Ice Pick: Difference between revisions

From PZwiki
(Addition of Ice Pick Weapon)
 
m (Distribution table update)
(28 intermediate revisions by 5 users not shown)
Line 1: Line 1:
__NOTOC__{{languages|Ice pick}}
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}}
{{header|The Game World|Items|Weapons|version=Version 37|incver=8}}{{Weapons|image = IcePick.png |weapontype = Melee |ammo = None|hands = One Handed|weight = 0.3|mindamage = 0.2|maxdamage = 0.4|condition = 10|degrade = 7|id = IcePick}}The '''Ice Pick''' is a fair secondary backup weapon (or even primary if you prefer stab-type knive weaponary). It is light, and in terms of durability, is better than the [[Kitchen Knife|kitchen knife]] but worse than the [[Hunting Knife|hunting knife]]. As the Ice Pick is one of the weapons with the 'Jaw Stab' attack, it can kill a zombie instantly if close enough and timed correctly.
{{Page version|41.78.16}}
<br><br>
{{Infobox item
The Ice Pick is a single attack weapon, so it is best if used in single combat or if zombies are relatively spread out when attacking.
|name=Ice Pick
<br><br>
|model=IcePick_Model.png
Its tree/door damage is negligible. (2 tree, 1 door per attack).
|icon=IcePick.png
<br><br><br><br><br><br><br><br><br><br><br><br><br><br>
|icon_name=Ice Pick
== Code ==
<!--GENERAL-->
<nowiki>
|category=Cooking
    item IcePick
|weight=0.3
MaxRange = 0.9,
|equipped=One-handed
WeaponSprite = Knife,
|condition_max=10
MinAngle = 0,
|attachment_type=Screwdriver
Type = Weapon,
|skill_type=SmallBlade
MinimumSwingTime = 2,
<!--DAMAGE-->
KnockBackOnNoDeath = FALSE,
|type=Slash
SwingAmountBeforeImpact = 0.02,
|swing_time=2
Categories = Blade,
|min_range=0.61
ConditionLowerChanceOneIn = 7,
|max_range=0.8
Weight = 0.3,
|min_damage=0.6
SplatN.umber = 0,
|max_damage=0.9
PushBackMod = 0.3,
|push_back=0.3
MaxDamage = 0.4,
|kill_move=Jaw Stab
SubCategory = Stab,
<!--TECHNICAL DETAILS-->
AimingMod = 0.8,
|item_id=Base.IcePick
ConditionMax = 10,
}}
MaxHitCount = 1,
An '''ice pick''' is a short blade melee [[weapon|weapon]].
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
WeaponWeight = 1.7,
DisplayName = Ice Pick,
MinRange = 0.61,
CloseKillMove = Jaw_Stab,
SwingTime = 2,
MinDamage = 0.2,
KnockdownMod = 0,
SplatBloodOnNoDeath = TRUE,
Icon = IcePick,
RunAnim = Run_Weapon2,
        IdleAnim = Idle_Weapon2,
        TreeDamage  = 2,
        BreakSound  = PZ_MetalSnap,
        EnduranceMod = 0.5,
</nowiki>


{{Navbox/Weapons}}
==Usage==
The ice pick is light, and in terms of durability, is better than the [[Kitchen Knife|kitchen knife]] but worse than the [[Hunting Knife|hunting knife]]. As the Ice Pick is one of the weapons with the 'Jaw Stab' attack, it can kill a zombie instantly if close enough and timed correctly.
 
It is a single attack weapon, so it is best if used in single combat or if zombies are relatively spread out when attacking.
 
Its tree/door damage is negligible (2 tree, 1 door per attack).
 
==Condition==
The ice pick has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|short blade]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (7 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the short blade and maintenance skills.<br>
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blade]] skills.
{{Durability weapon|7}}
 
==Crafting==
{{Crafting/sandbox2
|spear_with_ice_pick
|ice_pick
}}
 
==Distribution==
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|IcePick|41.78.16-->
{{clear}}
<div class="togglebox theme-red">
    <div>IcePick distribution
        <span class="mw-customtoggle-togglebox-IcePick" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-IcePick">
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Containers}}
    ! Building / Room
    ! Container
    ! Rolls
    ! Chance
    |-
    | all
    | {{ll|Outfit_Inmate}}
    | 1
    | 1.0
    |-
    | all
    | {{ll|dishescabinet}}
    | 4
    | 0.1
    |-
    | all
    | {{ll|freezer}}
    | 1
    | 0.01
    |-
    | kitchen
    | {{ll|freezer}}
    | 4
    | 0.1
    |}
</div>
    </div><div style="clear:both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-IcePick" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|IcePick|41.78.16-->
 
