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{{languages|Wrench}}
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blunt weapons}}
{{header|The Game World|Items|Tools|type=Tool|version=Version 39|incver=67.5}}{{Infobox normal
{{Page version|41.78.16}}
|display_name=Wrench
{{Infobox item
|name_colour=Tool
|name=Wrench
|name_text_colour=Tool
|model=Wrench_Model.png
|image=Wrench_120px.png
|icon=Wrench.png
|weight=0.5
|icon_name=Wrench
|primary_use=Install/Uninstall [[vehicles|vehicle]] parts
<!--GENERAL-->
|class_name=Base.Spanner}}A '''wrench''' is a tool used in [[vehicles|vehicle]] [[mechanics]].
|category=Tool/Weapon
|weight=1
|function=[[Mechanics]]
|equipped=One-Handed
|condition_max=9
|skill_type=Short Blunt
|attachment_type=Wrench
<!--DAMAGE-->
|type=Blunt
|base_speed=1
|min_range=0.61
|max_range=1.1
|min_damage=0.5
|max_damage=1
|tree_damage=0
|door_damage=10
|push_back=0.3
|knockdown=2
<!--TECHNICAL DETAILS-->
|item_id=Base.Wrench
}}
A '''wrench''' is a tool used in [[Vehicles|vehicle]] [[mechanics]].


==Usage==
==Usage==
A wrench is one of the most important tools when working on vehicles. It is required to install/uninstall the [[Gas Tank|gas tank]], [[muffler]], [[brake]]s, [[suspension]], [[Trunk Lid|trunk lid]], [[hood]] and repair/dismantle the engine.
===Mechanics===
{{Main|Mechanics}}
A wrench is one of the most important tools when working on vehicles. It is required to install/uninstall the [[Gas Tank|gas tank]], [[muffler]], [[brake]]s, [[suspension]], [[Trunk Lid|trunk lid]], [[hood]], and repair/dismantle the engine.


The player will not be able to use the wrench on a vehicle if they have not read the appropriate [[Recipe Magazines#Mechanics|recipe magazine]] corresponding to the [[Vehicles Guide#Types|vehicle type]].
The player will not be able to use the wrench on a vehicle if they have not read the appropriate [[Laines Auto Manual|recipe magazine]] corresponding to the [[Vehicles#Types|vehicle type]].
 
==Weapon==
The wrench can be used as a weapon, hitting up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1 damage to enemies (unless a critical hit) from up to 1.1 tiles away at an attack speed of 1.
 
==Condition==
The wrench has a maximum condition of 9. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (15 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br>
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blunt]] skills.
{{Durability weapon|15}}


==Distribution==
==Distribution==
===Buildings===
The loot distributions can be found in the table(s) below.
Wrenches can be found in gas stations, sheds, garages, mechanic, storage units and [[Containers#Crates|crates]],
 
