Scissors: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}} | ||
{{Page version|41.78.16}} | |||
{{ | |||
{{Infobox item | {{Infobox item | ||
|name=Scissors | |name=Scissors | ||
|model=Scissors_Model.png | |model=Scissors_Model.png | ||
|icon=Scissors.png | |icon=Scissors.png | ||
|icon_name=Scissors | |icon_name=Scissors | ||
Line 38: | Line 36: | ||
===Weapon=== | ===Weapon=== | ||
Scissors can be used as an emergency weapon, with the ability to perform execution: jaw stab. | Scissors can be used as an emergency weapon, with the ability to perform execution: jaw stab. | ||
===Appearance=== | ===Appearance=== | ||
Line 51: | Line 49: | ||
==Crafting== | ==Crafting== | ||
===Build 41=== | ===Build 41=== | ||
Scissors can be attached to a [[Crafted Spear|spear]] using two [[Duct Tape|duct tape]]. The condition of the scissors will be carried over to the spear. | Scissors can be attached to a [[Crafted Spear|spear]] using two [[Duct Tape|duct tape]]. The condition of the scissors will be carried over to the spear. | ||
{{Crafting | {{Crafting/sandbox2 | ||
|spear_with_scissors | |||
|scissors | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. | ||
Line 64: | Line 61: | ||
! colspan="4" | Containers | ! colspan="4" | Containers | ||
|- | |- | ||
!Building/Room | ! Building/Room | ||
!Container | ! Container | ||
! style="width: 3.2em;" |Rolls | ! style="width: 3.2em;" | Rolls | ||
! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" | Chance | ||
|- | |- | ||
| | |MedicalCache1 | ||
| [[ | |[[MedicalBox]] | ||
| 4 | |4 | ||
| | |1 | ||
|- | |- | ||
| rowspan="4"|all | |aesthetic | ||
| [[desk]] | |[[counter]] | ||
| 4 | |4 | ||
| 2 | |8 | ||
|- | |||
|rowspan="4"|all | |||
|[[desk]] | |||
|4 | |||
|2 | |||
|- | |- | ||
|[[filingcabinet]] | |[[filingcabinet]] | ||
Line 91: | Line 93: | ||
|2 | |2 | ||
|- | |- | ||
| rowspan="3"|artstore | |rowspan="3"|artstore | ||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 2 | |2 | ||
|- | |- | ||
|[[shelves]] | |[[shelves]] | ||
Line 104: | Line 106: | ||
|2 | |2 | ||
|- | |- | ||
| rowspan="3"|bedroom | |rowspan="3"|bedroom | ||
| [[crate]] | |[[crate]] | ||
| 1 | |1 | ||
| 0.2 | |0.2 | ||
|- | |- | ||
|[[desk]] | |[[desk]] | ||
Line 117: | Line 119: | ||
|2 | |2 | ||
|- | |- | ||
|bookstore | |||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 8 | |8 | ||
|- | |- | ||
| rowspan="3"|classroom | |rowspan="3"|classroom | ||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 2 | |2 | ||
|- | |- | ||
|[[desk]] | |[[desk]] | ||
Line 135: | Line 137: | ||
|2 | |2 | ||
|- | |- | ||
|closet | |||
| [[crate]] | |[[crate]] | ||
| 4 | |4 | ||
| 2 | |2 | ||
|- | |- | ||
| rowspan="3"|daycare | |rowspan="3"|daycare | ||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 2 | |2 | ||
|- | |- | ||
|[[desk]] | |[[desk]] | ||
Line 153: | Line 155: | ||
|2 | |2 | ||
|- | |- | ||
| rowspan="2"|dentiststorage | |rowspan="2"|dentiststorage | ||
| [[metal_shelves]] | |[[metal_shelves]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|- | |- | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
Line 162: | Line 164: | ||
|2 | |2 | ||
|- | |- | ||
|empty | |||
| [[crate]] | |[[crate]] | ||
| 4 | |4 | ||
| 2 | |2 | ||
|- | |- | ||
|garagestorage | |||
| [[crate]] | |[[crate]] | ||
| 4 | |4 | ||
| 2 | |2 | ||
|- | |- | ||
|generalstore | |||
| [[shelves]] | |[[shelves]] | ||
| 4 | |4 | ||
| 8 | |8 | ||
|- | |- | ||
| rowspan="2"|kennels | |rowspan="2"|kennels | ||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|- | |- | ||
|[[counter]] | |[[counter]] | ||
Line 186: | Line 188: | ||
|2 | |2 | ||
|- | |- | ||
| rowspan="2"|kitchen | |rowspan="2"|kitchen | ||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 2 | |2 | ||
|- | |- | ||
|[[shelves]] | |[[shelves]] | ||
Line 195: | Line 197: | ||
|2 | |2 | ||
|- | |- | ||
|livingroom | |||
| [[sidetable]] | |[[sidetable]] | ||
| 4 | |4 | ||
| 2 | |2 | ||
|- | |- | ||
|morgue | |||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|- | |- | ||
| rowspan="3"|office | |rowspan="3"|office | ||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 2 | |2 | ||
|- | |- | ||
|[[desk]] | |[[desk]] | ||
Line 218: | Line 220: | ||
|2 | |2 | ||
|- | |- | ||
|post | |||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 8 | |8 | ||
|- | |- | ||
|sewingstorage | |||
| [[metal_shelves]] | |[[metal_shelves]] | ||
| 4 | |4 | ||
| 8 | |8 | ||
|} | |} | ||
== Code == | == Code == | ||
{{CodeBox| | {{CodeBox| | ||
{{CodeSnip | {{CodeSnip | ||
| lang = java | | lang = java | ||
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| source = items_weapons.txt | | source = items_weapons.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41 | | version = 41.78.16 | ||
| code = | | code = | ||
item Scissors | |||
{ | { | ||
DisplayCategory = Household, | DisplayCategory = Household, | ||
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*[[Hair Dye]] | *[[Hair Dye]] | ||
{{ | {{Navbox items|blade}} | ||
[[Category:Appearance | [[Category:Appearance]] | ||
[[Category: | [[Category:Stationery]] | ||
[[Category:Tailoring tools]] | |||
[[Category:Tools]] |
Revision as of 11:51, 14 April 2024
Scissors are a one-handed, short blade weapon and useful tailoring tool.
