Axe: Difference between revisions

From PZwiki
m (Automated capitalisation)
m (Distribution table update)
(15 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Languages}}
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Axes}}
{{Header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Axes}}
{{Page version|41.78.16}}
{{Page version|41.78.16}}
{{Infobox item
{{Infobox item
Line 14: Line 13:
|function=Chop trees
|function=Chop trees
|skill_type=Axe
|skill_type=Axe
|ammo_type=
|clip_size=
<!--PROPERTIES-->
<!--PROPERTIES-->
|material=
|material_value=
|condition_max=13
|condition_max=13
|condition_lower_chance=
<!--DAMAGE-->
<!--DAMAGE-->
|damage_type=Slash
|damage_type=Slash
Line 29: Line 23:
|min_range=0.61
|min_range=0.61
|max_range=1.2
|max_range=1.2
|hit_chance=
|recoil_delay=
|sound_radius=
|base_speed=1
|base_speed=1
|push_back=0.3
|push_back=0.3
|knockdown=2
|knockdown=2
|aiming_time=
|reload_time=
|crit_chance=20
|crit_chance=20
|crit_multiplier=5
|crit_multiplier=5
|kill_move=
<!-- TECHNICAL -->
<!-- TECHNICAL -->
|item_id=Base.Axe
|item_id=Base.Axe
}}
}}
{{About|the item|the skill|Skills#Axe}}
{{About|the item|the skill|Axe (skill)}}
An '''axe''' is a two-handed melee [[Weapons|weapon]].
An '''axe''' is a two-handed melee [[Weapons|weapon]].


==Usage==
==Usage==
===Weapon===
===Weapon===
The axe is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing (if multi-hit is enabled). It is a two-handed weapon that has a max damage of 2, the third highest of damage of any tool behind the [[Pick Axe]] and the [[Sledgehammer]].
The axe is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing (if multi-hit is enabled). It is a two-handed weapon that has a max damage of 2, the third highest of damage of any tool behind the [[pickaxe]] and the [[sledgehammer]].


The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.
The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.
Line 56: Line 44:


===Chopping trees===
===Chopping trees===
The axe is an ideal harvesting device to cut down trees (also 35 damage) to collect [[Log|log]]s which can be cut with a [[Saw|saw]] to create [[Wood Planks|wood planks]].
The axe is an ideal harvesting device to cut down trees (also 35 damage) to collect [[log]]s which can be cut with a [[saw]] to create [[Wood Planks|wood planks]].


==Condition==
==Condition==
Line 62: Line 50:
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|axe]] skills.
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|axe]] skills.
{{Durability weapon|35}}
{{Durability weapon|35}}
=== Repairing ===
 
{| class="wikitable theme-red" style="text-align:center;"  
===Repairing===
{| class="wikitable theme-red" style="text-align:center;"
|-
|-
! Item repaired
! Item repaired
Line 85: Line 74:
It should be noted that repairing the axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
It should be noted that repairing the axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.


{{clear}}
==Distribution==
==Distribution==
The loot distributions can be found in the table(s) below.
The loot distributions can be found in the table(s) below.


