Red Wine: Difference between revisions

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{{languages|Red Wine}}
{{Header|Project Zomboid|Items|Food|Drinks}}
{{header|Project Zomboid|Items|Food|Non-Perishable Food|type=Food|version=Version 40|incver=7}}{{Infobox food
{{Page version|41.78.16}}
|display_name=Red Wine
{{Infobox item
|name_colour=Food
|name=Red Wine
|name_text_colour=Food
|model=RedWineBottle_Model.png
|image=Wine2Full_120px.png
|icon=Wine2Full.png
|alternate_image=Wine2Empty.png
|icon_name=Red Wine
|alternate_name=Empty Bottle
|icon2=Wine2Empty.png
|alternate_link=Empty Bottle (Alcohol)
|icon_name2=Empty Bottle
Empty Bottle (Alcohol)
<!--GENERAL-->
<!--GENERAL-->
|category=Food
|category=Food
|weight=1
|weight=1
|function=
|packaged=True
|packaged=True
|cant_be_frozen=True
|cant_be_frozen=True
Line 25: Line 25:
|alcohol_power=True
|alcohol_power=True
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Wine2
|item_id=Wine2
}}'''Red wine''' is an alcoholic [[Food#Non-Perishable|non-perishable]] food [[item]].  
}}
'''Red wine''' is an alcoholic non-perishable [[food]] [[Items|item]].


==Usage==
==Usage==
Red wine can be consumed relieving some [[Moodles#Thirst|thirst]], [[Moodles#Hungry|hunger]] and [[Moodles#Unhappy|unhappiness]].  
Red wine can be consumed, relieving some [[thirst]], [[Hungry|hunger]] and [[Unhappy|unhappiness]].
 
===Alcohol===
===Alcohol===
Red wine is an alcoholic beverage, and will therefore increase the player's [[Moodles#Drunk|drunkenness]] as it is consumed. Being drunk will affect the player's coordination ([[controls]]), both on foot and in a [[vehicles|vehicle]], and [[weapon]] accuracy.
Red wine is an alcoholic beverage, and will therefore increase the player's [[Drunk|drunkenness]] when consumed. Being drunk will affect the player's coordination ([[controls]]), both on foot and in a [[vehicles|vehicle]]. It also lowers [[weapon]] accuracy.


==Crafting==
==Crafting==
Line 37: Line 39:


==Distribution==
==Distribution==
Red wine can be found in kitchen and bar [[Containers#Counters|counters]].
The loot distributions can be found in the table(s) below.


