Metal Pipe: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Melee weapons|Short blunt weapons}} | ||
{{Page version|41.53}} | |||
{{ | |||
{{Infobox item | {{Infobox item | ||
|name=Metal Pipe | |name=Metal Pipe | ||
|model=LeadPipe_Model.png | |model=LeadPipe_Model.png | ||
|icon=MetalTube.png | |icon=MetalTube.png | ||
Line 29: | Line 26: | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
|item_id=Base.MetalPipe | |item_id=Base.MetalPipe | ||
}}A '''metal pipe''' is a material required in various [[metalworking]] recipes. | }} | ||
A '''metal pipe''' is a material required in various [[metalworking]] recipes. | |||
==Usage== | ==Usage== | ||
===Metalworking=== | ===Metalworking=== | ||
{{Main|Metalworking}} | {{Main|Metalworking}} | ||
Metal pipes are required in nearly all metalworking construction [[#crafting|recipes]]. | Metal pipes are required in nearly all metalworking construction [[#crafting|recipes]]. | ||
===Weapon=== | ===Weapon=== | ||
Line 46: | Line 44: | ||
==Crafting== | ==Crafting== | ||
===Engineering=== | ===Engineering=== | ||
{{Crafting | {{Crafting/sandbox2 | ||
|pipe_bomb | |||
}} | |||
===Metalworking=== | ===Metalworking=== | ||
====Walls & Fencing==== | ====Walls & Fencing==== | ||
{{Crafting | {{Crafting/sandbox2 | ||
|metal_fence | |||
|pole_fence | |||
|wired_fence | |||
|big_pole_fence | |||
|big_wired_fence | |||
}} | |||
====Doors & Gates==== | ====Doors & Gates==== | ||
{{Crafting | {{Crafting/sandbox2 | ||
|pole_fence_gate | |||
|big_pole_fence_gate | |||
|big_double_pole_gate | |||
|big_double_wired_gate | |||
}} | |||
====Furniture==== | ====Furniture==== | ||
{{Crafting | {{Crafting/sandbox2 | ||
|metal_shelves | |||
|metal_crate | |||
|metal_counter | |||
|metal_counter_corner | |||
|small_locker | |||
|big_locker | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. | ||
{ | <!--BOT FLAG|MetalPipe|41.78.16--> | ||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>MetalPipe distribution | |||
<span class="mw-customtoggle-togglebox-MetalPipe" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-MetalPipe"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
|- | {| class="wikitable theme-red" style="margin-right:15px; width:95%;" | ||
| | |+ {{ll|Containers}} | ||
| | ! Building / Room | ||
| 4 | ! Container | ||
| | ! Rolls | ||
|- | ! Chance | ||
| | |- | ||
|4 | | Not referenced | ||
|1 | | {{ll|JunkBin}} | ||
|- | | 4 | ||
| armyhanger | | 6.0 | ||
| | |- | ||
| 4 | | SafehouseLoot | ||
| 6 | | {{ll|counter}} | ||
|- | | 4 | ||
| bedroom | | 10.0 | ||
| | |- | ||
| 1 | | SafehouseLoot | ||
| 0.6 | | {{ll|crate}} | ||
|- | | 4 | ||
| 10.0 | |||
| | |- | ||
| 4 | | all | ||
| | | {{ll|crate}} | ||
|- | | 1 | ||
| | | 2.0 | ||
|4 | |- | ||
| | | armyhanger | ||
|- | | {{ll|counter}} | ||
| | | 4 | ||
|4 | | 6.0 | ||
| | |- | ||
|- | | bedroom | ||
| | | {{ll|crate}} | ||
|4 | | 1 | ||
| | | 0.6 | ||
|- | |- | ||
| | | closet | ||
|4 | | {{ll|crate}} | ||
| | | 4 | ||
|- | | 20.0 | ||
| | |- | ||
| | | closet | ||
| 4 | | {{ll|crate}} | ||
| | | 4 | ||
|- | | 10.0 | ||
| | |- | ||
|4 | | factory | ||
| | | {{ll|crate}} | ||
| | | 4 | ||
| | | 10.0 | ||
| | |- | ||
| 4 | | factory | ||
| | | {{ll|crate}} | ||
|- | | 4 | ||
| | | 20.0 | ||
|4 | |- | ||
| | | garagestorage | ||
