024
Flour
Properties
Capacity
10 units
Technical
Item ID
Base.Flour
Flour is a non-perishable item used in cooking.
Usage
Flour can be used in various cooking recipes.
Crafting
- Main article: Cooking
What it can make
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
bakerykitchen | counter | 4 | 1 |
counter | 4 | 2 | |
counter | 4 | 1 | |
crate | 4 | 1 | |
crate | 4 | 1 | |
crate | 4 | 2 | |
crate | 4 | 2 | |
crate | 4 | 5 | |
burgerkitchen | counter | 4 | 1 |
counter | 4 | 2 | |
chinesekitchen | counter | 4 | 1 |
counter | 4 | 2 | |
deepfry_kitchen | counter | 4 | 1 |
counter | 4 | 2 | |
generalstore | shelves | 4 | 1 |
shelves | 4 | 2 | |
italiankitchen | counter | 4 | 1 |
counter | 4 | 2 | |
pizzakitchen | counter | 4 | 1 |
counter | 4 | 2 | |
westernkitchen | counter | 4 | 1 |
counter | 4 | 2 |
Flour can be found in kitchen counters.
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\items.txt
item Flour
{
DisplayCategory = Food,
Weight = 1,
Type = Drainable,
UseWhileEquipped = FALSE,
UseDelta = 0.1,
DisplayName = Flour,
Icon = Flour,
WorldStaticModel = Flour,
Tags = Flour,
/*EvolvedRecipe = Soup:1;Stew:1,
Spice = true,
EvolvedRecipeName = Carrot,
FoodType = NoExplicit,
Tags = Flour:DrainableSpice, */
}