Metal Pipe: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Melee weapons|Short blunt weapons}} | ||
{{ | {{Page version|41.53}} | ||
| | {{Infobox item | ||
| | |name=Metal Pipe | ||
| | |model=LeadPipe_Model.png | ||
| | |icon=MetalTube.png | ||
|weight=1. | |icon_name=Metal Pipe | ||
| | <!--GENERAL--> | ||
| | |category=Weapon | ||
|weight=1.5 | |||
A '''metal | |function=[[Metalworking]] | ||
|equipped=One-Handed | |||
|condition_max=8 | |||
|skill_type=Short Blunt | |||
|attachment_type=BigWeapon | |||
<!--DAMAGE--> | |||
|type=Blunt | |||
|base_speed=0.95 | |||
|min_range=0.61 | |||
|max_range=1.2 | |||
|min_damage=0.6 | |||
|max_damage=1.0 | |||
|door_damage=1 | |||
|push_back=0.3 | |||
|knockdown=0 | |||
<!--TECHNICAL DETAILS--> | |||
|item_id=Base.MetalPipe | |||
}} | |||
A '''metal pipe''' is a material required in various [[metalworking]] recipes. | |||
==Usage== | ==Usage== | ||
Metal | ===Metalworking=== | ||
{{Main|Metalworking}} | |||
Metal pipes are required in nearly all metalworking construction [[#crafting|recipes]]. | |||
===Weapon=== | |||
Metal pipes can make for decent early game weapons, as they do damage comparable to most other Short Blunt weapons, while being relatively easy to find early on. They are also capable of hitting two zombies at once if multihit is enabled. Combined with their good durability, metal pipes can be surprisingly effective at clearing small groups of zombies. Due to it be attached to the back, it can also save space on the character's belt for other weapons until a better back-attached weapon is found. | |||
==Condition== | |||
The metal pipe has a maximum condition of 8. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (15 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br> | |||
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blunt]] skills. | |||
{{Durability weapon|15}} | |||
==Crafting== | ==Crafting== | ||
===Engineering=== | |||
{{Crafting/sandbox2 | |||
|pipe_bomb | |||
}} | |||
===Metalworking=== | |||
====Walls & Fencing==== | |||
{{Crafting/sandbox2 | |||
|metal_fence | |||
|pole_fence | |||
|wired_fence | |||
|big_pole_fence | |||
|big_wired_fence | |||
}} | |||
====Doors & Gates==== | |||
{{Crafting/sandbox2 | |||
|pole_fence_gate | |||
|big_pole_fence_gate | |||
|big_double_pole_gate | |||
|big_double_wired_gate | |||
}} | |||
====Furniture==== | |||
{{Crafting/sandbox2 | |||
|metal_shelves | |||
|metal_crate | |||
|metal_counter | |||
|metal_counter_corner | |||
|small_locker | |||
|big_locker | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|MetalPipe|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>MetalPipe distribution | |||
<span class="mw-customtoggle-togglebox-MetalPipe" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-MetalPipe"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| Electrician | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| Electrician | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|wardrobe}} | |||
| 23.28% | |||
|- | |||
| SurvivorCache1 | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| SurvivorCache2 | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| all | |||
| {{ll|crate}} | |||
| 1.61% | |||
|- | |||
| all | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|- | |||
| armyhanger | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| armyhanger | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.77% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.77% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| factory | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| factory | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| garagestorage | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.77% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| garagestorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| shed | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| shed | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| shed | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| shed | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| shed | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| shed | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.77% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.77% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| toolstore | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| toolstore | |||
| {{ll|shelves}} | |||
