Skirt: Difference between revisions

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__NOTOC__
{{Header|Project Zomboid|Items|Clothing|Bottoms|Skirts}}
{{languages|Skirt}}
{{Page version|41.78.16}}
{{header|The Game World|Items|Clothing|version=Version 39|incver=52}}
{{Reupload|Missing 3D model}}
{{Clothing
{{Infobox item
|image = SkirtAnim.gif
|name=Skirt
|bodyarea = Legs
|model=SkirtAnim.gif
|weight = 1.0
|icon=SkirtGeneric.png
|icon_name=Skirt
<!-- General -->
|category=Clothing
|weight=1.0
|equipped=Skirt
|material=Cotton
|run_speed=0.93
|insulation=0.25
|wind_resistance=0.1
<!-- Technical details -->
|item_id=Base.Skirt_Normal
}}
}}
The [[skirt]] is an article of [[clothing]] equipable on the legs. It is commonly found in bedroom [[Containers#Bedroom Storage|wardrobes]] of many houses and on the [[corpse]]s of dead [[NPC]]s and [[zombies]].
The '''skirt''' is an article of [[clothing]] equipped on the legs.
It is primarily used to protect the player from getting [[Moodles#Hypothermia|cold]], typically during the [[Weather#Winter|winter]] months. The player may also find themselves getting too [[Moodles#Hyperthermia|hot]] when wearing a skirt. However, the skirt has a lower [[Player#Temperature|player temperature]] effect than [[pants]], with a value of 5. Thus, making a skirt a greater balance between getting too hot and cold.
The skirt is currently equippable by both genders, however it is only displayed on female characters, as a male will appear to be wearing pants instead.


There are currently 5 different variants of the skirt.  
==Usage==
It is primarily used to protect the player from getting [[Hypothermia|cold]], typically during the [[Weather#Winter|winter]] months. The player may also find themselves getting too [[Hyperthermia|hot]] when wearing a skirt. However, the skirt has a lower [[Player#Temperature|insulation]] than [[pants]]. Thus, making a skirt a greater balance between getting too hot and cold.


Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependant on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of [[Health#Types of Injuries|infection]] will increase. However, using [[Soap|soap]] and [[Water|water]], the skirt can be cleaned.
A skirt can be equipped regardless of the gender.
Each piece of clothing has durability, losing a little upon each hit. The skirt has a maximum condition of 5 and the condition will lower one in 10 times the player gets hit.


A skirt can be torn into [[Ripped Sheets|ripped sheets]], yielding a total of 8. Due to the frequency in which they can be found, the skirt is an obvious source of [[Bandage|bandages]]. In an emergency, a dirty or bloody skirt can be torn into bandages, which will always yield 1 clean ripped sheet and 7 dirty ripped sheets.
===Cleaning===
<br>
Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependent on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of [[Health#Types of injuries|infection]] will increase. However, the skirt can be cleaned with [[soap]] and [[water]].
{| class="wikitable sortable" style="text-align:center;"
|-
! class="unsortable" | Item
! class="unsortable" | Description
! class="unsortable" | Temperature
! class="unsortable" | Condition
! class="unsortable" | Classname
|-


| [[File:SKIRTBlack.png|32px|link=Skirt|Skirt]] [[File:SKIRTWhite.png|32px|link=Skirt|Skirt]] [[File:SKIRTBrown.png|32px|link=Skirt|Skirt]] [[File:SKIRTPurple.png|32px|link=Skirt|Skirt]] [[File:SKIRTTurquoise.png|32px|link=Skirt|Skirt]] <br> [[Skirt|Skirt]]
===Durability===
| Provides moderate protection from the cold. Can be ripped into [[Ripped Sheets|ripped sheets]] or tied into a [[Sheet Rope|sheet rope]].
Clothing can deteriorate, reducing its insulation and protection. It can be repaired by [[tailoring|stitching]] patches, which may also improve its protection and insulation depending on the material used.
| 5
| 5<br>Max<hr />10%<br>Degradation
| Base.Skirt
|}


==Distribution==
The loot distributions can be found in the table(s) below.


== Crafting ==
<!--BOT FLAG|Skirt_Normal|41.78.16-->
{| class="wikitable sortable" style="text-align:center;"  
{{Clear}}
|-
<div class="togglebox theme-red">
! Name
    <div>Skirt_Normal distribution
! class="unsortable" | Recipe
        <span class="mw-customtoggle-togglebox-Skirt_Normal" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
! class="unsortable" | Description
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Skirt_Normal">
{{RecipeLookup|4033}}
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
{{RecipeLookup|4000}}
<div class="pz-container">
{{RecipeLookup|4001}}
<div id="containers" style="flex-basis:30%">
|}
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | all
    | {{ll|clothingrack}}
    | 23.28%
    |-
    | all
    | {{ll|dresser}}
    | 2.1%
    |-
    | all
    | {{ll|locker}}
    | 3.98%
    |-
    | all
    | {{ll|wardrobe}}
    | 3.98%
    |-
    | all
    | {{ll|wardrobe}}
    | 6.29%
    |-
    | bedroom
    | {{ll|dresser}}
    | 2.1%
    |-
    | bedroom
    | {{ll|wardrobe}}
    | 2.1%
    |-
    | bedroom
    | {{ll|wardrobe}}
    | 3.98%
    |-
    | bedroom
    | {{ll|wardrobe}}
    | 6.29%
    |-
    | clothingstore
    | {{ll|clothingrack}}
    | 23.28%
    |-
    | daycare
    | {{ll|wardrobe}}
    | 2.1%
    |-
    | laundry
    | {{ll|clothingdryer}}
    | 3.98%
    |-
    | laundry
    | {{ll|clothingdryerbasic}}
    | 3.98%
    |-
    | laundry
    | {{ll|clothingwasher}}
    | 3.98%
    |-
    | laundry
    | {{ll|counter}}
    | 3.98%
    |-
    | pawnshop
    | {{ll|clothingrack}}
    | 23.28%
    |-
    | pawnshop
    | {{ll|crate}}
    | 23.28%
    |-
    | sewingstore
    | {{ll|clothingrack}}
    | 23.28%
    |-
    | shoestore
    | {{ll|clothingrack}}
    | 23.28%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Clothing
    | {{ll|Truck Bed}}
    | 3.98%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Skirt_Normal" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Skirt_Normal|41.78.16-->
It is commonly found in bedroom [[Containers#Bedroom Storage|wardrobes]] of many houses and on the [[corpse]]s of dead [[NPC]]s and [[zombies]].


