Foraging: Difference between revisions

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(→‎Items: fixed typo (vitamin) removed duplicate table for focus and added more picture examples)
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|Berries <br>  [[File:BerryGeneric1.png|32px|link=Berry|Berry]][[File:BerryGeneric2.png|32px|link=Berry|Berry]][[File:BerryGeneric3.png|32px|link=Berry|Berry]][[File:BerryGeneric4.png|32px|link=Berry|Berry]][[File:BerryGeneric5.png|32px|link=Berry|Berry]][[File:BerryPoisonIvy.png|32px|link=Berry#Poison|Poison Berry]][[File:BerryBlack.png|32px|link=Blackberry|Blackberry]] || 0 || Appear in groups of 2-8. As foraging level rises, more varieties can appear and berries are less likely to be poisonous. Character can identify poisonous berries by starting with the herbalist trait, reading the herbalist magazine, or reaching level 7 in the cooking skill. Blackberry and Blueberry are never poisonous
|Berries <br>  [[File:BerryGeneric1.png|32px|link=Berry|Berry]][[File:BerryGeneric2.png|32px|link=Berry|Berry]][[File:BerryGeneric3.png|32px|link=Berry|Berry]][[File:BerryGeneric4.png|32px|link=Berry|Berry]][[File:BerryGeneric5.png|32px|link=Berry|Berry]][[File:BerryPoisonIvy.png|32px|link=Berry#Poison|Poison Berry]][[File:BerryBlack.png|32px|link=Blackberry|Blackberry]] || 0 || Appear in groups of 2-8. As foraging level rises, more varieties can appear and berries are less likely to be poisonous. Character can identify poisonous berries by starting with the herbalist trait, reading the herbalist magazine, or reaching level 7 in the cooking skill. Blackberry and Blueberry are never poisonous
|-
|-
|Mushroom <br>  [[File:MushroomGeneric1.png|32px|link=Mushroom]] [[File:MushroomGeneric2.png|32px|link=Mushroom]][[File:MushroomGeneric3.png|32px|link=Mushroom]][[File:MushroomGeneric4.png|32px|link=Mushroom]][[File:MushroomGeneric5.png|32px|link=Mushroom]][[File:MushroomGeneric6.png|32px|link=Mushroom]][[File:MushroomGeneric7.png|32px|link=Mushroom]] || 0 || Appears in groups of 1-4. Character can identify poisonous berries by starting with the herbalist trait, reading the herbalist magazine, or reaching level 7 in the cooking skill. Can be used in [[Pot of Stew|stew]], [[pie]], [[Pot of Soup (Recipe)|soup]], [[sandwich]], [[salad]], [[Recipe Ingredients#Stir Fry & Roasted Vegetables Ingredients|roasted vegetables]].
|Mushrooms <br>  [[File:MushroomGeneric1.png|32px|link=Mushroom]] [[File:MushroomGeneric2.png|32px|link=Mushroom]][[File:MushroomGeneric3.png|32px|link=Mushroom]][[File:MushroomGeneric4.png|32px|link=Mushroom]][[File:MushroomGeneric5.png|32px|link=Mushroom]][[File:MushroomGeneric6.png|32px|link=Mushroom]][[File:MushroomGeneric7.png|32px|link=Mushroom]] || 0 || Appear in groups of 1-4. Character can identify poisonous berries by starting with the herbalist trait, reading the herbalist magazine, or reaching level 7 in the cooking skill. Can be used in [[Pot of Stew|stew]], [[pie]], [[Pot of Soup (Recipe)|soup]], [[sandwich]], [[salad]], [[Recipe Ingredients#Stir Fry & Roasted Vegetables Ingredients|roasted vegetables]].
|-
|-
|Wood <br> [[File:Branch.png|32px|link=Tree Branch]][[File:Twigs.png|32px|link=Twigs]] [[File:Logs.png|32px|link=Log]] || 0 || Branches and twigs appear in bunches of 1-3
|Wood <br> [[File:Branch.png|32px|link=Tree Branch]][[File:Twigs.png|32px|link=Twigs]] [[File:Logs.png|32px|link=Log]] || 0 || Branches and twigs appear in bunches of 1-3
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|Stones <br> [[File:Stone.png|32px|link=Stone]][[File:RockSharpened.png|32px|link=Chipped_Stone]] || 0 || Used to make [[Crafted Spear]]s and [[Stone Axe]].  
|Stones <br> [[File:Stone.png|32px|link=Stone]][[File:RockSharpened.png|32px|link=Chipped_Stone]] || 0 || Used to make [[Crafted Spear]]s and [[Stone Axe]].  
|-
|-
|Junk <br> [[File:MATERIALScrew.png|32px|link=Screws]] || 0 || This category contains a wide variety of useful materials such as nails, screws, magazines, books, and bags
|Junk <br> [[File:MATERIALScrew.png|32px|link=Screws]][[File:Notebook.png|Empty Notebook]] || 0 || This category contains a wide variety of useful materials such as nails, screws, magazines, books, and bags
|-
|-
|Junk food || 0 || This category contains several kinds of edible foods, such as candy, chips, and canned foods
|Junk food <br> [[File:Crisps.png|Junk Food]]  || 0 || This category contains several kinds of edible foods, such as candy, chips, and canned foods
|-
|-
|Clothing || 0 ||  
|Clothing <br> [[File:BasaeballCapRed.png|link=Baseball Cap]] || 0 ||  
|-
|-
|Junk weapons || 0 || This category is comprised of a variety of used or low-quality weapons, such as pens, plungers, shovels and umbrellas
