Metal Pipe: Difference between revisions

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{{languages|Metal Tube}}
{{Header|Project Zomboid|Items|Melee weapons|Short blunt weapons}}
{{header|The Game World|Items|type=Construction|version=Version 40|incver=5}}{{Infobox normal
{{Page version|41.53}}
|display_name=Metal Tube
{{Infobox item
|name_colour=Construction
|name=Metal Pipe
|name_text_colour=Construction
|model=LeadPipe_Model.png
|image=MetalTube_120px.png
|icon=MetalTube.png
|weight=1.0
|icon_name=Metal Pipe
|primary_use=[[Metalworking]] material
<!--GENERAL-->
|class_name=Base.MetalPipe
|category=Weapon
}}{{About|the pipe used in Metalworking|the pipe used to make a Pipe Bomb|[[Pipe]]}}
|weight=1.5
A '''metal tube''' is a material required in various [[metalworking]] recipes.
|function=[[Metalworking]]
|equipped=One-Handed
|condition_max=8
|skill_type=Short Blunt
|attachment_type=BigWeapon
<!--DAMAGE-->
|type=Blunt
|base_speed=0.95
|min_range=0.61
|max_range=1.2
|min_damage=0.6
|max_damage=1.0
|door_damage=1
|push_back=0.3
|knockdown=0
<!--TECHNICAL DETAILS-->
|item_id=Base.MetalPipe
}}
A '''metal pipe''' is a material required in various [[metalworking]] recipes.


==Usage==
==Usage==
Metal tubes are required in nearly all metalworking construction recipes.  
===Metalworking===
{{Main|Metalworking}}
Metal pipes are required in nearly all metalworking construction [[#crafting|recipes]].
 
===Weapon===
Metal pipes can make for decent early game weapons, as they do damage comparable to most other Short Blunt weapons, while being relatively easy to find early on. They are also capable of hitting two zombies at once if multihit is enabled. Combined with their good durability, metal pipes can be surprisingly effective at clearing small groups of zombies. Due to it be attached to the back, it can also save space on the character's belt for other weapons until a better back-attached weapon is found.
 
==Condition==
The metal pipe has a maximum condition of 8. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (15 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br>
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blunt]] skills.
{{Durability weapon|15}}


==Crafting==
==Crafting==
*Metal Shelves
===Engineering===
*Metal Crate
{{Crafting/sandbox2
*Metal Counter
|pipe_bomb
*Metal Corner Counter
}}
*Small Locker
 
*Big Locker
===Metalworking===
*Fence
====Walls & Fencing====
*Pole Fence
{{Crafting/sandbox2
*Wired Fence
|metal_fence
*Big Wired Fence
|pole_fence
*Big Pole Fence
|wired_fence
*Fence Gate
|big_pole_fence
*Big Pole Fence Gate
|big_wired_fence
*Big Double Pole Gate
}}
*Double Fence Gate
 
====Doors & Gates====
{{Crafting/sandbox2
|pole_fence_gate
|big_pole_fence_gate
|big_double_pole_gate
|big_double_wired_gate
}}
 
====Furniture====
{{Crafting/sandbox2
|metal_shelves
|metal_crate
|metal_counter
|metal_counter_corner
|small_locker
|big_locker
}}


