Hunting Knife: Difference between revisions

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__NOTOC__
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}}
{{languages|Hunting Knife}}
{{Page version|41.78.16}}
{{header|The Game World|Items|Weapons|Melee Weapons|version=Version 37|incver=8}}{{Weapons|image = Hunting Knife.png |weapontype = Melee |ammo = None|hands = One handed|weight = 0.3|mindamage = 0.3|maxdamage = 0.6|condition = 10|degrade = 20|id = HuntingKnife}}The '''hunting knife''' is a excellent secondary backup weapon (or even primary if you prefer knives). It is light, durable and has the 'Jaw Stab' attack which can kill a zombie instantly if close enough and timed correctly.
{{Infobox item
<br><br>
|name=Hunting Knife
The Hunting Knife can be found in bedrooms, police station storage, gunstores, in fishing storage and in a few other places ingame. It is also a one handed weapon which means you can carry a second bag in the secondary slot (assuming the first bag is on a characters back).
|model=HuntingKnife_Model.png
<br><br>
|icon=HuntingKnife.png
The hunting knife is a single attack weapon, so it is best if used in single combat or if zombies are relatively spread out when attacking.
<!--GENERAL-->
<br><br>
|category=Weapon
Since it is also a knife, it can be used similar to the kitchen knife in preparation of food.
|weight=0.5
<br><br>
|function=[[Weapons|Weapon]]<br>[[Cooking]]
Its tree/door damage is negligible. (2 tree, 1 door per attack).
|equipped=One-handed
|condition_max=10
<!--DAMAGE-->
|type=SmallBlade
|swing_time=2
|min_range=0.61
|max_range=0.9
|min_damage=0.6
|max_damage=1.2
|push_back=0.3
|knockdown=0
|kill_move=Jaw stab
<!--TECHNICAL DETAILS-->
|item_id=Base.HuntingKnife
}}
A '''hunting knife''' is a short blade melee [[weapon]].


== Materials to Repair ==
==Usage==
The hunting knife is an uncommon short blade [[weapon]] that can also be used in [[cooking]].


{| class="wikitable" style="text-align:center;"
===Weapon===
|-
The hunting knife has a 'Jaw Stab' attack, which can kill a zombie instantly if close enough and timed correctly. It is also capable of performing backstabs on zombies that haven't noticed the player. There's a chance that after these attacks, the knife can get stuck in a zombie and will have to be looted back from the corpse. The hunting knife is a single attack weapon, and is best used when on a 1 on 1 fight with a [[zombie]].
! Item Repaired
! 1st Repair Materials = <br> 55% Repaired, 100% Success
!  <br> 20% Repaired, 95% Success
!  <br> 10% Repaired, 95% Success
|-
|[[File:Hunting Knife.png|32px]] <br>
[[Hunting Knife]]
| [[File:DuctTape.png|32px]]<br>
[[Duct Tape]]
| [[File:Glue.png|32px]]<br>
[[Glue]]
| [[File:Scotchtape.png|32px]]<br>
[[Adhesive Tape]] <small>(2 Uses)</small>
|-
|}
=== Repair Code ===


<nowiki>
===Breaking doors===
    fixing Fix Hunting Knife
It is mostly ineffective at bashing down [[door]]s, dealing just 1 damage per hit. For comparison, an [[axe]] deals 35 damage.
      Require : HuntingKnife,


      Fixer : DuctTape,
===Chopping trees===
      Fixer : Glue,
It is mostly ineffective at chopping trees, dealing 2 damage per hit. For comparison, an [[axe]] deals 35 damage.
      Fixer : Scotchtape=2,
</nowiki>


== Code ==
==Condition==
<nowiki>
The hunting knife is a [[Skills#Combat|short blade]] weapon. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (15 + maintenance x 2)</code>
    item HuntingKnife
MaxRange = 0.9,
WeaponSprite = Knife,
MinAngle = 0,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Blade,
ConditionLowerChanceOneIn = 20,
Weight = 0.3,
SplatN.umber = 0,
PushBackMod = 0.3,
MaxDamage = 0.6,
SubCategory = Stab,
AimingMod = 0.8,
ConditionMax = 10,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
WeaponWeight = 1.7,
DisplayName = Hunting Knife,
MinRange = 0.61,
CloseKillMove = Jaw_Stab,
SwingTime = 2,
MinDamage = 0.3,
KnockdownMod = 0,
SplatBloodOnNoDeath = TRUE,
Icon = HuntingKnife,
RunAnim = Run_Weapon2,
        IdleAnim = Idle_Weapon2,
        TreeDamage  = 2,
        EnduranceMod = 0.5,
        BreakSound  = PZ_MetalSnap,
        MetalValue = 30,
</nowiki>


