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{{Languages}}{{Header|The Game World|Items|version=Version 41|incver=39}}
{{Header|Project Zomboid|Items|Electronics|Communications}}
{{Infobox normal
{{Page version|41.78.16}}
|display_name=Radio
{{Infobox item
|name_colour=
|name=Radio
|name_text_colour=
|model=RadioPremiumTechnologies.png
|image = Radio_Model.png  
|icon=RadioRed.png
|alternate_image=radio.png
|icon_name=Premium Technologies Radio
|alternate_name=Radio
|model2=RadioValutech_Model.png
|weight = 1.5
|icon2=RadioBlack.png
|primary_use=
|icon_name2=ValuTech Radio
|class_name = See [[#Types|Types]]
|model3=Radio_Model.png
}}A '''radio''' is an interactive item added in [[Build 33]]. It allows the player to listen to radio broadcasts, including music stations, news reports, and military stations. Unlike [[Walkie Talkie|walkie talkies]], radios are receive only. Most vehicles also include radio equipment, with civilian vehicles having basic radios whilst military or emergency service vehicles can have two-way-capable sets.
|icon3=radio.png
|icon_name3=Makeshift Radio
|category=Communication
|weight=1.5
|function=[[#Frequencies and broadcasts|Listen to broadcasts]]
<!--PROPERTIES-->
|energy_source=[[File:Battery.png|link=Battery]]
|portable=True
|two_way=False
|min_channel=88000
|max_channel=108000
|item_id=Radio.RadioRed<br>Radio.RadioBlack<br>Radio.RadioMakeShift
}}
A '''radio''' is an interactive item added in [[build 33]]. It allows the player to listen to radio broadcasts, including music stations, talk-back stations, news reports, military stations and [[adverts]]. Unlike [[Walkie Talkie|walkie talkies]], radios are receive only. Most vehicles also include radio equipment, with civilian vehicles having basic radios whilst military or emergency service vehicles can have two-way-capable sets.


==Stationary or portable==
==Usage==
All radios can be used either as stationary [[Appliances#Communication|furniture]], or as portable equipment in the primary or secondary slot, although ham radios may be prohibitively heavy to carry. Likewise, they can be found in containers as lootable equipment, or sitting on counters and desks as furniture. To convert a furniture radio to portable, pick it up like any other furnishing:
{{Improve|section=true|this section and subsection could use some cleanups, crafting should probably go there too}}
*Enter "Pick Up Mode".
[[File:Radio_UI.png|thumbnail|right|An example of the interactive radio interface.]]
*Highlight the tile containing the radio.
All radios require [[Battery|batteries]] to function. They will spawn with a battery already installed, however, having the radio turned on will drain its battery until it is consumed. Some radios can be found already turned on, these will have their batteries drained based off how long they have been turned on.
*Cycle through the tile's objects if needed (default key R).
*Click to add the radio to your inventory.


To convert a portable radio to furniture:
To use a radio, right-click it in the inventory or the world and select "Device Options". This will open the radio control UI. Here you can see information about the radio's specifications and current settings, power it on or off, remove/replace the battery, adjust the volume, add [[earbuds]] or [[headphones]], and select and edit preset frequencies.
*Put the radio into your personal inventory, not a bag and not equipped.
*Enter "Place Mode".
*Click the radio in your inventory.
*Click the desired tile to place it.


==How to use==
Two-way radios will transmit and reproduce voices at a distance. While the radio can only receive and not transmit, the reproduction will be silent to nearby players and zombies if the receiving radio is using earbuds; otherwise, it will make noise in the environment depending on the volume setting. Bear in mind that only one radio in a given area will reproduce the voice, and if the person speaking is nearby, it will not reproduce it at all to prevent feedback. Radios farther away (generally beyond visual range) will still pick up and reproduce the voices.
[[File:Radio_UI.png|thumbnail|right|An example of the interactive radio interface.]]
All radios require [[Battery|batteries]] to function, but every radio is found with a full battery included. (This applies even to "furniture" type radios, and is in contrast to televisions which always use wall power.) To use a radio, right-click it in the inventory or the world and select "Device Options" to open a control panel window. Here you can see information about the radio's specifications and current settings, power it on or off, remove/replace the battery, adjust the volume, add [[earbuds]] for stealthy listening, mute the mic on a two-way, and select and edit preset frequencies.


