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{{ | {{Header|Project Zomboid|Items|Materials}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
| | |name=Paint | ||
| | |image=Paintanim.gif | ||
| | |model=PaintTinRed_Model.png | ||
| | |icon=Paint_Red.png | ||
| | |icon_name=Red Paint | ||
| | |model2=PaintTinBlack_Model.png | ||
|weight = 5.0 | |icon2=Paint_Black.png | ||
|function = Paint [[ | |icon_name2=Black Paint | ||
|max_units = | |model3=PaintTinBlue_Model.png | ||
| | |icon3=Paint_Blue.png | ||
}}{{ | |icon_name3=Blue Paint | ||
'''Paint''' is | |model4=PaintTinBrown_Model.png | ||
|icon4=Paint_Brown.png | |||
|icon_name4=Brown Paint | |||
|model5=PaintTinCyan_Model.png | |||
|icon5=Paint_Cyan.png | |||
|icon_name5=Cyan Paint | |||
|model6=PaintTinGreen_Model.png | |||
|icon6=Paint_Green.png | |||
|icon_name6=Green Paint | |||
|model7=PaintTinGrey_Model.png | |||
|icon7=Paint_Grey.png | |||
|icon_name7=Gray Paint | |||
|model8=PaintTinLightBlue_Model.png | |||
|icon8=Paint_LightBlue.png | |||
|icon_name8=Light Blue Paint | |||
|model9=PaintTinLightBrown_Model.png | |||
|icon9=Paint_LightBrown.png | |||
|icon_name9=Light Brown Paint | |||
|model10=PaintTinOrange_Model.png | |||
|icon10=Paint_Orange.png | |||
|icon_name10=Orange Paint | |||
|model11=PaintTinPink_Model.png | |||
|icon11=Paint_Pink.png | |||
|icon_name11=Pink Paint | |||
|model12=PaintTinPurple_Model.png | |||
|icon12=Paint_Purple.png | |||
|icon_name12=Purple Paint | |||
|model13=PaintTinTurquoise_Model.png | |||
|icon13=Paint_Turquoise.png | |||
|icon_name13=Turquoise Paint | |||
|model14=PaintTinWhite_Model.png | |||
|icon14=Paint_White.png | |||
|icon_name14=White Paint | |||
|model15=PaintTinYellow_Model.png | |||
|icon15=Paint_Yellow.png | |||
|icon_name15=Yellow Paint | |||
|model16=PaintTinEmpty_Model.png | |||
|icon16=PaintbucketEmpty.png | |||
|icon_name16=Empty Paint Bucket | |||
|weight=5.0 <small>(Full)</small><br>1.0 <small>(Empty)</small> | |||
|function=Paint [[Bucket of Plaster|plastered]] [[Wooden Wall|wooden walls]]<br>Paint signs on walls | |||
|max_units=0.1 | |||
|item_id=Base.PaintbucketEmpty<br>Base.Paint[Color] | |||
}} | |||
{{Quote|text=Used to paint plastered walls. Requires paintbrush.|author=In-game tooltip}} | |||
'''Paint''' is an [[Items|item]] used for painting on walls and signs. | |||
== Usage == | ==Usage== | ||
Paint is used with a [[paintbrush]] to paint [[Bucket of Plaster|plastered]] walls. A full can of paint can be used to paint up to ten walls or [[Wooden Sign|signs]]. | |||
Once a can of paint has been used, it will be replaced with an empty paint bucket, which | Once a can of paint has been used, or if the paint is poured out, it will be replaced with an [[Paint Bucket|empty paint bucket]], which can be used to collect [[water]]. | ||
== Distribution == | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|PaintWhite|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>PaintWhite distribution | |||
<span class="mw-customtoggle-togglebox-PaintWhite" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-PaintWhite"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|crate}} | |||
| 0.89% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| construction | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 3.98% | |||
|- | |||
| paintershop | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| paintershop | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| shed | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Painter | |||
| {{ll|Truck Bed}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-PaintWhite" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|PaintWhite|41.78.16--> | |||
== | <!--BOT FLAG|PaintBlack|41.78.16--> | ||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>PaintBlack distribution | |||
<span class="mw-customtoggle-togglebox-PaintBlack" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-PaintBlack"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|crate}} | |||
| 0.89% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| construction | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 3.98% | |||
|- | |||
| paintershop | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| paintershop | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| shed | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Painter | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-PaintBlack" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|PaintBlack|41.78.16--> | |||
<!--BOT FLAG|PaintBlue|41.78.16--> | |||
{{ | {{Clear}} | ||
<div class="togglebox theme-red"> | |||
<div>PaintBlue distribution | |||
<span class="mw-customtoggle-togglebox-PaintBlue" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-PaintBlue"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|crate}} | |||
| 0.89% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| construction | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 3.98% | |||
|- | |||
