Wood Axe: Difference between revisions

From PZwiki
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|item_id=Base.WoodAxe
|item_id=Base.WoodAxe
}}
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A '''wood axe''' is a [[Weapons#Two-Handed|two-handed weapon]] and tool. The weapon can be attached to the character's back for quick access and weight reduction.
A '''wood axe''' is a [[Weapons#Two-Handed|two-handed weapon]] and tool. The weapon can be attached to the character's back for quick access and weight reduction.


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|cons3 = Can only be held in both hands.
|cons3 = Can only be held in both hands.
}}
}}
===Weapon===
===Weapon===
The wood axe can hit up to 3 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1.
The wood axe can hit up to 3 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1.
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! style="width: 3.2em;" | Chance
! style="width: 3.2em;" | Chance
|-
|-
|SafehouseLoot  
|SafehouseLoot
|[[counter]]  
|[[counter]]
|4  
|4
|4
|4
|-
|-
|all  
|all
|[[toolcabinet]]  
|[[toolcabinet]]
|4  
|4
|0.025
|0.025
|-
|-
|bedroom  
|bedroom
|[[crate]]  
|[[crate]]
|1  
|1
|0.025
|0.025
|-
|-
|rowspan="2"|closet  
|rowspan="2"|closet
|[[crate]]  
|[[crate]]
|4  
|4
|0.025
|0.025
|-
|-
|[[crate]]  
|[[crate]]
|4  
|4
|0.025
|0.025
|-
|-
|firestorage  
|firestorage
|[[metal_shelves]]  
|[[metal_shelves]]
|4  
|4
|0.025
|0.025
|-
|-
|rowspan="2"|garagestorage  
|rowspan="2"|garagestorage
|[[counter]]  
|[[counter]]
|4  
|4
|0.025
|0.025
|-
|-
|[[counter]]  
|[[counter]]
|4  
|4
|0.025
|0.025
|-
|-
|pawnshop  
|pawnshop
|[[counter]]  
|[[counter]]
|4  
|4
|0.025
|0.025
|-
|-
|toolstorestorage  
|toolstorestorage
|[[metal_shelves]]  
|[[metal_shelves]]
|4  
|4
|0.025
|0.025
|}
|}
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==Code==
==Code==
{{CodeBox|
{{CodeBox|
===Item===
===Item===
{{CodeSnip
{{CodeSnip
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         AttachmentType = BigBlade,
         AttachmentType = BigBlade,
         Tags = ChopTree;CutPlant,
         Tags = ChopTree;CutPlant,
   }  
   }
}}
}}



Revision as of 13:25, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Wood Axe
WoodAxe Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
3
Equipped
Two-handed
Slot attached
Back
Function
Chopping trees
Skill
Axe
Properties
Max condition
15
Performance
Damage type
Slash
Damage
1.3–3
Range
0.61–1.35
Knockback
0.3
Knockdown
3
Technical
Item ID
Base.WoodAxe

A wood axe is a two-handed weapon and tool. The weapon can be attached to the character's back for quick access and weight reduction.

Usage

Pros Cons
  • High damage average and maximum damage.
  • Highest range and durability of any axe.
  • Highest critical hit chance (50%) of any axe.
  • Highest critical damage multiplier (12x) of any weapon.
  • Effective at chopping down trees and breaking down doors.
  • Extremely slow swing speed.
  • Uses lots of endurance per swing.
  • Can only be held in both hands.

Weapon

The wood axe can hit up to 3 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1.

Chopping trees

A wood axe is the best choice when chopping trees. It does 55 damage per swing. For comparison, a regular axe deals 35.

Breaking doors

A wood axe is the best choice when breaking down doors. It does 55 damage per swing. For comparison, a regular axe deals 35.

Condition

The wood axe has a maximum condition of 15. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (25 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the a andxe maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Durability lower chance
0 0 1/25 (4%)
0 4 1/27 (4%)
0 8 1/29 (3%)
4 0 1/29 (3%)
8 0 1/33 (3%)
4 4 1/31 (3%)
4 8 1/33 (3%)
8 8 1/37 (3%)
10 10 1/39 (3%)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
SafehouseLoot counter 4 4
all toolcabinet 4 0.025
bedroom crate 1 0.025
closet crate 4 0.025
crate 4 0.025
firestorage metal_shelves 4 0.025
garagestorage counter 4 0.025
counter 4 0.025
pawnshop counter 4 0.025
toolstorestorage metal_shelves 4 0.025

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item WoodAxe
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.35,
        WeaponSprite	=	WoodAxe,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.002,
        Categories	=	Axe,
        ConditionLowerChanceOneIn	=	25,
        Weight	=	3,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        EnduranceMod	=	3,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	3,
        DoorDamage	=	55,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Wood Axe,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	3,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	WoodAxe,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        SwingSound = WoodAxeSwing,
        DoorHitSound = WoodAxeHit,
        HitSound = WoodAxeHit,
        HitFloorSound = WoodAxeHit,
        BreakSound = WoodAxeBreak,
        TreeDamage  =   55,
        MetalValue = 120,
        CriticalChance	=	50,
        CritDmgMultiplier = 12,
        MinDamage	=	1.3,
        MaxDamage	=	3,
        BaseSpeed = 1,
  		WeaponLength = 0.5,
  		RequiresEquippedBothHands = TRUE,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigBlade,
        Tags = ChopTree;CutPlant,
  }

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Wood Axe
	{
	   Require : WoodAxe,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}

See also