{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
<!--BOT FLAG|Axe|41.78.16-->
! colspan="4" | Containers
{{clear}}
|-
<div class="togglebox theme-red">
!Building/Room
    <div>Axe distribution
!Container
        <span class="mw-customtoggle-togglebox-Axe" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
! style="width: 3.2em;" |Rolls
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Axe">
! style="width: 3.2em;" |Chance
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
|-
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
| SafehouseLoot  
    |+ {{ll|Containers}}
| [[counter]]
    ! Building / Room
| 4  
    ! Container
| 6
    ! Rolls
|-
    ! Chance
| all  
    |-
| [[toolcabinet]]
    | Carpenter
| 4  
    | {{ll|crate}}
| 0.05
    | 4
|-
    | 0
| bedroom  
    |-
| [[crate]]
    | Carpenter
| 1  
    | {{ll|metal_shelves}}
| 0.05
    | 4
|-
    | 0
| closet  
    |-
| [[crate]]
    | SafehouseLoot
| 4  
    | {{ll|counter}}
| 0.05
    | 4
|-
    | 6
| rowspan="2"|drugshack  
    |-
| [[counter]]
    | SafehouseLoot
| 4  
    | {{ll|crate}}
| 0.05
    | 4
|-
    | 6
|[[crate]]
    |-
|4
    | SafehouseLoot
|0.05
    | {{ll|crate}}
|-
    | 4
| farmstorage  
    | 0
| [[crate]]
    |-
| 4  
    | SafehouseLoot
| 0.05
    | {{ll|metal_shelves}}
|-
    | 4
| rowspan="2"|firestorage  
    | 6
| [[metal_shelves]]
    |-
| 4  
    | SafehouseLoot
| 1
    | {{ll|metal_shelves}}
|-
    | 4
|[[metal_shelves]]
    | 0
|4
    |-
|2
    | SafehouseLoot
|-
    | {{ll|wardrobe}}
| rowspan="2"|garagestorage
    | 4
| [[counter]]
    | 6
| 4  
    |-
| 0.05
    | SurvivorCache1
|-
    | {{ll|counter}}
|[[counter]]
    | 4
|4
    | 6
|0.05
    |-
|-
    | SurvivorCache2
| generalstore
    | {{ll|counter}}
| [[metal_shelves]]
    | 4
| 4  
    | 6
| 0.05
    |-
|-
    | all
| pawnshop
    | {{ll|Bag_DuffelBagTINT}}
| [[counter]]
    | 4
| 4  
    | 1
| 0.05
    |-
|-
    | all
| toolstorestorage  
    | {{ll|Bag_ToolBag}}
| [[metal_shelves]]
    | 1
| 4  
    | 0.05
| 0.05
    |-
|}
    | all
    | {{ll|ToolsBox}}
    | 4
    | 1
    |-
    | all
    | {{ll|counter}}
    | 4
    | 1
    |-
    | all
    | {{ll|crate}}
    | 1
    | 0.005
    |-
    | all
    | {{ll|toolcabinet}}
    | 4
    | 0
    |-
    | bedroom
    | {{ll|crate}}
    | 1
    | 0
    |-
    | closet
    | {{ll|crate}}
    | 4
    | 0
    |-
    | closet
    | {{ll|crate}}
    | 1
    | 0
    |-
    | construction
    | {{ll|crate}}
    | 4
    | 0
    |-
    | drugshack
    | {{ll|counter}}
    | 4
    | 0
    |-
    | drugshack
    | {{ll|crate}}
    | 4
    | 0
    |-
    | factory
    | {{ll|crate}}
    | 4
    | 0
    |-
    | factory
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | farmstorage
    | {{ll|crate}}
    | 4
    | 0
    |-
    | farmstorage
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | firestorage
    | {{ll|metal_shelves}}
    | 4
    | 10
    |-
    | firestorage
    | {{ll|metal_shelves}}
    | 4
    | 20
    |-
    | garagestorage
    | {{ll|counter}}
    | 4
    | 0
    |-
    | garagestorage
    | {{ll|crate}}
    | 4
    | 0
    |-
    | garagestorage
    | {{ll|crate}}
    | 1
    | 0
    |-
    | garagestorage
    | {{ll|locker}}
    | 4
    | 0
    |-
    | garagestorage
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | generalstore
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | generalstore
    | {{ll|shelves}}
    | 4
    | 0
    |-
    | generalstorestorage
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 4
    | 0
    |-
    | gigamart
    | {{ll|shelves}}
    | 4
    | 0
    |-
    | kitchen
    | {{ll|crate}}
    | 4
    | 0
    |-
    | loggingfactory
    | {{ll|crate}}
    | 4
    | 0
    |-
    | loggingfactory
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | pawnshop
    | {{ll|counter}}
    | 4
    | 0
    |-
    | pawnshop
    | {{ll|crate}}
    | 4
    | 0
    |-
    | pawnshop
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | pawnshop
    | {{ll|shelves}}
    | 4
    | 0
    |-
    | pawnshopstorage
    | {{ll|crate}}
    | 4
    | 0
    |-
    | pawnshopstorage
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | shed
    | {{ll|counter}}
    | 4
    | 0
    |-
    | shed
    | {{ll|crate}}
    | 4
    | 0
    |-
    | shed
    | {{ll|locker}}
    | 4
    | 0
    |-
    | shed
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | storageunit
    | {{ll|crate}}
    | 1
    | 0
    |-
    | storageunit
    | {{ll|crate}}
    | 4
    | 0
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 1
    | 0
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | toolstore
    | {{ll|counter}}
    | 4
    | 0
    |-
    | toolstore
    | {{ll|crate}}
    | 4
    | 0
    |-
    | toolstore
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | toolstore
    | {{ll|shelves}}
    | 4
    | 0
    |-
    | toolstorestorage
    | {{ll|crate}}
    | 4
    | 0
    |-
    | toolstorestorage
    | {{ll|metal_shelves}}
    | 4
    | 0
    |-
    | warehouse
    | {{ll|crate}}
    | 4
    | 0
    |-
    | warehouse
    | {{ll|metal_shelves}}
    | 4
    | 0
    |}
</div>
<div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Vehicles}}
    ! Vehicle Type/Location
    ! Rolls
    ! Chance
    |-
    | CarpenterTruckBed
    | 1
    | 20
    |-
    | CarpenterTruckBed
    | 4
    | 0.05
    |-
    | FireTruckBed
    | 1
    | 20
    |-
    | FireTruckBed
    | 4
    | 10
    |-
    | McCoyTruckBed
    | 1
    | 20
    |-
    | McCoyTruckBed
    | 4
    | 4
    |}
</div>
    </div><div style="clear:both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Axe" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Axe|41.78.16-->
Axes are quite rare in the game, but are found most often in [[Crate|storage crates]], which are usually in warehouses and storage facilities. The hardware store in [[West Point]] and [[Riverside]] are a very good place to pick up a few '''axes''' and other useful tools relatively early in the game. Axes begin spawning on Zombie's backs with a very low chance after 15 days survived. Axes can sometimes be found in fire stations, abandoned fire department vehicles, as well as in park ranger vehicles. There is also a chance of obtaining axes by looting barricaded buildings or sheds/garages.
Axes are quite rare in the game, but are found most often in [[Crate|storage crates]], which are usually in warehouses and storage facilities. The hardware store in [[West Point]] and [[Riverside]] are a very good place to pick up a few '''axes''' and other useful tools relatively early in the game. Axes begin spawning on Zombie's backs with a very low chance after 15 days survived. Axes can sometimes be found in fire stations, abandoned fire department vehicles, as well as in park ranger vehicles. There is also a chance of obtaining axes by looting barricaded buildings or sheds/garages.