| paintershop | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| paintershop | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| shed | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Painter | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-PaintBlue" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|PaintBlue|41.78.16--> | |||
<!--BOT FLAG|PaintBrown|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>PaintBrown distribution | |||
<span class="mw-customtoggle-togglebox-PaintBrown" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-PaintBrown"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|crate}} | |||
| 0.89% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| construction | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 3.98% | |||
|- | |||
| paintershop | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| paintershop | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| shed | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Painter | |||
| {{ll|Truck Bed}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-PaintBrown" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|PaintBrown|41.78.16--> | |||
<!--BOT FLAG|PaintCyan|41.78.16--> | |||
{{ | {{Clear}} | ||
<div class="togglebox theme-red"> | |||
Weight | <div>PaintCyan distribution | ||
Type | <span class="mw-customtoggle-togglebox-PaintCyan" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-PaintCyan"> | |||
UseWhileEquipped = FALSE, | Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | ||
UseDelta | <div class="pz-container"> | ||
DisplayName | <div id="containers" style="flex-basis: 30%;"> | ||
Icon | {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | ||
Tooltip = | |+ {{ll|Containers}} | ||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|crate}} | |||
| 0.89% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| construction | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 3.98% | |||
|- | |||
| paintershop | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| paintershop | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| shed | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Painter | |||
| {{ll|Truck Bed}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-PaintCyan" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|PaintCyan|41.78.16--> | |||
<!--BOT FLAG|PaintGreen|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>PaintGreen distribution | |||
<span class="mw-customtoggle-togglebox-PaintGreen" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-PaintGreen"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|crate}} | |||
| 0.89% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| construction | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 3.98% | |||
|- | |||
| paintershop | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| paintershop | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| shed | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Painter | |||
| {{ll|Truck Bed}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-PaintGreen" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|PaintGreen|41.78.16--> | |||
<!--BOT FLAG|PaintGrey|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>PaintGrey distribution | |||
<span class="mw-customtoggle-togglebox-PaintGrey" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-PaintGrey"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|crate}} | |||
| 0.89% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| construction | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 3.98% | |||
|- | |||
| paintershop | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| paintershop | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| shed | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Painter | |||
| {{ll|Truck Bed}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-PaintGrey" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|PaintGrey|41.78.16--> | |||
<!--BOT FLAG|PaintLightBlue|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>PaintLightBlue distribution | |||
<span class="mw-customtoggle-togglebox-PaintLightBlue" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-PaintLightBlue"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|crate}} | |||
| 0.89% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| construction | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 3.98% | |||
|- | |||
| paintershop | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| paintershop | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| shed | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Painter | |||
| {{ll|Truck Bed}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-PaintLightBlue" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|PaintLightBlue|41.78.16--> | |||
<!--BOT FLAG|PaintLightBrown|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>PaintLightBrown distribution | |||
<span class="mw-customtoggle-togglebox-PaintLightBrown" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-PaintLightBrown"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|crate}} | |||
