Ripped Sheets: Difference between revisions
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|category=Household<br>First Aid (sterile) | |category=Household<br>First Aid (sterile) | ||
|weight=0.05 | |weight=0.05 | ||
|function=Stop [[ | |function=Stop [[bleeding]]<br>[[Fuel]]/[[Heat source|kindling]]<br>[[Tailoring]]<br>Prevent/cure [[Health#Types of Wounds|infection]]<br><small>[[#Usage|[See more]]]</small> | ||
|material=Cotton | |material=Cotton | ||
|alcoholic=True (sterile) | |alcoholic=True (sterile) | ||
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|item_id3=Base.AlcoholRippedSheets | |item_id3=Base.AlcoholRippedSheets | ||
}} | }} | ||
{{Quote|text=Can be used as an improvised bandage.|author=Ripped Sheets in-game tooltip.}} | {{Quote|text=Can be used as an improvised bandage.|author=Ripped Sheets in-game tooltip.}} | ||
{{Quote|text=Can be used as an improvised bandage. Guards against infection.|author=Sterilized Rag in-game tooltip.}} | {{Quote|text=Can be used as an improvised bandage. Guards against infection.|author=Sterilized Rag in-game tooltip.}} | ||
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====Basic usage==== | ====Basic usage==== | ||
Ripped sheets can be used to stop [[ | Ripped sheets can be used to stop [[bleeding]] caused by [[Health#Types_of_Injuries|injuries]] that manage to break the skin. It can be used if the wound is a scratch, bite, gunshot, stitch, glass, bleeding, deep, infected or burn and will stop bleeding entirely. After some time, depending on the wound, the ripped sheet will become a '''dirty rag''', which once removed will grant the player some [[First Aid|first aid]] experience. | ||
When bandaging a wound, ripped sheets function the same as a [[bandage]], with the ripped sheets weighing half the weight and only having half the bandage power compared to the medical bandage. | When bandaging a wound, ripped sheets function the same as a [[bandage]], with the ripped sheets weighing half the weight and only having half the bandage power compared to the medical bandage. | ||
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==Crafting== | ==Crafting== | ||
===Obtaining=== | ===Obtaining=== | ||
Ripped sheets can be made of various items such as [[Sheet|sheets]], [[Vest|vests]], [[Skirt|skirts]], [[ | Ripped sheets can be made of various items such as [[Sheet|sheets]], [[Vest|vests]], [[Skirt|skirts]], [[trousers]], [[Blouse|blouses]], and [[Sweater|sweaters]]. | ||
{{Crafting/sandbox2 | {{Crafting/sandbox2 | ||
|ripped_sheets | |ripped_sheets | ||
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The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. | ||
{ | <!--BOT FLAG|RippedSheets|41.78.16--> | ||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>RippedSheets distribution | |||
<span class="mw-customtoggle-togglebox-RippedSheets" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-RippedSheets"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
|- | {| class="wikitable theme-red" style="margin-right:15px; width:95%;" | ||
| | |+ {{ll|Containers}} | ||
| | ! Building / Room | ||
|4 | ! Container | ||
|1 | ! Rolls | ||
|- | ! Chance | ||
| | |- | ||
| | | MedicalCache1 | ||
| | | {{ll|MedicalBox}} | ||
|- | | 4 | ||
| | | 10.0 | ||
| | |- | ||
|4 | | MedicalCache1 | ||
| | | {{ll|MedicalBox}} | ||
|- | | 4 | ||
| | | 20.0 | ||
|4 | |- | ||
| | | Not referenced | ||
|- | | {{ll|GeneratorRoom}} | ||
| | | 4 | ||
|4 | | 8.0 | ||
|1 | |- | ||
|- | | all | ||
| | | {{ll|Bag_InmateEscapedBag}} | ||
|4 | | 1 | ||
| | | 20.0 | ||
|- | |- | ||
| | | all | ||
|4 | | {{ll|Bag_JanitorToolbox}} | ||
| | | 1 | ||
|- | | 10.0 | ||
|laundry | |- | ||
| | | all | ||
|4 | | {{ll|Outfit_Fossoil}} | ||
| | | 1 | ||
|- | | 10.0 | ||
|- | |||
| | | gasstorage | ||
|4 | | {{ll|counter}} | ||
| | | 4 | ||
|- | | 20.0 | ||
| | |- | ||
|4 | | gasstorage | ||
| | | {{ll|counter}} | ||
|} | | 4 | ||
| 10.0 | |||
|- | |||
| laundry | |||
| {{ll|counter}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| mechanic | |||
| {{ll|wardrobe}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| mechanic | |||
| {{ll|wardrobe}} | |||
| 4 | |||