==Distribution==
==Distribution==
The loot distributions can be found in the table(s) below.
<!--BOT FLAG|MetalPipe|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>MetalPipe distribution
        <span class="mw-customtoggle-togglebox-MetalPipe" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-MetalPipe">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Electrician
    | {{ll|crate}}
    | 23.28%
    |-
    | Electrician
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | SafehouseLoot
    | {{ll|counter}}
    | 23.28%
    |-
    | SafehouseLoot
    | {{ll|crate}}
    | 23.28%
    |-
    | SafehouseLoot
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | SafehouseLoot
    | {{ll|wardrobe}}
    | 23.28%
    |-
    | SurvivorCache1
    | {{ll|counter}}
    | 23.28%
    |-
    | SurvivorCache2
    | {{ll|counter}}
    | 23.28%
    |-
    | all
    | {{ll|crate}}
    | 1.61%
    |-
    | all
    | {{ll|metal_shelves}}
    | 6.29%
    |-
    | armyhanger
    | {{ll|counter}}
    | 15.1%
    |-
    | armyhanger
    | {{ll|metal_shelves}}
    | 15.1%
    |-
    | bedroom
    | {{ll|crate}}
    | 0.77%
    |-
    | closet
    | {{ll|crate}}
    | 0.77%
    |-
    | closet
    | {{ll|crate}}
    | 23.28%
    |-
    | closet
    | {{ll|crate}}
    | 41.14%
    |-
    | factory
    | {{ll|crate}}
    | 23.28%
    |-
    | factory
    | {{ll|crate}}
    | 41.14%
    |-
    | factory
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | factory
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | garagestorage
    | {{ll|counter}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|counter}}
    | 41.14%
    |-
    | garagestorage
    | {{ll|crate}}
    | 0.77%
    |-
    | garagestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|crate}}
    | 41.14%
    |-
    | garagestorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | shed
    | {{ll|counter}}
    | 23.28%
    |-
    | shed
    | {{ll|counter}}
    | 41.14%
    |-
    | shed
    | {{ll|crate}}
    | 23.28%
    |-
    | shed
    | {{ll|crate}}
    | 41.14%
    |-
    | shed
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | shed
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | storageunit
    | {{ll|crate}}
    | 0.77%
    |-
    | storageunit
    | {{ll|crate}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 41.14%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 0.77%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | toolstore
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | toolstore
    | {{ll|shelves}}
    | 19.27%
    |-
    | toolstorestorage
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | warehouse
    | {{ll|crate}}
    | 23.28%
    |-
    | warehouse
    | {{ll|crate}}
    | 41.14%
    |-
    | warehouse
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | warehouse
    | {{ll|metal_shelves}}
    | 41.14%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Construction Worker
    | {{ll|Truck Bed}}
    | 23.28%
    |-
    | Electrician
    | {{ll|Truck Bed}}
    | 15.1%
    |-
    | Mass Gen Fac
    | {{ll|Truck Bed}}
    | 23.28%
    |-
    | Mass Gen Fac
    | {{ll|Truck Bed}}
    | 41.14%
    |-
    | Metal Welder
    | {{ll|Truck Bed}}
    | 23.28%
    |-
    | Metal Welder
    | {{ll|Truck Bed}}
    | 41.14%
    |}
</div>
<div id="zombies" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Zombies}}
    ! Outfit
    ! Days survived
    ! Chance
    |-
    | Bandit
    | 0
    | 60
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-MetalPipe" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|MetalPipe|41.78.16-->
===Buildings===
===Buildings===
Scrap metal can be found in garages, sheds, storage units, tool stores and logging factory.
Metal pipes can be found in garages, sheds, storage units, tool stores, logging factory and the [[Containers#Counters|counters]] in an electrician's house.


===Vehicles===
===Vehicles===
Scrap metal can be found in the [[trunk]] of metalworker, or construction worker's vehicles.
Metal pipes can be found in the [[trunk]] of metalworker's, electrician's, or construction worker's vehicles.


==Code==
==Code==
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox
{{Retrieved|version=40|incver=5}}
| {{CodeSnip
<pre> item MetalPipe
  | lang = java
Weight = 1,
  | line = true
Type = Normal,
  | start = 181
DisplayName = Metal Tube,
  | source = items_weapons.txt
Icon = MetalTube,
  | retrieved = true
MetalValue = 30,</pre>
  | version = 41.78.16
  | code =
item MetalPipe
    {
        DisplayCategory = Weapon,
        MaxRange = 1.2,
        WeaponSprite = LeadPipe,
        MinAngle = 0.72,
        Type = Weapon,
        MinimumSwingTime = 2,
        KnockBackOnNoDeath = FALSE,
        SwingAmountBeforeImpact = 0.02,
        Categories = Improvised;SmallBlunt,
        ConditionLowerChanceOneIn = 15,
        Weight = 1.5,
        SplatNumber = 1,
        PushBackMod = 0.3,
        SubCategory = Swinging,
        ConditionMax = 8,
        MaxHitCount = 2,
        DoorDamage = 1,
        SwingAnim = Bat,
        DisplayName = Metal Pipe,
        MinRange = 0.61,
        SwingTime = 2,
        KnockdownMod = 0,
        SplatBloodOnNoDeath = FALSE,
        Icon = MetalTube,
        RunAnim = Run_Weapon2,
        IdleAnim = Idle_Weapon2,
        BreakSound  =  MetalPipeBreak,
        DoorHitSound = MetalPipeHit,
HitSound = MetalPipeHit,
HitFloorSound = MetalPipeHit,
SwingSound = MetalPipeSwing,
        TreeDamage  =  0,
        CriticalChance = 30,
        CritDmgMultiplier = 2,
        MinDamage = 0.6,
        MaxDamage = 1,
        BaseSpeed = 0.95,
        WeaponLength = 0.35,
        AttachmentType = BigWeapon,
    }
}}
}}