{{Navbox/Tools}}{{Navbox/Weapons}}
===Repairing===
Materials that can be used to repair the hunting knife, based on first time repairing.
{{Fixing weapon
|item=Hunting Knife
|ducttape=1
|ducttaperepairs=50
|ducttapechance=95
|glue=1
|gluerepairs=20
|gluechance=95
|scotchtape=2
|scotchtaperepairs=10
|scotchtapechance=95
}}
 
==Crafting==
{{Crafting/sandbox2
|notched_wooden_plank
|fishing_rod_crafted
}}
 
===Weapons===
{{Crafting/sandbox2
|stake
|crafted_spear
|spear_with_hunting_knife
}}
 
===Cooking===
{{Main|Cooking}}
The hunting knife is used in various cooking recipes.
{{Crafting/sandbox2
|bread_slices
|ham_slice
|bacon_strips
|bacon_bits
|fish_fillet
|frog_meat
|small_bird_meat
|rabbit_meat
|rodent_meat
|watermelon_slice
|cake_slice
|pie_slice
}}
 
==Distribution==
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|HuntingKnife|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>HuntingKnife distribution
        <span class="mw-customtoggle-togglebox-HuntingKnife" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-HuntingKnife">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_Military
    | {{ll|Bag_Military}}
    | 0.71%
    |-
    | SafehouseLoot
    | {{ll|counter}}
    | 23.28%
    |-
    | SafehouseLoot
    | {{ll|crate}}
    | 23.28%
    |-
    | SafehouseLoot
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | SafehouseLoot
    | {{ll|wardrobe}}
    | 23.28%
    |-
    | SurvivorCache1
    | {{ll|counter}}
    | 23.28%
    |-
    | SurvivorCache2
    | {{ll|counter}}
    | 23.28%
    |-
    | all
    | {{ll|Outfit_Bandit}}
    | 4.01%
    |-
    | all
    | {{ll|Outfit_Biker}}
    | 5.21%
    |-
    | all
    | {{ll|Outfit_Hobbo}}
    | 4.01%
    |-
    | all
    | {{ll|Outfit_Punk}}
    | 5.21%
    |-
    | all
    | {{ll|Outfit_Raider}}
    | 4.01%
    |-
    | all
    | {{ll|Outfit_Redneck}}
    | 4.01%
    |-
    | all
    | {{ll|locker}}
    | 15.1%
    |-
    | armysurplus
    | {{ll|metal_shelves}}
    | 15.1%
    |-
    | armysurplus
    | {{ll|shelves}}
    | 15.1%
    |-
    | bedroom
    | {{ll|locker}}
    | 15.1%
    |-
    | closet
    | {{ll|crate}}
    | 15.1%
    |-
    | drugshack
    | {{ll|counter}}
    | 15.1%
    |-
    | drugshack
    | {{ll|crate}}
    | 15.1%
    |-
    | garagestorage
    | {{ll|crate}}
    | 15.1%
    |-
    | pawnshop
    | {{ll|counter}}
    | 15.1%
    |-
    | pawnshop
    | {{ll|displaycase}}
    | 15.1%
    |-
    | pawnshopoffice
    | {{ll|crate}}
    | 15.1%
    |-
    | pawnshopoffice
    | {{ll|metal_shelves}}
    | 15.1%
    |-
    | pawnshopstorage
    | {{ll|crate}}
    | 15.1%
    |-
    | pawnshopstorage
    | {{ll|metal_shelves}}
    | 15.1%
    |-
    | storageunit
    | {{ll|crate}}
    | 15.1%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Carpenter
    | {{ll|Glove Box}}
    | 0.47%
    |-
    | Construction Worker
    | {{ll|Glove Box}}
    | 0.47%
    |-
    | Distillery
    | {{ll|Glove Box}}
    | 0.47%
    |-
    | Electrician
    | {{ll|Glove Box}}
    | 0.47%
    |-
    | Farmer
    | {{ll|Glove Box}}
    | 0.47%
    |-
    | Fire
    | {{ll|Glove Box}}
    | 0.47%
    |-
    | Fisherman
    | {{ll|Glove Box}}
    | 0.47%
    |-
    | Fossoil
    | {{ll|Glove Box}}
    | 0.47%
    |-
    | All
    | {{ll|Glove Box}}
    | 0.47%
    |-
    | Golf
    | {{ll|Glove Box}}
    | 0.47%
    |-
    | Heralds
    | {{ll|Glove Box}}
    | 0.47%
    |-
    | Hunter
    | {{ll|Glove Box}}
    | 0.47%
    |-
    | Hunter
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | Mass Gen Fac
    | {{ll|Glove Box}}
    | 0.47%
    |-
    | McCoy
    | {{ll|Glove Box}}
    | 0.47%
    |-
    | Metal Welder
    | {{ll|Glove Box}}
    | 0.47%
    |-
    | Painter
    | {{ll|Glove Box}}
    | 0.47%
    |-
    | Police
    | {{ll|Glove Box}}
    | 0.47%
    |-
    | Postal
    | {{ll|Glove Box}}
    | 0.47%
    |-
    | Radio
    | {{ll|Glove Box}}
    | 0.47%
    |-
    | Ranger
    | {{ll|Glove Box}}
    | 0.47%
    |-
    | Spiffo
    | {{ll|Glove Box}}
    | 0.47%
    |-
    | Survivalist
    | {{ll|Glovebox}}
    | 6.41%
    |-
    | Transit
    | {{ll|Glove Box}}
    | 0.47%
    |}
</div>
<div id="zombies" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Zombies}}
    ! Outfit
    ! Days survived
    ! Chance
    |-
    | Bandit
    | 0
    | 80
    |-
    | All
    | 10
    | 5
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-HuntingKnife" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|HuntingKnife|41.78.16-->
 
