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{{languages|Umbrella}}
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Spears}}
{{header|The Game World|Items|Tools|type=Tool|version=Version 40|incver=30}}
{{Page version|41.78.16}}
{{Infobox normal
{{Reupload|Missing blue, red, and white open variants 3D models}}
|display_name = Umbrella
{{Infobox item
|name_colour = Tool
|name=Umbrella
|name_text_colour = Tool
|model=UmbrellaOpen_Model.png
|image = Umbrella_120px.png
|icon=UmbrellaBlack.png
|weight = 0.2
|icon_name=Umbrella (black)
|primary_use = Keep player [[Moodles#Wet|dry]]
|icon2=UmbrellaBlue.png
|class_name = Base.Umbrella
|icon_name2=Umbrella (blue)
}}An '''umbrella''' is a functionable [[item]].  
|icon3=UmbrellaRed.png
|icon_name3=Umbrella (red)
|icon4=UmbrellaWhite.png
|icon_name4=Umbrella (white)
|model5=Umbrella_Closed_Black_Model.png
|icon5=Umbrella_Red.png
|icon_name5=Umbrella (black, closed)
|model6=Umbrella_Closed_Blue_Model.png
|icon6=Umbrella_Red.png
|icon_name6=Umbrella (blue, closed)
|model7=Umbrella_Closed_Red_Model.png
|icon7=Umbrella_Red.png
|icon_name7=Umbrella (red, closed)
|model8=Umbrella_Closed_Model.png
|icon8=Umbrella_Red.png
|icon_name8=Umbrella (white, closed)
<!--GENERAL-->
|category=Household
|weight=1
|function=Keep player [[Wet|dry]]
|condition_max=7
|skill_type=Spear
<!--DAMAGE-->
|type=Slash
|damage_make_hole=true
|base_speed=0.9
|min_range=0.61
|max_range=1.1
|min_damage=0.5
|max_damage=0.7
|door_damage=1
|push_back=0.3
|knockdown=0
<!--TECHNICAL DETAILS-->
|item_id=Base.UmbrellaBlack<br>Base.UmbrellaBlue<br>Base.UmbrellaRed<br>Base.UmbrellaWhite<br>Base.ClosedUmbrellaBlack<br>Base.ClosedUmbrellaBlue<br>Base.ClosedUmbrellaRed<br>Base.ClosedUmbrellaWhite
}}
An '''umbrella''' is a functionable [[Items|item]] and an improvised [[Weapons|weapon]].


==Usage==
==Usage==
===Staying dry===
===Staying dry===
An umbrella can be equipped by the [[player]] to keep [[Moodles#Wet|dry]] when it's [[rain]]ing. This has become incredibly useful post [[build 40]], with the additional weather effects on the player, increasing the importance of staying dry, especially on windy days.
An umbrella can be equipped by the [[player]] to keep [[Wet|dry]] when it's [[rain]]ing. This has become incredibly useful post [[build 40]], with the additional weather effects on the player, increasing the importance of staying dry, especially on windy days.
 
===Weapon===
The umbrella can hit only 1 enemy at a time (even with multi-hit enabled), dealing a maximum of 0.7 damage (unless a critical hit or using the [[#Special ability: spear charge|spear charge]]) from up to 1.1 tiles away at an attack speed of 0.9.
 
====Spear charge====
The umbrella is considered an improvised spear. All spears have the ability to use a unique spear charge attack. The spear charge ability can be used by sprinting (Left Alt key by default), then after a few seconds of sprinting, the character will begin a spear charge and any [[zombie]] on the receiving end of the charge will be killed in one blow. Spear charges are best used against lone zombies due to the character being vulnerable during the kill animation. The [[noise]] from sprinting may also alert nearby zombies, and it is more difficult for the character to turn while sprinting. The character will fall over if they sprint into a wall.
 
