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{{Languages}}
{{Header|Project Zomboid|Items|Food|Vegetables}}
<table border=0 cellspacing=10 style="float:right; valign=top;"> <tr> <td style="background: #f7f7f7; border: 1px solid #ccc; vertical-align: top; width:180px;"> 
{{Page version|41.78.16}}
<div style="margin: 5px; background: #3E3E3E; padding: 5px; font-weight: bold; text-align: center; font-size: 120%; color:#ffffff;"><div style="float: right;"></div> {{PAGENAME}}</div> 
{{Infobox item
<div style="padding: 0em 1em;">
|name=Tomato
<center>[[Image: Tomato.png|120px]] <small>Hunger: -10 <br>Thirst -15 <br>Weight: ??</small></center>
|model=Tomato_Model.png
</div> 
|icon=Tomato.png
</td></tr></table>
|icon_name=Tomato
|icon2=TomatoRotten.png
|model2=TomatoRotten_Model.png
|icon_name2=Tomato (Rotten)
<!--GENERAL-->
|category=Food
|weight=0.2
|days_fresh=4
|days_rotten=8
<!--NUTRITION-->
|hunger_change=-12
|thirst_change=-15
|calories=14
|lipids=0.21
|proteins=1.29
|carbohydrates=3.53
<!--TECHNICAL DETAILS-->
|item_id=farming.Tomato
}}
{{About|vegetable|crop|Tomato (crop)}}
'''Tomato''' is a perishable [[food]] [[Items|item]].


A juicy tomato that can help stay nourished and hydrated.
==Usage==
===Trapping===
{{Main|Trapping}}
Tomato can be used as bait in [[Trapping|traps]] to capture [[Dead Mouse|mice]], [[Dead Rabbit|rabbits]], and [[Dead Rat|rats]].


Tomatoes may be found in [[Containers|refrigerators]] or grown as [[Farming|crops]].
===Consumable properties===
Tomato can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
{{Consumables
|image = Tomato.png
|hunger = -12
|thirst = -15
|unrotten hunger = -9
|unrotten boredom = +10
|unrotten unhappiness = +10
|unrotten thirst = -15
|unrotten image = Tomato.png
|rotten hunger = -5
|rotten boredom = +20
|rotten unhappiness = +20
|rotten thirst = -15
|perishable = 1
|rotten image = Tomato_Rotten.png
}}


{| class="wikitable sortable" style="text-align:center;"
==Crafting==
|-
Tomato can be preserved to extend its lifespan by using a [[Empty Jar|jar]].
! Item
{{Crafting/sandbox2
! class="unsortable" | Effects
|jar_of_tomatoes
|-
}}
|[[File:Tomato.png|32px]]
Ripe
| Hunger -10 <br> Thirst -15
|-
|[[File:Tomato Rotten.png|32px]]
Rotten
| Hunger -?? Unhappiness -??
|}


===Evolved recipes===
Tomato is a [[cooking]] [[Recipe ingredients|ingredient]].
{{EvolvedRecipesForItem|pizza=12|omelette=6|soup=12|stew=12|pie=12|stirfry=12|sandwich=6|burger=6|salad=12|roastedvegetables=12|rice=12|pasta=12|taco=6|burrito=6}}


===Sack of Tomato===
{{Crafting/sandbox2
|tomato
}}


<!--
==Distribution==
== Crafting ==
The loot distributions can be found in the table(s) below.
<!--BOT FLAG|Tomato|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Tomato distribution
        <span class="mw-customtoggle-togglebox-Tomato" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Tomato">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | all
    | {{ll|fridge}}
    | 6.29%
    |-
    | burgerkitchen
    | {{ll|fridge}}
    | 10.78%
    |-
    | cafeteriakitchen
    | {{ll|fridge}}
    | 10.78%
    |-
    | deepfry_kitchen
    | {{ll|fridge}}
    | 19.27%
    |-
    | dinerkitchen
    | {{ll|fridge}}
    | 10.78%
    |-
    | gigamart
    | {{ll|grocerstand}}
    | 23.28%
    |-
    | gigamart
    | {{ll|grocerstand}}
    | 41.14%
    |-
    | grocery
    | {{ll|grocerstand}}
    | 23.28%
    |-
    | grocery
    | {{ll|grocerstand}}
    | 41.14%
    |-
    | italiankitchen
    | {{ll|fridge}}
    | 41.14%
    |-
    | mexicankitchen
    | {{ll|fridge}}
    | 19.27%
    |-
    | restaurantkitchen
    | {{ll|fridge}}
    | 10.78%
    |-
    | spiffoskitchen
    | {{ll|fridge}}
    | 10.78%
    |}
</div>
    </div><div style="clear: both;"></div>
    {| class="wikitable theme-red" style="width: 98%;"
    |+ {{ll|Foraging}}
    ! rowspan="2" | Amount
    ! rowspan="2" | Skill level
    ! rowspan="2" | Biomes
    ! colspan="4" style="text-align: center;" | Weather modifiers
    ! colspan="3" style="text-align: center;" | Month modifiers
    |-
    ! Snow
    ! Rain
    ! Day
    ! Night
    ! Months available
    ! Bonus months
    ! Malus months
    |-
    | ---
    | 2
    | Forest  3<br> Vegitation  3<br> FarmLand  10<br> Farm  10
    | -10
    | -
    | -
    | -
    | -
    | May<br>June<br>July
    | March<br>April
    |}
    </div></div><div class="toggle large mw-customtoggle-togglebox-Tomato" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Tomato|41.78.16-->


