Laser: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons|Firearms|Weapon parts}} | ||
{{Page version|41.78.16}} | |||
{{Infobox item | |||
|name=Laser | |||
|model=Handgun_Laser_Model.png | |||
|icon=HandgunLaser.png | |||
<!--GENERAL--> | |||
|weight=0.2 | |||
|weapon=[[File:HandGun.png|link=D-E Pistol]] [[File:HandGun2.png|link=M1911 Pistol]] [[File:HandGun3.png|link=M9 Pistol]] [[File:AssaultRifle2.png|link=M14 Rifle]] [[File:AssaultRifle.png|link=M16 Assault Rifle]] | |||
|part_type=Canon | |||
<!--MODIFIERS--> | |||
|weight_mod=0.2 | |||
|accuracy_mod=5 | |||
<!--TECHNICAL DETAILS--> | |||
|item_id=Base.Laser | |||
}} | |||
{{Quote|text=Weapon attachment. Increases firearm accuracy.|author=In-game tooltip}}A '''laser''' is a weapon mod. | |||
==Usage== | |||
| | Increases a [[pistol]]s accuracy. | ||
| | |||
Can be added to a pistol using a [[screwdriver]]. | |||
==Compatible weapons== | |||
*[[File:HandGun.png|link=D-E Pistol]] [[D-E Pistol]] | |||
*[[File:HandGun2.png|link=M1911 Pistol]] [[M1911 Pistol]] | |||
*[[File:HandGun3.png|link=M9 Pistol]] [[M9 Pistol]] | |||
*[[File:AssaultRifle2.png|link=M14 Rifle]] [[M14 Rifle]] | |||
*[[File:AssaultRifle.png|link=M16 Assault Rifle]] [[M16 Assault Rifle]] | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Laser|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Laser distribution | |||
<span class="mw-customtoggle-togglebox-Laser" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Laser"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| garagestorage | |||
| {{ll|locker}} | |||
| 15.1% | |||
|- | |||
| gunstore | |||
| {{ll|counter}} | |||
| 15.1% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Laser" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Laser|41.78.16--> | |||
== | ==Code== | ||
== | {{CodeBox | ||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 2570 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Laser | |||
{ | { | ||
DisplayCategory = WeaponPart, | |||
Type = WeaponPart, | Type = WeaponPart, | ||
DisplayName = Laser, | DisplayName = Laser, | ||
Line 23: | Line 80: | ||
WeightModifier = 0.2, | WeightModifier = 0.2, | ||
HitChanceModifier = 5, | HitChanceModifier = 5, | ||
MountOn = Pistol, | MountOn = Pistol; Pistol2; Pistol3; AssaultRifle; AssaultRifle2, | ||
PartType = Canon, | PartType = Canon, | ||
Tooltip = Tooltip_Laser, | Tooltip = Tooltip_Laser, | ||
MetalValue = 15, | |||
WorldStaticModel = Handgun_Laser_Ground, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Weapon mods]] | |||
*[[Weapons]] | |||
{{Navbox | {{Navbox items|firearms}} | ||
Latest revision as of 13:06, 30 April 2024
Laser
Performance
Accuracy
5
Encumbrance mod.
0.2
Technical
Item ID
Base.Laser
“
Weapon attachment. Increases firearm accuracy.
A laser is a weapon mod.
Usage
Increases a pistols accuracy.
Can be added to a pistol using a screwdriver.
Compatible weapons
Distribution
The loot distributions can be found in the table(s) below.
Laser distribution
Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
garagestorage | locker | 15.1% |
gunstore | counter | 15.1% |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\newitems.txt
item Laser
{
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Laser,
Icon = HandgunLaser,
Weight = 0.2,
WeightModifier = 0.2,
HitChanceModifier = 5,
MountOn = Pistol; Pistol2; Pistol3; AssaultRifle; AssaultRifle2,
PartType = Canon,
Tooltip = Tooltip_Laser,
MetalValue = 15,
WorldStaticModel = Handgun_Laser_Ground,
}