<!--BOT FLAG|Wrench|41.78.16-->
{{clear}}
<div class="togglebox theme-red">
    <div>Wrench distribution
        <span class="mw-customtoggle-togglebox-Wrench" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Wrench">
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Containers}}
    ! Building / Room
    ! Container
    ! Rolls
    ! Chance
    |-
    | Not referenced
    | {{ll|GeneratorRoom}}
    | 4
    | 8.0
    |-
    | Not referenced
    | {{ll|LoggingFactoryTools}}
    | 4
    | 8.0
    |-
    | all
    | {{ll|Bag_JanitorToolbox}}
    | 1
    | 50.0
    |-
    | all
    | {{ll|Bag_ToolBag}}
    | 1
    | 6.0
    |-
    | all
    | {{ll|ToolsBox}}
    | 4
    | 6.0
    |-
    | all
    | {{ll|crate}}
    | 1
    | 0.6
    |-
    | all
    | {{ll|toolcabinet}}
    | 4
    | 8.0
    |-
    | armyhanger
    | {{ll|counter}}
    | 4
    | 8.0
    |-
    | bedroom
    | {{ll|crate}}
    | 1
    | 0.6
    |-
    | carsupply
    | {{ll|counter}}
    | 4
    | 8.0
    |-
    | carsupply
    | {{ll|metal_shelves}}
    | 4
    | 8.0
    |-
    | carsupply
    | {{ll|shelves}}
    | 4
    | 8.0
    |-
    | closet
    | {{ll|crate}}
    | 4
    | 10.0
    |-
    | conveniencestore
    | {{ll|shelves}}
    | 4
    | 8.0
    |-
    | drugshack
    | {{ll|counter}}
    | 4
    | 8.0
    |-
    | firestorage
    | {{ll|metal_shelves}}
    | 4
    | 8.0
    |-
    | garagestorage
    | {{ll|counter}}
    | 4
    | 8.0
    |-
    | gasstorage
    | {{ll|counter}}
    | 4
    | 8.0
    |-
    | gasstorage
    | {{ll|crate}}
    | 4
    | 8.0
    |-
    | generalstore
    | {{ll|metal_shelves}}
    | 4
    | 8.0
    |-
    | mechanic
    | {{ll|metal_shelves}}
    | 4
    | 8.0
    |-
    | pawnshop
    | {{ll|counter}}
    | 4
    | 8.0
    |}
</div>
<div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Vehicles}}
    ! Vehicle Type/Location
    ! Rolls
    ! Chance
    |-
    | AmbulanceTruckBed
    | 1
    | 8
    |-
    | CarpenterTruckBed
    | 1
    | 8
    |-
    | ClothingTruckBed
    | 1
    | 8
    |-
    | ConstructionWorkerTruckBed
    | 1
    | 8
    |-
    | DistilleryTruckBed
    | 1
    | 8
    |-
    | DoctorTruckBed
    | 1
    | 8
    |-
    | ElectricianTruckBed
    | 1
    | 8
    |-
    | FarmerTruckBed
    | 1
    | 8
    |-
    | FireTruckBed
    | 1
    | 8
    |-
    | FishermanTruckBed
    | 1
    | 8
    |-
    | FossoilTruckBed
    | 1
    | 8
    |-
    | GolfTruckBed
    | 1
    | 8
    |-
    | GroceriesTruckBed
    | 1
    | 8
    |-
    | HeraldsTruckBed
    | 1
    | 8
    |-
    | MassGenFacTruckBed
    | 1
    | 8
    |-
    | McCoyTruckBed
    | 1
    | 8
    |-
    | MetalWelderTruckBed
    | 1
    | 8
    |-
    | PainterTruckBed
    | 1
    | 8
    |-
    | PoliceTruckBed
    | 1
    | 8
    |-
    | PostalTruckBed
    | 1
    | 8
    |-
    | RadioTruckBed
    | 1
    | 8
    |-
    | RangerTruckBed
    | 1
    | 8
    |-
    | SpiffoTruckBed
    | 1
    | 8
    |-
    | SurvivalistTruckBed
    | 1
    | 8
    |-
    | TaxiTruckBed
    | 1
    | 8
    |-
    | TransitTruckBed
    | 1
    | 8
    |-
    | TransitTruckBed
    | 4
    | 10
    |-
    | TrunkHeavy
    | 1
    | 8
    |-
    | TrunkSports
    | 1
    | 8
    |-
    | TrunkStandard
    | 1
    | 8
    |}
</div>
    </div><div style="clear:both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Wrench" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Wrench|41.78.16-->


===Vehicles===
===Vehicles===
Line 22: Line 309:


==Code==
==Code==
'''''From vehicleitems.txt (Project Zomboid directory/media/scripts/vehicles/)'''''
{{CodeBox
{{Retrieved|version=39|incver=67.5}}
| {{CodeSnip
<pre> item Spanner
  | lang = java
Weight = 0.5,
  | line = true
Type = Normal,
  | start = 1060
DisplayName = Wrench,
  | source = items_weapons.txt
Icon = Wrench,</pre>
  | retrieved = true
  | version = 41.78.16
  | code =
item Wrench
    {
        DisplayCategory = ToolWeapon,
        MaxRange = 1.1,
        WeaponSprite = Wrench,
        MinAngle = 0.67,
        Type = Weapon,
        MinimumSwingTime = 4,
        KnockBackOnNoDeath = FALSE,
        SwingAmountBeforeImpact = 0.02,
        Categories = SmallBlunt,
        ConditionLowerChanceOneIn = 15,
        Weight = 1,
        SplatNumber = 1,
        PushBackMod = 0.3,
        SubCategory = Swinging,
        ConditionMax = 9,
        MaxHitCount = 2,
        DoorDamage = 10,
        SwingAnim = Bat,
        DisplayName = Wrench,
        MinRange = 0.61,
        SwingTime = 4,
        KnockdownMod = 2,
        SplatBloodOnNoDeath = FALSE,
        Icon = Wrench,
        BreakSound  =  WrenchBreak,
        DoorHitSound = WrenchHit,
HitSound = WrenchHit,
HitFloorSound = WrenchHit,
SwingSound = WrenchSwing,
        TreeDamage  =  0,
        CriticalChance = 20,
        CritDmgMultiplier = 2,
        MinDamage = 0.5,
        MaxDamage = 1,
        BaseSpeed = 1,
    WeaponLength = 0.23,
    AttachmentType = Wrench,
    }
}}
}}


