Hunting Knife: Difference between revisions
mNo edit summary |
m (Distribution table fix) |
||
(39 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}} | |||
{{Page version|41.78.16}} | |||
{{ | {{Infobox item | ||
|name=Hunting Knife | |||
|model=HuntingKnife_Model.png | |||
|icon=HuntingKnife.png | |||
<!--GENERAL--> | |||
|category=Weapon | |||
|weight=0.5 | |||
|function=[[Weapons|Weapon]]<br>[[Cooking]] | |||
|equipped=One-handed | |||
|condition_max=10 | |||
<!--DAMAGE--> | |||
|type=SmallBlade | |||
|swing_time=2 | |||
|min_range=0.61 | |||
|max_range=0.9 | |||
|min_damage=0.6 | |||
|max_damage=1.2 | |||
|push_back=0.3 | |||
|knockdown=0 | |||
|kill_move=Jaw stab | |||
<!--TECHNICAL DETAILS--> | |||
|item_id=Base.HuntingKnife | |||
}} | |||
A '''hunting knife''' is a short blade melee [[weapon]]. | |||
== | ==Usage== | ||
The hunting knife is an uncommon short blade [[weapon]] that can also be used in [[cooking]]. | |||
===Weapon=== | |||
The hunting knife has a 'Jaw Stab' attack, which can kill a zombie instantly if close enough and timed correctly. It is also capable of performing backstabs on zombies that haven't noticed the player. There's a chance that after these attacks, the knife can get stuck in a zombie and will have to be looted back from the corpse. The hunting knife is a single attack weapon, and is best used when on a 1 on 1 fight with a [[zombie]]. | |||
[[ | |||
===Breaking doors=== | |||
It is mostly ineffective at bashing down [[door]]s, dealing just 1 damage per hit. For comparison, an [[axe]] deals 35 damage. | |||
===Chopping trees=== | |||
It is mostly ineffective at chopping trees, dealing 2 damage per hit. For comparison, an [[axe]] deals 35 damage. | |||
== | ==Condition== | ||
The hunting knife is a [[Skills#Combat|short blade]] weapon. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (15 + maintenance x 2)</code> | |||
</ | |||
{{ | ===Repairing=== | ||
Materials that can be used to repair the hunting knife, based on first time repairing. | |||
{{Fixing weapon | |||
|item=Hunting Knife | |||
|ducttape=1 | |||
|ducttaperepairs=50 | |||
|ducttapechance=95 | |||
|glue=1 | |||
|gluerepairs=20 | |||
|gluechance=95 | |||
|scotchtape=2 | |||
|scotchtaperepairs=10 | |||
|scotchtapechance=95 | |||
}} | |||
==Crafting== | |||
{{Crafting/sandbox2 | |||
|notched_wooden_plank | |||
|fishing_rod_crafted | |||
}} | |||
===Weapons=== | |||
{{Crafting/sandbox2 | |||
|stake | |||
|crafted_spear | |||
|spear_with_hunting_knife | |||
}} | |||
===Cooking=== | |||
{{Main|Cooking}} | |||
The hunting knife is used in various cooking recipes. | |||
{{Crafting/sandbox2 | |||
|bread_slices | |||
|ham_slice | |||
|bacon_strips | |||
|bacon_bits | |||
|fish_fillet | |||
|frog_meat | |||
|small_bird_meat | |||
|rabbit_meat | |||
|rodent_meat | |||
|watermelon_slice | |||
|cake_slice | |||
|pie_slice | |||
}} | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|HuntingKnife|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>HuntingKnife distribution | |||
<span class="mw-customtoggle-togglebox-HuntingKnife" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-HuntingKnife"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| Bag_Military | |||
| {{ll|Bag_Military}} | |||
| 0.71% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|wardrobe}} | |||
| 23.28% | |||
|- | |||
| SurvivorCache1 | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| SurvivorCache2 | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| all | |||
| {{ll|Outfit_Bandit}} | |||
| 4.01% | |||
|- | |||
| all | |||
| {{ll|Outfit_Biker}} | |||
| 5.21% | |||
|- | |||
| all | |||
| {{ll|Outfit_Hobbo}} | |||
| 4.01% | |||
|- | |||
| all | |||
| {{ll|Outfit_Punk}} | |||
| 5.21% | |||
|- | |||
| all | |||
| {{ll|Outfit_Raider}} | |||
| 4.01% | |||
|- | |||
| all | |||
| {{ll|Outfit_Redneck}} | |||
| 4.01% | |||
|- | |||
| all | |||
| {{ll|locker}} | |||
| 15.1% | |||
|- | |||
| armysurplus | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| armysurplus | |||
| {{ll|shelves}} | |||
| 15.1% | |||
|- | |||
| bedroom | |||
| {{ll|locker}} | |||
| 15.1% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 15.1% | |||
|- | |||
| drugshack | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| drugshack | |||
| {{ll|crate}} | |||
| 15.1% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 15.1% | |||
|- | |||
| pawnshop | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 15.1% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|crate}} | |||