|- | | {{ll|counter}} | ||
| | | 4 | ||
| | | 20.0 | ||
| 4 | |- | ||
| | | garagestorage | ||
|- | | {{ll|counter}} | ||
| | | 4 | ||
|4 | | 10.0 | ||
| | |- | ||
|} | | toolstorestorage | ||
| {{ll|metal_shelves}} | |||
| 4 | |||
| 8.0 | |||
|} | |||
</div> | |||
<div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Vehicles}} | |||
! Vehicle Type/Location | |||
! Rolls | |||
! Chance | |||
|- | |||
| ConstructionWorkerTruckBed | |||
| 4 | |||
| 10 | |||
|- | |||
| ElectricianTruckBed | |||
| 4 | |||
| 6 | |||
|- | |||
| MassGenFacTruckBed | |||
| 4 | |||
| 10 | |||
|- | |||
| MassGenFacTruckBed | |||
| 4 | |||
| 20 | |||
|- | |||
| MetalWelderTruckBed | |||
| 4 | |||
| 10 | |||
|- | |||
| MetalWelderTruckBed | |||
| 4 | |||
| 20 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-MetalPipe" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|MetalPipe|41.78.16--> | |||
===Buildings=== | ===Buildings=== | ||
Metal pipes can be found in garages, sheds, storage units, tool stores, logging factory and the [[Containers#Counters|counters]] in an electrician's house. | Metal pipes can be found in garages, sheds, storage units, tool stores, logging factory and the [[Containers#Counters|counters]] in an electrician's house. | ||
Line 171: | Line 209: | ||
| source = items_weapons.txt | | source = items_weapons.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41 | | version = 41.78.16 | ||
| code = | | code = | ||
item MetalPipe | |||
{ | { | ||
DisplayCategory = Weapon, | DisplayCategory = Weapon, | ||
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*[[Welding Mask]] | *[[Welding Mask]] | ||
{{ | {{Navbox items|blunt}} |
Revision as of 16:03, 24 April 2024
A metal pipe is a material required in various metalworking recipes.
Usage
Metalworking
- Main article: Metalworking
Metal pipes are required in nearly all metalworking construction recipes.
Weapon
Metal pipes can make for decent early game weapons, as they do damage comparable to most other Short Blunt weapons, while being relatively easy to find early on. They are also capable of hitting two zombies at once if multihit is enabled. Combined with their good durability, metal pipes can be surprisingly effective at clearing small groups of zombies. Due to it be attached to the back, it can also save space on the character's belt for other weapons until a better back-attached weapon is found.
Condition
The metal pipe has a maximum condition of 8. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (15 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/15 (7%) |
0 | 4 | 1/17 (6%) |
0 | 8 | 1/19 (5%) |
4 | 0 | 1/19 (5%) |
8 | 0 | 1/23 (4%) |
4 | 4 | 1/21 (5%) |
4 | 8 | 1/23 (4%) |
8 | 8 | 1/27 (4%) |
10 | 10 | 1/29 (3%) |
Crafting
Engineering
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Pipe Bomb |
Metal Pipe ×1 Scrap Electronics ×3 Gunpowder ×20 unit(s) Twine ×1 unit(s) |
Saw (tag) |
Engineer occupation |
none | none |
Metalworking
Walls & Fencing
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Metal Fence |
Metal Pipe ×1 Small Metal Sheet ×2 Scrap Metal ×3 |
Propane Torch 1 unit(s)
Welder Mask |
Metalworking 3 (and) The Metalwork Magazine Vol.3 |
none | 5 Metalworking |
Pole Fence |
Metal Pipe ×3 | Propane Torch 1 unit(s)
Welder Mask |