It is a good idea to check if radios have the [[Automated Emergency Broadcast System]] (AEBS) preset, which is randomised every game. The player can then select "Add Preset", set the frequency to the AEBS, and it will be saved for all future presets on radios. If the player has a [[Walkie Talkie|walkie talkie]] and some [[earbuds]] they can then listen to the AEBS, stealthily, anywhere. Alternatively, radios in [[vehicles]] can be tuned to the AEBS for more mobile listening. The AEBS is important to listen to for the [[Metagame#Helicopter Event|helicopter event]] and the [[Metagame#Power and Water Shutoff|power shutoff]].
Radios can also listen to the [[Automated Emergency Broadcast System]] (AEBS) radio station, which is randomized every game. Once the player finds a radio with the AEBS present saved, they can then use it on any other radio. Paired with [[earbuds]], the player can then listen to the current weather, and possible [[Metagame#Helicopter Event|helicopter event]] and [[Metagame#Power and water shutoff|power shutoff]] events stealthily while away from home.


Two-way radios will transmit and reproduce voices at a distance. "Voices" includes both the Shout command used to draw zombies' attention, and chat messages in multiplayer. This can be prevented on the transmitting radio by muting the mic. The reproduction will be silent to nearby players and zombies if the receiving radio is using earbuds; otherwise, it will make noise in the environment depending on the volume setting. Bear in mind that only one radio in a given area will reproduce the voice, and if the person speaking is nearby, it will not reproduce it at all to prevent feedback. Radios farther away (generally beyond visual range) will still pick up and reproduce the voices.
===Stationary or portable===
Radios can be used either as stationary furniture, or as portable equipment. When portable, the radio must stay equipped in either the player's primary or secondary hand to be used.


The obvious use of this is for communication on multiplayer servers that have disabled global chat, but it can also provide a single-player tactic: throwing your voice to draw zombies where you want them. Place a radio anywhere, power it on, and tune it to a given frequency. Make sure it has no earbuds, and pump up the volume. Then tune a portable two-way to the same frequency, go to anywhere else within the transmitter's range, and Shout. Nearby zombies should converge on the receiving radio where you can evade them, snipe them from a rooftop, or&mdash;if you feel especially daring&mdash;toss a [[Molotov cocktail|Molotov]] or [[Fire Bomb]].
===Strategy===
*Place a radio in a preferred location, power it on, and tune it to the same frequency as your walkie talkie. Make sure it has no earbuds, and turn up the volume. *From a safe distance (within range), make noise using the shout command or voice chat.
*Nearby zombies should converge on the receiving radio where you can evade them, shoot them, toss a [[Molotov cocktail|Molotov]], etc.


