X2 Scope: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons|Firearms|Weapon parts}} | ||
{{Page version|41.78.16}} | |||
{{Infobox item | |||
|name=x2 Scope | |||
|model=Rifle_2XScope_Model.png | |||
|icon=Scope2x.png | |||
<!--GENERAL--> | |||
|weight=0.3 | |||
|weapon=[[File:RifleHunting.png|link=Hunting Rifle]] [[File:RifleVarmint.png|link=Varmint Rifle]] | |||
|part_type=Scope | |||
<!--MODIFIERS--> | |||
|weight_mod=+0.3 | |||
|max_range_mod=+7 | |||
|min_range_mod=+6 | |||
<!--TECHNICAL DETAILS--> | |||
|item_id=Base.x2Scope | |||
}} | |||
{{Quote|text=Weapon attachment. Increases firearm's maximum range.|author=In-game tooltip}} | |||
A '''x2 scope''' is a weapon mod. | |||
==Usage== | |||
Increases firearms maximum fire range. | |||
Can be added to guns using a [[screwdriver]]. | |||
==Compatible weapons== | |||
*[[File:RifleVarmint.png|link=Varmint Rifle]] [[Varmint Rifle]] | |||
*[[File:RifleHunting.png|link=Hunting Rifle]] [[Hunting Rifle]] | |||
*[[File:AssaultRifle2.png|link=M14 Rifle]] [[M14 Rifle]] | |||
*[[File:AssaultRifle.png|link=M16 Assault Rifle]] [[M16 Assault Rifle]] | |||
{{ | ==Distribution== | ||
| | The loot distributions can be found in the table(s) below. | ||
| | |||
}} | <!--BOT FLAG|x2Scope|41.78.16--> | ||
== | {{Clear}} | ||
<div class="togglebox theme-red"> | |||
<div>x2Scope distribution | |||
<span class="mw-customtoggle-togglebox-x2Scope" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-x2Scope"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|militarycrate}} | |||
| 15.1% | |||
|- | |||
| all | |||
| {{ll|militarylocker}} | |||
| 15.1% | |||
|- | |||
| armystorage | |||
| {{ll|locker}} | |||
| 15.1% | |||
|- | |||
| armystorage | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| garagestorage | |||
| {{ll|locker}} | |||
| 19.27% | |||
|- | |||
| gunstore | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| policestorage | |||
| {{ll|locker}} | |||
| 10.78% | |||
|- | |||
| policestorage | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Police | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-x2Scope" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|x2Scope|41.78.16--> | |||
== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 2462 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item x2Scope | |||
{ | { | ||
DisplayCategory = WeaponPart, | |||
Type = WeaponPart, | Type = WeaponPart, | ||
DisplayName = x2 Scope, | DisplayName = x2 Scope, | ||
Line 20: | Line 117: | ||
MaxRangeModifier = 7, | MaxRangeModifier = 7, | ||
MinRangeModifier = 6, | MinRangeModifier = 6, | ||
MountOn = HuntingRifle; VarmintRifle, | MountOn = HuntingRifle; VarmintRifle; AssaultRifle; AssaultRifle2, | ||
PartType = Scope, | PartType = Scope, | ||
Tooltip = Tooltip_Scope, | Tooltip = Tooltip_Scope, | ||
MetalValue = 22, | |||
WorldStaticModel = Rifle_2XScope_Ground, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Weapon mods]] | |||
*[[Weapons]] | |||
{{Navbox | {{Navbox items|firearms}} | ||
Latest revision as of 19:54, 30 April 2024
x2 Scope
Performance
Min range
+6
Max range
+7
Encumbrance mod.
+0.3
Technical
Item ID
Base.x2Scope
“
Weapon attachment. Increases firearm's maximum range.
A x2 scope is a weapon mod.
Usage
Increases firearms maximum fire range.
Can be added to guns using a screwdriver.
Compatible weapons
Distribution
The loot distributions can be found in the table(s) below.
x2Scope distribution
Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | militarycrate | 15.1% |
all | militarylocker | 15.1% |
armystorage | locker | 15.1% |
armystorage | metal_shelves | 15.1% |
garagestorage | locker | 19.27% |
gunstore | counter | 19.27% |
policestorage | locker | 10.78% |
policestorage | metal_shelves | 10.78% |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\newitems.txt
item x2Scope
{
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = x2 Scope,
Icon = Scope2x,
Weight = 0.3,
WeightModifier = 0.3,
MaxRangeModifier = 7,
MinRangeModifier = 6,
MountOn = HuntingRifle; VarmintRifle; AssaultRifle; AssaultRifle2,
PartType = Scope,
Tooltip = Tooltip_Scope,
MetalValue = 22,
WorldStaticModel = Rifle_2XScope_Ground,
}