==Trivia==
Upon closer inspection of the knife blade's general shape and relative size in the player's hand, the hunting knife looks like a crude version of a bowie knife.
 
==Code==
{{CodeBox
| {{CodeSnip
  | lang = java
  | line = true
  | start = 3369
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item HuntingKnife
{
    DisplayCategory = Weapon,
MaxRange = 0.9,
WeaponSprite = HuntingKnife,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 15,
Weight = 0.5,
SplatNumber = 4,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
ConditionMax = 10,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
DisplayName = Hunting Knife,
MinRange = 0.61,
CloseKillMove = Jaw_Stab,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = TRUE,
Icon = HuntingKnife,
RunAnim = Run_Weapon2,
        IdleAnim = Idle_Weapon2,
        TreeDamage  =  2,
        EnduranceMod = 0.5,
        BreakSound  =  HuntingKnifeBreak,
        MetalValue = 30,
        CriticalChance = 50,
        CritDmgMultiplier = 3,
        MinDamage = 0.6,
        MaxDamage = 1.2,
WeaponLength = 0.25,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound = HuntingKnifeHit,
        ImpactSound = HuntingKnifeHit,
        DoorHitSound = HuntingKnifeHit,
HitSound = HuntingKnifeHit,
SwingSound = HuntingKnifeSwing,
AttachmentType = Knife,
        Tags = CutPlant;SharpKnife,
    }
}}
}}
 
==See also==
*[[Kitchen Knife]]
*[[Butter Knife]]
*[[Meat Cleaver]]
*[[Bread Knife]]
 
{{Navbox items|blade}}
 
 
 
[[Category:Cooking tools]]
[[Category:Tools]]
[[Category:Tools]]

Latest revision as of 19:19, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Hunting Knife
HuntingKnife Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
0.5
Equipped
One-handed
Function
Properties
Max condition
10
Performance
Damage
0.6–1.2
Range
0.61–0.9
Knockback
0.3
Knockdown
0
Special ability
Jaw stab
Technical
Item ID
Base.HuntingKnife

A hunting knife is a short blade melee weapon.

Usage

The hunting knife is an uncommon short blade weapon that can also be used in cooking.