Metalworking 3 (and) The Metalwork Magazine Vol.3 |
none | 5 Metalworking |
Wired Fence |
Metal Pipe ×2 Scrap Metal ×1 Wire ×1 unit(s) |
Propane Torch 1 unit(s)
Welder Mask |
Metalworking 4 (and) The Metalwork Magazine Vol.3 |
none | 3.75 Metalworking |
Big Pole Fence |
Metal Pipe ×5 Scrap Metal ×2 |
Propane Torch 2 unit(s)
Welder Mask (and) Welding Rods 1 unit(s)
|
Metalworking 7 (and) The Metalwork Magazine Vol.3 |
none | 6.25 Metalworking |
Big Wired Fence |
Metal Pipe ×3 Scrap Metal ×4 Wire ×3 unit(s) |
Propane Torch 2 unit(s)
Welder Mask |
Metalworking 5 (and) The Metalwork Magazine Vol.3 |
none | 5 Metalworking |
Doors & Gates
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Pole Fence Gate |
Metal Pipe ×3 Scrap Metal ×2 Door Hinge ×2 |
Propane Torch 1 unit(s)
Welder Mask |
Metalworking 4 (and) The Metalwork Magazine Vol.3 |
none | 6.25 Metalworking |
Big Pole Fence Gate |
Metal Pipe ×5 Scrap Metal ×4 Door Hinge ×2 |
Propane Torch 2 unit(s)
Welder Mask (and) Welding Rods 1 unit(s)
|
Metalworking 7 (and) The Metalwork Magazine Vol.3 |
none | 6.25 Metalworking |
Big Double Pole Gate |
Metal Pipe ×10 Scrap Metal ×4 Door Hinge ×2 |
Propane Torch 2 unit(s)
Welder Mask (and) Welding Rods 1 unit(s)
|
Metalworking 8 (and) The Metalwork Magazine Vol.3 |
none | 6.25 Metalworking |
Big Double Wired Gate |
Metal Pipe ×8 Scrap Metal ×2 Wire ×4 unit(s) |
Propane Torch 2 unit(s)
Welder Mask (and) Welding Rods 1 unit(s)
|
Metalworking 7 (and) The Metalwork Magazine Vol.3 |
none | 6.25 Metalworking |
Furniture
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
Not referenced | JunkBin | 4 | 6.0 |
SafehouseLoot | counter | 4 | 10.0 |
SafehouseLoot | crate | 4 | 10.0 |
all | crate | 1 | 2.0 |
armyhanger | counter | 4 | 6.0 |
bedroom | crate | 1 | 0.6 |
closet | crate | 4 | 20.0 |
closet | crate | 4 | 10.0 |
factory | crate | 4 | 10.0 |
factory | crate | 4 | 20.0 |
garagestorage | counter | 4 | 20.0 |
garagestorage | counter | 4 | 10.0 |
toolstorestorage | metal_shelves | 4 | 8.0 |
Vehicle Type/Location | Rolls | Chance |
---|---|---|
ConstructionWorkerTruckBed | 4 | 10 |
ElectricianTruckBed | 4 | 6 |
MassGenFacTruckBed | 4 | 10 |
MassGenFacTruckBed | 4 | 20 |
MetalWelderTruckBed | 4 | 10 |
MetalWelderTruckBed | 4 | 20 |
Buildings
Metal pipes can be found in garages, sheds, storage units, tool stores, logging factory and the counters in an electrician's house.
Vehicles
Metal pipes can be found in the trunk of metalworker's, electrician's, or construction worker's vehicles.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item MetalPipe
{
DisplayCategory = Weapon,
MaxRange = 1.2,
WeaponSprite = LeadPipe,
MinAngle = 0.72,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;SmallBlunt,
ConditionLowerChanceOneIn = 15,
Weight = 1.5,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 8,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Metal Pipe,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = MetalTube,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = MetalPipeBreak,
DoorHitSound = MetalPipeHit,
HitSound = MetalPipeHit,
HitFloorSound = MetalPipeHit,
SwingSound = MetalPipeSwing,
TreeDamage = 0,
CriticalChance = 30,
CritDmgMultiplier = 2,
MinDamage = 0.6,
MaxDamage = 1,
BaseSpeed = 0.95,
WeaponLength = 0.35,
AttachmentType = BigWeapon,
}