Rolling Pin: Difference between revisions
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{{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blunt weapons}} | |||
{{ | {{Page version|41.78.16}} | ||
{{Infobox item | |||
|name=Rolling Pin | |||
|model=RollingPin_Model.png | |||
|icon=RollingPin.png | |||
|icon_name=Rolling Pin | |||
|category=Weapon | |||
|weight=1.5 | |||
|equipped=One-handed | |||
|type=Blunt | |||
|min_range=0.61 | |||
|max_range=1 | |||
|swing_time=3 | |||
|condition_max=8 | |||
|min_damage=0.4 | |||
|max_damage=0.6 | |||
|push_back=0.5 | |||
|knockdown=0 | |||
|item_id=Base.RollingPin | |||
}} | |||
A '''rolling pin''' is a blunt melee [[weapon]]. | |||
== | ==Usage== | ||
The | ===Weapon=== | ||
The rolling pin has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once, especially since it has a long swing time. | |||
{{ | ===Breaking doors=== | ||
{{ | It is somewhat ineffective at bashing down [[door]]s, dealing 5 damage per hit. For comparison, an [[axe]] deals 35 damage. | ||
===Chopping trees=== | |||
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an [[axe]] deals 35 damage. | |||
==Condition== | |||
The rolling pin is a [[Skills#Blunt|blunt]] weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (14 + maintenance x 2)</code> | |||
===Repairing=== | |||
Rolling pins cannot be repaired. | |||
==Crafting== | |||
The rolling pin can be used to create various recipes if a character picked a [[Player#Traits|chef profession]] or has learned the correct [[recipe magazines]] in relation to cooking. | |||
===Cooking=== | |||
{{Main|Cooking}} | |||
{{Crafting/sandbox2 | |||
|bread_dough | |||
|pie_preparation | |||
|pizza | |||
|baking_tray_with_chocolate_chip_cookie_uncooked | |||
|baking_tray_with_chocolate_cookie_uncooked | |||
|baking_tray_with_oatmeal_cookie_uncooked | |||
|baking_tray_with_shortbread_cookie_uncooked | |||
|baking_tray_with_sugar_cookie_uncooked | |||
|baguette_uncooked | |||
}} | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;" | |||
! colspan="4" | Containers | |||
|- | |||
! Building/Room | |||
! Container | |||
! style="width: 3.2em;" | Rolls | |||
! style="width: 3.2em;" | Chance | |||
|- | |||
|rowspan="2"|bakerykitchen | |||
|[[counter]] | |||
|4 | |||
|8 | |||
|- | |||
|[[counter]] | |||
|4 | |||
|8 | |||
|- | |||
|burgerkitchen | |||
|[[counter]] | |||
|4 | |||
|8 | |||
|- | |||
|chinesekitchen | |||
|[[counter]] | |||
|4 | |||
|8 | |||
|- | |||
|deepfry_kitchen | |||
|[[counter]] | |||
|4 | |||
|8 | |||
|- | |||
|italiankitchen | |||
|[[counter]] | |||
|4 | |||
|8 | |||
|- | |||
|kitchen_crepe | |||
|[[counter]] | |||
|4 | |||
|8 | |||
|- | |||
|mexicankitchen | |||
|[[counter]] | |||
|4 | |||
|8 | |||
|- | |||
|pizzakitchen | |||
|[[counter]] | |||
|4 | |||
|8 | |||
|- | |||
|westernkitchen | |||
|[[counter]] | |||
|4 | |||
|8 | |||
|} | |} | ||
== Code == | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
MaxRange | | lang = java | ||
WeaponSprite | | line = true | ||
MinAngle | | start = 1192 | ||
Type | | source = items_weapons.txt | ||
MinimumSwingTime | | retrieved = true | ||
SwingAmountBeforeImpact | | version = 41.78.16 | ||
Categories | | code = | ||
Weight | item RollingPin | ||
ConditionLowerChanceOneIn = 14, | { | ||
PushBackMod | DisplayCategory = Cooking, | ||
MaxRange = 1.1, | |||
WeaponSprite = RollingPin, | |||