ITEM NAME can be used in the following recipes:
<!--BOT FLAG|SackProduce_Tomato|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>SackProduce_Tomato distribution
        <span class="mw-customtoggle-togglebox-SackProduce_Tomato" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-SackProduce_Tomato">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | grocerystorage
    | {{ll|crate}}
    | 1.87%
    |-
    | grocerystorage
    | {{ll|crate}}
    | 10.78%
    |-
    | grocerystorage
    | {{ll|metal_shelves}}
    | 1.87%
    |-
    | grocerystorage
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | grocerystorage
    | {{ll|smallcrate}}
    | 1.87%
    |-
    | grocerystorage
    | {{ll|smallcrate}}
    | 10.78%
    |-
    | producestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | producestorage
    | {{ll|crate}}
    | 41.14%
    |-
    | producestorage
    | {{ll|crate}}
    | 76.55%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-SackProduce_Tomato" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|SackProduce_Tomato|41.78.16-->


{| class="wikitable" width="550" style="text-align:center;"
===Farming===
|-
Tomato can be grown by [[farming]] with [[Tomato Seeds|tomato seeds]].
! Ingredients || Other Items || Output || Description
{{Crafting/sandbox2
|-
|tomato_(crop)
| Ingredient + Ingredient || Oven/None || What the recipe makes || Brief description of what it makes.
}}
|}
-->


==Code==
{{CodeBox|[[File:Tomato.png]] {{ID|farming.Tomato}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 75
  | source = farming.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Tomato
{
    DisplayCategory = Food,
Type = Food,
DisplayName = Tomato,
Icon = Tomato,
Weight = 0.2,
HungerChange = -12,
ThirstChange = -15,
DaysFresh = 4,
DaysTotallyRotten = 12,
EvolvedRecipe      =      Pizza:12;Omelette:6;Soup:12;Stew:12;Pie:12;Stir fry Griddle Pan:12;Stir fry:12;Sandwich:6;Sandwich Baguette:6;Burger:6;Salad:6;Roasted Vegetables:12;RicePot:12;RicePan:12;PastaPot:12;PastaPan:12;Taco:6;Burrito:6,
ThirstChange = -8,
FoodType    =  Vegetables,
        Carbohydrates = 3.53,
        Proteins = 1.29,
        Lipids = 0.21,
        Calories = 14,
        StaticModel = RoundFood_Red,
        WorldStaticModel = Tomato_Ground,
}
}}


[[File:Sandbag.png]] {{ID|Base.SackProduce_Tomato}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 8239
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item SackProduce_Tomato
{
DisplayName = Sack of Tomatoes,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 4,
DaysTotallyRotten = 12,
WorldStaticModel = SandBag,
}
}}
}}


==See also==
*[[Farming]]
*[[Cabbage]]


{{Navbox items|plants}}


{{Navbox/Consumables}}
 
[[Category:Consumables]]
[[Category:Perishable food]]
[[Category:Food]]
[[Category:Perishable Food]]

Latest revision as of 05:34, 5 May 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Tomato
Tomato Model.png
TomatoRotten Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Days fresh
4 days
Days until rotten
8 days
Nutrition
HungerMoodle Icon Hungry.png
-12
ThirstMoodle Icon Thirsty.png
-15
CaloriesCalories
14
CarbohydratesCarbohydrates
3.53
ProteinsProteins
1.29
FatFat
0.21
Technical
Item ID
farming.Tomato
PlushSpiffo.pngThis article is about vegetable. For crop, see Tomato (crop).