| 0.89% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| construction | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 3.98% | |||
|- | |||
| paintershop | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| paintershop | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| shed | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Painter | |||
| {{ll|Truck Bed}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-PaintLightBrown" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|PaintLightBrown|41.78.16--> | |||
<!--BOT FLAG|PaintOrange|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>PaintOrange distribution | |||
<span class="mw-customtoggle-togglebox-PaintOrange" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-PaintOrange"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|crate}} | |||
| 0.89% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| construction | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 3.98% | |||
|- | |||
| paintershop | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| paintershop | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| shed | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Painter | |||
| {{ll|Truck Bed}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-PaintOrange" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|PaintOrange|41.78.16--> | |||
<!--BOT FLAG|PaintPink|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>PaintPink distribution | |||
<span class="mw-customtoggle-togglebox-PaintPink" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-PaintPink"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|crate}} | |||
| 0.89% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| construction | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 3.98% | |||
|- | |||
| paintershop | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| paintershop | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| shed | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Painter | |||
| {{ll|Truck Bed}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-PaintPink" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|PaintPink|41.78.16--> | |||
<!--BOT FLAG|PaintPurple|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>PaintPurple distribution | |||
<span class="mw-customtoggle-togglebox-PaintPurple" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-PaintPurple"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|crate}} | |||
| 0.89% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| construction | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 3.98% | |||
|- | |||
| paintershop | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| paintershop | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| shed | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Painter | |||
| {{ll|Truck Bed}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-PaintPurple" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|PaintPurple|41.78.16--> | |||
<!--BOT FLAG|PaintRed|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>PaintRed distribution | |||
<span class="mw-customtoggle-togglebox-PaintRed" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-PaintRed"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|crate}} | |||
| 0.89% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| construction | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 3.98% | |||
|- | |||
| paintershop | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| paintershop | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| shed | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Painter | |||
| {{ll|Truck Bed}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-PaintRed" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|PaintRed|41.78.16--> | |||
<!--BOT FLAG|PaintTurquoise|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>PaintTurquoise distribution | |||
<span class="mw-customtoggle-togglebox-PaintTurquoise" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-PaintTurquoise"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|crate}} | |||
| 0.89% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| construction | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 3.98% | |||
|- | |||
| paintershop | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| paintershop | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| shed | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Painter | |||
| {{ll|Truck Bed}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-PaintTurquoise" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|PaintTurquoise|41.78.16--> | |||
<!--BOT FLAG|PaintYellow|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>PaintYellow distribution | |||
<span class="mw-customtoggle-togglebox-PaintYellow" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-PaintYellow"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|crate}} | |||
