Tomato: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Food|Vegetables}} | ||
< | {{Page version|41.78.16}} | ||
< | {{Infobox item | ||
|name=Tomato | |||
|model=Tomato_Model.png | |||
|icon=Tomato.png | |||
|icon_name=Tomato | |||
|icon2=TomatoRotten.png | |||
|model2=TomatoRotten_Model.png | |||
|icon_name2=Tomato (Rotten) | |||
<!--GENERAL--> | |||
|category=Food | |||
|weight=0.2 | |||
|days_fresh=4 | |||
|days_rotten=8 | |||
<!--NUTRITION--> | |||
|hunger_change=-12 | |||
|thirst_change=-15 | |||
|calories=14 | |||
|lipids=0.21 | |||
|proteins=1.29 | |||
|carbohydrates=3.53 | |||
<!--TECHNICAL DETAILS--> | |||
|item_id=farming.Tomato | |||
}} | |||
{{About|vegetable|crop|Tomato (crop)}} | |||
'''Tomato''' is a perishable [[food]] [[Items|item]]. | |||
==Usage== | |||
===Trapping=== | |||
{{Main|Trapping}} | |||
Tomato can be used as bait in [[Trapping|traps]] to capture [[Dead Mouse|mice]], [[Dead Rabbit|rabbits]], and [[Dead Rat|rats]]. | |||
===Consumable properties=== | |||
Tomato can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish. | |||
{{Consumables | |||
|image = Tomato.png | |||
|hunger = -12 | |||
|thirst = -15 | |||
|unrotten hunger = -9 | |||
|unrotten boredom = +10 | |||
|unrotten unhappiness = +10 | |||
|unrotten thirst = -15 | |||
|unrotten image = Tomato.png | |||
|rotten hunger = -5 | |||
|rotten boredom = +20 | |||
|rotten unhappiness = +20 | |||
|rotten thirst = -15 | |||
|perishable = 1 | |||
|rotten image = Tomato_Rotten.png | |||
}} | |||
==Crafting== | |||
Tomato can be preserved to extend its lifespan by using a [[Empty Jar|jar]]. | |||
{{Crafting/sandbox2 | |||
|jar_of_tomatoes | |||
}} | |||
| | |||
===Evolved recipes=== | |||
Tomato is a [[cooking]] [[Recipe ingredients|ingredient]]. | |||
{{EvolvedRecipesForItem|pizza=12|omelette=6|soup=12|stew=12|pie=12|stirfry=12|sandwich=6|burger=6|salad=12|roastedvegetables=12|rice=12|pasta=12|taco=6|burrito=6}} | |||
===Sack of Tomato=== | |||
{{Crafting/sandbox2 | |||
|tomato | |||
}} | |||
<!-- | ==Distribution== | ||
== | The loot distributions can be found in the table(s) below. | ||
<!--BOT FLAG|Tomato|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Tomato distribution | |||
<span class="mw-customtoggle-togglebox-Tomato" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Tomato"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|fridge}} | |||
| 6.29% | |||
|- | |||
| burgerkitchen | |||
| {{ll|fridge}} | |||
| 10.78% | |||
|- | |||
| cafeteriakitchen | |||
| {{ll|fridge}} | |||
| 10.78% | |||
|- | |||
| deepfry_kitchen | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| dinerkitchen | |||
| {{ll|fridge}} | |||
| 10.78% | |||
|- | |||
| gigamart | |||
| {{ll|grocerstand}} | |||
| 23.28% | |||
|- | |||
| gigamart | |||
| {{ll|grocerstand}} | |||
| 41.14% | |||
|- | |||
| grocery | |||
| {{ll|grocerstand}} | |||
| 23.28% | |||
|- | |||
| grocery | |||
| {{ll|grocerstand}} | |||
| 41.14% | |||
|- | |||
| italiankitchen | |||
| {{ll|fridge}} | |||
| 41.14% | |||
|- | |||
| mexicankitchen | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| restaurantkitchen | |||
| {{ll|fridge}} | |||
| 10.78% | |||
|- | |||
| spiffoskitchen | |||
| {{ll|fridge}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
{| class="wikitable theme-red" style="width: 98%;" | |||
|+ {{ll|Foraging}} | |||
! rowspan="2" | Amount | |||
! rowspan="2" | Skill level | |||
! rowspan="2" | Biomes | |||