==Condition==
The umbrella has a maximum condition of 7. Its rate of degradation is influenced by the [[Skills|spear]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (3 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the spear and maintenance skills.<br>
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|spear]] skills.
{{Durability weapon|3}}


==Distribution==
==Distribution==
The loot distributions can be found in the table(s) below.
<!--BOT FLAG|ClosedUmbrellaBlack|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>ClosedUmbrellaBlack distribution
        <span class="mw-customtoggle-togglebox-ClosedUmbrellaBlack" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-ClosedUmbrellaBlack">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | all
    | {{ll|wardrobe}}
    | 2.1%
    |-
    | bedroom
    | {{ll|wardrobe}}
    | 2.1%
    |-
    | closet
    | {{ll|metal_shelves}}
    | 2.1%
    |-
    | livingroom
    | {{ll|wardrobe}}
    | 2.1%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-ClosedUmbrellaBlack" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|ClosedUmbrellaBlack|41.78.16-->
===Buildings===
===Buildings===
Umbrellas can rarely be found in [[Containers#Bedroom Storage|wardrobes]] and changing room [[Containers#Lockers|lockers]].
Umbrellas can rarely be found in [[Containers#Bedroom Storage|wardrobes]] and changing room [[Containers#Lockers|lockers]].
Line 21: Line 106:
===Vehicles===
===Vehicles===
Umbrellas are commonly found in the [[trunk]] of [[vehicles]].
Umbrellas are commonly found in the [[trunk]] of [[vehicles]].
==Trivia==
*Currently, the closed variants uniformly use a red open umbrella item icon.
*This item used to have a different icon before [[build 41]]: [[File:Umbrella.png]].


==Code==
==Code==
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox|
{{Retrieved|version=40|incver=30}}
[[File:UmbrellaBlack.png]] {{ID|Base.UmbrellaBlack}}
<pre> item Umbrella
{{CodeSnip
Type = Normal,
  | lang = java
DisplayName = Umbrella,
  | line = true
Icon = Umbrella,
  | start = 1271
Weight = 0.2,
  | source = newitems.txt
MetalValue = 9,</pre>
  | retrieved = true
  | version = 41.78.16
  | code =
item UmbrellaBlack
    {
        DisplayCategory = Household,
        Type = Normal,
        DisplayName =     Umbrella,
        Icon = UmbrellaBlack,
        Weight = 1.5,
        primaryAnimMask = HoldingUmbrellaRight,
        secondaryAnimMask = HoldingUmbrellaLeft,
        StaticModel = UmbrellaBlack,
        MetalValue = 9,
        ProtectFromRainWhenEquipped = TRUE,
        EquippedNoSprint = TRUE,
        WorldStaticModel = Umbrella_Closed_Black,
    }
}}
 
[[File:UmbrellaBlue.png]] {{ID|Base.UmbrellaBlue}}
{{CodeSnip
  | lang = java
  | line = true
  | start = 1303
  | source = newitems.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item UmbrellaBlue
    {
        DisplayCategory = Household,
        Type = Normal,
        DisplayName =     Umbrella,
        Icon = UmbrellaBlue,
        Weight = 1.5,
        primaryAnimMask = HoldingUmbrellaRight,
        secondaryAnimMask = HoldingUmbrellaLeft,
        StaticModel = UmbrellaBlue,
        MetalValue = 9,
        ProtectFromRainWhenEquipped = TRUE,
        EquippedNoSprint = TRUE,
        WorldStaticModel = Umbrella_Closed_Blue,
    }
}}
 
[[File:UmbrellaRed.png]] {{ID|Base.UmbrellaRed}}
{{CodeSnip
  | lang = java
  | line = true
  | start = 1319
  | source = newitems.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item UmbrellaRed
    {
        DisplayCategory = Household,
        Type = Normal,
        DisplayName =     Umbrella,
        Icon = UmbrellaRed,
        Weight = 1.5,
        primaryAnimMask = HoldingUmbrellaRight,
        secondaryAnimMask = HoldingUmbrellaLeft,
        StaticModel = UmbrellaRed,
        MetalValue = 9,
        ProtectFromRainWhenEquipped = TRUE,
        EquippedNoSprint = TRUE,
        WorldStaticModel = Umbrella_Closed_Red,
    }
}}
 