==Crafting==
Clothing can be torn into [[Ripped Sheets|ripped sheets]], which is a makeshift [[bandage]], an essential first aid tool. Clothing can also be turned into [[Sheet Rope|sheet ropes]], which can be used to rappel down from (and also up, as long as the player doesn't have the [[Traits#Negatives|weak]] trait) a window.
{{Crafting/sandbox2
|ripped_sheets
|sheet_rope
}}


== Code ==
==Trivia==
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
*Prior to [[build 41]] it was only displayed on female characters, as a male would appear to be wearing pants instead.
<nowiki>
*The item ID used to be {{ID|Base.Skirt}}, before being replaced by {{ID|Base.Skirt_Normal}} in [[build 41]].
item Skirt
Palettes = Skirt_White,
BodyLocation = Bottoms,
PalettesStart = Skirt_,
Type = Clothing,
Temperature = 5,
SpriteName = Skirt,
DisplayName = Skirt,
Icon = Skirt,
ConditionLowerChanceOneIn = 10,
ConditionMax = 5,
</nowiki>


==Code==
{{CodeBox
| {{CodeSnip
  | lang = java
  | line = true
  | start = 204
  | source = clothing_pants.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Skirt_Normal
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Skirt,
        ClothingItem = Skirt_Normal,
        BodyLocation = Skirt,
        Icon = SkirtGeneric,
        BloodLocation = Trousers,
        RunSpeedModifier = 0.93,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        WorldStaticModel = Skirt_Mid_Ground,
    }
}}
}}


== See Also ==
==See also==
* [[Clothing]]
*[[Knee-length Skirt]]
* [[Pants]]
*[[Long Skirt]]
* [[Underwear]]
*[[Mini Skirt]]
* [[First Aid]]
*[[Short Skirt]]


{{Navbox/Clothing}}
{{Navbox items|bottoms}}

Latest revision as of 19:42, 30 April 2024

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Skirt
SkirtAnim.gif
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Skirt
Properties
Material
Cotton
Run speed
93% (disabled)
Insulation
25%
Wind resistance
10%
Technical
Item ID
Base.Skirt_Normal

The skirt is an article of clothing equipped on the legs.

Usage

It is primarily used to protect the player from getting cold, typically during the winter months. The player may also find themselves getting too hot when wearing a skirt. However, the skirt has a lower insulation than pants. Thus, making a skirt a greater balance between getting too hot and cold.

A skirt can be equipped regardless of the gender.

Cleaning

Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependent on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of infection will increase. However, the skirt can be cleaned with soap and water.

Durability

Clothing can deteriorate, reducing its insulation and protection. It can be repaired by stitching patches, which may also improve its protection and insulation depending on the material used.

Distribution

The loot distributions can be found in the table(s) below.

Skirt_Normal distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all clothingrack 23.28%
all dresser 2.1%
all locker 3.98%
all wardrobe 3.98%
all wardrobe 6.29%
bedroom dresser 2.1%
bedroom wardrobe 2.1%
bedroom wardrobe 3.98%
bedroom wardrobe 6.29%
clothingstore clothingrack 23.28%
daycare wardrobe 2.1%
laundry clothingdryer 3.98%
laundry clothingdryerbasic 3.98%
laundry clothingwasher 3.98%
laundry counter 3.98%
pawnshop clothingrack 23.28%
pawnshop crate 23.28%
sewingstore clothingrack 23.28%
shoestore clothingrack 23.28%
Vehicles
Type Container Effective chance
Clothing Trunk 3.98%

It is commonly found in bedroom wardrobes of many houses and on the corpses of dead NPCs and zombies.

Crafting

Clothing can be torn into ripped sheets, which is a makeshift bandage, an essential first aid tool. Clothing can also be turned into sheet ropes, which can be used to rappel down from (and also up, as long as the player doesn't have the weak trait) a window.

Product Ingredients Tools Requirements Workstation XP
Rag.png
Ripped Sheets
One of:
TshirtGeneric.png Clothing (cotton) ×1
Sheet.png Sheet ×1
none none none 0.25 Tailoring
SheetRope.png
Sheet Rope
One of:
Sheet.png Sheet ×1
Vest White.png Clothing (cotton) ×1
none none none none

Trivia

  • Prior to build 41 it was only displayed on female characters, as a male would appear to be wearing pants instead.
  • The item ID used to be Base.Skirt, before being replaced by Base.Skirt_Normal in build 41.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_pants.txt

Retrieved: Build 41.78.16
item Skirt_Normal
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Skirt,
        ClothingItem = Skirt_Normal,
        BodyLocation = Skirt,
        Icon = SkirtGeneric,
        BloodLocation = Trousers,
        RunSpeedModifier = 0.93,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        WorldStaticModel = Skirt_Mid_Ground,
    }

See also