| 15.1% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 15.1% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Carpenter | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Construction Worker | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Distillery | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Electrician | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Farmer | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Fire | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Fisherman | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Fossoil | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| All | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Golf | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Heralds | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Hunter | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Hunter | |||
| {{ll|Truck Bed}} | |||
| 19.27% | |||
|- | |||
| Mass Gen Fac | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| McCoy | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Metal Welder | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Painter | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Police | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Postal | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Radio | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Ranger | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Spiffo | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|- | |||
| Survivalist | |||
| {{ll|Glovebox}} | |||
| 6.41% | |||
|- | |||
| Transit | |||
| {{ll|Glove Box}} | |||
| 0.47% | |||
|} | |||
</div> | |||
<div id="zombies" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Zombies}} | |||
! Outfit | |||
! Days survived | |||
! Chance | |||
|- | |||
| Bandit | |||
| 0 | |||
| 80 | |||
|- | |||
| All | |||
| 10 | |||
| 5 | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-HuntingKnife" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|HuntingKnife|41.78.16--> | |||
==Trivia== | |||
Upon closer inspection of the knife blade's general shape and relative size in the player's hand, the hunting knife looks like a crude version of a bowie knife. | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 3369 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item HuntingKnife | |||
{ | |||
DisplayCategory = Weapon, | |||
MaxRange = 0.9, | |||
WeaponSprite = HuntingKnife, | |||
MinAngle = 0.65, | |||
Type = Weapon, | |||
MinimumSwingTime = 2, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = SmallBlade, | |||
ConditionLowerChanceOneIn = 15, | |||
Weight = 0.5, | |||
SplatNumber = 4, | |||
PushBackMod = 0.3, | |||
SubCategory = Stab, | |||
AimingMod = 0.8, | |||
ConditionMax = 10, | |||
MaxHitCount = 1, | |||
IsAimedHandWeapon = TRUE, | |||
DoorDamage = 1, | |||
SwingAnim = Stab, | |||
DisplayName = Hunting Knife, | |||
MinRange = 0.61, | |||
CloseKillMove = Jaw_Stab, | |||
SwingTime = 2, | |||
KnockdownMod = 0, | |||
SplatBloodOnNoDeath = TRUE, | |||
Icon = HuntingKnife, | |||
RunAnim = Run_Weapon2, | |||
IdleAnim = Idle_Weapon2, | |||
TreeDamage = 2, | |||
EnduranceMod = 0.5, | |||
BreakSound = HuntingKnifeBreak, | |||
MetalValue = 30, | |||
CriticalChance = 50, | |||
CritDmgMultiplier = 3, | |||
MinDamage = 0.6, | |||
MaxDamage = 1.2, | |||
WeaponLength = 0.25, | |||
DamageCategory = Slash, | |||
DamageMakeHole = TRUE, | |||
HitFloorSound = HuntingKnifeHit, | |||
ImpactSound = HuntingKnifeHit, | |||
DoorHitSound = HuntingKnifeHit, | |||
HitSound = HuntingKnifeHit, | |||
SwingSound = HuntingKnifeSwing, | |||
AttachmentType = Knife, | |||
Tags = CutPlant;SharpKnife, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Kitchen Knife]] | |||
*[[Butter Knife]] | |||
*[[Meat Cleaver]] | |||
*[[Bread Knife]] | |||
{{Navbox items|blade}} | |||
[[Category:Cooking tools]] | |||
[[Category:Tools]] | [[Category:Tools]] |
Latest revision as of 19:19, 30 April 2024
A hunting knife is a short blade melee weapon.
Usage
The hunting knife is an uncommon short blade weapon that can also be used in cooking.
Weapon
The hunting knife has a 'Jaw Stab' attack, which can kill a zombie instantly if close enough and timed correctly. It is also capable of performing backstabs on zombies that haven't noticed the player. There's a chance that after these attacks, the knife can get stuck in a zombie and will have to be looted back from the corpse. The hunting knife is a single attack weapon, and is best used when on a 1 on 1 fight with a zombie.
Breaking doors
It is mostly ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It is mostly ineffective at chopping trees, dealing 2 damage per hit. For comparison, an axe deals 35 damage.
Condition
The hunting knife is a short blade weapon. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (15 + maintenance x 2)
Repairing
Materials that can be used to repair the hunting knife, based on first time repairing.