==See also==
==See also==
*[[Metal Bar]]
*[[Propane Torch]]
*[[Propane Torch]]
*[[Pipe Wrench]]
*[[Scrap Metal]]
*[[Welding Mask]]
*[[Welding Mask]]
*[[Metal Bar]]
 
{{Navbox items|blunt}}

Latest revision as of 19:29, 30 April 2024

Spiffo controlyourself.png
This page was last updated for an older version (41.53).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
Please update the version after updating the page.
Metal Pipe
LeadPipe Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Equipped
One-Handed
Slot attached
Back
Function
Skill
Properties
Max condition
8
Performance
Damage
0.6–1.0
Door damage
1
Range
0.61–1.2
Attack speed
0.95
Knockback
0.3
Knockdown
0
Technical
Item ID
Base.MetalPipe

A metal pipe is a material required in various metalworking recipes.

Usage

Metalworking

Main article: Metalworking

Metal pipes are required in nearly all metalworking construction recipes.

Weapon

Metal pipes can make for decent early game weapons, as they do damage comparable to most other Short Blunt weapons, while being relatively easy to find early on. They are also capable of hitting two zombies at once if multihit is enabled. Combined with their good durability, metal pipes can be surprisingly effective at clearing small groups of zombies. Due to it be attached to the back, it can also save space on the character's belt for other weapons until a better back-attached weapon is found.

Condition

The metal pipe has a maximum condition of 8. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (15 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/15 (7%)
0 4 1/17 (6%)
0 8 1/19 (5%)
4 0 1/19 (5%)
8 0 1/23 (4%)
4 4 1/21 (5%)
4 8 1/23 (4%)
8 8 1/27 (4%)
10 10 1/29 (3%)

Crafting

Engineering

Product Ingredients Tools Requirements Workstation XP
PipeBomb.png
Pipe Bomb
MetalTube.png Metal Pipe ×1
ElectronicsScrap.png Scrap Electronics ×3
GunpowderJar.png Gunpowder ×20 unit(s)
Twine.png Twine ×1 unit(s)

Handsaw.png
Saw (tag)

Profession engineer.png
Engineer occupation
none none

Metalworking

Walls & Fencing

Product Ingredients Tools Requirements Workstation XP
MetalFence Metalwork.png
Metal Fence
MetalTube.png Metal Pipe ×1
MetalSheetSmall.png Small Metal Sheet ×2
ScrapMetal.png Scrap Metal ×3
BlowTorch.png
Propane Torch
1 unit(s)
  
(and)
WeldingMask.png
Welder Mask
Metalworking 3
(and)
MagazineWelding3.png
The Metalwork Magazine Vol.3
none 5 Metalworking
PoleFence Metalwork.png
Pole Fence
MetalTube.png Metal Pipe ×3 BlowTorch.png
Propane Torch
1 unit(s)
  
(and)
WeldingMask.png
Welder Mask
Metalworking 3
(and)
MagazineWelding3.png
The Metalwork Magazine Vol.3
none 5 Metalworking
WiredFence Metalwork.png
Wired Fence
MetalTube.png Metal Pipe ×2
ScrapMetal.png Scrap Metal ×1
Wire.png Wire ×1 unit(s)
BlowTorch.png
Propane Torch
1 unit(s)
  
(and)
WeldingMask.png
Welder Mask
Metalworking 4
(and)
MagazineWelding3.png
The Metalwork Magazine Vol.3
none 3.75 Metalworking
BigPoleFence Metalwork.png
Big Pole Fence
MetalTube.png Metal Pipe ×5
ScrapMetal.png Scrap Metal ×2
BlowTorch.png
Propane Torch
2 unit(s)
  
(and)
WeldingMask.png
Welder Mask
(and)
WeldingRods.png
Welding Rods
1 unit(s)
  