==See also==
==See also==
*[[Lug Wrench]]
*[[Lug Wrench]]
*[[Jack]]
*[[Jack]]
*[[Pipe Wrench]]
{{Navbox items|blunt}}


{{Navbox/Tools}}


[[Category:Mechanic tools]]
[[Category:Vehicles and Mechanics (Project)]]
[[Category:Vehicles and Mechanics (Project)]]
[[Category:Tools]]

Revision as of 17:00, 24 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Wrench
Wrench Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
One-Handed
Slot attached
Belt
Function
Skill
Properties
Max condition
9
Performance
Damage
0.5–1
Door damage
10
Tree damage
0
Range
0.61–1.1
Attack speed
1
Knockback
0.3
Knockdown
2
Technical
Item ID
Base.Wrench

A wrench is a tool used in vehicle mechanics.

Usage

Mechanics

Main article: Mechanics

A wrench is one of the most important tools when working on vehicles. It is required to install/uninstall the gas tank, muffler, brakes, suspension, trunk lid, hood, and repair/dismantle the engine.

The player will not be able to use the wrench on a vehicle if they have not read the appropriate recipe magazine corresponding to the vehicle type.

Weapon

The wrench can be used as a weapon, hitting up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1 damage to enemies (unless a critical hit) from up to 1.1 tiles away at an attack speed of 1.

Condition

The wrench has a maximum condition of 9. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (15 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/15 (7%)
0 4 1/17 (6%)
0 8 1/19 (5%)
4 0 1/19 (5%)
8 0 1/23 (4%)
4 4 1/21 (5%)
4 8 1/23 (4%)
8 8 1/27 (4%)
10 10 1/29 (3%)

Distribution

The loot distributions can be found in the table(s) below.

Wrench distribution Show / Hide
Containers
Building / Room Container Rolls Chance
Not referenced GeneratorRoom 4 8.0
Not referenced LoggingFactoryTools 4 8.0
all Bag_JanitorToolbox 1 50.0
all Bag_ToolBag 1 6.0
all ToolsBox 4 6.0
all crate 1 0.6
all toolcabinet 4 8.0
armyhanger counter 4 8.0
bedroom crate 1 0.6
carsupply counter 4 8.0
carsupply metal_shelves 4 8.0
carsupply shelves 4 8.0
closet crate 4 10.0
conveniencestore shelves 4 8.0
drugshack counter 4 8.0
firestorage metal_shelves 4 8.0
garagestorage counter 4 8.0
gasstorage counter 4 8.0
gasstorage crate 4 8.0
generalstore metal_shelves 4 8.0
mechanic metal_shelves 4 8.0
pawnshop counter 4 8.0
Vehicles
Vehicle Type/Location Rolls Chance
AmbulanceTruckBed 1 8
CarpenterTruckBed 1 8
ClothingTruckBed 1 8
ConstructionWorkerTruckBed 1 8
DistilleryTruckBed 1 8
DoctorTruckBed 1 8
ElectricianTruckBed 1 8
FarmerTruckBed 1 8
FireTruckBed 1 8
FishermanTruckBed 1 8
FossoilTruckBed 1 8
GolfTruckBed 1 8
GroceriesTruckBed 1 8
HeraldsTruckBed 1 8
MassGenFacTruckBed 1 8
McCoyTruckBed 1 8
MetalWelderTruckBed 1 8
PainterTruckBed 1 8
PoliceTruckBed 1 8
PostalTruckBed 1 8
RadioTruckBed 1 8
RangerTruckBed 1 8
SpiffoTruckBed 1 8
SurvivalistTruckBed 1 8
TaxiTruckBed 1 8
TransitTruckBed 1 8
TransitTruckBed 4 10
TrunkHeavy 1 8
TrunkSports 1 8
TrunkStandard 1 8

Vehicles

Can be found in the trunk of vehicles.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Wrench
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.1,
        WeaponSprite	=	Wrench,
        MinAngle	=	0.67,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	15,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	9,
        MaxHitCount	=	2,
        DoorDamage	=	10,
        SwingAnim	=	Bat,
        DisplayName	=	Wrench,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Wrench,
        BreakSound  =   WrenchBreak,
        DoorHitSound = WrenchHit,
		HitSound = WrenchHit,
		HitFloorSound = WrenchHit,
		SwingSound = WrenchSwing,
        TreeDamage  =   0,
        CriticalChance	=	20,
        CritDmgMultiplier = 2,
        MinDamage	=	0.5,
        MaxDamage	=	1,
        BaseSpeed = 1,
    	WeaponLength = 0.23,
    	AttachmentType = Wrench,
    }

See also