| 0.89% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| construction | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| factory | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 3.98% | |||
|- | |||
| paintershop | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| paintershop | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| shed | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| warehouse | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Painter | |||
| {{ll|Truck Bed}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-PaintYellow" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|PaintYellow|41.78.16--> | |||
==Types== | |||
Paint can come in 15 different colors: | |||
<onlyinclude>{| class="wikitable theme-red sortable" style="text-align: center;" | |||
! style="width: 50px;" | Icon | |||
! style="width: 200px;" | Name | |||
! style="width: 50px;" | [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]] | |||
! style="width: 220px;" | Item ID | |||
|- | |||
| [[File:Paint_Black.png|link=Paint{{lcs}}|Black Paint]] | |||
| {{ll|Paint|Black Paint}} | |||
| 5.0 | |||
| {{ID|Base.PaintBlack}} | |||
|- | |||
| [[File:Paint_Blue.png|link=Paint{{lcs}}|Blue Paint]] | |||
| {{ll|Paint|Blue Paint}} | |||
| 5.0 | |||
| {{ID|Base.PaintBlue}} | |||
|- | |||
| [[File:Paint_Brown.png|link=Paint{{lcs}}|Brown Paint]] | |||
| {{ll|Paint|Brown Paint}} | |||
| 5.0 | |||
| {{ID|Base.PaintBrown}} | |||
|- | |||
| [[File:Paint_Cyan.png|link=Paint{{lcs}}|Cyan Paint]] | |||
| {{ll|Paint|Cyan Paint}} | |||
| 5.0 | |||
| {{ID|Base.PaintCyan}} | |||
|- | |||
| [[File:Paint_Green.png|link=Paint{{lcs}}|Green Paint]] | |||
| {{ll|Paint|Green Paint}} | |||
| 5.0 | |||
| {{ID|Base.PaintGreen}} | |||
|- | |||
| [[File:Paint_Grey.png|link=Paint{{lcs}}|Gray Paint]] | |||
| {{ll|Paint|Gray Paint}} | |||
| 5.0 | |||
| {{ID|Base.PaintGrey}} | |||
|- | |||
| [[File:Paint_LightBlue.png|link=Paint{{lcs}}|Light Blue Paint]] | |||
| {{ll|Paint|Light Blue Paint}} | |||
| 5.0 | |||
| {{ID|Base.PaintLightBlue}} | |||
|- | |||
| [[File:Paint_LightBrown.png|link=Paint{{lcs}}|Light Brown Paint]] | |||
| {{ll|Paint|Light Brown Paint}} | |||
| 5.0 | |||
| {{ID|Base.PaintLightBrown}} | |||
|- | |||
| [[File:Paint_Orange.png|link=Paint{{lcs}}|Orange Paint]] | |||
| {{ll|Paint|Orange Paint}} | |||
| 5.0 | |||
| {{ID|Base.PaintOrange}} | |||
|- | |||
| [[File:Paint_Pink.png|link=Paint{{lcs}}|Pink Paint]] | |||
| {{ll|Paint|Pink Paint}} | |||
| 5.0 | |||
| {{ID|Base.PaintPink}} | |||
|- | |||
| [[File:Paint_Purple.png|link=Paint{{lcs}}|Purple Paint]] | |||
| {{ll|Paint|Purple Paint}} | |||
| 5.0 | |||
| {{ID|Base.PaintPurple}} | |||
|- | |||
| [[File:Paint_Red.png|link=Paint{{lcs}}|Red Paint]] | |||
| {{ll|Paint|Red Paint}} | |||
| 5.0 | |||
| {{ID|Base.PaintRed}} | |||
|- | |||
| [[File:Paint_Turquoise.png|link=Paint{{lcs}}|Turquoise Paint]] | |||
| {{ll|Paint|Turquoise Paint}} | |||
| 5.0 | |||
| {{ID|Base.PaintTurquoise}} | |||
|- | |||
| [[File:Paint_White.png|link=Paint{{lcs}}|White Paint]] | |||
| {{ll|Paint|White Paint}} | |||
| 5.0 | |||
| {{ID|Base.PaintWhite}} | |||
|- | |||
| [[File:Paint_Yellow.png|link=Paint{{lcs}}|Yellow Paint]] | |||
| {{ll|Paint|Yellow Paint}} | |||
| 5.0 | |||
| {{ID|Base.PaintYellow}} | |||
|}</onlyinclude> | |||
==Trivia== | |||
*The model has ''PAINT FOR U'' written on the side. | |||
==Code== | |||
{{CodeBox|[[File:PaintbucketEmpty.png]] {{ID|Base.PaintbucketEmpty}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 4037 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item PaintbucketEmpty | |||
{ | |||
DisplayCategory = Material, | |||
Weight = 1.0, | |||
Type = Normal, | |||
DisplayName = Empty Paint Bucket, | |||
Icon = PaintbucketEmpty, | |||
MetalValue = 20, | |||
StaticModel = Bucket, | |||
CanStoreWater = TRUE, | |||
ReplaceOnUseOn = WaterSource-WaterPaintbucket, | |||
RainFactor = 1, | |||
Tooltip = Tooltip_item_RainFromGround, | |||
EatType = Bucket, | |||
WorldStaticModel = PaintTinEmpty_Ground, | |||
} | |||
}} | |||
[[File:Paintanim.gif]] {{ID|Base.NAME}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = false | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Paint[Color] | |||
{ | |||
Weight = 5, | |||
Type = Drainable, | |||
ReplaceOnDeplete = PaintbucketEmpty, | |||
UseWhileEquipped = FALSE, | |||
UseDelta = 0.1, | |||
DisplayName = [Color] Paint, | |||
Icon = Paint_[Color], | |||
Tooltip = Tooltip_Paint, | |||
StaticModel = Bucket, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
* [[Carpentry | *[[Carpentry]] | ||
* [[Bucket]] | *[[Bucket]] | ||
* [[ | *[[Paintbrush]] | ||
[[Category:Construction]] | [[Category:Construction]] | ||
[[Category:Spiffo's Construction Crew (Project)]] | [[Category:Spiffo's Construction Crew (Project)]] | ||
[[Category:Carpentry materials]] | |||
{{Navbox items|carpentry_materials}} |
Latest revision as of 05:24, 5 May 2024
Base.Paint[Color]
Paint is an item used for painting on walls and signs.