[[File:UmbrellaWhite.png]] {{ID|Base.UmbrellaWhite}}
{{CodeSnip
  | lang = java
  | line = true
  | start = 1287
  | source = newitems.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item UmbrellaWhite
    {
        DisplayCategory = Household,
        Type = Normal,
        DisplayName =     Umbrella,
        Icon = UmbrellaWhite,
        Weight = 1.5,
        primaryAnimMask = HoldingUmbrellaRight,
        secondaryAnimMask = HoldingUmbrellaLeft,
        StaticModel = UmbrellaWhite,
        MetalValue = 9,
        ProtectFromRainWhenEquipped = TRUE,
        EquippedNoSprint = TRUE,
        WorldStaticModel = Umbrella_Closed_White,
    }
}}
 
[[File:UmbrellaBlack.png]] {{ID|Base.ClosedUmbrellaBlack}}
{{CodeSnip
  | lang = java
  | line = true
  | start = 4273
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item ClosedUmbrellaBlack
    {
        DisplayCategory = Household,
        MaxRange = 1.1,
        WeaponSprite = Umbrella_Closed_Black,
        MinAngle = 0.8,
        Type = Weapon,
        MinimumSwingTime = 2,
        KnockBackOnNoDeath = FALSE,
        SwingAmountBeforeImpact = 0.02,
        Categories = Improvised;Spear,
        ConditionLowerChanceOneIn = 3,
        Weight = 1,
        SplatNumber = 1,
        PushBackMod = 0.3,
        SubCategory = Swinging,
        ConditionMax = 7,
        MaxHitCount = 1,
        DoorDamage = 1,
        SwingAnim = Spear,
        DisplayName = Closed Umbrella,
        MinRange = 0.61,
        SwingTime = 2,
        KnockdownMod = 0,
        SplatBloodOnNoDeath = FALSE,
        Icon = Umbrella_Red,
        RunAnim = Run_Weapon2,
        IdleAnim = Idle_Weapon2,
        TreeDamage  =  0,
        TwoHandWeapon = TRUE,
        CriticalChance = 10,
        CritDmgMultiplier = 1,
        MinDamage = 0.5,
        MaxDamage = 0.7,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound  =  UmbrellaBreak,
        HitFloorSound = UmbrellaHit,
        ImpactSound = UmbrellaHit,
        DoorHitSound = UmbrellaHit,
        HitSound = UmbrellaHit,
        SwingSound = UmbrellaSwing,
    }
}}
 
[[File:UmbrellaBlue.png]] {{ID|Base.ClosedUmbrellaBlue}}
{{CodeSnip
  | lang = java
  | line = true
  | start = 4183
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item ClosedUmbrellaBlue
    {
        DisplayCategory = Household,
        MaxRange = 1.1,
        WeaponSprite = Umbrella_Closed_Blue,
        MinAngle = 0.8,
        Type = Weapon,
        MinimumSwingTime = 2,
        KnockBackOnNoDeath = FALSE,
        SwingAmountBeforeImpact = 0.02,
        Categories = Improvised;Spear,
        ConditionLowerChanceOneIn = 3,
        Weight = 1,
        SplatNumber = 1,
        PushBackMod = 0.3,
        SubCategory = Swinging,
        ConditionMax = 7,
        MaxHitCount = 1,
        DoorDamage = 1,
        SwingAnim = Spear,
        DisplayName = Closed Umbrella,
        MinRange = 0.61,
        SwingTime = 2,
        KnockdownMod = 0,
        SplatBloodOnNoDeath = FALSE,
        Icon = Umbrella_Red,
        RunAnim = Run_Weapon2,
        IdleAnim = Idle_Weapon2,
        TreeDamage  =  0,
        TwoHandWeapon = TRUE,
        CriticalChance = 10,
        CritDmgMultiplier = 1,
        MinDamage = 0.5,
        MaxDamage = 0.7,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound  =  UmbrellaBreak,
        HitFloorSound = UmbrellaHit,
        ImpactSound = UmbrellaHit,
        DoorHitSound = UmbrellaHit,
        HitSound = UmbrellaHit,
        SwingSound = UmbrellaSwing,
    }
}}
 