|Junk weapons <br> [[File:Pen.png|Pen]] || 0 || This category is comprised of a variety of used or low-quality weapons, such as pens, plungers, shovels and umbrellas
|-
|-
|Medical supplies || 0 || This category is made up of several objects used for healing, such as dirty bandages, ripped sheets, thread, and bitamins
|Medical supplies || 0 || This category is made up of several objects used for healing, such as dirty bandages, ripped sheets, thread, and vitamins
|-
|-
|Trash <br> [[File:PopEmpty.png|32px|link=pop]][[File:BrokenBottle.png|32px|link=Smashed_Bottle]][[File:Baseball.png|32px|link=Baseball]][[File:Aluminum.png|32px|link=Aluminum]] || 0 || This category has many kinds of trash-type objects, such as empty pop cans, balls, garbage bags and plates
|Trash <br> [[File:PopEmpty.png|32px|link=pop]][[File:BrokenBottle.png|32px|link=Smashed_Bottle]][[File:Baseball.png|32px|link=Baseball]][[File:Aluminum.png|32px|link=Aluminum]] || 0 || This category has many kinds of trash-type objects, such as empty pop cans, balls, garbage bags and plates
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|Wild veggies <br> [[File:Leek.png|32px|link=Items#Vegetable]][[File:Broccoli.png|32px|link=Items#Vegetable]][[File:Radish.png|32px|link=Items#Vegetable]][[File:GrapeLeaves.png|32px|link=Grape Leaves]] || 2 || Leeks, broccoli, red radishes and grape leaves may be eaten for nutrition  
|Wild veggies <br> [[File:Leek.png|32px|link=Items#Vegetable]][[File:Broccoli.png|32px|link=Items#Vegetable]][[File:Radish.png|32px|link=Items#Vegetable]][[File:GrapeLeaves.png|32px|link=Grape Leaves]] || 2 || Leeks, broccoli, red radishes and grape leaves may be eaten for nutrition  
|-
|-
|Forest rarities || 2 || Campfire kits, tent kit, tarps, and tent pegs
|Forest rarities <br> [[File:Tarp.png|Forest rarites]] || 2 || Campfire kits, tent kit, tarps, and tent pegs
|-
|-
|Onion <br> [[File:Onion.png|32px|link=Items#Vegetable]] || 3 ||
|Onion <br> [[File:Onion.png|32px|link=Items#Vegetable]] || 3 ||
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|Wild fruit <br> [[File:Cherry.png|32px|link=Cherry]] [[File:Rosehips.png|32px|link=Rosehips|Rosehips]] || 4 || Appear in groups of 1-4. Cherries and rosehips may be eaten for nutrition. Rosehips do not spoil
|Wild fruit <br> [[File:Cherry.png|32px|link=Cherry]] [[File:Rosehips.png|32px|link=Rosehips|Rosehips]] || 4 || Appear in groups of 1-4. Cherries and rosehips may be eaten for nutrition. Rosehips do not spoil
|-
|-
|Ammunition || 4 || Ammunition from a wide variety of firearms
|Ammunition <br> [[File:RifleAmmo308loose.png|Ammunition]] || 4 || Ammunition from a wide variety of firearms
|-
|-
|Wild plants <br> [[File:Orange.png|32px|link=Orange]] || 5 || Oranges and daikon (white radishes) can be eaten for nutrition
|Wild plants <br> [[File:Orange.png|32px|link=Orange]] || 5 || Oranges and daikon (white radishes) can be eaten for nutrition
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|Wild plants <br> [[File:Grapes.png|32px|link=Grapes]] || 7 || Grapes, apple, lettuce, bell pepper, peanuts, pumpkin, and mango can be eaten for nutrition
|Wild plants <br> [[File:Grapes.png|32px|link=Grapes]] || 7 || Grapes, apple, lettuce, bell pepper, peanuts, pumpkin, and mango can be eaten for nutrition
|-
|-
|Wild animals || 7 || Frog and dead birds can be butchered for meat
|Wild animals || 7 || Frogs and dead birds can be butchered for meat
|-
|-
|Wild plants <br> [[File:Strawberries.png|32px|link=Strawberries|]][[File:Grapefruit.png|32px|link=Grapefruit]][[File:Pear.png|32px|link=Pear]] || 8 || Strawberries, grapefruits, peaches, pears, avocados, zucchini, and eggplant  
|Wild plants <br> [[File:Strawberries.png|32px|link=Strawberries|]][[File:Grapefruit.png|32px|link=Grapefruit]][[File:Pear.png|32px|link=Pear]] || 8 || Strawberries, grapefruits, peaches, pears, avocados, zucchini, and eggplant  
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|-
|-
|Dead rabbit <br> [[File:RabbitDead.png|32px|link=Dead_Rabbit]] || 10 || Can be butchered for meat
|Dead rabbit <br> [[File:RabbitDead.png|32px|link=Dead_Rabbit]] || 10 || Can be butchered for meat
|}
As characters gain levels in foraging, they can choose a focus while searching. This increases their chance to locate items in that category (at the expense of and item in the other categories). More focuses unlock as levels increase.
{| class="pztable"
|-
! Focus !! Level Available
|-
|Firewood || 0
|-
|Stones || 0
|-
|Berries || 3
|-
|Mushrooms || 3
|-
|Insects || 4
|-
|Wild Plants || 4
|-
|Trash || 4
|-
|Animals || 5
|-
|Crops || 5
|-
|Medicinal Plants || 6
|-
|Fruits || 7
|-
|Medicine || 8
|}
|}