Usage
Tailoring
- Main article: Tailoring
Scissors are required to use the "rip clothing" command on denim and leather clothing to obtain leather and denim strips.
Weapon
Scissors can be used as an emergency weapon, with the ability to perform execution: jaw stab.
Appearance
- Main article: Appearance
Scissors can be used to modify a character's hair or beard.
Condition
Scissors have a maximum condition of 10. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/1 (100%) |
0 | 4 | 1/3 (33%) |
0 | 8 | 1/5 (20%) |
4 | 0 | 1/5 (20%) |
8 | 0 | 1/9 (11%) |
4 | 4 | 1/7 (14%) |
4 | 8 | 1/9 (11%) |
8 | 8 | 1/13 (8%) |
10 | 10 | 1/15 (7%) |
Crafting
Build 41
Scissors can be attached to a spear using two duct tape. The condition of the scissors will be carried over to the spear.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Spear with Scissors |
Crafted Spear ×1 Scissors ×1 Duct Tape ×2 unit(s) |
none | none | none | none |
Scissors |
Spear with Scissors ×1 | none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
MedicalCache1 | MedicalBox | 4 | 1 |
aesthetic | counter | 4 | 8 |
all | desk | 4 | 2 |
filingcabinet | 4 | 2 | |
officedrawers | 4 | 2 | |
other | 1 | 2 | |
artstore | counter | 4 | 2 |
shelves | 4 | 1 | |
shelves | 4 | 2 | |
bedroom | crate | 1 | 0.2 |
desk | 4 | 2 | |
desk | 4 | 2 | |
bookstore | counter | 4 | 8 |
classroom | counter | 4 | 2 |
desk | 4 | 2 | |
metal_shelves | 4 | 2 | |
closet | crate | 4 | 2 |
daycare | counter | 4 | 2 |
desk | 4 | 2 | |
metal_shelves | 4 | 2 | |
dentiststorage | metal_shelves | 4 | 1 |
metal_shelves | 4 | 2 | |
empty | crate | 4 | 2 |
garagestorage | crate | 4 | 2 |
generalstore | shelves | 4 | 8 |
kennels | counter | 4 | 1 |
counter | 4 | 2 | |
kitchen | counter | 4 | 2 |
shelves | 4 | 2 | |
livingroom | sidetable | 4 | 2 |
morgue | counter | 4 | 1 |
office | counter | 4 | 2 |
desk | 4 | 2 | |
metal_shelves | 4 | 2 | |
post | counter | 4 | 8 |
sewingstorage | metal_shelves | 4 | 8 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Scissors
{
DisplayCategory = Household,
MaxRange = 0.9,
WeaponSprite = Scissors,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
Weight = 0.4,
ConditionLowerChanceOneIn = 1,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
ConditionMax = 10,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
CriticalChance = 5,
DisplayName = Scissors,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
Icon = Scissors,
TreeDamage = 0,
EnduranceMod = 0.5,
MetalValue = 8,
MinDamage = 0.1,
MaxDamage = 0.1,
WeaponLength = 0.17,
DamageCategory = Slash,
DamageMakeHole = TRUE,
BreakSound = ScissorsBreak,
HitFloorSound = ScissorsHit,
ImpactSound = ScissorsHit,
DoorHitSound = ScissorsHit,
HitSound = ScissorsHit,
SwingSound = ScissorsSwing,
AttachmentType = Screwdriver,
CloseKillMove = Jaw_Stab,
Tags = Scissors,
}