[[File:UmbrellaRed.png]] {{ID|Base.ClosedUmbrellaRed}}
{{CodeSnip
  | lang = java
  | line = true
  | start = 4228
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item ClosedUmbrellaRed
    {
        DisplayCategory = Household,
        MaxRange = 1.1,
        WeaponSprite = Umbrella_Closed_Red,
        MinAngle = 0.8,
        Type = Weapon,
        MinimumSwingTime = 2,
        KnockBackOnNoDeath = FALSE,
        SwingAmountBeforeImpact = 0.02,
        Categories = Improvised;Spear,
        ConditionLowerChanceOneIn = 3,
        Weight = 1,
        SplatNumber = 1,
        PushBackMod = 0.3,
        SubCategory = Swinging,
        ConditionMax = 7,
        MaxHitCount = 1,
        DoorDamage = 1,
        SwingAnim = Spear,
        DisplayName = Closed Umbrella,
        MinRange = 0.61,
        SwingTime = 2,
        KnockdownMod = 0,
        SplatBloodOnNoDeath = FALSE,
        Icon = Umbrella_Red,
        RunAnim = Run_Weapon2,
        IdleAnim = Idle_Weapon2,
        TreeDamage  =  0,
        TwoHandWeapon = TRUE,
        CriticalChance = 10,
        CritDmgMultiplier = 1,
        MinDamage = 0.5,
        MaxDamage = 0.7,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound  =  UmbrellaBreak,
        HitFloorSound = UmbrellaHit,
        ImpactSound = UmbrellaHit,
        DoorHitSound = UmbrellaHit,
        HitSound = UmbrellaHit,
        SwingSound = UmbrellaSwing,
    }
}}
 
[[File:UmbrellaWhite.png]] {{ID|Base.ClosedUmbrellaWhite}}
{{CodeSnip
  | lang = java
  | line = true
  | start = 4318
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item ClosedUmbrellaWhite
    {
        DisplayCategory = Household,
        MaxRange = 1.1,
        WeaponSprite = Umbrella_Closed_White,
        MinAngle = 0.8,
        Type = Weapon,
        MinimumSwingTime = 2,
        KnockBackOnNoDeath = FALSE,
        SwingAmountBeforeImpact = 0.02,
        Categories = Improvised;Spear,
        ConditionLowerChanceOneIn = 3,
        Weight = 1,
        SplatNumber = 1,
        PushBackMod = 0.3,
        SubCategory = Swinging,
        ConditionMax = 7,
        MaxHitCount = 1,
        DoorDamage = 1,
        SwingAnim = Spear,
        DisplayName = Closed Umbrella,
        MinRange = 0.61,
        SwingTime = 2,
        KnockdownMod = 0,
        SplatBloodOnNoDeath = FALSE,
        Icon = Umbrella_Red,
        RunAnim = Run_Weapon2,
        IdleAnim = Idle_Weapon2,
        TreeDamage  =  0,
        TwoHandWeapon = TRUE,
        CriticalChance = 10,
        CritDmgMultiplier = 1,
        MinDamage = 0.5,
        MaxDamage = 0.7,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound  =  UmbrellaBreak,
        HitFloorSound = UmbrellaHit,
        ImpactSound = UmbrellaHit,
        DoorHitSound = UmbrellaHit,
        HitSound = UmbrellaHit,
        SwingSound = UmbrellaSwing,
    }
}}
}}


==See also==
==See also==
*[[Weather]]
*[[Weather]]
*[[Crafted Spear]]
*[[Garden Fork]]
{{Navbox items|household_equipment}}
[[Category:Household]]
[[Category:Tools]]

Latest revision as of 14:12, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
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Reason: Missing blue, red, and white open variants 3D models
Please help the PZwiki by uploading an improved/updated version of the image(s) found on this page.
Umbrella
UmbrellaOpen Model.png
Umbrella (blue)
Umbrella (red)
Umbrella (white)
Umbrella Closed Black Model.png
Umbrella Closed Blue Model.png
Umbrella Closed Red Model.png
Umbrella Closed Model.png
General
Category
Household
Encumbrance
Moodle Icon HeavyLoad.png
1
Function
Keep player dry
Skill
Spear
Properties
Max condition
7
Performance
Damage
0.5–0.7
Door damage
1
Range
0.61–1.1
Attack speed
0.9
Knockback
0.3
Knockdown
0
Technical
Item ID
Base.UmbrellaBlack
Base.UmbrellaBlue
Base.UmbrellaRed
Base.UmbrellaWhite
Base.ClosedUmbrellaBlack
Base.ClosedUmbrellaBlue
Base.ClosedUmbrellaRed
Base.ClosedUmbrellaWhite

An umbrella is a functionable item and an improvised weapon.