! colspan="4" style="text-align: center;" | Weather modifiers | |||
! colspan="3" style="text-align: center;" | Month modifiers | |||
|- | |||
! Snow | |||
! Rain | |||
! Day | |||
! Night | |||
! Months available | |||
! Bonus months | |||
! Malus months | |||
|- | |||
| --- | |||
| 2 | |||
| Forest 3<br> Vegitation 3<br> FarmLand 10<br> Farm 10 | |||
| -10 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| May<br>June<br>July | |||
| March<br>April | |||
|} | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Tomato" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Tomato|41.78.16--> | |||
<!--BOT FLAG|SackProduce_Tomato|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>SackProduce_Tomato distribution | |||
<span class="mw-customtoggle-togglebox-SackProduce_Tomato" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-SackProduce_Tomato"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| grocerystorage | |||
| {{ll|crate}} | |||
| 1.87% | |||
|- | |||
| grocerystorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| grocerystorage | |||
| {{ll|metal_shelves}} | |||
| 1.87% | |||
|- | |||
| grocerystorage | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|- | |||
| grocerystorage | |||
| {{ll|smallcrate}} | |||
| 1.87% | |||
|- | |||
| grocerystorage | |||
| {{ll|smallcrate}} | |||
| 10.78% | |||
|- | |||
| producestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| producestorage | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| producestorage | |||
| {{ll|crate}} | |||
| 76.55% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-SackProduce_Tomato" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|SackProduce_Tomato|41.78.16--> | |||
===Farming=== | |||
| | Tomato can be grown by [[farming]] with [[Tomato Seeds|tomato seeds]]. | ||
{{Crafting/sandbox2 | |||
| | |tomato_(crop) | ||
}} | |||
==Code== | |||
{{CodeBox|[[File:Tomato.png]] {{ID|farming.Tomato}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 75 | |||
| source = farming.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Tomato | |||
{ | |||
DisplayCategory = Food, | |||
Type = Food, | |||
DisplayName = Tomato, | |||
Icon = Tomato, | |||
Weight = 0.2, | |||
HungerChange = -12, | |||
ThirstChange = -15, | |||
DaysFresh = 4, | |||
DaysTotallyRotten = 12, | |||
EvolvedRecipe = Pizza:12;Omelette:6;Soup:12;Stew:12;Pie:12;Stir fry Griddle Pan:12;Stir fry:12;Sandwich:6;Sandwich Baguette:6;Burger:6;Salad:6;Roasted Vegetables:12;RicePot:12;RicePan:12;PastaPot:12;PastaPan:12;Taco:6;Burrito:6, | |||
ThirstChange = -8, | |||
FoodType = Vegetables, | |||
Carbohydrates = 3.53, | |||
Proteins = 1.29, | |||
Lipids = 0.21, | |||
Calories = 14, | |||
StaticModel = RoundFood_Red, | |||
WorldStaticModel = Tomato_Ground, | |||
} | |||
}} | |||
[[File:Sandbag.png]] {{ID|Base.SackProduce_Tomato}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 8239 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item SackProduce_Tomato | |||
{ | |||
DisplayName = Sack of Tomatoes, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 2, | |||
Icon = Sandbag, | |||
CantEat = TRUE, | |||
DaysFresh = 4, | |||
DaysTotallyRotten = 12, | |||
WorldStaticModel = SandBag, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Farming]] | |||
*[[Cabbage]] | |||
{{Navbox items|plants}} | |||
[[Category:Perishable food]] | |||
[[Category:Perishable |
Latest revision as of 05:34, 5 May 2024
- This article is about vegetable. For crop, see Tomato (crop).