Usage
Paint is used with a paintbrush to paint plastered walls. A full can of paint can be used to paint up to ten walls or signs.
Once a can of paint has been used, or if the paint is poured out, it will be replaced with an empty paint bucket, which can be used to collect water.
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
all | crate | 0.89% |
bedroom | crate | 0.65% |
closet | crate | 0.65% |
closet | crate | 3.98% |
closet | crate | 23.28% |
construction | crate | 23.28% |
factory | crate | 23.28% |
factory | metal_shelves | 23.28% |
garagestorage | crate | 0.65% |
garagestorage | crate | 3.98% |
garagestorage | crate | 23.28% |
livingroom | wardrobe | 3.98% |
paintershop | crate | 23.28% |
paintershop | metal_shelves | 23.28% |
shed | crate | 23.28% |
storageunit | crate | 0.65% |
storageunit | crate | 3.98% |
storageunit | crate | 23.28% |
storageunit | metal_shelves | 0.65% |
storageunit | metal_shelves | 23.28% |
warehouse | crate | 23.28% |
warehouse | metal_shelves | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
all | crate | 0.89% |
bedroom | crate | 0.65% |
closet | crate | 0.65% |
closet | crate | 3.98% |
closet | crate | 23.28% |
construction | crate | 23.28% |
factory | crate | 23.28% |
factory | metal_shelves | 23.28% |
garagestorage | crate | 0.65% |
garagestorage | crate | 3.98% |
garagestorage | crate | 23.28% |
livingroom | wardrobe | 3.98% |
paintershop | crate | 23.28% |
paintershop | metal_shelves | 23.28% |
shed | crate | 23.28% |
storageunit | crate | 0.65% |
storageunit | crate | 3.98% |
storageunit | crate | 23.28% |
storageunit | metal_shelves | 0.65% |
storageunit | metal_shelves | 23.28% |
warehouse | crate | 23.28% |
warehouse | metal_shelves | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
all | crate | 0.89% |
bedroom | crate | 0.65% |
closet | crate | 0.65% |
closet | crate | 3.98% |
closet | crate | 23.28% |
construction | crate | 23.28% |
factory | crate | 23.28% |
factory | metal_shelves | 23.28% |
garagestorage | crate | 0.65% |
garagestorage | crate | 3.98% |
garagestorage | crate | 23.28% |
livingroom | wardrobe | 3.98% |
paintershop | crate | 23.28% |
paintershop | metal_shelves | 23.28% |
shed | crate | 23.28% |
storageunit | crate | 0.65% |
storageunit | crate | 3.98% |
storageunit | crate | 23.28% |
storageunit | metal_shelves | 0.65% |
storageunit | metal_shelves | 23.28% |
warehouse | crate | 23.28% |
warehouse | metal_shelves | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
all | crate | 0.89% |
bedroom | crate | 0.65% |
closet | crate | 0.65% |
closet | crate | 3.98% |
closet | crate | 23.28% |
construction | crate | 23.28% |
factory | crate | 23.28% |
factory | metal_shelves | 23.28% |
garagestorage | crate | 0.65% |
garagestorage | crate | 3.98% |
garagestorage | crate | 23.28% |
livingroom | wardrobe | 3.98% |
paintershop | crate | 23.28% |
paintershop | metal_shelves | 23.28% |
shed | crate | 23.28% |
storageunit | crate | 0.65% |
storageunit | crate | 3.98% |
storageunit | crate | 23.28% |
storageunit | metal_shelves | 0.65% |
storageunit | metal_shelves | 23.28% |
warehouse | crate | 23.28% |
