Scissors

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Scissors
Scissors Model.png
General
Category
Household
Encumbrance
Moodle Icon HeavyLoad.png
0.4
Equipped
One-handed
Slot attached
Belt
Skill
Properties
Max condition
10
Performance
Damage
0.1–0.1
Door damage
1
Range
0.61–0.9
Attack speed
N/A
Knockback
0.3
Special ability
Jaw_Stab
Technical
Item ID
Base.Scissors

Scissors are a one-handed, short blade weapon and useful tailoring tool.

Usage

Tailoring

Main article: Tailoring

Scissors are required to use the "rip clothing" command on denim and leather clothing to obtain leather and denim strips.

Weapon

Scissors can be used as an emergency weapon, with the ability to perform execution: jaw stab.

Appearance

Main article: Appearance

Scissors can be used to modify a character's hair or beard.

Condition

Scissors have a maximum condition of 10. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/1 (100%)
0 4 1/3 (33%)
0 8 1/5 (20%)
4 0 1/5 (20%)
8 0 1/9 (11%)
4 4 1/7 (14%)
4 8 1/9 (11%)
8 8 1/13 (8%)
10 10 1/15 (7%)

Crafting

Build 41

Scissors can be attached to a spear using two duct tape. The condition of the scissors will be carried over to the spear.

Product Ingredients Tools Requirements Workstation XP
SpearScissors.png
Spear with Scissors
SpearStick.png Crafted Spear ×1
Scissors.png Scissors ×1
DuctTape.png Duct Tape ×2 unit(s)
none none none none
Scissors.png
Scissors
SpearScissors.png Spear with Scissors ×1 none none none none

Distribution

The loot distributions can be found in the table(s) below.

Scissors distribution Show / Hide
Containers
Building / Room Container Rolls Chance
MedicalCache1 MedicalBox 4 10.0
aesthetic counter 4 8.0
all Bag_DoctorBag 1 10.0
all Bag_Schoolbag 1 2.0
all SewingKit 1 8.0
all desk 4 2.0
all filingcabinet 4 2.0
all junk 1 2.0
all officedrawers 4 2.0
all other 1 2.0
artstore counter 4 2.0
artstore shelves 4 20.0
artstore shelves 4 10.0
bedroom crate 1 0.2
bedroom desk 4 2.0
bookstore counter 4 8.0
classroom counter 4 2.0
classroom desk 4 2.0
classroom metal_shelves 4 2.0
closet crate 4 2.0
daycare counter 4 2.0
daycare desk 4 2.0
daycare metal_shelves 4 2.0
dentiststorage metal_shelves 4 10.0
dentiststorage metal_shelves 4 20.0
empty crate 4 2.0
garagestorage crate 4 2.0
generalstore shelves 4 8.0
kennels counter 4 10.0
kennels counter 4 20.0
kitchen counter 4 2.0
kitchen shelves 4 2.0
livingroom sidetable 4 2.0
morgue counter 4 10.0
office counter 4 2.0
office desk 4 2.0
office metal_shelves 4 2.0
post counter 4 8.0
sewingstorage metal_shelves 4 8.0
Vehicles
Vehicle Type/Location Rolls Chance
AmbulanceTruckBed 4 10

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Scissors
	{
	    DisplayCategory = Household,
		MaxRange	=	0.9,
		WeaponSprite	=	Scissors,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		Weight	=	0.4,
		ConditionLowerChanceOneIn	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		CriticalChance	=	5,
		DisplayName	=	Scissors,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		Icon	=	Scissors,
		TreeDamage  =   0,
		EnduranceMod = 0.5,
		MetalValue = 8,
		MinDamage	=	0.1,
        MaxDamage	=	0.1,
		WeaponLength = 0.17,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound	=	ScissorsBreak,
        HitFloorSound	=	ScissorsHit,
        ImpactSound	=	ScissorsHit,
        DoorHitSound = ScissorsHit,
		HitSound	=	ScissorsHit,
		SwingSound = ScissorsSwing,
		AttachmentType = Screwdriver,
		CloseKillMove = Jaw_Stab,
		Tags = Scissors,
     }

See also