==Crafting==
==Crafting==
The axe can be used to slice open a [[watermelon]].
The axe can be used to slice open a [[watermelon]].
{{Crafting header|ing=2}}
{{Crafting/sandbox2
{{Crafting cooking|401|ing=2}}
|watermelon_slice
|}
}}


==Code==
==Code==
{{CodeBox|  
{{CodeBox|
 
===Item===
===Item===
{{CodeSnip
{{CodeSnip
Line 183: Line 462:
   | version = 41.78.16
   | version = 41.78.16
   | code =
   | code =
item Axe
item Axe
{
{
    DisplayCategory = ToolWeapon,
    DisplayCategory = ToolWeapon,
Line 246: Line 525:
{
{
  Require : Axe,
  Require : Axe,
 
 
       Fixer : Woodglue=2; Woodwork=2,
       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : DuctTape=2,
Line 259: Line 538:
*[[Stone Axe]]
*[[Stone Axe]]


{{Navbox equipment}}
{{Navbox items|axe}}
{{Navbox weapons}}


[[Category:Tools]]
[[Category:Tools]]
[[Category:Carpentry tools]]

Revision as of 16:41, 23 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Axe
Axe Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
3
Equipped
Two-handed
Slot attached
Back
Function
Chop trees
Skill
Axe
Properties
Max condition
13
Performance
Damage type
Slash
Damage
0.8–2
Door damage
35
Tree damage
35
Range
0.61–1.2
Attack speed
1
Knockback
0.3
Knockdown
2
Crit chance
20%
Technical
Item ID
Base.Axe
PlushSpiffo.pngThis article is about the item. For the skill, see Axe (skill).

An axe is a two-handed melee weapon.

Usage

Weapon

The axe is a multi-attack weapon, capable of hitting two zombies at a time in a swing (if multi-hit is enabled). It is a two-handed weapon that has a max damage of 2, the third highest of damage of any tool behind the pickaxe and the sledgehammer.

The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.

Breaking doors

It is very effective at breaking down doors, dealing 35 damage per hit.

Chopping trees

The axe is an ideal harvesting device to cut down trees (also 35 damage) to collect logs which can be cut with a saw to create wood planks.

Condition

The axe has a maximum condition of 13. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (35 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the axe and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/35 (3%)
0 4 1/37 (3%)
0 8 1/39 (3%)
4 0 1/39 (3%)
8 0 1/43 (2%)
4 4 1/41 (2%)
4 8 1/43 (2%)
8 8 1/47 (2%)
10 10 1/49 (2%)

Repairing

Item repaired 1st Repair materials =
55% repaired, 100% success

20% repaired, 95% success

10% repaired, 95% success

10% repaired, 95% success
Axe.png

Axe

Woodglue.png

Wood Glue (2 Uses)
(Requires Carpentry Level 2)

DuctTape.png

Duct Tape (2 Uses)

Glue.png

Glue (2 Uses)

Scotchtape.png

Adhesive Tape (4 Uses)

It should be noted that repairing the axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Distribution

The loot distributions can be found in the table(s) below.