==Frequencies and Broadcasts==
===Frequencies and broadcasts===
Most radios will be found with one or more preset frequencies, usually one of these local commercial stations:
Most radios will be found with one or more preset frequencies, usually one of these local commercial stations:
{| class="pztable"
{| class="wikitable theme-red"
|-
!Frequency !! Station name !! Purpose
|-
| 89.4 MHz || [[Hitz FM]] || Music station.
|-
| 93.2 MHz || [[LBMW - Kentucky Radio]] || News, music.
|-
|-
! Station name !! Purpose
| Random MHz || [[Automated Emergency Broadcast System]] || Weather, emergency.
|-
|-
| 89.4 MHz [[Hitz FM]] || Music station.
| 98 MHz || [[NNR Radio]] || News station.
|-
|-
| 93.2 MHz [[LBMW - Kentucky Radio]] || News, music.
| 101.2 MHz || [[KnoxTalk Radio]] || Talk show, music.
|-
|-
| Random MHz [[Automated Emergency Broadcast System]] || Weather, emergency.
| Random MHz || [[Civilian Radio]] || Commentary, chatters.
|-
|-
| 98 MHz [[NNR Radio]] || News station.
| Random MHz || [[Classified M1A1]] || Unknown.
|-
|-
| 101.2 MHz [[KnoxTalk Radio]] || Talk show, music.
| Random MHz || [[Unknown Frequency]] || Unknown.
|}
|}
*There are also "hidden" broadcasts on non-commercial frequencies, which include civilians noting military presence, and military broadcasts. You are free to add presets for any frequency in the radio's spectrum.
*Random MHz frequency stations require player to manually add preset with the correct radio spectrum. However, it should be noted that AEBS preset is the only one that player can find in the radios.
*Throughout the first week of the infection, news media and music stations will report on The Knox Event, and give the player outside information on world events, including riots, curfews being put into effect, and eventually, the breaking of the quarantine.
*Throughout the first week of the infection, news media and music stations will report on the [[Knox Event]], and give the player outside information on world events, including riots, curfews being put into effect, and eventually, the breaking of the quarantine.
*It has also been confirmed that both scripted and non-scripted radio broadcasts will still occur after media blackout.
*Both scripted and non-scripted radio broadcasts will still occur after media blackout.
*The frequency of the Automated Emergency Broadcast System varies each game. Simply find radios in the world with that station preset.


==Disassembly==
===Disassembly===
All radios can be dismantled with a screwdriver, producing a variety of components as well as 2 Electrical skill XP.  
All radios can be dismantled with a screwdriver, producing a variety of components as well as 2 electrical skill XP.


The obtainable items are as follows:
The obtainable items are as follows:


{| class="pztable sortable" style="text-align:center;"
{| class="wikitable theme-red sortable" style="text-align: center;"
! width="50px"|Icon  
! style="width: 50px;"|Icon
! Name
! Name
! Amount
! Amount
! Affected by<br>Electrical skill
! Affected by<br>electrical skill
|-  
|-
|[[File:Aluminum.png|32px]]
|[[File:Aluminum.png]]
|[[Aluminum]]
|[[Aluminum]]
|0-4
|0-4
|[[File:UI Cross.png|link=|Not affected by Electrical skill]]
|[[File:UI Cross.png|link=|Not affected by electrical skill]]
|-  
|-
|[[File:Amplifier.png|32px]]
|[[File:Amplifier.png]]
|[[Amplifier]]
|[[Amplifier]]
|0-1
|0-1
|[[File:UI Tick.png|link=|Is affected by Electrical skill]]
|[[File:UI Tick.png|link=|Is affected by electrical skill]]
|-
|-
| [[File:ElectricWire.png|32px]]
| [[File:ElectricWire.png]]
|[[Electric Wire]]
|[[Electric Wire]]
|0-4
|0-4
|[[File:UI Cross.png|link=|Not affected by Electrical skill]]
|[[File:UI Cross.png|link=|Not affected by electrical skill]]
|-
|-
|[[File:ElectronicsScrap.png|32px]]
|[[File:ElectronicsScrap.png]]
|[[Electronics Scrap]]
|[[Scrap Electronics]]
|1-5
|1-5
|[[File:UI Cross.png|link=|Not affected by Electrical skill]]
|[[File:UI Cross.png|link=|Not affected by electrical skill]]
|-
|-
|[[File:LightBulb.png|32px]]
|[[File:LightBulb.png]]
|[[Light Bulb]]
|[[Light Bulb]]
|0-1
|0-1
|[[File:UI Tick.png|link=|Is affected by Electrical skill]]
|[[File:UI Tick.png|link=|Is affected by electrical skill]]
|-
|-
|[[File:RadioReceiver.png|32px]]
|[[File:RadioReceiver.png]]
|[[Radio Receiver]]
|[[Radio Receiver]]
|0-1
|0-1
|[[File:UI Tick.png|link=|Is affected by Electrical skill]]
|[[File:UI Tick.png|link=|Is affected by electrical skill]]
|-
|-
|[[File:Headphones.png|32px]]
|[[File:Headphones.png]]
|[[Headphones]]  
|[[Headphones]]
|1<br>(if present)
|1<br>(if present)
|[[File:UI Cross.png|link=|Always given if present]]
|[[File:UI Cross.png|link=|Always given if present]]
|-
|-
|[[File:Earbuds.png|32px]]
|[[File:Earbuds.png]]
|[[Earbuds]]
|[[Earbuds]]
|1<br>(if present)
|1<br>(if present)
|[[File:UI Cross.png|link=|Always given if present]]
|[[File:UI Cross.png|link=|Always given if present]]
|-
|-
|[[File:Battery.png|32px]]
|[[File:Battery.png]]
|[[Battery]]
|[[Battery]]
|1<br>(if present)
|1<br>(if present)
|[[File:UI Cross.png|link=|Always given if present]]
|[[File:UI Cross.png|link=|Always given if present]]
|}
|}
The odds to receive items affected by [[Electrical]] skill:
The odds to receive items affected by [[electrical]] skill:
<pre>50 + (Electrical Level)*5)%</pre>
<pre>50 + (electrical level)*5)%</pre>


