Stone Axe: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons|Melee weapons|Axes}} | ||
{{Page version|41.78.16}} | |||
| | {{Infobox item | ||
| | |name=Stone Axe | ||
| | |model=StoneAxe_Model.png | ||
|icon=AxeStone.png | |||
| | |icon_name=Stone Axe | ||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Weapon | |category=Tool/Weapon | ||
|weight=1.2 | |weight=1.2 | ||
|equipped=Two-handed | |equipped=Two-handed | ||
|attachment_type=Big Weapon | |||
|function=Chop trees | |||
|skill_type=Axe | |||
<!--PROPERTIES--> | |||
|material=<!-- E.g. Metal --> | |||
|material_value=<!-- E.g. MetalValue attribute --> | |||
|condition_max=5 | |condition_max=5 | ||
<!--DAMAGE--> | <!--DAMAGE--> | ||
| | |damage_type=Slash | ||
| | |min_damage=0.5 | ||
|max_damage=1.5 | |||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=1.2 | |max_range=1.2 | ||
| | |base_speed=1 | ||
|push_back=0.3 | |push_back=0.3 | ||
|knockdown=1.5 | |knockdown=1.5 | ||
<!--TECHNICAL | <!-- TECHNICAL --> | ||
| | |item_id=Base.AxeStone | ||
}} | |||
}}A '''stone axe''', previously known as '''raw axe''', is a two-handed craftable melee weapon. | A '''stone axe''', previously known as '''raw axe''', is a two-handed craftable melee weapon. | ||
==Usage== | |||
===Weapon=== | ===Weapon=== | ||
The stone axe is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing. It is a two-handed weapon that has a max damage of 1.5. | The stone axe is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing (if multi-hit is enabled). It is a two-handed weapon that has a max damage of 1.5. | ||
The stone axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when overwhelmed. | The stone axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when overwhelmed. | ||
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The stone axe is a useful harvesting tool when cutting down trees (10 damage) to collect [[Log|log]]s which can be cut with a [[Saw|saw]] to create [[Plank|wood planks]]. | The stone axe is a useful harvesting tool when cutting down trees (10 damage) to collect [[Log|log]]s which can be cut with a [[Saw|saw]] to create [[Plank|wood planks]]. | ||
As the stone axe is easy to make, it is very useful once [[erosion]] starts to set in, as trees may hide zombies, making the player vulnerable to [[Health#Types of injuries|bites]]. | |||
[[ | |||
==Condition== | ==Condition== | ||
The stone axe is | The stone axe has a maximum condition of 5. Its rate of degradation is influenced by the [[Skills|axe]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (5 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the axe and maintenance skills.<br> | ||
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|axe]] skills. | |||
{{Durability weapon|5}} | |||
== | ===Repairing=== | ||
The stone axe cannot be repaired. | |||
{{ | |||
==Crafting== | |||
Stone axes are made up of items which are scavenged via [[foraging]]. [[Tree Branch|Tree branches]], [[Chipped Stone|chipped stones]] and [[Ripped Sheets|ripped sheets]] (or [[twine]]) are required. | |||
{{Crafting/sandbox2 | |||
|raw_axe | |||
}} | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1634 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item AxeStone | |||
{ | { | ||
DisplayCategory = ToolWeapon, | |||
MaxRange = 1.2, | |||
MinAngle = 0.72, | |||
WeaponSprite = StoneAxe, | |||
Type = Weapon, | |||
MinimumSwingTime = 3.0, | |||
KnockBackOnNoDeath = TRUE, | |||
Categories = Axe, | |||
ConditionLowerChanceOneIn = 5, | |||
Weight = 1.2, | |||
SplatNumber = 3, | |||
PushBackMod = 0.3, | |||