Tomato is a perishable food item.

Usage

Trapping

Main article: Trapping

Tomato can be used as bait in traps to capture mice, rabbits, and rats.

Consumable properties

Tomato can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten

Tomato.png
Hunger: -12


Tomato.png
Hunger: -9
Boredom: +10
Unhappiness: +10

Tomato Rotten.png
Hunger: -5
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Tomato can be preserved to extend its lifespan by using a jar.

Product Ingredients Tools Requirements Workstation XP
JarBrown.png
Jar of Tomatoes
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Jar ×1
JarLid.png Jar Lid ×1
Tomato.png Tomato ×5
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking

Evolved recipes

Tomato is a cooking ingredient.

Product Nutrition
Soup
Soup
12
Stew
Stew
12
Salad
Salad
12
Stir Fry
Stir Fry
12
Roasted Vegetables
Roasted Vegetables
12
Sandwich
Sandwich
6
Burger
Burger
6
Pie (savory)
Pie (savory)
12
Rice Pot/Saucepan
Rice Pot/Saucepan
12
Pasta Pot/Saucepan
Pasta Pot/Saucepan
12
Taco
Taco
6
Burrito
Burrito
6
Omelette
Omelette
6
Pizza
Pizza
12

Sack of Tomato

Product Ingredients Tools Requirements Workstation XP
Tomato.png
Tomato ×12
Sandbag.png Sack of Tomato ×1 none none none none

Distribution

The loot distributions can be found in the table(s) below.

Tomato distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all fridge 6.29%
burgerkitchen fridge 10.78%
cafeteriakitchen fridge 10.78%
deepfry_kitchen fridge 19.27%
dinerkitchen fridge 10.78%
gigamart grocerstand 23.28%
gigamart grocerstand 41.14%
grocery grocerstand 23.28%
grocery grocerstand 41.14%
italiankitchen fridge 41.14%
mexicankitchen fridge 19.27%
restaurantkitchen fridge 10.78%
spiffoskitchen fridge 10.78%
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
--- 2 Forest 3
Vegitation 3
FarmLand 10
Farm 10
-10 - - - - May
June
July
March
April
SackProduce_Tomato distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
grocerystorage crate 1.87%
grocerystorage crate 10.78%
grocerystorage metal_shelves 1.87%
grocerystorage metal_shelves 10.78%
grocerystorage smallcrate 1.87%
grocerystorage smallcrate 10.78%
producestorage crate 23.28%
producestorage crate 41.14%
producestorage crate 76.55%

Farming

Tomato can be grown by farming with tomato seeds.

Product Ingredients Tools Requirements Workstation XP
Tomato CropB.png
Tomato (crop)
Plowed land.png Plowed Land ×1
TZ TomatoSeeds.png Tomato Seeds ×4
WaterDrop.png Water ×75 unit(s)
none none none none

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Tomato.png farming.Tomato
Source: ProjectZomboid\media\scripts\farming.txt

Retrieved: Build 41.78.16
item Tomato
	{
	    DisplayCategory = Food,
		Type				=		Food,
		DisplayName			=		Tomato,
		Icon				=		Tomato,
		Weight				=		0.2,
		HungerChange 		=		-12,
		ThirstChange		=		-15,
		DaysFresh 			=		4,
		DaysTotallyRotten 	=	 	12,
		EvolvedRecipe       =       Pizza:12;Omelette:6;Soup:12;Stew:12;Pie:12;Stir fry Griddle Pan:12;Stir fry:12;Sandwich:6;Sandwich Baguette:6;Burger:6;Salad:6;Roasted Vegetables:12;RicePot:12;RicePan:12;PastaPot:12;PastaPan:12;Taco:6;Burrito:6,
		ThirstChange	=	-8,
		FoodType    =   Vegetables,
        Carbohydrates = 3.53,
        Proteins = 1.29,
        Lipids = 0.21,
        Calories = 14,
        StaticModel = RoundFood_Red,
        WorldStaticModel = Tomato_Ground,
	}

Sandbag.png Base.SackProduce_Tomato
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item SackProduce_Tomato
	{
		DisplayName = Sack of Tomatoes,
		DisplayCategory = Food,
		Type = Food,
		Weight = 2,
		Icon = Sandbag,
		CantEat = TRUE,
		DaysFresh = 4,
		DaysTotallyRotten = 12,
		WorldStaticModel = SandBag,
	}

See also