Axe distribution Show / Hide
Containers
Building / Room Container Rolls Chance
Carpenter crate 4 0
Carpenter metal_shelves 4 0
SafehouseLoot counter 4 6
SafehouseLoot crate 4 6
SafehouseLoot crate 4 0
SafehouseLoot metal_shelves 4 6
SafehouseLoot metal_shelves 4 0
SafehouseLoot wardrobe 4 6
SurvivorCache1 counter 4 6
SurvivorCache2 counter 4 6
all Bag_DuffelBagTINT 4 1
all Bag_ToolBag 1 0.05
all ToolsBox 4 1
all counter 4 1
all crate 1 0.005
all toolcabinet 4 0
bedroom crate 1 0
closet crate 4 0
closet crate 1 0
construction crate 4 0
drugshack counter 4 0
drugshack crate 4 0
factory crate 4 0
factory metal_shelves 4 0
farmstorage crate 4 0
farmstorage metal_shelves 4 0
firestorage metal_shelves 4 10
firestorage metal_shelves 4 20
garagestorage counter 4 0
garagestorage crate 4 0
garagestorage crate 1 0
garagestorage locker 4 0
garagestorage metal_shelves 4 0
generalstore metal_shelves 4 0
generalstore shelves 4 0
generalstorestorage metal_shelves 4 0
generalstorestorage shelves 4 0
gigamart shelves 4 0
kitchen crate 4 0
loggingfactory crate 4 0
loggingfactory metal_shelves 4 0
pawnshop counter 4 0
pawnshop crate 4 0
pawnshop metal_shelves 4 0
pawnshop shelves 4 0
pawnshopstorage crate 4 0
pawnshopstorage metal_shelves 4 0
shed counter 4 0
shed crate 4 0
shed locker 4 0
shed metal_shelves 4 0
storageunit crate 1 0
storageunit crate 4 0
storageunit metal_shelves 1 0
storageunit metal_shelves 4 0
toolstore counter 4 0
toolstore crate 4 0
toolstore metal_shelves 4 0
toolstore shelves 4 0
toolstorestorage crate 4 0
toolstorestorage metal_shelves 4 0
warehouse crate 4 0
warehouse metal_shelves 4 0
Vehicles
Vehicle Type/Location Rolls Chance
CarpenterTruckBed 1 20
CarpenterTruckBed 4 0.05
FireTruckBed 1 20
FireTruckBed 4 10
McCoyTruckBed 1 20
McCoyTruckBed 4 4

Axes are quite rare in the game, but are found most often in storage crates, which are usually in warehouses and storage facilities. The hardware store in West Point and Riverside are a very good place to pick up a few axes and other useful tools relatively early in the game. Axes begin spawning on Zombie's backs with a very low chance after 15 days survived. Axes can sometimes be found in fire stations, abandoned fire department vehicles, as well as in park ranger vehicles. There is also a chance of obtaining axes by looting barricaded buildings or sheds/garages.

Crafting

The axe can be used to slice open a watermelon.

Product Ingredients Tools Requirements Workstation XP
WatermelonSliced.png
Watermelon Slice ×10
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Hacksaw.png Saw ×1
Axe.png Axe ×1
AxeStone.png Stone Axe ×1
AxeHand.png Hand Axe ×1
WoodAxe.png Wood Axe ×1
Cleaver.png Meat Cleaver ×1
Each of:
Watermelon.png Watermelon ×1
none none none 0.75 Cooking

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Axe
	{
	    DisplayCategory = ToolWeapon,
		MaxRange	=	1.2,
		WeaponSprite	=	FireAxe,
		MinAngle	=	0.72,
		Type	=	Weapon,
		MinimumSwingTime	=	3.0,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.002,
		Categories	=	Axe,
		ConditionLowerChanceOneIn	=	35,
		Weight	=	3,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	13,
		MaxHitCount	=	2,
		DoorDamage	=	35,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Axe,
		MinRange	=	0.61,
		SwingTime	=	3.0,
		HitAngleMod	=	-30,
		SplatSize	=	5,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Axe,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        DoorHitSound = AxeHit,
		HitSound = AxeHit,
		HitFloorSound = AxeHit,
		SwingSound = AxeSwing,
        BreakSound  =   AxeBreak,
        TreeDamage  =   35,
        MetalValue = 120,
        CriticalChance	=	20,
        CritDmgMultiplier = 5,
        BaseSpeed = 1,
        MinDamage	=	0.8,
        MaxDamage	=	2,
		WeaponLength = 0.38,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		AttachmentType = BigWeapon,
		Tags = ChopTree;CutPlant,
    }

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Axe
	{
	   Require : Axe,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}

See also