Recipes that use the Electrical skill to produce radios from components can be unlocked by finding the right magazines.
Recipes that use the electrical skill to produce radios from components can be unlocked by finding the right magazines.


==Types==
==Types==
Radios are one of the three types of communication devices. As a rule of thumb, weight increases along with range and frequency band; a radio with greater range and more available frequencies will weigh more, with high-quality ham radios weighing as much as 20 or more.
Radios are one of the three types of communication devices.


*Consumer radios: Receive only, lightweight, commercial frequencies only. Consumer model radios serve as the radios installed in ''most'' (but not all) cars.
*Consumer radios: Receive only, lightweight, commercial frequencies only. Consumer model radios serve as the radios installed in ''most'' (but not all) cars.
*[[Walkie Talkie]]s: Short-range two-way, lightweight, more frequencies. Can be put in belt slots.
*[[Walkie Talkie|Walkie talkies]]: Short-range two-way, lightweight, more frequencies. Can be put in belt slots.
*[[Ham Radio|Ham radios]]: Long-range two-way, exceedingly heavy, most or all frequencies. Earbuds cannot be used. Ham radios are best used as stationary furniture in a safe location. Ham radios are quite rare, but can be found in vehicles that would require a two-way radio such as those used by emergency services; fire trucks, ambulances, police cars, and so on.
*[[Ham Radio|Ham radios]]: Long-range two-way, exceedingly heavy, most or all frequencies. Earbuds cannot be used. Ham radios are best used as stationary furniture in a safe location. Ham radios are quite rare, but can be found in vehicles that would require a two-way radio such as those used by emergency services; fire trucks, ambulances, police cars, and so on.


