Rolling Pin: Difference between revisions
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===Cooking=== | ===Cooking=== | ||
{{Main|Cooking}} | {{Main|Cooking}} | ||
{{Crafting | {{Crafting/sandbox2 | ||
|bread_dough | |||
|pie_preparation | |||
|pizza | |||
|baking_tray_with_chocolate_chip_cookie_uncooked | |||
|baking_tray_with_chocolate_cookie_uncooked | |||
|baking_tray_with_oatmeal_cookie_uncooked | |||
|baking_tray_with_shortbread_cookie_uncooked | |||
|baking_tray_with_sugar_cookie_uncooked | |||
|baguette_uncooked | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. | ||
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! colspan="4" | Containers | ! colspan="4" | Containers | ||
|- | |- | ||
!Building/Room | ! Building/Room | ||
!Container | ! Container | ||
! style="width: 3.2em;" |Rolls | ! style="width: 3.2em;" | Rolls | ||
! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" | Chance | ||
|- | |||
|rowspan="2"|bakerykitchen | |||
|[[counter]] | |||
|4 | |||
|8 | |||
|- | |- | ||
|[[counter]] | |||
| [[counter]] | |4 | ||
| 4 | |8 | ||
| 8 | |||
|- | |- | ||
|burgerkitchen | |||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 8 | |8 | ||
|- | |- | ||
|chinesekitchen | |||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 8 | |8 | ||
|- | |- | ||
|deepfry_kitchen | |||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 8 | |8 | ||
|- | |- | ||
|italiankitchen | |||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 8 | |8 | ||
|- | |- | ||
|kitchen_crepe | |||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 8 | |8 | ||
|- | |- | ||
|mexicankitchen | |||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 8 | |8 | ||
|- | |- | ||
|pizzakitchen | |||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 8 | |8 | ||
|- | |- | ||
|westernkitchen | |||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 8 | |8 | ||
|} | |} | ||
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| version = 41.78.16 | | version = 41.78.16 | ||
| code = | | code = | ||
item RollingPin | |||
{ | { | ||
DisplayCategory = Cooking, | DisplayCategory = Cooking, | ||
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SwingSound = RollingPinSwing, | SwingSound = RollingPinSwing, | ||
} | } | ||
}} | |||
}} | }} | ||
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*[[Kitchen Knife]] | *[[Kitchen Knife]] | ||
{{Navbox | {{Navbox items|blunt}} | ||
[[Category:Cooking tools]] | [[Category:Cooking tools]] | ||
[[Category:Tools]] | [[Category:Tools]] |
Revision as of 11:38, 14 April 2024
A rolling pin is a blunt melee weapon.
Usage
Weapon
The rolling pin has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once, especially since it has a long swing time.
Breaking doors
It is somewhat ineffective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Condition
The rolling pin is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (14 + maintenance x 2)
Repairing
Rolling pins cannot be repaired.
Crafting
The rolling pin can be used to create various recipes if a character picked a chef profession or has learned the correct recipe magazines in relation to cooking.
Cooking
- Main article: Cooking
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
bakerykitchen | counter | 4 | 8 |
counter | 4 | 8 | |
burgerkitchen | counter | 4 | 8 |
chinesekitchen | counter | 4 | 8 |
deepfry_kitchen | counter | 4 | 8 |
italiankitchen | counter | 4 | 8 |
kitchen_crepe | counter | 4 | 8 |
mexicankitchen | counter | 4 | 8 |
pizzakitchen | counter | 4 | 8 |
westernkitchen | counter | 4 | 8 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item RollingPin
{
DisplayCategory = Cooking,
MaxRange = 1.1,
WeaponSprite = RollingPin,
MinAngle = 0.67,
Type = Weapon,
MinimumSwingTime = 3,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlunt,
Weight = 1.5,
ConditionLowerChanceOneIn = 14,
PushBackMod = 0.5,
SubCategory = Swinging,
ConditionMax = 8,
MaxHitCount = 2,
DoorDamage = 5,
IdleAnim = Idle_Weapon2,
SwingAnim = Bat,
CriticalChance = 50,
CritDmgMultiplier = 2,
DisplayName = Rolling Pin,
MinRange = 0.61,
SwingTime = 3,
HitAngleMod = -30,
KnockdownMod = 0,
Icon = RollingPin,
RunAnim = Run_Weapon2,
TreeDamage = 0,
EnduranceMod = 1.4,
CriticalChance = 15,
CritDmgMultiplier = 2,
MinDamage = 0.2,
MaxDamage = 0.5,
BaseSpeed = 1.2,
WeaponLength = 0.28,
AttachmentType = BigWeapon,
BreakSound = RollingPinBreak,
DoorHitSound = RollingPinHit,
HitSound = RollingPinHit,
HitFloorSound = RollingPinHit,
SwingSound = RollingPinSwing,
}