Metalworking 7
(and)
MagazineWelding3.png
The Metalwork Magazine Vol.3
none 6.25 Metalworking
BigWiredFence Metalwork.png
Big Wired Fence
MetalTube.png Metal Pipe ×3
ScrapMetal.png Scrap Metal ×4
Wire.png Wire ×3 unit(s)
BlowTorch.png
Propane Torch
2 unit(s)
  
(and)
WeldingMask.png
Welder Mask
Metalworking 5
(and)
MagazineWelding3.png
The Metalwork Magazine Vol.3
none 5 Metalworking

Doors & Gates

Product Ingredients Tools Requirements Workstation XP
PoleFenceGate Metalwork.png
Pole Fence Gate
MetalTube.png Metal Pipe ×3
ScrapMetal.png Scrap Metal ×2
Doorhinge.png Door Hinge ×2
BlowTorch.png
Propane Torch
1 unit(s)
  
(and)
WeldingMask.png
Welder Mask
Metalworking 4
(and)
MagazineWelding3.png
The Metalwork Magazine Vol.3
none 6.25 Metalworking
BigPoleFenceGate Metalwork.png
Big Pole Fence Gate
MetalTube.png Metal Pipe ×5
ScrapMetal.png Scrap Metal ×4
Doorhinge.png Door Hinge ×2
BlowTorch.png
Propane Torch
2 unit(s)
  
(and)
WeldingMask.png
Welder Mask
(and)
WeldingRods.png
Welding Rods
1 unit(s)
  
Metalworking 7
(and)
MagazineWelding3.png
The Metalwork Magazine Vol.3
none 6.25 Metalworking
BigDoublePoleGate Metalwork.png
Big Double Pole Gate
MetalTube.png Metal Pipe ×10
ScrapMetal.png Scrap Metal ×4
Doorhinge.png Door Hinge ×2
BlowTorch.png
Propane Torch
2 unit(s)
  
(and)
WeldingMask.png
Welder Mask
(and)
WeldingRods.png
Welding Rods
1 unit(s)
  
Metalworking 8
(and)
MagazineWelding3.png
The Metalwork Magazine Vol.3
none 6.25 Metalworking
BigDoubleWiredGate Metalwork.png
Big Double Wired Gate
MetalTube.png Metal Pipe ×8
ScrapMetal.png Scrap Metal ×2
Wire.png Wire ×4 unit(s)
BlowTorch.png
Propane Torch
2 unit(s)
  
(and)
WeldingMask.png
Welder Mask
(and)
WeldingRods.png
Welding Rods
1 unit(s)
  
Metalworking 7
(and)
MagazineWelding3.png
The Metalwork Magazine Vol.3
none 6.25 Metalworking

Furniture

Product Ingredients Tools Requirements Workstation XP
MetalShelves Metalwork.png
Metal Shelves
MetalTube.png Metal Pipe ×2
MetalSheetSmall.png Small Metal Sheet ×1
ScrapMetal.png Scrap Metal ×1
BlowTorch.png
Propane Torch
2 unit(s)
  
(and)
WeldingMask.png
Welder Mask
(and)
WeldingRods.png
Welding Rods
1 unit(s)
  

MagazineWelding2.png
The Metalwork Magazine Vol.2
none 5 Metalworking
MetalCrate.png
Metal Crate
MetalTube.png Metal Pipe ×2
SheetMetal.png Metal Sheet ×1
MetalSheetSmall.png Small Metal Sheet ×1
ScrapMetal.png Scrap Metal ×1
BlowTorch.png
Propane Torch
2 unit(s)
  
(and)
WeldingMask.png
Welder Mask
(and)
WeldingRods.png
Welding Rods
1 unit(s)
  
Metalworking 4
(and)
MagazineWelding2.png
The Metalwork Magazine Vol.2
none 5 Metalworking
MetalCounter.png
Metal Counter
MetalTube.png Metal Pipe ×2
MetalSheetSmall.png Small Metal Sheet ×4
Doorhinge.png Door Hinge ×2
BlowTorch.png
Propane Torch
2 unit(s)
  
(and)
WeldingMask.png
Welder Mask
(and)
WeldingRods.png
Welding Rods
1 unit(s)
  
Metalworking 5
(and)
MagazineWelding2.png
The Metalwork Magazine Vol.2
none 5 Metalworking
MetalCounterCorner Metalwork.png
Metal Counter Corner
MetalTube.png Metal Pipe ×2
MetalSheetSmall.png Small Metal Sheet ×4
Doorhinge.png Door Hinge ×2
BlowTorch.png
Propane Torch
2 unit(s)
  