Radios come in a variety of styles and qualities. The range of available frequencies vary by model.
Radios come in a variety of styles and qualities. The range of available frequencies varies by model.
{| class="pztable sortable" style="text-align:center;"  
{| class="wikitable theme-red sortable" style="text-align: center;"
|-
! width="75px" rowspan="2" | Model
! width="200px" rowspan="2" | Name
! width="50px" rowspan="2" | [[File:Moodle_heavyLoad.png|link=|Weight]]
! width="120px" rowspan="2" | [[File:Speaker icon.png|28px|link=|Noise Range (tiles)]]<br> Volume
! width="120px" colspan="2" | [[File:UI_Frequency.png|28px|link=|Frequency Range]]
! width="200px" rowspan="2" | Base ID
! width="200px" rowspan="2" | Disk player?
|-
|-
! width="60px" | [[File:UI_Min.png|28px|link=|Minimum]]
! style="width: 50px;" rowspan="2" | Icon
! width="60px" | [[File:UI_Max.png|28px|link=|Maximum]]
! style="width: 75px;" rowspan="2" | Tile
! style="width: 200px" rowspan="2" | Name
! style="width: 50px;" rowspan="2"  | [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]]
! rowspan="2" | [[File:Speaker icon.png|28px|link=|Noise range (tiles)]]<br>Volume
! style="width: 120px" colspan="2" | [[File:UI_Frequency.png|28px|link=|Frequency range]]
! rowspan="2" | [[File:Disc.png|Has a CD player]]
! style="width: 200px" rowspan="2" | Item ID
|-
|-
| [[File:RadioRed_World.png|60px]]
! style="width: 60px;" | [[File:UI_Min.png|28px|link=|Minimum]]
! style="width: 60px;" | [[File:UI_Max.png|28px|link=|Maximum]]
|-
| [[File:RadioRed.png]]
| [[File:RadioRed_World.png]]
| Premium Technologies Radio
| Premium Technologies Radio
| 1.5
| 1.5
Line 144: Line 159:
| 88 MHz
| 88 MHz
| 108 MHz
| 108 MHz
| [[File:UI Tick.png|link=|Can play CDs]]
| {{ID|Radio.RadioRed}}
| {{ID|Radio.RadioRed}}
| Yes
|-
|-
| [[File:RadioBlack_World.png|60px]]
| [[File:RadioBlack.png]]
| [[File:RadioBlack_World.png]]
| ValuTech Radio
| ValuTech Radio
| 1.5
| 1.5
Line 153: Line 169:
| 88 MHz
| 88 MHz
| 108 MHz
| 108 MHz
| [[File:UI Cross.png|link=|Can't play CDs]]
| {{ID|Radio.RadioBlack}}
| {{ID|Radio.RadioBlack}}
| No
|-
|-
| [[File:RadioMakeShift_World.png|60px]]
| [[File:Radio.png]]
| [[File:RadioMakeShift_World.png]]
| Makeshift Radio
| Makeshift Radio
| 1.5
| 1.5
Line 162: Line 179:
| 88 MHz
| 88 MHz
| 108 MHz
| 108 MHz
| [[File:UI Cross.png|link=|Can't play CDs]]
| {{ID|Radio.RadioMakeShift}}
| {{ID|Radio.RadioMakeShift}}
| No
|}
|}
==Crafting==
{{Crafting/sandbox2
|makeshift_radio
}}


==Code==
==Code==
'''''From items_radio.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox|
 
[[File:RadioRed.png]] '''Premium Technologies Radio'''<br>
'''Premium Technologies Radio'''
{{CodeSnip
{{Retrieved|version=41|incver=50}}
  | lang = java
<pre>
  | line = true
        item RadioRed
  | start = 285
  | source = items_radio.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item RadioRed
{
    DisplayCategory = Communications,
Type = Radio,
Type = Radio,
Icon = Radio,
Icon = RadioRed,
Weight          = 1.5,
Weight          = 1.5,
ConditionMax         = 100,
ConditionMax = 100,
 
DisplayName = Premium Technologies Radio,
DisplayName = Premium Technologies Radio,
UseDelta = 0.009,  
 
UseDelta = 0.009,
UseWhileEquipped = FALSE,
UseWhileEquipped = FALSE,
DisappearOnUse = FALSE,
DisappearOnUse = FALSE,
Line 192: Line 223:
IsHighTier = FALSE,
IsHighTier = FALSE,
WorldObjectSprite = appliances_radio_01_8,
WorldObjectSprite = appliances_radio_01_8,
Tooltip                 = Tooltip_item_Radio,
Tooltip = Tooltip_item_Radio,
</pre>
AcceptMediaType = 0,
WorldStaticModel = RadioRed_Ground,
}
}}


'''ValuTech Radio'''
[[File:RadioBlack.png]] '''ValuTech Radio'''<br>
{{Retrieved|version=41|incver=50}}
{{CodeSnip
<pre>
  | lang = java
item RadioBlack
  | line = true
  | start = 313
  | source = items_radio.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item RadioBlack
{
    DisplayCategory = Communications,
Type = Radio,
Type = Radio,
Icon = Radio,
Icon = RadioBlack,
Weight          = 1.5,
Weight          = 1.5,
ConditionMax         = 100,
ConditionMax = 100,
 