Usage

Staying dry

An umbrella can be equipped by the player to keep dry when it's raining. This has become incredibly useful post build 40, with the additional weather effects on the player, increasing the importance of staying dry, especially on windy days.

Weapon

The umbrella can hit only 1 enemy at a time (even with multi-hit enabled), dealing a maximum of 0.7 damage (unless a critical hit or using the spear charge) from up to 1.1 tiles away at an attack speed of 0.9.

Spear charge

The umbrella is considered an improvised spear. All spears have the ability to use a unique spear charge attack. The spear charge ability can be used by sprinting (Left Alt key by default), then after a few seconds of sprinting, the character will begin a spear charge and any zombie on the receiving end of the charge will be killed in one blow. Spear charges are best used against lone zombies due to the character being vulnerable during the kill animation. The noise from sprinting may also alert nearby zombies, and it is more difficult for the character to turn while sprinting. The character will fall over if they sprint into a wall.

Condition

The umbrella has a maximum condition of 7. Its rate of degradation is influenced by the spear and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the spear and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and spear skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/3 (33%)
0 4 1/5 (20%)
0 8 1/7 (14%)
4 0 1/7 (14%)
8 0 1/11 (9%)
4 4 1/9 (11%)
4 8 1/11 (9%)
8 8 1/15 (7%)
10 10 1/17 (6%)

Distribution

The loot distributions can be found in the table(s) below.

ClosedUmbrellaBlack distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all wardrobe 2.1%
bedroom wardrobe 2.1%
closet metal_shelves 2.1%
livingroom wardrobe 2.1%

Buildings

Umbrellas can rarely be found in wardrobes and changing room lockers.

Vehicles

Umbrellas are commonly found in the trunk of vehicles.

Trivia

  • Currently, the closed variants uniformly use a red open umbrella item icon.
  • This item used to have a different icon before build 41: Umbrella.png.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

UmbrellaBlack.png Base.UmbrellaBlack Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item UmbrellaBlack
    {
        DisplayCategory = Household,
        Type				=			Normal,
        DisplayName			=		    Umbrella,
        Icon				=			UmbrellaBlack,
        Weight				=			1.5,
        primaryAnimMask = HoldingUmbrellaRight,
        secondaryAnimMask = HoldingUmbrellaLeft,
        StaticModel = UmbrellaBlack,
        MetalValue = 9,
        ProtectFromRainWhenEquipped = TRUE,
        EquippedNoSprint = TRUE,
        WorldStaticModel = Umbrella_Closed_Black,
    }

UmbrellaBlue.png Base.UmbrellaBlue Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item UmbrellaBlue
    {
        DisplayCategory = Household,
        Type				=			Normal,
        DisplayName			=		    Umbrella,
        Icon				=			UmbrellaBlue,
        Weight				=			1.5,
        primaryAnimMask = HoldingUmbrellaRight,
        secondaryAnimMask = HoldingUmbrellaLeft,
        StaticModel = UmbrellaBlue,
        MetalValue = 9,
        ProtectFromRainWhenEquipped = TRUE,
        EquippedNoSprint = TRUE,
        WorldStaticModel = Umbrella_Closed_Blue,
    }

UmbrellaRed.png Base.UmbrellaRed Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item UmbrellaRed
    {
        DisplayCategory = Household,
        Type				=			Normal,
        DisplayName			=		    Umbrella,
        Icon				=			UmbrellaRed,
        Weight				=			1.5,
        primaryAnimMask = HoldingUmbrellaRight,
        secondaryAnimMask = HoldingUmbrellaLeft,
        StaticModel = UmbrellaRed,
        MetalValue = 9,
        ProtectFromRainWhenEquipped = TRUE,
        EquippedNoSprint = TRUE,
        WorldStaticModel = Umbrella_Closed_Red,
    }