warehouse | metal_shelves | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
all | crate | 0.89% |
bedroom | crate | 0.65% |
closet | crate | 0.65% |
closet | crate | 3.98% |
closet | crate | 23.28% |
construction | crate | 23.28% |
factory | crate | 23.28% |
factory | metal_shelves | 23.28% |
garagestorage | crate | 0.65% |
garagestorage | crate | 3.98% |
garagestorage | crate | 23.28% |
livingroom | wardrobe | 3.98% |
paintershop | crate | 23.28% |
paintershop | metal_shelves | 23.28% |
shed | crate | 23.28% |
storageunit | crate | 0.65% |
storageunit | crate | 3.98% |
storageunit | crate | 23.28% |
storageunit | metal_shelves | 0.65% |
storageunit | metal_shelves | 23.28% |
warehouse | crate | 23.28% |
warehouse | metal_shelves | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
all | crate | 0.89% |
bedroom | crate | 0.65% |
closet | crate | 0.65% |
closet | crate | 3.98% |
closet | crate | 23.28% |
construction | crate | 23.28% |
factory | crate | 23.28% |
factory | metal_shelves | 23.28% |
garagestorage | crate | 0.65% |
garagestorage | crate | 3.98% |
garagestorage | crate | 23.28% |
livingroom | wardrobe | 3.98% |
paintershop | crate | 23.28% |
paintershop | metal_shelves | 23.28% |
shed | crate | 23.28% |
storageunit | crate | 0.65% |
storageunit | crate | 3.98% |
storageunit | crate | 23.28% |
storageunit | metal_shelves | 0.65% |
storageunit | metal_shelves | 23.28% |
warehouse | crate | 23.28% |
warehouse | metal_shelves | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
all | crate | 0.89% |
bedroom | crate | 0.65% |
closet | crate | 0.65% |
closet | crate | 3.98% |
closet | crate | 23.28% |
construction | crate | 23.28% |
factory | crate | 23.28% |
factory | metal_shelves | 23.28% |
garagestorage | crate | 0.65% |
garagestorage | crate | 3.98% |
garagestorage | crate | 23.28% |
livingroom | wardrobe | 3.98% |
paintershop | crate | 23.28% |
paintershop | metal_shelves | 23.28% |
shed | crate | 23.28% |
storageunit | crate | 0.65% |
storageunit | crate | 3.98% |
storageunit | crate | 23.28% |
storageunit | metal_shelves | 0.65% |
storageunit | metal_shelves | 23.28% |
warehouse | crate | 23.28% |
warehouse | metal_shelves | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
all | crate | 0.89% |
bedroom | crate | 0.65% |
closet | crate | 0.65% |
closet | crate | 3.98% |
closet | crate | 23.28% |
construction | crate | 23.28% |
factory | crate | 23.28% |
factory | metal_shelves | 23.28% |
garagestorage | crate | 0.65% |
garagestorage | crate | 3.98% |
garagestorage | crate | 23.28% |
livingroom | wardrobe | 3.98% |
paintershop | crate | 23.28% |
paintershop | metal_shelves | 23.28% |
shed | crate | 23.28% |
storageunit | crate | 0.65% |
storageunit | crate | 3.98% |
storageunit | crate | 23.28% |
storageunit | metal_shelves | 0.65% |
storageunit | metal_shelves | 23.28% |
warehouse | crate | 23.28% |
warehouse | metal_shelves | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
all | crate | 0.89% |
bedroom | crate | 0.65% |
closet | crate | 0.65% |
closet | crate | 3.98% |
closet | crate | 23.28% |
construction | crate | 23.28% |
factory | crate | 23.28% |