| 19.27% | |||
|- | |||
| toolstorestorage | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| warehouse | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| warehouse | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Construction Worker | |||
| {{ll|Truck Bed}} | |||
| 23.28% | |||
|- | |||
| Electrician | |||
| {{ll|Truck Bed}} | |||
| 15.1% | |||
|- | |||
| Mass Gen Fac | |||
| {{ll|Truck Bed}} | |||
| 23.28% | |||
|- | |||
| Mass Gen Fac | |||
| {{ll|Truck Bed}} | |||
| 41.14% | |||
|- | |||
| Metal Welder | |||
| {{ll|Truck Bed}} | |||
| 23.28% | |||
|- | |||
| Metal Welder | |||
| {{ll|Truck Bed}} | |||
| 41.14% | |||
|} | |||
</div> | |||
<div id="zombies" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Zombies}} | |||
! Outfit | |||
! Days survived | |||
! Chance | |||
|- | |||
| Bandit | |||
| 0 | |||
| 60 | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-MetalPipe" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|MetalPipe|41.78.16--> | |||
===Buildings=== | ===Buildings=== | ||
Metal pipes can be found in garages, sheds, storage units, tool stores, logging factory and the [[Containers#Counters|counters]] in an electrician's house. | |||
===Vehicles=== | ===Vehicles=== | ||
Metal pipes can be found in the [[trunk]] of metalworker's, electrician's, or construction worker's vehicles. | |||
==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 181 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item MetalPipe | |||
{ | |||
DisplayCategory = Weapon, | |||
MaxRange = 1.2, | |||
WeaponSprite = LeadPipe, | |||
MinAngle = 0.72, | |||
Type = Weapon, | |||
MinimumSwingTime = 2, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = Improvised;SmallBlunt, | |||
ConditionLowerChanceOneIn = 15, | |||
Weight = 1.5, | |||
SplatNumber = 1, | |||
PushBackMod = 0.3, | |||
SubCategory = Swinging, | |||
ConditionMax = 8, | |||
MaxHitCount = 2, | |||
DoorDamage = 1, | |||
SwingAnim = Bat, | |||
DisplayName = Metal Pipe, | |||
MinRange = 0.61, | |||
SwingTime = 2, | |||
KnockdownMod = 0, | |||
SplatBloodOnNoDeath = FALSE, | |||
Icon = MetalTube, | |||
RunAnim = Run_Weapon2, | |||
IdleAnim = Idle_Weapon2, | |||
BreakSound = MetalPipeBreak, | |||
DoorHitSound = MetalPipeHit, | |||
HitSound = MetalPipeHit, | |||
HitFloorSound = MetalPipeHit, | |||
SwingSound = MetalPipeSwing, | |||
TreeDamage = 0, | |||
CriticalChance = 30, | |||
CritDmgMultiplier = 2, | |||
MinDamage = 0.6, | |||
MaxDamage = 1, | |||
BaseSpeed = 0.95, | |||
WeaponLength = 0.35, | |||
AttachmentType = BigWeapon, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
*[[Metal Bar]] | |||
*[[Propane Torch]] | *[[Propane Torch]] | ||
*[[Pipe Wrench]] | |||
*[[Scrap Metal]] | |||
*[[Welding Mask]] | *[[Welding Mask]] | ||
{{Navbox items|blunt}} |
Latest revision as of 19:29, 30 April 2024
A metal pipe is a material required in various metalworking recipes.
Usage
Metalworking
- Main article: Metalworking
Metal pipes are required in nearly all metalworking construction recipes.
Weapon
Metal pipes can make for decent early game weapons, as they do damage comparable to most other Short Blunt weapons, while being relatively easy to find early on. They are also capable of hitting two zombies at once if multihit is enabled. Combined with their good durability, metal pipes can be surprisingly effective at clearing small groups of zombies. Due to it be attached to the back, it can also save space on the character's belt for other weapons until a better back-attached weapon is found.
Condition
The metal pipe has a maximum condition of 8. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (15 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/15 (7%) |
0 | 4 | 1/17 (6%) |
0 | 8 | 1/19 (5%) |
4 | 0 | 1/19 (5%) |
8 | 0 | 1/23 (4%) |
4 | 4 | 1/21 (5%) |
4 | 8 | 1/23 (4%) |
8 | 8 | 1/27 (4%) |
10 | 10 | 1/29 (3%) |
Crafting
Engineering
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Pipe Bomb |
Metal Pipe ×1 Scrap Electronics ×3 Gunpowder ×20 unit(s) Twine ×1 unit(s) |
Saw (tag) |
Engineer occupation |
none | none |
Metalworking
Walls & Fencing
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Metal Fence |
Metal Pipe ×1 Small Metal Sheet ×2 Scrap Metal ×3 |
Propane Torch 1 unit(s)
Welder Mask |
Metalworking 3 (and) The Metalwork Magazine Vol.3 |
none | 5 Metalworking |
Pole Fence |
Metal Pipe ×3 | Propane Torch 1 unit(s)
Welder Mask |
