Wood Axe: Difference between revisions
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|item_id=Base.WoodAxe | |item_id=Base.WoodAxe | ||
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A '''wood axe''' is a [[Weapons#Two-Handed|two-handed weapon]] and tool. The weapon can be attached to the character's back for quick access and weight reduction. | A '''wood axe''' is a [[Weapons#Two-Handed|two-handed weapon]] and tool. The weapon can be attached to the character's back for quick access and weight reduction. | ||
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|cons3 = Can only be held in both hands. | |cons3 = Can only be held in both hands. | ||
}} | }} | ||
===Weapon=== | ===Weapon=== | ||
The wood axe can hit up to 3 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1. | The wood axe can hit up to 3 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1. | ||
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! style="width: 3.2em;" | Chance | ! style="width: 3.2em;" | Chance | ||
|- | |- | ||
|SafehouseLoot | |SafehouseLoot | ||
|[[counter]] | |[[counter]] | ||
|4 | |4 | ||
|4 | |4 | ||
|- | |- | ||
|all | |all | ||
|[[toolcabinet]] | |[[toolcabinet]] | ||
|4 | |4 | ||
|0.025 | |0.025 | ||
|- | |- | ||
|bedroom | |bedroom | ||
|[[crate]] | |[[crate]] | ||
|1 | |1 | ||
|0.025 | |0.025 | ||
|- | |- | ||
|rowspan="2"|closet | |rowspan="2"|closet | ||
|[[crate]] | |[[crate]] | ||
|4 | |4 | ||
|0.025 | |0.025 | ||
|- | |- | ||
|[[crate]] | |[[crate]] | ||
|4 | |4 | ||
|0.025 | |0.025 | ||
|- | |- | ||
|firestorage | |firestorage | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
|4 | |4 | ||
|0.025 | |0.025 | ||
|- | |- | ||
|rowspan="2"|garagestorage | |rowspan="2"|garagestorage | ||
|[[counter]] | |[[counter]] | ||
|4 | |4 | ||
|0.025 | |0.025 | ||
|- | |- | ||
|[[counter]] | |[[counter]] | ||
|4 | |4 | ||
|0.025 | |0.025 | ||
|- | |- | ||
|pawnshop | |pawnshop | ||
|[[counter]] | |[[counter]] | ||
|4 | |4 | ||
|0.025 | |0.025 | ||
|- | |- | ||
|toolstorestorage | |toolstorestorage | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
|4 | |4 | ||
|0.025 | |0.025 | ||
|} | |} | ||
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==Code== | ==Code== | ||
{{CodeBox| | {{CodeBox| | ||
===Item=== | ===Item=== | ||
{{CodeSnip | {{CodeSnip | ||
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AttachmentType = BigBlade, | AttachmentType = BigBlade, | ||
Tags = ChopTree;CutPlant, | Tags = ChopTree;CutPlant, | ||
} | } | ||
}} | }} | ||
Revision as of 13:25, 14 April 2024
A wood axe is a two-handed weapon and tool. The weapon can be attached to the character's back for quick access and weight reduction.
Usage
Pros | Cons |
---|---|
|
|
Weapon
The wood axe can hit up to 3 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1.
Chopping trees
A wood axe is the best choice when chopping trees. It does 55 damage per swing. For comparison, a regular axe deals 35.
Breaking doors
A wood axe is the best choice when breaking down doors. It does 55 damage per swing. For comparison, a regular axe deals 35.
Condition
The wood axe has a maximum condition of 15. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (25 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the a andxe maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.
Maintenance skill | Weapon skill | Durability lower chance |
---|---|---|
0 | 0 | 1/25 (4%) |
0 | 4 | 1/27 (4%) |
0 | 8 | 1/29 (3%) |
4 | 0 | 1/29 (3%) |
8 | 0 | 1/33 (3%) |
4 | 4 | 1/31 (3%) |
4 | 8 | 1/33 (3%) |
8 | 8 | 1/37 (3%) |
10 | 10 | 1/39 (3%) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
SafehouseLoot | counter | 4 | 4 |
all | toolcabinet | 4 | 0.025 |
bedroom | crate | 1 | 0.025 |
closet | crate | 4 | 0.025 |
crate | 4 | 0.025 | |
firestorage | metal_shelves | 4 | 0.025 |
garagestorage | counter | 4 | 0.025 |
counter | 4 | 0.025 | |
pawnshop | counter | 4 | 0.025 |
toolstorestorage | metal_shelves | 4 | 0.025 |
Gallery
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item WoodAxe
{
DisplayCategory = ToolWeapon,
MaxRange = 1.35,
WeaponSprite = WoodAxe,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 0.5,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.002,
Categories = Axe,
ConditionLowerChanceOneIn = 25,
Weight = 3,
SplatNumber = 3,
PushBackMod = 0.3,
EnduranceMod = 3,
SubCategory = Swinging,
ConditionMax = 15,
MaxHitCount = 3,
DoorDamage = 55,
IdleAnim = Idle_Weapon2,
SwingAnim = Heavy,
DisplayName = Wood Axe,
MinRange = 0.61,
SwingTime = 0.5,
HitAngleMod = -30,
SplatSize = 5,
KnockdownMod = 3,
SplatBloodOnNoDeath = TRUE,
Icon = WoodAxe,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
SwingSound = WoodAxeSwing,
DoorHitSound = WoodAxeHit,
HitSound = WoodAxeHit,
HitFloorSound = WoodAxeHit,
BreakSound = WoodAxeBreak,
TreeDamage = 55,
MetalValue = 120,
CriticalChance = 50,
CritDmgMultiplier = 12,
MinDamage = 1.3,
MaxDamage = 3,
BaseSpeed = 1,
WeaponLength = 0.5,
RequiresEquippedBothHands = TRUE,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = BigBlade,
Tags = ChopTree;CutPlant,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Wood Axe
{
Require : WoodAxe,
Fixer : Woodglue=2; Woodwork=2,
Fixer : DuctTape=2,
Fixer : Glue=2,
Fixer : Scotchtape=4,
}