Weapon

The hunting knife has a 'Jaw Stab' attack, which can kill a zombie instantly if close enough and timed correctly. It is also capable of performing backstabs on zombies that haven't noticed the player. There's a chance that after these attacks, the knife can get stuck in a zombie and will have to be looted back from the corpse. The hunting knife is a single attack weapon, and is best used when on a 1 on 1 fight with a zombie.

Breaking doors

It is mostly ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

It is mostly ineffective at chopping trees, dealing 2 damage per hit. For comparison, an axe deals 35 damage.

Condition

The hunting knife is a short blade weapon. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (15 + maintenance x 2)

Repairing

Materials that can be used to repair the hunting knife, based on first time repairing.

Repair Hunting Knife
DuctTape.png
Potentially repairs: 50%
Chance of success: 95%
Glue.png
Potentially repairs: 20%
Chance of success: 95%
Scotchtape.png
Potentially repairs: 10%
Chance of success: 95%

Crafting

Product Ingredients Tools Requirements Workstation XP
TZ PerforatedWoodenPlank.png
Notched Wooden Plank
One of:
Screwdriver.png Screwdriver ×1
KnifeChopping.png Kitchen Knife ×1
KnifeButter.png Butter Knife ×1
KnifeButter.png Bread Knife ×1
HuntingKnife.png Hunting Knife ×1
RockSharpened.png Chipped Stone ×1
KnifeFlint.png Stone Knife ×1
One of:
Plank.png Plank ×1
Logs.png Log ×1
none none none none
FishingRod crafted.png
Fishing Rod
One of:
HuntingKnife.png Hunting Knife ×1
KnifeChopping.png Kitchen Knife ×1
Machete.png Machete ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
One of:
Fishing Line.png Fishing Line ×1
Twine.png Twine ×2 unit(s)
One of:
Nails.png Nails ×1
Paperclip.png Paperclip ×1
Each of:
TZ WoodenStick.png Sturdy Stick ×1
none
MagazineFish.png
Angler USA Magazine Vol.1
none none

Weapons

Product Ingredients Tools Requirements Workstation XP
Stake.png
Stake
One of:
KnifeFlint.png Stone Knife ×1
HuntingKnife.png Hunting Knife ×1
KnifeChopping.png Kitchen Knife ×1
Cleaver.png Meat Cleaver ×1
Machete.png Machete ×1
Each of:
Branch.png Tree Branch ×1
none none none 1.25 Carpentry
SpearStick.png
Crafted Spear
One of:
Branch.png Tree Branch ×1
Plank.png Plank ×1
One of:
KnifeChopping.png Kitchen Knife ×1
Machete.png Machete ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
none none none 1.25 Carpentry
SpearHuntingKnife.png
Spear with Hunting Knife
SpearStick.png Crafted Spear ×1
HuntingKnife.png Hunting Knife ×1
DuctTape.png Duct Tape ×2 unit(s)
none none none none

Cooking

Main article: Cooking

The hunting knife is used in various cooking recipes.

Product Ingredients Tools Requirements Workstation XP
BreadSlices.png
Bread Slices ×3
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
KnifeButter.png Butter Knife ×1
KnifeButter.png Bread Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
BreadAnima.gif Bread ×1
none none none 0.75 Cooking
HamSlices.png
Ham Slice ×6
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
Ham.png Ham ×1
none none none 0.75 Cooking
TZ BaconRashers.png
Bacon Strips ×4
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
Bacon.png Bacon ×1
none none none 0.75 Cooking
TZ BaconBits.png
Bacon Bits ×4
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
TZ BaconRashers.png Bacon Strips ×1
none none none 0.75 Cooking
FishFillet.png
Fish Fillet ×2
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
FishPanfish.png Sunfish ×1
FishTrout.png Trout ×1
none none none 10 Cooking
Frogmeat.png
Frog Meat
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
Frog.png Frog ×1
none none none 2.5 Cooking
Smallbirdmeat.png
Small Bird Meat
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
BirdDead.png Dead Bird ×1
none none none 2.5 Cooking
Rabbitmeat.png
Rabbit Meat
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
RabbitDead.png Dead Rabbit ×1
none none none 2.5 Cooking
Smallanimalmeat.png
Rodent Meat
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
none none none 2.5 Cooking
WatermelonSliced.png
Watermelon Slice ×10
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Hacksaw.png Saw ×1
Axe.png Axe ×1
AxeStone.png Stone Axe ×1
AxeHand.png Hand Axe ×1
WoodAxe.png Wood Axe ×1
Cleaver.png Meat Cleaver ×1
Each of:
Watermelon.png Watermelon ×1
none none none 0.75 Cooking
CakeSlice.png
Cake Slice ×5
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
KnifeButter.png Butter Knife ×1
KnifeButter.png Bread Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
CakeCooked.png Cake (Cooked) ×1
none none none 0.75 Cooking
Pie.png
Pie Slice ×5
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
KnifeButter.png Butter Knife ×1
KnifeButter.png Bread Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
PieWholeCooked.png Pie (Cooked) ×1
none none none 0.75 Cooking

