Rolling Pin: Difference between revisions
mNo edit summary |
m (Distribution table update) |
||
(41 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blunt weapons}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
| | |name=Rolling Pin | ||
| | |model=RollingPin_Model.png | ||
|weight = 1.5 | |icon=RollingPin.png | ||
|icon_name=Rolling Pin | |||
|category=Weapon | |||
|weight=1.5 | |||
|equipped=One-handed | |||
|type=Blunt | |||
|min_range=0.61 | |||
|max_range=1 | |||
|swing_time=3 | |||
|condition_max=8 | |||
|min_damage=0.4 | |||
|max_damage=0.6 | |||
|push_back=0.5 | |||
|knockdown=0 | |||
|item_id=Base.RollingPin | |||
}} | }} | ||
A '''rolling pin''' is a blunt melee [[weapon]]. | |||
==Usage== | |||
===Weapon=== | |||
The rolling pin has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once, especially since it has a long swing time. | |||
===Breaking doors=== | |||
It is somewhat ineffective at bashing down [[door]]s, dealing 5 damage per hit. For comparison, an [[axe]] deals 35 damage. | |||
== | ===Chopping trees=== | ||
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an [[axe]] deals 35 damage. | |||
==Condition== | |||
The rolling pin is a [[Skills#Blunt|blunt]] weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (14 + maintenance x 2)</code> | |||
}</ | ===Repairing=== | ||
{{Navbox | Rolling pins cannot be repaired. | ||
==Crafting== | |||
The rolling pin can be used to create various recipes if a character picked a [[Player#Traits|chef profession]] or has learned the correct [[recipe magazines]] in relation to cooking. | |||
===Cooking=== | |||
{{Main|Cooking}} | |||
{{Crafting/sandbox2 | |||
|bread_dough | |||
|pie_preparation | |||
|pizza | |||
|baking_tray_with_chocolate_chip_cookie_uncooked | |||
|baking_tray_with_chocolate_cookie_uncooked | |||
|baking_tray_with_oatmeal_cookie_uncooked | |||
|baking_tray_with_shortbread_cookie_uncooked | |||
|baking_tray_with_sugar_cookie_uncooked | |||
|baguette_uncooked | |||
}} | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|RollingPin|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>RollingPin distribution | |||
<span class="mw-customtoggle-togglebox-RollingPin" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-RollingPin"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| bakerykitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| burgerkitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| chinesekitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| deepfry_kitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| italiankitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| kitchen_crepe | |||
| {{ll|counter}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| mexicankitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| pizzakitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| westernkitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 8.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-RollingPin" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|RollingPin|41.78.16--> | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1192 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item RollingPin | |||
{ | |||
DisplayCategory = Cooking, | |||
MaxRange = 1.1, | |||
WeaponSprite = RollingPin, | |||
MinAngle = 0.67, | |||
Type = Weapon, | |||
MinimumSwingTime = 3, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = SmallBlunt, | |||
Weight = 1.5, | |||
ConditionLowerChanceOneIn = 14, | |||
PushBackMod = 0.5, | |||
SubCategory = Swinging, | |||
ConditionMax = 8, | |||
MaxHitCount = 2, | |||
DoorDamage = 5, | |||
IdleAnim = Idle_Weapon2, | |||
SwingAnim = Bat, | |||
CriticalChance = 50, | |||
CritDmgMultiplier = 2, | |||
DisplayName = Rolling Pin, | |||
MinRange = 0.61, | |||
SwingTime = 3, | |||
HitAngleMod = -30, | |||
KnockdownMod = 0, | |||
Icon = RollingPin, | |||
RunAnim = Run_Weapon2, | |||
TreeDamage = 0, | |||
EnduranceMod = 1.4, | |||
CriticalChance = 15, | |||
CritDmgMultiplier = 2, | |||
MinDamage = 0.2, | |||
MaxDamage = 0.5, | |||
BaseSpeed = 1.2, | |||
WeaponLength = 0.28, | |||
AttachmentType = BigWeapon, | |||
BreakSound = RollingPinBreak, | |||
DoorHitSound = RollingPinHit, | |||
HitSound = RollingPinHit, | |||
HitFloorSound = RollingPinHit, | |||
SwingSound = RollingPinSwing, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Kitchen Knife]] | |||
{{Navbox items|blunt}} | |||
[[Category:Cooking tools]] | |||
[[Category:Tools]] | [[Category:Tools]] | ||
Latest revision as of 16:28, 24 April 2024
A rolling pin is a blunt melee weapon.
Usage
Weapon
The rolling pin has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once, especially since it has a long swing time.
Breaking doors
It is somewhat ineffective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Condition
The rolling pin is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (14 + maintenance x 2)
Repairing
Rolling pins cannot be repaired.
Crafting
The rolling pin can be used to create various recipes if a character picked a chef profession or has learned the correct recipe magazines in relation to cooking.
Cooking
- Main article: Cooking
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
bakerykitchen | counter | 4 | 8.0 |
burgerkitchen | counter | 4 | 8.0 |
chinesekitchen | counter | 4 | 8.0 |
deepfry_kitchen | counter | 4 | 8.0 |
italiankitchen | counter | 4 | 8.0 |
kitchen | counter | 4 | 8.0 |
kitchen_crepe | counter | 4 | 8.0 |
mexicankitchen | counter | 4 | 8.0 |
pizzakitchen | counter | 4 | 8.0 |
westernkitchen | counter | 4 | 8.0 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item RollingPin
{
DisplayCategory = Cooking,
MaxRange = 1.1,
WeaponSprite = RollingPin,
MinAngle = 0.67,
Type = Weapon,
MinimumSwingTime = 3,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlunt,
Weight = 1.5,
ConditionLowerChanceOneIn = 14,
PushBackMod = 0.5,
SubCategory = Swinging,
ConditionMax = 8,
MaxHitCount = 2,
DoorDamage = 5,
IdleAnim = Idle_Weapon2,
SwingAnim = Bat,
CriticalChance = 50,
CritDmgMultiplier = 2,
DisplayName = Rolling Pin,
MinRange = 0.61,
SwingTime = 3,
HitAngleMod = -30,
KnockdownMod = 0,
Icon = RollingPin,
RunAnim = Run_Weapon2,
TreeDamage = 0,
EnduranceMod = 1.4,
CriticalChance = 15,
CritDmgMultiplier = 2,
MinDamage = 0.2,
MaxDamage = 0.5,
BaseSpeed = 1.2,
WeaponLength = 0.28,
AttachmentType = BigWeapon,
BreakSound = RollingPinBreak,
DoorHitSound = RollingPinHit,
HitSound = RollingPinHit,
HitFloorSound = RollingPinHit,
SwingSound = RollingPinSwing,
}