| 20.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-RippedSheets" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|RippedSheets|41.78.16--> | |||
<!--BOT FLAG|RippedSheetsDirty|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>RippedSheetsDirty distribution | |||
<span class="mw-customtoggle-togglebox-RippedSheetsDirty" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-RippedSheetsDirty"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| Not referenced | |||
| {{ll|GeneratorRoom}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| all | |||
| {{ll|Bag_JanitorToolbox}} | |||
| 1 | |||
| 25.0 | |||
|- | |||
| all | |||
| {{ll|Outfit_Fossoil}} | |||
| 1 | |||
| 10.0 | |||
|- | |||
| gasstorage | |||
| {{ll|counter}} | |||
| 4 | |||
| 20.0 | |||
|- | |||
| gasstorage | |||
| {{ll|counter}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| laundry | |||
| {{ll|counter}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| mechanic | |||
| {{ll|wardrobe}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| mechanic | |||
| {{ll|wardrobe}} | |||
| 4 | |||
| 20.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-RippedSheetsDirty" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|RippedSheetsDirty|41.78.16-->R | |||
ipped sheets and dirty rags can often be found in the laundry of many houses. | |||
==Code== | ==Code== | ||
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FabricType = Cotton, | FabricType = Cotton, | ||
WorldStaticModel = RippedSheets, | WorldStaticModel = RippedSheets, | ||
} | } | ||
}} | }} | ||
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BandagePower = 0.5, | BandagePower = 0.5, | ||
WorldStaticModel = RippedSheetsDirty, | WorldStaticModel = RippedSheetsDirty, | ||
} | } | ||
}} | }} | ||
Line 214: | Line 294: | ||
Tooltip = Tooltip_SterilizedRag, | Tooltip = Tooltip_SterilizedRag, | ||
WorldStaticModel = RippedSheets, | WorldStaticModel = RippedSheets, | ||
} | } | ||
}} | }} | ||
}} | }} |
Revision as of 11:54, 25 April 2024
Base.RippedSheetsDirty
Base.AlcoholRippedSheets
Ripped sheets, otherwise referred to as a rag (sterilized rag, dirty rag), is a medical item used in tailoring.
Usage
First aid
- Main article: First Aid
Basic usage
Ripped sheets can be used to stop bleeding caused by injuries that manage to break the skin. It can be used if the wound is a scratch, bite, gunshot, stitch, glass, bleeding, deep, infected or burn and will stop bleeding entirely. After some time, depending on the wound, the ripped sheet will become a dirty rag, which once removed will grant the player some first aid experience.
When bandaging a wound, ripped sheets function the same as a bandage, with the ripped sheets weighing half the weight and only having half the bandage power compared to the medical bandage.
Wound infection
If a bleeding wound is left untreated, the player will continue to lose health until they eventually die. Leaving a wound untreated can also lead to it becoming infected depending on the player's clothing, the type of wound and whether a dirty rag is left on. A dirty rag can be left on a wound to stop the bleeding, however this will give the wound the highest possible chance of becoming infected. It should be noted that infection does not affect healing rates, but having wound untreated while you change your bandages does, therefore its advised to not remove rags once applied, even if they get dirty.
An infected wound can be treated by applying a sterilized rag to the wound. Sterilized rags have the same rate of becoming dirty as ripped sheets.
Fracture
A ripped sheet can be used to create a splint when combined with a plank, tree branch, or sturdy stick. A splint reduces the time taken to heal a fracture.
Fire starting
Ripped sheets can be used to start a fire or as a fuel.
Tailoring
- Main article: Tailoring
Ripped sheets can be used as a fabric for tailoring.
Crafting
Obtaining
Ripped sheets can be made of various items such as sheets, vests, skirts, trousers, blouses, and sweaters.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Ripped Sheets |
One of: Clothing (cotton) ×1 Sheet ×1 |
none | none | none | 0.25 Tailoring |
First aid
Dirty rags can be cleaned with water, returning them to a ripped sheet.