Revision as of 18:33, 6 April 2022

GameplayPlayerForaging

Foraging is a survivalist skill and game mechanic allowing the ability to search for food and resources.

Template:TOC right

Investigate area & search mode

"Investigate Area" can be toggled via the spyglass icon. This brings up a new overlay showing the terrain type, position of the sun in the sky, and a button for activating "Search Mode". While Search Mode is activated, the screen will blur except for a "Target Radius" around the player which will grow as their foraging skill increases.

Usage

  • Hidden items spawn and despawn (seemingly randomly) regardless of player skill or time of day.
  • As a player approaches within Target Radius distance of an item which they have the requisite skill level to find, an eyeball icon will appear over their character
  • Remaining near the item for a short amount of time will make the item's icon appear. A small amount of xp will be granted at this point.
  • Double-clicking the item icon will gather it into the inventory. Right-clicking will give the option to gather or discard the item. Additional xp is granted regardless of which option is chosen.

Cooking skill and herbalist trait/magazine

  • Level 7 Cooking allows the player to detect poisonous berries and mushrooms.
  • The Herbalist Trait/Magazine grants this ability no matter the skill level.

Foraging skill

The foraging skill determines:

  • Items that can be found
  • Search Radius
  • Chance of berries/mushrooms being poisonous <--ItemPoisonChance + ((10 - foraging level) * 5)

Search radius

  • Maximum Search Radius is 10 Squares.
    • With bonuses, the maximum radius is 15.
  • Minium Search Radius is 3 Squares.

Target Radius has various factors:

  • Foraging skill level
  • Occupation
  • Traits
  • Movement
  • Weather
    • Weather Effect * (100% - (Trait/ProfessionEffectReduction% added together))
  • Darkness
    • Darkness Effect * (100% - (Trait/ProfessionEffectReduction% added together))
    • When Darkness Effect reaches 50%, new items cannot be spotted.
  • Moodles

Bonuses

Characters with certain skills and occupations can spot some types of items from further away than others. For example, the fitness instructor has a 25% bonus to finding junk food. This means if the foraging level, location, and light level give the fitness instructor a search radius of 8, the fitness instructor will be able to find junk food at a distance of 10 (8 * 125% = 10).

Chance of finding items

The chance of finding items in different categories is determined by: area searched, Occupations and Traits

Impact of various Factors

Foraging skill

  • Each level increases the radius by 0.5 squares.