Distribution

The loot distributions can be found in the table(s) below.

HuntingKnife distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_Military Bag_Military 0.71%
SafehouseLoot counter 23.28%
SafehouseLoot crate 23.28%
SafehouseLoot metal_shelves 23.28%
SafehouseLoot wardrobe 23.28%
SurvivorCache1 counter 23.28%
SurvivorCache2 counter 23.28%
all Outfit_Bandit 4.01%
all Outfit_Biker 5.21%
all Outfit_Hobbo 4.01%
all Outfit_Punk 5.21%
all Outfit_Raider 4.01%
all Outfit_Redneck 4.01%
all locker 15.1%
armysurplus metal_shelves 15.1%
armysurplus shelves 15.1%
bedroom locker 15.1%
closet crate 15.1%
drugshack counter 15.1%
drugshack crate 15.1%
garagestorage crate 15.1%
pawnshop counter 15.1%
pawnshop displaycase 15.1%
pawnshopoffice crate 15.1%
pawnshopoffice metal_shelves 15.1%
pawnshopstorage crate 15.1%
pawnshopstorage metal_shelves 15.1%
storageunit crate 15.1%
Vehicles
Type Container Effective chance
Carpenter Glove Box 0.47%
Construction Worker Glove Box 0.47%
Distillery Glove Box 0.47%
Electrician Glove Box 0.47%
Farmer Glove Box 0.47%
Fire Glove Box 0.47%
Fisherman Glove Box 0.47%
Fossoil Glove Box 0.47%
All Glove Box 0.47%
Golf Glove Box 0.47%
Heralds Glove Box 0.47%
Hunter Glove Box 0.47%
Hunter Trunk 19.27%
Mass Gen Fac Glove Box 0.47%
McCoy Glove Box 0.47%
Metal Welder Glove Box 0.47%
Painter Glove Box 0.47%
Police Glove Box 0.47%
Postal Glove Box 0.47%
Radio Glove Box 0.47%
Ranger Glove Box 0.47%
Spiffo Glove Box 0.47%
Survivalist Glove Box 6.41%
Transit Glove Box 0.47%
Zombie
Outfit Days survived Chance
Bandit 0 80
All 10 5

Trivia

Upon closer inspection of the knife blade's general shape and relative size in the player's hand, the hunting knife looks like a crude version of a bowie knife.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item HuntingKnife
	{
	    DisplayCategory = Weapon,
		MaxRange	=	0.9,
		WeaponSprite	=	HuntingKnife,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	15,
		Weight	=	0.5,
		SplatNumber	=	4,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Hunting Knife,
		MinRange	=	0.61,
		CloseKillMove = Jaw_Stab,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	HuntingKnife,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   2,
        EnduranceMod = 0.5,
        BreakSound  =   HuntingKnifeBreak,
        MetalValue = 30,
        CriticalChance	=	50,
        CritDmgMultiplier = 3,
        MinDamage	=	0.6,
        MaxDamage	=	1.2,
	 	WeaponLength = 0.25,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	HuntingKnifeHit,
        ImpactSound	=	HuntingKnifeHit,
        DoorHitSound = HuntingKnifeHit,
		HitSound	=	HuntingKnifeHit,
		SwingSound = HuntingKnifeSwing,
		AttachmentType = Knife,
        Tags = CutPlant;SharpKnife,
    }

See also