==Gallery==
<gallery style="image-rendering:optimizeSpeed;image-rendering:-moz-crisp-edges;image-rendering:-o-crisp-edges;image-rendering:-webkit-optimize-contrast;image-rendering:optimize-contrast;image-rendering:pixelated;image-rendering:crisp-edges;-ms-interpolation-mode:nearest-neighbor">
IcePick-old.png|Icon prior to [[build 41]].
</gallery>
 
==Code==
{{CodeBox
| {{CodeSnip
  | lang = java
  | line = true
  | start = 3470
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item IcePick
{
    DisplayCategory = Cooking,
MaxRange = 0.8,
WeaponSprite = IcePick,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 7,
Weight = 0.3,
SplatNumber = 4,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
ConditionMax = 10,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
DisplayName = Ice Pick,
MinRange = 0.61,
CloseKillMove = Jaw_Stab,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = TRUE,
Icon = IcePick,
RunAnim = Run_Weapon2,
        IdleAnim = Idle_Weapon2,
        TreeDamage  =  2,
        BreakSound  =  IcePickBreak,
        EnduranceMod = 0.5,
        CriticalChance = 10,
        CritDmgMultiplier = 5,
        MinDamage = 0.6,
        MaxDamage = 0.9,
WeaponLength = 0.25,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound = IcePickHit,
        ImpactSound = IcePickHit,
        DoorHitSound = IcePickHit,
HitSound = IcePickHit,
SwingSound = IcePickSwing,
AttachmentType = Screwdriver,
    }
}}
}}
 
==See also==
*[[Letter Opener]]
*[[Scissors]]
 
{{Navbox items|blade}}

Revision as of 15:47, 24 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Ice Pick
IcePick Model.png
General
Category
Cooking
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Equipped
One-handed
Slot attached
Belt
Skill
Properties
Max condition
10
Performance
Damage
0.6–0.9
Range
0.61–0.8
Knockback
0.3
Special ability
Jaw Stab
Technical
Item ID
Base.IcePick

An ice pick is a short blade melee weapon.

Usage

The ice pick is light, and in terms of durability, is better than the kitchen knife but worse than the hunting knife. As the Ice Pick is one of the weapons with the 'Jaw Stab' attack, it can kill a zombie instantly if close enough and timed correctly.

It is a single attack weapon, so it is best if used in single combat or if zombies are relatively spread out when attacking.

Its tree/door damage is negligible (2 tree, 1 door per attack).

Condition

The ice pick has a maximum condition of 10. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (7 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/7 (14%)
0 4 1/9 (11%)
0 8 1/11 (9%)
4 0 1/11 (9%)
8 0 1/15 (7%)
4 4 1/13 (8%)
4 8 1/15 (7%)
8 8 1/19 (5%)
10 10 1/21 (5%)

Crafting

Product Ingredients Tools Requirements Workstation XP
SpearIcePick.png
Spear with Ice Pick
SpearStick.png Crafted Spear ×1
IcePick.png Ice Pick ×1
DuctTape.png Duct Tape ×2 unit(s)
none none none none
IcePick.png
Ice Pick
SpearIcePick.png Spear with Ice Pick ×1 none none none none

Distribution

The loot distributions can be found in the table(s) below.

IcePick distribution Show / Hide
Containers
Building / Room Container Rolls Chance
all Outfit_Inmate 1 1.0
all dishescabinet 4 0.1
all freezer 1 0.01
kitchen freezer 4 0.1

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item IcePick
	{
	    DisplayCategory = Cooking,
		MaxRange	=	0.8,
		WeaponSprite	=	IcePick,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	7,
		Weight	=	0.3,
		SplatNumber	=	4,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Ice Pick,
		MinRange	=	0.61,
		CloseKillMove = Jaw_Stab,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	IcePick,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   2,
        BreakSound  =   IcePickBreak,
        EnduranceMod = 0.5,
        CriticalChance	=	10,
        CritDmgMultiplier = 5,
        MinDamage	=	0.6,
        MaxDamage	=	0.9,
	 	WeaponLength = 0.25,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	IcePickHit,
        ImpactSound	=	IcePickHit,
        DoorHitSound = IcePickHit,
		HitSound	=	IcePickHit,
		SwingSound = IcePickSwing,
		AttachmentType = Screwdriver,
    }

See also