DisplayName = ValuTech Radio,
DisplayName = ValuTech Radio,
UseDelta = 0.007,  
 
UseDelta = 0.007,
UseWhileEquipped = FALSE,
UseWhileEquipped = FALSE,
DisappearOnUse = FALSE,
DisappearOnUse = FALSE,
Line 218: Line 262:
IsHighTier = FALSE,
IsHighTier = FALSE,
WorldObjectSprite = appliances_radio_01_0,
WorldObjectSprite = appliances_radio_01_0,
Tooltip                 = Tooltip_item_Radio,
Tooltip = Tooltip_item_Radio,
</pre>
WorldStaticModel = RadioBlack_Ground,
}
}}
 
 
[[File:Radio.png]] '''Makeshift Radio'''<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 340
  | source = items_radio.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item RadioMakeShift
    {
        DisplayCategory = Communications,
        Type = Radio,
        Icon = Radio,
        Weight          = 1.5,
 
        DisplayName = Makeshift Radio,
 
        UseDelta = 0.007,
        UseWhileEquipped = FALSE,
        DisappearOnUse = FALSE,
        TwoWay = FALSE,
        TransmitRange = 0,
        MicRange = 0,
        BaseVolumeRange = 10,
        IsPortable = TRUE,
        IsTelevision = FALSE,
        MinChannel = 88000,
        MaxChannel = 108000,
        UsesBattery = TRUE,
        IsHighTier = FALSE,
        WorldObjectSprite = appliances_radio_01_16,
        Tooltip = Tooltip_item_Radio,
        WorldStaticModel = RadioBlue_Ground,
    }
}}
}}
 
==See also==
*[[Television]]
*[[Walkie Talkie]]
*[[Ham Radio]]
 
{{Navbox items|electronic_media}}


'''Makeshift Radio'''
{{Retrieved|version=41|incver=50}}
<pre>
        item RadioMakeShift
            Type = Radio,
            Icon = Radio,
            Weight          = 1.5,
            DisplayName = Makeshift Radio,
            UseDelta = 0.007,
            UseWhileEquipped = FALSE,
            DisappearOnUse = FALSE,
            TwoWay = FALSE,
            TransmitRange = 0,
            MicRange = 0,
            BaseVolumeRange = 10,
            IsPortable = TRUE,
            IsTelevision = FALSE,
            MinChannel = 88000,
            MaxChannel = 108000,
            UsesBattery = TRUE,
            IsHighTier = FALSE,
            WorldObjectSprite = appliances_radio_01_16,
            Tooltip = Tooltip_item_Radio,
</pre>


{{Navbox equipment}}
{{Navbox media}}


[[Category:Appliance tiles]]
[[Category:Entertainment]]
[[Category:Vehicle parts]]
[[Category:Electricals and Transmission (Project)]]
[[Category:Electricals and Transmission (Project)]]

Revision as of 21:59, 19 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Radio
RadioPremiumTechnologies.png
RadioValutech Model.png
Radio Model.png
General
Category
Communication
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Properties
Energy source
Battery.png
Portable
True
Two-way
False
Frequency range
88000–108000
Technical
Item ID
Radio.RadioRed
Radio.RadioBlack
Radio.RadioMakeShift

A radio is an interactive item added in build 33. It allows the player to listen to radio broadcasts, including music stations, talk-back stations, news reports, military stations and adverts. Unlike walkie talkies, radios are receive only. Most vehicles also include radio equipment, with civilian vehicles having basic radios whilst military or emergency service vehicles can have two-way-capable sets.

Usage

WhiskeyHalf.png
This section may be in need of improvement.
this section and subsection could use some cleanups, crafting should probably go there too
Editors are encouraged to add any missing information to the article, while verifying that the article's current content is correct.
An example of the interactive radio interface.

All radios require batteries to function. They will spawn with a battery already installed, however, having the radio turned on will drain its battery until it is consumed. Some radios can be found already turned on, these will have their batteries drained based off how long they have been turned on.

To use a radio, right-click it in the inventory or the world and select "Device Options". This will open the radio control UI. Here you can see information about the radio's specifications and current settings, power it on or off, remove/replace the battery, adjust the volume, add earbuds or headphones, and select and edit preset frequencies.