== Code ==
<!--BOT FLAG|Wine2|41.78.16-->
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
{{Clear}}
{{Retrieved|version=40|incver=7}}
<div class="togglebox theme-red">
<pre> item Wine2
    <div>Wine2 distribution
HungerChange = -20,
        <span class="mw-customtoggle-togglebox-Wine2" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    Weight = 1,
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Wine2">
Type = Food,
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
ThirstChange = -20,
<div class="pz-container">
        UnhappyChange = -20,
<div id="containers" style="flex-basis:30%">
DisplayName = Red Wine,
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
Alcoholic = TRUE,
    |+ {{ll|Containers}}
ReplaceOnUse = WineEmpty2,
    ! Building/Room
Icon = Wine2Full,
    ! Container
CustomContextMenu = Drink,
    ! Effective chance
CustomEatSound = PZ_DrinkingFromBottle,
    |-
        Carbohydrates = 0,
    | all
        Proteins = 0,
    | {{ll|dishescabinet}}
        Lipids = 0,
    | 15.1%
        Calories = 510,
    |-
        Packaged = TRUE,
    | all
        CantBeFrozen = TRUE,</pre>
    | {{ll|dishescabinet}}
    | 23.28%
    |-
    | all
    | {{ll|dishescabinet}}
    | 41.14%
    |-
    | all
    | {{ll|fridge}}
    | 3.98%
    |-
    | bandkitchen
    | {{ll|counter}}
    | 23.28%
    |-
    | bandkitchen
    | {{ll|counter}}
    | 41.14%
    |-
    | bandkitchen
    | {{ll|overhead}}
    | 23.28%
    |-
    | bandkitchen
    | {{ll|overhead}}
    | 41.14%
    |-
    | bar
    | {{ll|counter}}
    | 23.28%
    |-
    | bar
    | {{ll|counter}}
    | 41.14%
    |-
    | bar
    | {{ll|crate}}
    | 23.28%
    |-
    | bar
    | {{ll|crate}}
    | 41.14%
    |-
    | bar
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | bar
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | bar
    | {{ll|shelves}}
    | 23.28%
    |-
    | bar
    | {{ll|shelves}}
    | 41.14%
    |-
    | barkitchen
    | {{ll|counter}}
    | 23.28%
    |-
    | barkitchen
    | {{ll|counter}}
    | 41.14%
    |-
    | barkitchen
    | {{ll|crate}}
    | 23.28%
    |-
    | barkitchen
    | {{ll|crate}}
    | 41.14%
    |-
    | barkitchen
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | barkitchen
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | barkitchen
    | {{ll|shelves}}
    | 23.28%
    |-
    | barkitchen
    | {{ll|shelves}}
    | 41.14%
    |-
    | barstorage
    | {{ll|counter}}
    | 23.28%
    |-
    | barstorage
    | {{ll|counter}}
    | 41.14%
    |-
    | barstorage
    | {{ll|crate}}
    | 23.28%
    |-
    | barstorage
    | {{ll|crate}}
    | 41.14%
    |-
    | barstorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | barstorage
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | barstorage
    | {{ll|shelves}}
    | 23.28%
    |-
    | barstorage
    | {{ll|shelves}}
    | 41.14%
    |-
    | beergarden
    | {{ll|counter}}
    | 23.28%
    |-
    | beergarden
    | {{ll|counter}}
    | 41.14%
    |-
    | dining
    | {{ll|counter}}
    | 23.28%
    |-
    | dining
    | {{ll|counter}}
    | 41.14%
    |-
    | dining
    | {{ll|shelves}}
    | 23.28%
    |-
    | dining
    | {{ll|shelves}}
    | 41.14%
    |-
    | kitchen
    | {{ll|counter}}
    | 3.98%
    |-
    | kitchen
    | {{ll|overhead}}
    | 3.98%
    |-
    | kitchen
    | {{ll|shelves}}
    | 3.98%
    |-
    | liquorstore
    | {{ll|crate}}
    | 23.28%
    |-
    | liquorstore
    | {{ll|crate}}
    | 41.14%
    |-
    | liquorstore
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | liquorstore
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | liquorstore
    | {{ll|shelves}}
    | 23.28%
    |-
    | liquorstore
    | {{ll|shelves}}
    | 41.14%
    |-
    | liquorstore
    | {{ll|smallbox}}
    | 23.28%
    |-
    | liquorstore
    | {{ll|smallbox}}
    | 41.14%
    |-
    | livingroom
    | {{ll|counter}}
    | 3.98%
    |-
    | livingroom
    | {{ll|overhead}}
    | 3.98%
    |-
    | restaurant
    | {{ll|counter}}
    | 23.28%
    |-
    | restaurant
    | {{ll|counter}}
    | 41.14%
    |-
    | restaurant
    | {{ll|shelves}}
    | 23.28%
    |-
    | restaurant
    | {{ll|shelves}}
    | 41.14%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Wine2" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Wine2|41.78.16-->
Red wine can be found in kitchen and bar [[Containers#Counters|counters]], as well as near people who committed suicide.
 
====Evolved recipes====
red wine is a [[cooking]] [[Recipe ingredients|ingredient]].
{{EvolvedRecipesForItem |soup=10|stew=10|salad=10|beverage=10}}
 
==Code==
{{CodeBox
| {{CodeSnip
  | lang = java
  | line = true
  | start = 3631
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Wine2
{
DisplayName = Red Wine,
DisplayCategory = Food,
Type = Food,
Weight = 1,
Icon = Wine2Full,
EvolvedRecipe = Beverage:4;Beverage2:4;HotDrink:4;HotDrinkRed:4;HotDrinkWhite:4;HotDrinkSpiffo:4;HotDrinkTea:4;WineInGlass:4;PastaPot:4;PastaPan:4,
/*EvolvedRecipe = Beverage:4;Beverage2:4;HotDrink:4;HotDrinkRed:4;HotDrinkWhite:4;HotDrinkSpiffo:4;HotDrinkTea:4;Soup:4;Stew:4;PastaPot:4;PastaPan:4;WineInGlass:4,*/
FoodType = Wine,
Alcoholic = TRUE,
CantBeFrozen = TRUE,
EatType = Bourbon,
Packaged = TRUE,
ReplaceOnUse = WineEmpty2,
HungerChange = -20,
ThirstChange = -20,
UnhappyChange = -20,
Calories = 510,
Carbohydrates = 0,
Lipids = 0,
Proteins = 0,
CustomContextMenu = Drink,
CustomEatSound = DrinkingFromBottleGlass,
StaticModel = RedWineBottle,
WorldStaticModel = WineRedGround,
}
}}
}}


==See also==
==See also==
* [[Chardonnay]]
*[[White Wine]]
* [[Whiskey]]
*[[Bourbon]]
 