Tomato is a perishable food item.
Usage
Trapping
- Main article: Trapping
Tomato can be used as bait in traps to capture mice, rabbits, and rats.
Consumable properties
Tomato can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Crafting
Tomato can be preserved to extend its lifespan by using a jar.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Jar of Tomatoes |
One of: Brown Sugar ×1 Sugar ×1 Sugar Packet ×1 Each of: Jar ×1 Jar Lid ×1 Tomato ×5 Water ×10 unit(s) Vinegar ×2 unit(s) |
none | none | none | 2.5 Cooking |
Evolved recipes
Tomato is a cooking ingredient.
Product | Nutrition |
---|---|
Soup |
12 |
Stew |
12 |
Salad |
12 |
Stir Fry |
12 |
Roasted Vegetables |
12 |
Sandwich |
6 |
Burger |
6 |
Pie (savory) |
12 |
Rice Pot/Saucepan |
12 |
Pasta Pot/Saucepan |
12 |
Taco |
6 |
Burrito |
6 |
Omelette |
6 |
Pizza |
12 |
Sack of Tomato
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Tomato ×12 |
Sack of Tomato ×1 | none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
all | fridge | 6.29% |
burgerkitchen | fridge | 10.78% |
cafeteriakitchen | fridge | 10.78% |
deepfry_kitchen | fridge | 19.27% |
dinerkitchen | fridge | 10.78% |
gigamart | grocerstand | 23.28% |
gigamart | grocerstand | 41.14% |
grocery | grocerstand | 23.28% |
grocery | grocerstand | 41.14% |
italiankitchen | fridge | 41.14% |
mexicankitchen | fridge | 19.27% |
restaurantkitchen | fridge | 10.78% |
spiffoskitchen | fridge | 10.78% |
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
--- | 2 | Forest 3 Vegitation 3 FarmLand 10 Farm 10 |
-10 | - | - | - | - | May June July |
March April |
Building/Room | Container | Effective chance |
---|---|---|
grocerystorage | crate | 1.87% |
grocerystorage | crate | 10.78% |
grocerystorage | metal_shelves | 1.87% |
grocerystorage | metal_shelves | 10.78% |
grocerystorage | smallcrate | 1.87% |
grocerystorage | smallcrate | 10.78% |
producestorage | crate | 23.28% |
producestorage | crate | 41.14% |
producestorage | crate | 76.55% |
Farming
Tomato can be grown by farming with tomato seeds.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Tomato (crop) |
Plowed Land ×1 Tomato Seeds ×4 Water ×75 unit(s) |
none | none | none | none |
Code
farming.Tomato
Source: ProjectZomboid\media\scripts\farming.txt
item Tomato
{
DisplayCategory = Food,
Type = Food,
DisplayName = Tomato,
Icon = Tomato,
Weight = 0.2,
HungerChange = -12,
ThirstChange = -15,
DaysFresh = 4,
DaysTotallyRotten = 12,
EvolvedRecipe = Pizza:12;Omelette:6;Soup:12;Stew:12;Pie:12;Stir fry Griddle Pan:12;Stir fry:12;Sandwich:6;Sandwich Baguette:6;Burger:6;Salad:6;Roasted Vegetables:12;RicePot:12;RicePan:12;PastaPot:12;PastaPan:12;Taco:6;Burrito:6,
ThirstChange = -8,
FoodType = Vegetables,
Carbohydrates = 3.53,
Proteins = 1.29,
Lipids = 0.21,
Calories = 14,
StaticModel = RoundFood_Red,
WorldStaticModel = Tomato_Ground,
}
Base.SackProduce_Tomato
Source: ProjectZomboid\media\scripts\items_food.txt
item SackProduce_Tomato
{
DisplayName = Sack of Tomatoes,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 4,
DaysTotallyRotten = 12,
WorldStaticModel = SandBag,
}