Ice Pick: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}} | ||
{{Page version|41.78.16}} | |||
{{Infobox item | |||
{{Infobox | |name=Ice Pick | ||
| | |model=IcePick_Model.png | ||
| | |icon=IcePick.png | ||
|icon_name=Ice Pick | |||
| | |||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category= | |category=Cooking | ||
|weight=0.3 | |weight=0.3 | ||
|equipped=One-handed | |equipped=One-handed | ||
|condition_max=10 | |condition_max=10 | ||
|attachment_type=Screwdriver | |attachment_type=Screwdriver | ||
|skill_type=SmallBlade | |||
<!--DAMAGE--> | <!--DAMAGE--> | ||
|type= | |type=Slash | ||
|swing_time=2 | |swing_time=2 | ||
|min_range=0.61 | |min_range=0.61 | ||
Line 23: | Line 21: | ||
|max_damage=0.9 | |max_damage=0.9 | ||
|push_back=0.3 | |push_back=0.3 | ||
|kill_move=Jaw Stab | |kill_move=Jaw Stab | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.IcePick | ||
}} | }} | ||
An '''ice pick''' is a short blade melee [[weapon|weapon]]. | |||
The Ice Pick is | ==Usage== | ||
The ice pick is light, and in terms of durability, is better than the [[Kitchen Knife|kitchen knife]] but worse than the [[Hunting Knife|hunting knife]]. As the Ice Pick is one of the weapons with the 'Jaw Stab' attack, it can kill a zombie instantly if close enough and timed correctly. | |||
It is a single attack weapon, so it is best if used in single combat or if zombies are relatively spread out when attacking. | |||
Its tree/door damage is negligible (2 tree, 1 door per attack). | |||
{{Navbox | ==Condition== | ||
The ice pick has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|short blade]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (7 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the short blade and maintenance skills.<br> | |||
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blade]] skills. | |||
{{Durability weapon|7}} | |||
==Crafting== | |||
{{Crafting/sandbox2 | |||
|spear_with_ice_pick | |||
|ice_pick | |||
}} | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|IcePick|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>IcePick distribution | |||
<span class="mw-customtoggle-togglebox-IcePick" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-IcePick"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| all | |||
| {{ll|Outfit_Inmate}} | |||
| 1 | |||
| 1.0 | |||
|- | |||
| all | |||
| {{ll|dishescabinet}} | |||
| 4 | |||
| 0.1 | |||
|- | |||
| all | |||
| {{ll|freezer}} | |||
| 1 | |||
| 0.01 | |||
|- | |||
| kitchen | |||
| {{ll|freezer}} | |||
| 4 | |||
| 0.1 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-IcePick" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|IcePick|41.78.16--> | |||
==Gallery== | |||
<gallery style="image-rendering:optimizeSpeed;image-rendering:-moz-crisp-edges;image-rendering:-o-crisp-edges;image-rendering:-webkit-optimize-contrast;image-rendering:optimize-contrast;image-rendering:pixelated;image-rendering:crisp-edges;-ms-interpolation-mode:nearest-neighbor"> | |||
IcePick-old.png|Icon prior to [[build 41]]. | |||
</gallery> | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 3470 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item IcePick | |||
{ | |||
DisplayCategory = Cooking, | |||
MaxRange = 0.8, | |||
WeaponSprite = IcePick, | |||
MinAngle = 0.65, | |||
Type = Weapon, | |||
MinimumSwingTime = 2, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = SmallBlade, | |||
ConditionLowerChanceOneIn = 7, | |||
Weight = 0.3, | |||
SplatNumber = 4, | |||
PushBackMod = 0.3, | |||
SubCategory = Stab, | |||
AimingMod = 0.8, | |||
ConditionMax = 10, | |||
MaxHitCount = 1, | |||
IsAimedHandWeapon = TRUE, | |||
DoorDamage = 1, | |||
SwingAnim = Stab, | |||
DisplayName = Ice Pick, | |||
MinRange = 0.61, | |||
CloseKillMove = Jaw_Stab, | |||
SwingTime = 2, | |||
KnockdownMod = 0, | |||
SplatBloodOnNoDeath = TRUE, | |||
Icon = IcePick, | |||
RunAnim = Run_Weapon2, | |||
IdleAnim = Idle_Weapon2, | |||
TreeDamage = 2, | |||
BreakSound = IcePickBreak, | |||
EnduranceMod = 0.5, | |||
CriticalChance = 10, | |||
CritDmgMultiplier = 5, | |||
MinDamage = 0.6, | |||
MaxDamage = 0.9, | |||
WeaponLength = 0.25, | |||
DamageCategory = Slash, | |||
DamageMakeHole = TRUE, | |||
HitFloorSound = IcePickHit, | |||
ImpactSound = IcePickHit, | |||
DoorHitSound = IcePickHit, | |||
HitSound = IcePickHit, | |||
SwingSound = IcePickSwing, | |||
AttachmentType = Screwdriver, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Letter Opener]] | |||
*[[Scissors]] | |||
{{Navbox items|blade}} |
Revision as of 15:47, 24 April 2024
An ice pick is a short blade melee weapon.
Usage
The ice pick is light, and in terms of durability, is better than the kitchen knife but worse than the hunting knife. As the Ice Pick is one of the weapons with the 'Jaw Stab' attack, it can kill a zombie instantly if close enough and timed correctly.
It is a single attack weapon, so it is best if used in single combat or if zombies are relatively spread out when attacking.
Its tree/door damage is negligible (2 tree, 1 door per attack).
Condition
The ice pick has a maximum condition of 10. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (7 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/7 (14%) |
0 | 4 | 1/9 (11%) |
0 | 8 | 1/11 (9%) |
4 | 0 | 1/11 (9%) |
8 | 0 | 1/15 (7%) |
4 | 4 | 1/13 (8%) |
4 | 8 | 1/15 (7%) |
8 | 8 | 1/19 (5%) |
10 | 10 | 1/21 (5%) |
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Spear with Ice Pick |
Crafted Spear ×1 Ice Pick ×1 Duct Tape ×2 unit(s) |
none | none | none | none |
Ice Pick |
Spear with Ice Pick ×1 | none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
all | Outfit_Inmate | 1 | 1.0 |
all | dishescabinet | 4 | 0.1 |
all | freezer | 1 | 0.01 |
kitchen | freezer | 4 | 0.1 |
Gallery
Icon prior to build 41.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item IcePick
{
DisplayCategory = Cooking,
MaxRange = 0.8,
WeaponSprite = IcePick,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 7,
Weight = 0.3,
SplatNumber = 4,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
ConditionMax = 10,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
DisplayName = Ice Pick,
MinRange = 0.61,
CloseKillMove = Jaw_Stab,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = TRUE,
Icon = IcePick,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
TreeDamage = 2,
BreakSound = IcePickBreak,
EnduranceMod = 0.5,
CriticalChance = 10,
CritDmgMultiplier = 5,
MinDamage = 0.6,
MaxDamage = 0.9,
WeaponLength = 0.25,
DamageCategory = Slash,
DamageMakeHole = TRUE,
HitFloorSound = IcePickHit,
ImpactSound = IcePickHit,
DoorHitSound = IcePickHit,
HitSound = IcePickHit,
SwingSound = IcePickSwing,
AttachmentType = Screwdriver,
}