{{Navbox items|drinks}}
 


{{Navbox/Consumables}}
[[Category:Non-perishable food]]

Latest revision as of 13:41, 30 April 2024

Project ZomboidItemsFoodDrinksRed Wine
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Red Wine
RedWineBottle Model.png
Empty Bottle Empty Bottle (Alcohol)
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
1
Properties
Packaged
True
Nutrition
HungerMoodle Icon Hungry.png
-20
ThirstMoodle Icon Thirsty.png
-20
CaloriesCalories
510
CarbohydratesCarbohydrates
0
ProteinsProteins
0
FatFat
0
Effect
UnhappinessMoodle Icon Unhappy.png
-20
Sterilize powerDisinfection
True
Technical
Item ID
Wine2

Red wine is an alcoholic non-perishable food item.

Usage

Red wine can be consumed, relieving some thirst, hunger and unhappiness.

Alcohol

Red wine is an alcoholic beverage, and will therefore increase the player's drunkenness when consumed. Being drunk will affect the player's coordination (controls), both on foot and in a vehicle. It also lowers weapon accuracy.

Crafting

Red wine is unable to be turned into a molotov cocktail.

Distribution

The loot distributions can be found in the table(s) below.

Wine2 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all dishescabinet 15.1%
all dishescabinet 23.28%
all dishescabinet 41.14%
all fridge 3.98%
bandkitchen counter 23.28%
bandkitchen counter 41.14%
bandkitchen overhead 23.28%
bandkitchen overhead 41.14%
bar counter 23.28%
bar counter 41.14%
bar crate 23.28%
bar crate 41.14%
bar metal_shelves 23.28%
bar metal_shelves 41.14%
bar shelves 23.28%
bar shelves 41.14%
barkitchen counter 23.28%
barkitchen counter 41.14%
barkitchen crate 23.28%
barkitchen crate 41.14%
barkitchen metal_shelves 23.28%
barkitchen metal_shelves 41.14%
barkitchen shelves 23.28%
barkitchen shelves 41.14%
barstorage counter 23.28%
barstorage counter 41.14%
barstorage crate 23.28%
barstorage crate 41.14%
barstorage metal_shelves 23.28%
barstorage metal_shelves 41.14%
barstorage shelves 23.28%
barstorage shelves 41.14%
beergarden counter 23.28%
beergarden counter 41.14%
dining counter 23.28%
dining counter 41.14%
dining shelves 23.28%
dining shelves 41.14%
kitchen counter 3.98%
kitchen overhead 3.98%
kitchen shelves 3.98%
liquorstore crate 23.28%
liquorstore crate 41.14%
liquorstore metal_shelves 23.28%
liquorstore metal_shelves 41.14%
liquorstore shelves 23.28%
liquorstore shelves 41.14%
liquorstore smallbox 23.28%
liquorstore smallbox 41.14%
livingroom counter 3.98%
livingroom overhead 3.98%
restaurant counter 23.28%
restaurant counter 41.14%
restaurant shelves 23.28%
restaurant shelves 41.14%

Red wine can be found in kitchen and bar counters, as well as near people who committed suicide.

Evolved recipes

red wine is a cooking ingredient.

Product Nutrition
Soup
Soup
10
Stew
Stew
10
Salad
Salad
10
Beverage
Beverage
10

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Wine2
	{
		DisplayName = Red Wine,
		DisplayCategory = Food,
		Type = Food,
		Weight = 1,
		Icon = Wine2Full,
		EvolvedRecipe = Beverage:4;Beverage2:4;HotDrink:4;HotDrinkRed:4;HotDrinkWhite:4;HotDrinkSpiffo:4;HotDrinkTea:4;WineInGlass:4;PastaPot:4;PastaPan:4,
		/*EvolvedRecipe = Beverage:4;Beverage2:4;HotDrink:4;HotDrinkRed:4;HotDrinkWhite:4;HotDrinkSpiffo:4;HotDrinkTea:4;Soup:4;Stew:4;PastaPot:4;PastaPan:4;WineInGlass:4,*/
		FoodType = Wine,
		Alcoholic = TRUE,
		CantBeFrozen = TRUE,
		EatType = Bourbon,
		Packaged = TRUE,
		ReplaceOnUse = WineEmpty2,
		HungerChange = -20,
		ThirstChange = -20,
		UnhappyChange = -20,
		Calories = 510,
		Carbohydrates = 0,
		Lipids = 0,
		Proteins = 0,
		CustomContextMenu = Drink,
		CustomEatSound = DrinkingFromBottleGlass,
		StaticModel = RedWineBottle,
		WorldStaticModel = WineRedGround,
	}

See also