factory | metal_shelves | 23.28% |
garagestorage | crate | 0.65% |
garagestorage | crate | 3.98% |
garagestorage | crate | 23.28% |
livingroom | wardrobe | 3.98% |
paintershop | crate | 23.28% |
paintershop | metal_shelves | 23.28% |
shed | crate | 23.28% |
storageunit | crate | 0.65% |
storageunit | crate | 3.98% |
storageunit | crate | 23.28% |
storageunit | metal_shelves | 0.65% |
storageunit | metal_shelves | 23.28% |
warehouse | crate | 23.28% |
warehouse | metal_shelves | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
all | crate | 0.89% |
bedroom | crate | 0.65% |
closet | crate | 0.65% |
closet | crate | 3.98% |
closet | crate | 23.28% |
construction | crate | 23.28% |
factory | crate | 23.28% |
factory | metal_shelves | 23.28% |
garagestorage | crate | 0.65% |
garagestorage | crate | 3.98% |
garagestorage | crate | 23.28% |
livingroom | wardrobe | 3.98% |
paintershop | crate | 23.28% |
paintershop | metal_shelves | 23.28% |
shed | crate | 23.28% |
storageunit | crate | 0.65% |
storageunit | crate | 3.98% |
storageunit | crate | 23.28% |
storageunit | metal_shelves | 0.65% |
storageunit | metal_shelves | 23.28% |
warehouse | crate | 23.28% |
warehouse | metal_shelves | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
all | crate | 0.89% |
bedroom | crate | 0.65% |
closet | crate | 0.65% |
closet | crate | 3.98% |
closet | crate | 23.28% |
construction | crate | 23.28% |
factory | crate | 23.28% |
factory | metal_shelves | 23.28% |
garagestorage | crate | 0.65% |
garagestorage | crate | 3.98% |
garagestorage | crate | 23.28% |
livingroom | wardrobe | 3.98% |
paintershop | crate | 23.28% |
paintershop | metal_shelves | 23.28% |
shed | crate | 23.28% |
storageunit | crate | 0.65% |
storageunit | crate | 3.98% |
storageunit | crate | 23.28% |
storageunit | metal_shelves | 0.65% |
storageunit | metal_shelves | 23.28% |
warehouse | crate | 23.28% |
warehouse | metal_shelves | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
all | crate | 0.89% |
bedroom | crate | 0.65% |
closet | crate | 0.65% |
closet | crate | 3.98% |
closet | crate | 23.28% |
construction | crate | 23.28% |
factory | crate | 23.28% |
factory | metal_shelves | 23.28% |
garagestorage | crate | 0.65% |
garagestorage | crate | 3.98% |
garagestorage | crate | 23.28% |
livingroom | wardrobe | 3.98% |
paintershop | crate | 23.28% |
paintershop | metal_shelves | 23.28% |
shed | crate | 23.28% |
storageunit | crate | 0.65% |
storageunit | crate | 3.98% |
storageunit | crate | 23.28% |
storageunit | metal_shelves | 0.65% |
storageunit | metal_shelves | 23.28% |
warehouse | crate | 23.28% |
warehouse | metal_shelves | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
all | crate | 0.89% |
bedroom | crate | 0.65% |
closet | crate | 0.65% |
closet | crate | 3.98% |
closet | crate | 23.28% |
construction | crate | 23.28% |
factory | crate | 23.28% |
factory | metal_shelves | 23.28% |
garagestorage | crate | 0.65% |
garagestorage | crate | 3.98% |
garagestorage | crate | 23.28% |
livingroom | wardrobe | 3.98% |
paintershop | crate | 23.28% |
paintershop | metal_shelves | 23.28% |
shed | crate | 23.28% |
storageunit | crate | 0.65% |