Two-way radios will transmit and reproduce voices at a distance. While the radio can only receive and not transmit, the reproduction will be silent to nearby players and zombies if the receiving radio is using earbuds; otherwise, it will make noise in the environment depending on the volume setting. Bear in mind that only one radio in a given area will reproduce the voice, and if the person speaking is nearby, it will not reproduce it at all to prevent feedback. Radios farther away (generally beyond visual range) will still pick up and reproduce the voices.

Radios can also listen to the Automated Emergency Broadcast System (AEBS) radio station, which is randomized every game. Once the player finds a radio with the AEBS present saved, they can then use it on any other radio. Paired with earbuds, the player can then listen to the current weather, and possible helicopter event and power shutoff events stealthily while away from home.

Stationary or portable

Radios can be used either as stationary furniture, or as portable equipment. When portable, the radio must stay equipped in either the player's primary or secondary hand to be used.

Strategy

  • Place a radio in a preferred location, power it on, and tune it to the same frequency as your walkie talkie. Make sure it has no earbuds, and turn up the volume. *From a safe distance (within range), make noise using the shout command or voice chat.
  • Nearby zombies should converge on the receiving radio where you can evade them, shoot them, toss a Molotov, etc.

Frequencies and broadcasts

Most radios will be found with one or more preset frequencies, usually one of these local commercial stations:

Frequency Station name Purpose
89.4 MHz Hitz FM Music station.
93.2 MHz LBMW - Kentucky Radio News, music.
Random MHz Automated Emergency Broadcast System Weather, emergency.
98 MHz NNR Radio News station.
101.2 MHz KnoxTalk Radio Talk show, music.
Random MHz Civilian Radio Commentary, chatters.
Random MHz Classified M1A1 Unknown.
Random MHz Unknown Frequency Unknown.
  • Random MHz frequency stations require player to manually add preset with the correct radio spectrum. However, it should be noted that AEBS preset is the only one that player can find in the radios.
  • Throughout the first week of the infection, news media and music stations will report on the Knox Event, and give the player outside information on world events, including riots, curfews being put into effect, and eventually, the breaking of the quarantine.
  • Both scripted and non-scripted radio broadcasts will still occur after media blackout.

Disassembly

All radios can be dismantled with a screwdriver, producing a variety of components as well as 2 electrical skill XP.

The obtainable items are as follows:

Icon Name Amount Affected by
electrical skill
Aluminum.png Aluminum 0-4 Not affected by electrical skill
Amplifier.png Amplifier 0-1 Is affected by electrical skill
ElectricWire.png Electric Wire 0-4 Not affected by electrical skill
ElectronicsScrap.png Scrap Electronics 1-5 Not affected by electrical skill
LightBulb.png Light Bulb 0-1 Is affected by electrical skill
RadioReceiver.png Radio Receiver 0-1 Is affected by electrical skill
Headphones.png Headphones 1
(if present)
Always given if present
Earbuds.png Earbuds 1
(if present)
Always given if present
Battery.png Battery 1
(if present)
Always given if present

The odds to receive items affected by electrical skill:

50 + (electrical level)*5)%

Recipes that use the electrical skill to produce radios from components can be unlocked by finding the right magazines.

Types

Radios are one of the three types of communication devices.

  • Consumer radios: Receive only, lightweight, commercial frequencies only. Consumer model radios serve as the radios installed in most (but not all) cars.
  • Walkie talkies: Short-range two-way, lightweight, more frequencies. Can be put in belt slots.
  • Ham radios: Long-range two-way, exceedingly heavy, most or all frequencies. Earbuds cannot be used. Ham radios are best used as stationary furniture in a safe location. Ham radios are quite rare, but can be found in vehicles that would require a two-way radio such as those used by emergency services; fire trucks, ambulances, police cars, and so on.

Radios come in a variety of styles and qualities. The range of available frequencies varies by model.