A ripped sheet can be disinfected by either soaking it in whiskey or disinfectant, or boil a pot of water and adding a ripped sheet to it, which will also clean a dirty rag.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Ripped Sheets |
Dirty Rag ×1 Water ×1 unit(s) |
none | none | none | none |
Sterilized Rag |
One of: Bottle of Disinfectant ×3 unit(s) Bourbon ×10 unit(s) Cooking Pot ×1 Saucepan ×1 Each of: Ripped Sheets ×1 |
none | none | none | none |
Splint |
One of: Plank ×1 Tree Branch ×1 Sturdy Stick ×1 One of: Ripped Sheets ×1 Dirty Rag ×1 |
none | none | none | none |
Weapons
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Molotov Cocktail |
One of: Ripped Sheets ×1 Dirty Rag ×1 Each of: Bourbon ×1 |
none | none | none | none |
Molotov Cocktail |
One of: Empty Bottle (disambiguation) ×1 Empty Bottle (disambiguation) ×1 Empty Bottle (disambiguation) ×1 One of: Ripped Sheets ×1 Dirty Rag ×1 |
Gas Can |
none | none | none |
Stone Knife |
One of: Ripped Sheets ×1 Dirty Rag ×1 Twine ×1 Each of: Tree Branch ×1 Chipped Stone ×1 |
none | none | none | none |
Stone Axe |
One of: Ripped Sheets ×1 Dirty Rag ×1 Twine ×1 Each of: Tree Branch ×1 Chipped Stone ×1 |
none | none | none | none |
Stone Hammer |
One of: Ripped Sheets ×1 Dirty Rag ×1 Twine ×1 Each of: Tree Branch ×1 Stone ×1 |
none | none | none | none |
Construction
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Log Wall |
One of: Ripped Sheets ×4 Twine ×4 Rope ×2 Each of: Log ×4 |
Hammer (tag) |
none | none | 1.25 Carpentry |
Campfire Materials |
One of: Twigs ×1 Sheet ×1 Ripped Sheets ×1 Dirty Rag ×1 Book ×1 Magazine ×1 Newspaper ×1 Each of: Log ×2 |
none | none | none | 0.75 Carpentry |
Campfire Materials |
One of: Twigs ×1 Sheet ×1 Ripped Sheets ×1 Dirty Rag ×1 Book ×1 Magazine ×1 Newspaper ×1 Each of: Plank ×3 |
none | none | none | 0.75 Carpentry |
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
MedicalCache1 | MedicalBox | 4 | 10.0 |
MedicalCache1 | MedicalBox | 4 | 20.0 |
Not referenced | GeneratorRoom | 4 | 8.0 |
all | Bag_InmateEscapedBag | 1 | 20.0 |
all | Bag_JanitorToolbox | 1 | 10.0 |
all | Outfit_Fossoil | 1 | 10.0 |
gasstorage | counter | 4 | 20.0 |
gasstorage | counter | 4 | 10.0 |
laundry | counter | 4 | 8.0 |
mechanic | wardrobe | 4 | 10.0 |
mechanic | wardrobe | 4 | 20.0 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
Not referenced | GeneratorRoom | 4 | 10.0 |
all | Bag_JanitorToolbox | 1 | 25.0 |
all | Outfit_Fossoil | 1 | 10.0 |
gasstorage | counter | 4 | 20.0 |
gasstorage | counter | 4 | 10.0 |
laundry | counter | 4 | 10.0 |
mechanic | wardrobe | 4 | 10.0 |
mechanic | wardrobe | 4 | 20.0 |
R ipped sheets and dirty rags can often be found in the laundry of many houses.
Code
Ripped Sheets
Source: ProjectZomboid\media\scripts\items.txt
item RippedSheets
{
DisplayCategory = Household,
CanBandage = TRUE,
Weight = 0.05,
AlwaysWelcomeGift = TRUE,
Type = Normal,
DisplayName = Ripped Sheets,
ReplaceOnUse = RippedSheetsDirty,
Icon = Rag,
BandagePower = 2,
Tooltip = Tooltip_RippedSheets,
FabricType = Cotton,
WorldStaticModel = RippedSheets,
}
Dirty Rag
Source: ProjectZomboid\media\scripts\items.txt
item RippedSheetsDirty
{
DisplayCategory = Household,
CanBandage = TRUE,
Weight = 0.05,
AlwaysWelcomeGift = TRUE,
Type = Normal,
DisplayName = Dirty Rag,
Icon = RagDirty,
BandagePower = 0.5,
WorldStaticModel = RippedSheetsDirty,
}
Sterilized Rag
Source: ProjectZomboid\media\scripts\items.txt
item AlcoholRippedSheets
{
DisplayCategory = FirstAid,
CanBandage = TRUE,
Weight = 0.05,
AlwaysWelcomeGift = TRUE,
Alcoholic = TRUE,
Type = Normal,
DisplayName = Sterilized Rag,
ReplaceOnUse = RippedSheetsDirty,
Icon = Rag,
BandagePower = 2,
Tooltip = Tooltip_SterilizedRag,
WorldStaticModel = RippedSheets,
}