Repair Hunting Knife |
---|
Potentially repairs: 50%
Chance of success: 95% Needs:
Duct Tape (1 units) |
Potentially repairs: 20%
Chance of success: 95% Needs:
Glue (1 units) |
Potentially repairs: 10%
Chance of success: 95% Needs:
Adhesive Tape (2 units) |
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Notched Wooden Plank |
One of: Screwdriver ×1 Kitchen Knife ×1 Butter Knife ×1 Bread Knife ×1 Hunting Knife ×1 Chipped Stone ×1 Stone Knife ×1 One of: Plank ×1 Log ×1 |
none | none | none | none |
Fishing Rod |
One of: Hunting Knife ×1 Kitchen Knife ×1 Machete ×1 Meat Cleaver ×1 Stone Knife ×1 One of: Fishing Line ×1 Twine ×2 unit(s) One of: Nails ×1 Paperclip ×1 Each of: Sturdy Stick ×1 |
none | Angler USA Magazine Vol.1 |
none | none |
Weapons
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Stake |
One of: Stone Knife ×1 Hunting Knife ×1 Kitchen Knife ×1 Meat Cleaver ×1 Machete ×1 Each of: Tree Branch ×1 |
none | none | none | 1.25 Carpentry |
Crafted Spear |
One of: Tree Branch ×1 Plank ×1 One of: Kitchen Knife ×1 Machete ×1 Meat Cleaver ×1 Stone Knife ×1 |
none | none | none | 1.25 Carpentry |
Spear with Hunting Knife |
Crafted Spear ×1 Hunting Knife ×1 Duct Tape ×2 unit(s) |
none | none | none | none |
Cooking
- Main article: Cooking
The hunting knife is used in various cooking recipes.
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Bag_Military | Bag_Military | 0.71% |
SafehouseLoot | counter | 23.28% |
SafehouseLoot | crate | 23.28% |
SafehouseLoot | metal_shelves | 23.28% |
SafehouseLoot | wardrobe | 23.28% |
SurvivorCache1 | counter | 23.28% |
SurvivorCache2 | counter | 23.28% |
all | Outfit_Bandit | 4.01% |
all | Outfit_Biker | 5.21% |
all | Outfit_Hobbo | 4.01% |
all | Outfit_Punk | 5.21% |
all | Outfit_Raider | 4.01% |
all | Outfit_Redneck | 4.01% |
all | locker | 15.1% |
armysurplus | metal_shelves | 15.1% |
armysurplus | shelves | 15.1% |
bedroom | locker | 15.1% |
closet | crate | 15.1% |
drugshack | counter | 15.1% |
drugshack | crate | 15.1% |
garagestorage | crate | 15.1% |
pawnshop | counter | 15.1% |
pawnshop | displaycase | 15.1% |
pawnshopoffice | crate | 15.1% |
pawnshopoffice | metal_shelves | 15.1% |
pawnshopstorage | crate | 15.1% |
pawnshopstorage | metal_shelves | 15.1% |
storageunit | crate | 15.1% |
Type | Container | Effective chance |
---|---|---|
Carpenter | Glove Box | 0.47% |
Construction Worker | Glove Box | 0.47% |
Distillery | Glove Box | 0.47% |
Electrician | Glove Box | 0.47% |
Farmer | Glove Box | 0.47% |
Fire | Glove Box | 0.47% |
Fisherman | Glove Box | 0.47% |
Fossoil | Glove Box | 0.47% |
All | Glove Box | 0.47% |
Golf | Glove Box | 0.47% |
Heralds | Glove Box | 0.47% |
Hunter | Glove Box | 0.47% |
Hunter | Trunk | 19.27% |
Mass Gen Fac | Glove Box | 0.47% |
McCoy | Glove Box | 0.47% |
Metal Welder | Glove Box | 0.47% |
Painter | Glove Box | 0.47% |
Police | Glove Box | 0.47% |
Postal | Glove Box | 0.47% |
Radio | Glove Box | 0.47% |
Ranger | Glove Box | 0.47% |
Spiffo | Glove Box | 0.47% |
Survivalist | Glove Box | 6.41% |
Transit | Glove Box | 0.47% |
Outfit | Days survived | Chance |
---|---|---|
Bandit | 0 | 80 |
All | 10 | 5 |
Trivia
Upon closer inspection of the knife blade's general shape and relative size in the player's hand, the hunting knife looks like a crude version of a bowie knife.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item HuntingKnife
{
DisplayCategory = Weapon,
MaxRange = 0.9,
WeaponSprite = HuntingKnife,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 15,
Weight = 0.5,
SplatNumber = 4,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
ConditionMax = 10,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
DisplayName = Hunting Knife,
MinRange = 0.61,
CloseKillMove = Jaw_Stab,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = TRUE,
Icon = HuntingKnife,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
TreeDamage = 2,
EnduranceMod = 0.5,
BreakSound = HuntingKnifeBreak,
MetalValue = 30,
CriticalChance = 50,
CritDmgMultiplier = 3,
MinDamage = 0.6,
MaxDamage = 1.2,
WeaponLength = 0.25,
DamageCategory = Slash,
DamageMakeHole = TRUE,
HitFloorSound = HuntingKnifeHit,
ImpactSound = HuntingKnifeHit,
DoorHitSound = HuntingKnifeHit,
HitSound = HuntingKnifeHit,
SwingSound = HuntingKnifeSwing,
AttachmentType = Knife,
Tags = CutPlant;SharpKnife,
}