Metalworking 3 (and) The Metalwork Magazine Vol.3 |
none | 5 Metalworking |
Wired Fence |
Metal Pipe ×2 Scrap Metal ×1 Wire ×1 unit(s) |
Propane Torch 1 unit(s)
Welder Mask |
Metalworking 4 (and) The Metalwork Magazine Vol.3 |
none | 3.75 Metalworking |
Big Pole Fence |
Metal Pipe ×5 Scrap Metal ×2 |
Propane Torch 2 unit(s)
Welder Mask (and) Welding Rods 1 unit(s)
|
Metalworking 7 (and) The Metalwork Magazine Vol.3 |
none | 6.25 Metalworking |
Big Wired Fence |
Metal Pipe ×3 Scrap Metal ×4 Wire ×3 unit(s) |
Propane Torch 2 unit(s)
Welder Mask |
Metalworking 5 (and) The Metalwork Magazine Vol.3 |
none | 5 Metalworking |
Doors & Gates
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Pole Fence Gate |
Metal Pipe ×3 Scrap Metal ×2 Door Hinge ×2 |
Propane Torch 1 unit(s)
Welder Mask |
Metalworking 4 (and) The Metalwork Magazine Vol.3 |
none | 6.25 Metalworking |
Big Pole Fence Gate |
Metal Pipe ×5 Scrap Metal ×4 Door Hinge ×2 |
Propane Torch 2 unit(s)
Welder Mask (and) Welding Rods 1 unit(s)
|
Metalworking 7 (and) The Metalwork Magazine Vol.3 |
none | 6.25 Metalworking |
Big Double Pole Gate |
Metal Pipe ×10 Scrap Metal ×4 Door Hinge ×2 |
Propane Torch 2 unit(s)
Welder Mask (and) Welding Rods 1 unit(s)
|
Metalworking 8 (and) The Metalwork Magazine Vol.3 |
none | 6.25 Metalworking |
Big Double Wired Gate |
Metal Pipe ×8 Scrap Metal ×2 Wire ×4 unit(s) |
Propane Torch 2 unit(s)
Welder Mask (and) Welding Rods 1 unit(s)
|
Metalworking 7 (and) The Metalwork Magazine Vol.3 |
none | 6.25 Metalworking |
Furniture
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Electrician | crate | 23.28% |
Electrician | metal_shelves | 23.28% |
SafehouseLoot | counter | 23.28% |
SafehouseLoot | crate | 23.28% |
SafehouseLoot | metal_shelves | 23.28% |
SafehouseLoot | wardrobe | 23.28% |
SurvivorCache1 | counter | 23.28% |
SurvivorCache2 | counter | 23.28% |
all | crate | 1.61% |
all | metal_shelves | 6.29% |
armyhanger | counter | 15.1% |
armyhanger | metal_shelves | 15.1% |
bedroom | crate | 0.77% |
closet | crate | 0.77% |
closet | crate | 23.28% |
closet | crate | 41.14% |
factory | crate | 23.28% |
factory | crate | 41.14% |
factory | metal_shelves | 23.28% |
factory | metal_shelves | 41.14% |
garagestorage | counter | 23.28% |
garagestorage | counter | 41.14% |
garagestorage | crate | 0.77% |
garagestorage | crate | 23.28% |
garagestorage | crate | 41.14% |
garagestorage | metal_shelves | 23.28% |
garagestorage | metal_shelves | 41.14% |
shed | counter | 23.28% |
shed | counter | 41.14% |
shed | crate | 23.28% |
shed | crate | 41.14% |
shed | metal_shelves | 23.28% |
shed | metal_shelves | 41.14% |
storageunit | crate | 0.77% |
storageunit | crate | 23.28% |
storageunit | crate | 41.14% |
storageunit | metal_shelves | 0.77% |
storageunit | metal_shelves | 23.28% |
storageunit | metal_shelves | 41.14% |
toolstore | metal_shelves | 19.27% |
toolstore | shelves | 19.27% |
toolstorestorage | metal_shelves | 19.27% |
warehouse | crate | 23.28% |
warehouse | crate | 41.14% |
warehouse | metal_shelves | 23.28% |
warehouse | metal_shelves | 41.14% |
Type | Container | Effective chance |
---|---|---|
Construction Worker | Trunk | 23.28% |
Electrician | Trunk | 15.1% |
Mass Gen Fac | Trunk | 23.28% |
Mass Gen Fac | Trunk | 41.14% |
Metal Welder | Trunk | 23.28% |
Metal Welder | Trunk | 41.14% |
Outfit | Days survived | Chance |
---|---|---|
Bandit | 0 | 60 |
Buildings
Metal pipes can be found in garages, sheds, storage units, tool stores, logging factory and the counters in an electrician's house.
Vehicles
Metal pipes can be found in the trunk of metalworker's, electrician's, or construction worker's vehicles.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item MetalPipe
{
DisplayCategory = Weapon,
MaxRange = 1.2,
WeaponSprite = LeadPipe,
MinAngle = 0.72,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;SmallBlunt,
ConditionLowerChanceOneIn = 15,
Weight = 1.5,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 8,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Metal Pipe,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = MetalTube,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = MetalPipeBreak,
DoorHitSound = MetalPipeHit,
HitSound = MetalPipeHit,
HitFloorSound = MetalPipeHit,
SwingSound = MetalPipeSwing,
TreeDamage = 0,
CriticalChance = 30,
CritDmgMultiplier = 2,
MinDamage = 0.6,
MaxDamage = 1,
BaseSpeed = 0.95,
WeaponLength = 0.35,
AttachmentType = BigWeapon,
}