SubCategory | MinAngle = 0.67, | ||
ConditionMax | Type = Weapon, | ||
MaxHitCount | MinimumSwingTime = 3, | ||
DoorDamage | SwingAmountBeforeImpact = 0.02, | ||
IdleAnim | Categories = SmallBlunt, | ||
SwingAnim | Weight = 1.5, | ||
ConditionLowerChanceOneIn = 14, | |||
PushBackMod = 0.5, | |||
DisplayName | SubCategory = Swinging, | ||
MinRange | ConditionMax = 8, | ||
SwingTime | MaxHitCount = 2, | ||
HitAngleMod | DoorDamage = 5, | ||
KnockdownMod | IdleAnim = Idle_Weapon2, | ||
Icon | SwingAnim = Bat, | ||
RunAnim | CriticalChance = 50, | ||
TreeDamage | CritDmgMultiplier = 2, | ||
EnduranceMod | DisplayName = Rolling Pin, | ||
MinRange = 0.61, | |||
SwingTime = 3, | |||
HitAngleMod = -30, | |||
KnockdownMod = 0, | |||
Icon = RollingPin, | |||
RunAnim = Run_Weapon2, | |||
TreeDamage = 0, | |||
EnduranceMod = 1.4, | |||
CriticalChance = 15, | |||
CritDmgMultiplier = 2, | |||
MinDamage = 0.2, | |||
MaxDamage = 0.5, | |||
BaseSpeed = 1.2, | |||
WeaponLength = 0.28, | |||
AttachmentType = BigWeapon, | |||
BreakSound = RollingPinBreak, | |||
DoorHitSound = RollingPinHit, | |||
HitSound = RollingPinHit, | |||
HitFloorSound = RollingPinHit, | |||
SwingSound = RollingPinSwing, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Kitchen Knife]] | |||
{{Navbox items|blunt}} | |||
[[Category:Cooking tools]] | |||
[[Category:Tools]] | [[Category:Tools]] |
Revision as of 11:38, 14 April 2024
A rolling pin is a blunt melee weapon.
Usage
Weapon
The rolling pin has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once, especially since it has a long swing time.
Breaking doors
It is somewhat ineffective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Condition
The rolling pin is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (14 + maintenance x 2)
Repairing
Rolling pins cannot be repaired.
Crafting
The rolling pin can be used to create various recipes if a character picked a chef profession or has learned the correct recipe magazines in relation to cooking.
Cooking
- Main article: Cooking
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
bakerykitchen | counter | 4 | 8 |
counter | 4 | 8 | |
burgerkitchen | counter | 4 | 8 |
chinesekitchen | counter | 4 | 8 |
deepfry_kitchen | counter | 4 | 8 |
italiankitchen | counter | 4 | 8 |
kitchen_crepe | counter | 4 | 8 |
mexicankitchen | counter | 4 | 8 |
pizzakitchen | counter | 4 | 8 |
westernkitchen | counter | 4 | 8 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item RollingPin
{
DisplayCategory = Cooking,
MaxRange = 1.1,
WeaponSprite = RollingPin,
MinAngle = 0.67,
Type = Weapon,
MinimumSwingTime = 3,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlunt,
Weight = 1.5,
ConditionLowerChanceOneIn = 14,
PushBackMod = 0.5,
SubCategory = Swinging,
ConditionMax = 8,
MaxHitCount = 2,
DoorDamage = 5,
IdleAnim = Idle_Weapon2,
SwingAnim = Bat,
CriticalChance = 50,
CritDmgMultiplier = 2,
DisplayName = Rolling Pin,
MinRange = 0.61,
SwingTime = 3,
HitAngleMod = -30,
KnockdownMod = 0,
Icon = RollingPin,
RunAnim = Run_Weapon2,
TreeDamage = 0,
EnduranceMod = 1.4,
CriticalChance = 15,
CritDmgMultiplier = 2,
MinDamage = 0.2,
MaxDamage = 0.5,
BaseSpeed = 1.2,
WeaponLength = 0.28,
AttachmentType = BigWeapon,
BreakSound = RollingPinBreak,
DoorHitSound = RollingPinHit,
HitSound = RollingPinHit,
HitFloorSound = RollingPinHit,
SwingSound = RollingPinSwing,
}