SubCategory = Swinging, | |||
ConditionMax = 5, | |||
MaxHitCount = 3, | |||
DoorDamage = 15, | |||
IdleAnim = Idle_Weapon2, | |||
SwingAnim = Bat, | |||
DisplayName = Raw Axe, | |||
MinRange = 0.61, | |||
SwingTime = 3.0, | |||
HitAngleMod = -30, | |||
SplatSize = 5, | |||
KnockdownMod = 1.5, | |||
SplatBloodOnNoDeath = TRUE, | |||
Icon = AxeStone, | |||
RunAnim = Run_Weapon2, | |||
TwoHandWeapon = TRUE, | |||
BreakSound = RawAxeBreak, | |||
DoorHitSound = RawAxeHit, | |||
HitSound = RawAxeHit, | |||
HitFloorSound = RawAxeHit, | |||
SwingSound = RawAxeSwing, | |||
TreeDamage = 10, | |||
CriticalChance = 15, | |||
CritDmgMultiplier = 5, | |||
MinDamage = 0.5, | |||
MaxDamage = 1.5, | |||
} | BaseSpeed = 1, | ||
DamageCategory = Slash, | |||
DamageMakeHole = TRUE, | |||
AttachmentType = BigWeapon, | |||
Tags = ChopTree;CutPlant, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Axe]] | |||
*[[Foraging]] | |||
*[[Wood Axe]] | |||
{{Navbox items|axe}} | |||
[[Category:Tools]] | |||
[[Category:Carpentry tools]] | |||
[[Category: | |||
[[Category: |
Revision as of 12:26, 14 April 2024
A stone axe, previously known as raw axe, is a two-handed craftable melee weapon.
Usage
Weapon
The stone axe is a multi-attack weapon, capable of hitting two zombies at a time in a swing (if multi-hit is enabled). It is a two-handed weapon that has a max damage of 1.5.
The stone axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when overwhelmed.
Breaking doors
It is effective at breaking down doors, dealing 15 damage per hit.
Chopping trees
The stone axe is a useful harvesting tool when cutting down trees (10 damage) to collect logs which can be cut with a saw to create wood planks.
As the stone axe is easy to make, it is very useful once erosion starts to set in, as trees may hide zombies, making the player vulnerable to bites.
Condition
The stone axe has a maximum condition of 5. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (5 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the axe and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/5 (20%) |
0 | 4 | 1/7 (14%) |
0 | 8 | 1/9 (11%) |
4 | 0 | 1/9 (11%) |
8 | 0 | 1/13 (8%) |
4 | 4 | 1/11 (9%) |
4 | 8 | 1/13 (8%) |
8 | 8 | 1/17 (6%) |
10 | 10 | 1/19 (5%) |
Repairing
The stone axe cannot be repaired.
Crafting
Stone axes are made up of items which are scavenged via foraging. Tree branches, chipped stones and ripped sheets (or twine) are required.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Stone Axe |
One of: Ripped Sheets ×1 Dirty Rag ×1 Twine ×1 Each of: Tree Branch ×1 Chipped Stone ×1 |
none | none | none | none |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item AxeStone
{
DisplayCategory = ToolWeapon,
MaxRange = 1.2,
MinAngle = 0.72,
WeaponSprite = StoneAxe,
Type = Weapon,
MinimumSwingTime = 3.0,
KnockBackOnNoDeath = TRUE,
Categories = Axe,
ConditionLowerChanceOneIn = 5,
Weight = 1.2,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 5,
MaxHitCount = 3,
DoorDamage = 15,
IdleAnim = Idle_Weapon2,
SwingAnim = Bat,
DisplayName = Raw Axe,
MinRange = 0.61,
SwingTime = 3.0,
HitAngleMod = -30,
SplatSize = 5,
KnockdownMod = 1.5,
SplatBloodOnNoDeath = TRUE,
Icon = AxeStone,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
BreakSound = RawAxeBreak,
DoorHitSound = RawAxeHit,
HitSound = RawAxeHit,
HitFloorSound = RawAxeHit,
SwingSound = RawAxeSwing,
TreeDamage = 10,
CriticalChance = 15,
CritDmgMultiplier = 5,
MinDamage = 0.5,
MaxDamage = 1.5,
BaseSpeed = 1,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = BigWeapon,
Tags = ChopTree;CutPlant,
}