(and)
WeldingMask.png
Welder Mask
(and)
WeldingRods.png
Welding Rods
1 unit(s)
  
Metalworking 5
(and)
MagazineWelding2.png
The Metalwork Magazine Vol.2
none 5 Metalworking
LockerSmall.png
Small Locker
MetalTube.png Metal Pipe ×3
MetalSheetSmall.png Small Metal Sheet ×4
Doorhinge.png Door Hinge ×2
BlowTorch.png
Propane Torch
2 unit(s)
  
(and)
WeldingMask.png
Welder Mask
(and)
WeldingRods.png
Welding Rods
1 unit(s)
  
Metalworking 6
(and)
MagazineWelding2.png
The Metalwork Magazine Vol.2
none 6.25 Metalworking
LockerYellow.png
Big Locker
MetalTube.png Metal Pipe ×8
MetalSheetSmall.png Small Metal Sheet ×4
Doorhinge.png Door Hinge ×2
BlowTorch.png
Propane Torch
3 unit(s)
  
(and)
WeldingMask.png
Welder Mask
(and)
WeldingRods.png
Welding Rods
1 unit(s)
  
Metalworking 9
(and)
MagazineWelding2.png
The Metalwork Magazine Vol.2
none 7.5 Metalworking

Distribution

The loot distributions can be found in the table(s) below.

MetalPipe distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Electrician crate 23.28%
Electrician metal_shelves 23.28%
SafehouseLoot counter 23.28%
SafehouseLoot crate 23.28%
SafehouseLoot metal_shelves 23.28%
SafehouseLoot wardrobe 23.28%
SurvivorCache1 counter 23.28%
SurvivorCache2 counter 23.28%
all crate 1.61%
all metal_shelves 6.29%
armyhanger counter 15.1%
armyhanger metal_shelves 15.1%
bedroom crate 0.77%
closet crate 0.77%
closet crate 23.28%
closet crate 41.14%
factory crate 23.28%
factory crate 41.14%
factory metal_shelves 23.28%
factory metal_shelves 41.14%
garagestorage counter 23.28%
garagestorage counter 41.14%
garagestorage crate 0.77%
garagestorage crate 23.28%
garagestorage crate 41.14%
garagestorage metal_shelves 23.28%
garagestorage metal_shelves 41.14%
shed counter 23.28%
shed counter 41.14%
shed crate 23.28%
shed crate 41.14%
shed metal_shelves 23.28%
shed metal_shelves 41.14%
storageunit crate 0.77%
storageunit crate 23.28%
storageunit crate 41.14%
storageunit metal_shelves 0.77%
storageunit metal_shelves 23.28%
storageunit metal_shelves 41.14%
toolstore metal_shelves 19.27%
toolstore shelves 19.27%
toolstorestorage metal_shelves 19.27%
warehouse crate 23.28%
warehouse crate 41.14%
warehouse metal_shelves 23.28%
warehouse metal_shelves 41.14%
Vehicles
Type Container Effective chance
Construction Worker Trunk 23.28%
Electrician Trunk 15.1%
Mass Gen Fac Trunk 23.28%
Mass Gen Fac Trunk 41.14%
Metal Welder Trunk 23.28%
Metal Welder Trunk 41.14%
Zombie
Outfit Days survived Chance
Bandit 0 60

Buildings

Metal pipes can be found in garages, sheds, storage units, tool stores, logging factory and the counters in an electrician's house.

Vehicles

Metal pipes can be found in the trunk of metalworker's, electrician's, or construction worker's vehicles.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item MetalPipe
    {
        DisplayCategory = Weapon,
        MaxRange	=	1.2,
        WeaponSprite	=	LeadPipe,
        MinAngle	=	0.72,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	15,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	8,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Metal Pipe,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	MetalTube,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   MetalPipeBreak,
        DoorHitSound = MetalPipeHit,
		HitSound = MetalPipeHit,
		HitFloorSound = MetalPipeHit,
		SwingSound = MetalPipeSwing,
        TreeDamage  =   0,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.6,
        MaxDamage	=	1,
        BaseSpeed = 0.95,
        WeaponLength = 0.35,
        AttachmentType = BigWeapon,
     }

See also