storageunit | crate | 3.98% |
storageunit | crate | 23.28% |
storageunit | metal_shelves | 0.65% |
storageunit | metal_shelves | 23.28% |
warehouse | crate | 23.28% |
warehouse | metal_shelves | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
all | crate | 0.89% |
bedroom | crate | 0.65% |
closet | crate | 0.65% |
closet | crate | 3.98% |
closet | crate | 23.28% |
construction | crate | 23.28% |
factory | crate | 23.28% |
factory | metal_shelves | 23.28% |
garagestorage | crate | 0.65% |
garagestorage | crate | 3.98% |
garagestorage | crate | 23.28% |
livingroom | wardrobe | 3.98% |
paintershop | crate | 23.28% |
paintershop | metal_shelves | 23.28% |
shed | crate | 23.28% |
storageunit | crate | 0.65% |
storageunit | crate | 3.98% |
storageunit | crate | 23.28% |
storageunit | metal_shelves | 0.65% |
storageunit | metal_shelves | 23.28% |
warehouse | crate | 23.28% |
warehouse | metal_shelves | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
all | crate | 0.89% |
bedroom | crate | 0.65% |
closet | crate | 0.65% |
closet | crate | 3.98% |
closet | crate | 23.28% |
construction | crate | 23.28% |
factory | crate | 23.28% |
factory | metal_shelves | 23.28% |
garagestorage | crate | 0.65% |
garagestorage | crate | 3.98% |
garagestorage | crate | 23.28% |
livingroom | wardrobe | 3.98% |
paintershop | crate | 23.28% |
paintershop | metal_shelves | 23.28% |
shed | crate | 23.28% |
storageunit | crate | 0.65% |
storageunit | crate | 3.98% |
storageunit | crate | 23.28% |
storageunit | metal_shelves | 0.65% |
storageunit | metal_shelves | 23.28% |
warehouse | crate | 23.28% |
warehouse | metal_shelves | 23.28% |
Types
Paint can come in 15 different colors:
Icon | Name | Item ID | |
---|---|---|---|
Black Paint | 5.0 | Base.PaintBlack | |
Blue Paint | 5.0 | Base.PaintBlue | |
Brown Paint | 5.0 | Base.PaintBrown | |
Cyan Paint | 5.0 | Base.PaintCyan | |
Green Paint | 5.0 | Base.PaintGreen | |
Gray Paint | 5.0 | Base.PaintGrey | |
Light Blue Paint | 5.0 | Base.PaintLightBlue | |
Light Brown Paint | 5.0 | Base.PaintLightBrown | |
Orange Paint | 5.0 | Base.PaintOrange | |
Pink Paint | 5.0 | Base.PaintPink | |
Purple Paint | 5.0 | Base.PaintPurple | |
Red Paint | 5.0 | Base.PaintRed | |
Turquoise Paint | 5.0 | Base.PaintTurquoise | |
White Paint | 5.0 | Base.PaintWhite | |
Yellow Paint | 5.0 | Base.PaintYellow |
Trivia
- The model has PAINT FOR U written on the side.
Code
Base.PaintbucketEmpty
Source: ProjectZomboid\media\scripts\newitems.txt
item PaintbucketEmpty
{
DisplayCategory = Material,
Weight = 1.0,
Type = Normal,
DisplayName = Empty Paint Bucket,
Icon = PaintbucketEmpty,
MetalValue = 20,
StaticModel = Bucket,
CanStoreWater = TRUE,
ReplaceOnUseOn = WaterSource-WaterPaintbucket,
RainFactor = 1,
Tooltip = Tooltip_item_RainFromGround,
EatType = Bucket,
WorldStaticModel = PaintTinEmpty_Ground,
}
Base.NAME
Source: ProjectZomboid\media\scripts\newitems.txt
item Paint[Color]
{
Weight = 5,
Type = Drainable,
ReplaceOnDeplete = PaintbucketEmpty,
UseWhileEquipped = FALSE,
UseDelta = 0.1,
DisplayName = [Color] Paint,
Icon = Paint_[Color],
Tooltip = Tooltip_Paint,
StaticModel = Bucket,
}