UmbrellaWhite.png Base.UmbrellaWhite Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item UmbrellaWhite
    {
        DisplayCategory = Household,
        Type				=			Normal,
        DisplayName			=		    Umbrella,
        Icon				=			UmbrellaWhite,
        Weight				=			1.5,
        primaryAnimMask = HoldingUmbrellaRight,
        secondaryAnimMask = HoldingUmbrellaLeft,
        StaticModel = UmbrellaWhite,
        MetalValue = 9,
        ProtectFromRainWhenEquipped = TRUE,
        EquippedNoSprint = TRUE,
        WorldStaticModel = Umbrella_Closed_White,
    }

UmbrellaBlack.png Base.ClosedUmbrellaBlack Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item ClosedUmbrellaBlack
    {
        DisplayCategory = Household,
        MaxRange	=	1.1,
        WeaponSprite	=	Umbrella_Closed_Black,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	7,
        MaxHitCount	=	1,
        DoorDamage	=	1,
        SwingAnim	=	Spear,
        DisplayName	=	Closed Umbrella,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Umbrella_Red,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	10,
        CritDmgMultiplier = 1,
        MinDamage	=	0.5,
        MaxDamage	=	0.7,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound  =   UmbrellaBreak,
        HitFloorSound	=	UmbrellaHit,
        ImpactSound	=	UmbrellaHit,
        DoorHitSound = UmbrellaHit,
        HitSound	=	UmbrellaHit,
        SwingSound = UmbrellaSwing,
    }

UmbrellaBlue.png Base.ClosedUmbrellaBlue Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item ClosedUmbrellaBlue
    {
        DisplayCategory = Household,
        MaxRange	=	1.1,
        WeaponSprite	=	Umbrella_Closed_Blue,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	7,
        MaxHitCount	=	1,
        DoorDamage	=	1,
        SwingAnim	=	Spear,
        DisplayName	=	Closed Umbrella,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Umbrella_Red,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	10,
        CritDmgMultiplier = 1,
        MinDamage	=	0.5,
        MaxDamage	=	0.7,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound  =   UmbrellaBreak,
        HitFloorSound	=	UmbrellaHit,
        ImpactSound	=	UmbrellaHit,
        DoorHitSound = UmbrellaHit,
        HitSound	=	UmbrellaHit,
        SwingSound = UmbrellaSwing,
    }

UmbrellaRed.png Base.ClosedUmbrellaRed Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item ClosedUmbrellaRed
    {
        DisplayCategory = Household,
        MaxRange	=	1.1,
        WeaponSprite	=	Umbrella_Closed_Red,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	7,
        MaxHitCount	=	1,
        DoorDamage	=	1,
        SwingAnim	=	Spear,
        DisplayName	=	Closed Umbrella,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Umbrella_Red,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	10,
        CritDmgMultiplier = 1,
        MinDamage	=	0.5,
        MaxDamage	=	0.7,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound  =   UmbrellaBreak,
        HitFloorSound	=	UmbrellaHit,
        ImpactSound	=	UmbrellaHit,
        DoorHitSound = UmbrellaHit,
        HitSound	=	UmbrellaHit,
        SwingSound = UmbrellaSwing,
    }

UmbrellaWhite.png Base.ClosedUmbrellaWhite Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item ClosedUmbrellaWhite
    {
        DisplayCategory = Household,
        MaxRange	=	1.1,
        WeaponSprite	=	Umbrella_Closed_White,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	7,
        MaxHitCount	=	1,
        DoorDamage	=	1,
        SwingAnim	=	Spear,
        DisplayName	=	Closed Umbrella,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Umbrella_Red,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	10,
        CritDmgMultiplier = 1,
        MinDamage	=	0.5,
        MaxDamage	=	0.7,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound  =   UmbrellaBreak,
        HitFloorSound	=	UmbrellaHit,
        ImpactSound	=	UmbrellaHit,
        DoorHitSound = UmbrellaHit,
        HitSound	=	UmbrellaHit,
        SwingSound = UmbrellaSwing,
    }

See also