Icon Tile Name Encumbrance Noise range (tiles)
Volume
Frequency range Has a CD player Item ID
Minimum Maximum
RadioRed.png RadioRed World.png Premium Technologies Radio 1.5 15 88 MHz 108 MHz Can play CDs Radio.RadioRed
RadioBlack.png RadioBlack World.png ValuTech Radio 1.5 10 88 MHz 108 MHz Can't play CDs Radio.RadioBlack
Radio.png RadioMakeShift World.png Makeshift Radio 1.5 10 88 MHz 108 MHz Can't play CDs Radio.RadioMakeShift

Crafting

Product Ingredients Tools Requirements Workstation XP
Radio.png
Makeshift Radio
ElectronicsScrap.png Scrap Electronics ×2
Amplifier.png Amplifier ×1
LightBulb.png Light Bulb ×1
RadioReceiver.png Radio Receiver ×1
ElectricWire.png Electric Wire ×1
Aluminum.png Aluminum ×2
Screwdriver.png
Screwdriver

MagazineElectronics01.png
Guerilla Radio vol.1
none none

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

RadioRed.png Premium Technologies Radio
Source: ProjectZomboid\media\scripts\items_radio.txt

Retrieved: Build 41.78.16
item RadioRed
	{
	    DisplayCategory = Communications,
		Type			= Radio,
		Icon			= RadioRed,
		Weight          	= 1.5,
		ConditionMax	= 100,

		DisplayName		= Premium Technologies Radio,

		UseDelta		= 0.009,
		UseWhileEquipped	= FALSE,
		DisappearOnUse		= FALSE,
		TwoWay			= FALSE,
		TransmitRange		= 0,
		MicRange		= 0,
		BaseVolumeRange		= 15,
		IsPortable		= TRUE,
		IsTelevision		= FALSE,
		MinChannel		= 88000,
		MaxChannel		= 108000,
		UsesBattery		= TRUE,
		IsHighTier		= FALSE,
		WorldObjectSprite	= appliances_radio_01_8,
		Tooltip = Tooltip_item_Radio,
		AcceptMediaType = 0,
		WorldStaticModel = RadioRed_Ground,
	}

RadioBlack.png ValuTech Radio
Source: ProjectZomboid\media\scripts\items_radio.txt

Retrieved: Build 41.78.16
item RadioBlack
	{
	    DisplayCategory = Communications,
		Type			= Radio,
		Icon			= RadioBlack,
		Weight          	= 1.5,
		ConditionMax	= 100,

		DisplayName		= ValuTech Radio,

		UseDelta		= 0.007,
		UseWhileEquipped	= FALSE,
		DisappearOnUse		= FALSE,
		TwoWay			= FALSE,
		TransmitRange		= 0,
		MicRange		= 0,
		BaseVolumeRange		= 10,
		IsPortable		= TRUE,
		IsTelevision		= FALSE,
		MinChannel		= 88000,
		MaxChannel		= 108000,
		UsesBattery		= TRUE,
		IsHighTier		= FALSE,
		WorldObjectSprite	= appliances_radio_01_0,
		Tooltip = Tooltip_item_Radio,
		WorldStaticModel = RadioBlack_Ground,
	}


Radio.png Makeshift Radio
Source: ProjectZomboid\media\scripts\items_radio.txt

Retrieved: Build 41.78.16
item RadioMakeShift
    {
        DisplayCategory = Communications,
        Type			= Radio,
        Icon			= Radio,
        Weight          	= 1.5,

        DisplayName		= Makeshift Radio,

        UseDelta		= 0.007,
        UseWhileEquipped	= FALSE,
        DisappearOnUse		= FALSE,
        TwoWay			= FALSE,
        TransmitRange		= 0,
        MicRange		= 0,
        BaseVolumeRange		= 10,
        IsPortable		= TRUE,
        IsTelevision		= FALSE,
        MinChannel		= 88000,
        MaxChannel		= 108000,
        UsesBattery		= TRUE,
        IsHighTier		= FALSE,
        WorldObjectSprite	= appliances_radio_01_16,
        Tooltip = Tooltip_item_Radio,
        WorldStaticModel = RadioBlue_Ground,
    }

See also