Occupations

Name Foraging skill Radius increase Ignore Weather (%) Ignore Darkness (%)
File:Park Ranger.pngPark Ranger 2 +1 33 10
File:Fisherman.pngFisherman 1 +1 33 -
File:Chef.pngChef - +1 33 -
File:Lumberjack.pngLumberjack - +1 33 10
VeteranVeteran - +1 33 10
Unemployed - +1 10 -
File:Farmer.pngFarmer - +1 33 -
Name Foraging skill Radius bonus Ignore Weather Ignore Darkness Animals Fish bait Insects Berries Mushrooms Crops Fruits Vegetables Wild Plants Junk Food Herbs Medical Ammunition Weapons Forest rarites Firewood Junk Trash
File:Park Ranger.pngPark Ranger 2 +2 -33% -15% +10% - - +20% +10% - - - +50% - +75% - - - +10% - +5% +5%
File:Farmer.pngFarmer 0 +1.5 -33% -10% +10% - - - - +50% +10% +10% +5% +5% +5% - - - - - - -

Positive traits

Trait name Points radius modifier Ignore darkness (%) Ignore weather (%)
File:TraitLucky.png
Lucky
-4 +1 - -
File:TraitHiker.png
Hiker
-6 +1 - 7
File:TraitFormerScout.png
Former Scout
-6 +1 - 13
File:TraitHunter.png
Hunter
-8 +0.7 5 7
File:TraitEagleEyed.png
Eagle Eyed
-6 +0.5 - -
File:TraitGardener.png
Gardener
-4 +0.4 - 13
File:TraitOutdoorsman.png
Outdoorsman
-2 +0.4 7 13
File:TraitCook.png
Cook
-6 +0.2 - -
File:TraitCatsEyes.png
Cat's Eyes
-2 +0.2 20 -
File:TraitNutritionist.png
Nutritionist
-4 +0.2 - -
File:TraitHerbalist.png
Herbalist
-6 +0.2 - 7

Negative traits

Trait name Points cost Radius modifier
File:TraitUnlucky.png
Unlucky
+4 -1
File:TraitAgoraphobic.png
Agoraphobic
+4 -1.5
File:TraitShortSighted.png
Short Sighted
+2 -2

Movement type

Movement type Multiplier
Aim +33%
Sneak +10%
Walk 0%
Sprint/Run/Sneak run* -100%
  • Sprinting/Running after a certain amount of time will automatically disable Search Mode

Moodles (WIP)

Weather + Darkness (WIP)

Items

The foraging skill determines what types of items can be found. All items can be found in all locations, however there are several categories of items that can be found which affects where they appear and how easy they are to find. For example, vegetables are more likely to appear in farmland areas, stones appear more often in roads, and trash is more likely to appear in trailer parks and city zones.


Item Level Description
Berries
BerryBerryBerryBerryBerryPoison BerryBlackberry
0 Appear in groups of 2-8. As foraging level rises, more varieties can appear and berries are less likely to be poisonous. Character can identify poisonous berries by starting with the herbalist trait, reading the herbalist magazine, or reaching level 7 in the cooking skill. Blackberry and Blueberry are never poisonous
Mushrooms
MushroomGeneric1.png MushroomGeneric2.pngMushroomGeneric3.pngMushroomGeneric4.pngMushroomGeneric5.pngMushroomGeneric6.pngMushroomGeneric7.png
0 Appear in groups of 1-4. Character can identify poisonous berries by starting with the herbalist trait, reading the herbalist magazine, or reaching level 7 in the cooking skill. Can be used in stew, pie, soup, sandwich, salad, roasted vegetables.
Wood
Branch.pngTwigs.png Logs.png
0 Branches and twigs appear in bunches of 1-3
Stones
Stone.pngRockSharpened.png
0 Used to make Crafted Spears and Stone Axe.
Junk
MATERIALScrew.pngEmpty Notebook
0 This category contains a wide variety of useful materials such as nails, screws, magazines, books, and bags
Junk food
Junk Food
0 This category contains several kinds of edible foods, such as candy, chips, and canned foods
Clothing
BasaeballCapRed.png
0
Junk weapons
Pen
0 This category is comprised of a variety of used or low-quality weapons, such as pens, plungers, shovels and umbrellas
Medical supplies 0 This category is made up of several objects used for healing, such as dirty bandages, ripped sheets, thread, and vitamins
Trash
PopEmpty.pngBrokenBottle.pngBaseball.pngAluminum.png
0 This category has many kinds of trash-type objects, such as empty pop cans, balls, garbage bags and plates
Bait and insects
WormCricketGrasshopper.pngCockroach.png
0 Worms, crickets, grasshoppers, and cockroaches can be used as fishing bait or food for the desperate.
Lemon grass
Lemon Grass
0 Appears in groups of 2-8. Eat to soothe bouts of food poisoning. Reduces sickness by a certain amount (12?)
Medicinal plants
PlantainComfreyWild GarlicCommon MallowBlack Sage
0 Appear in groups of 2-8. These plants require the character have the herbalism trait or have read the herbalism magazine. Plantain aids recovery, comfrey heals broken bones, wild garlic fights infection, common mallow relieves cold symptoms, black sage relieves pain, ginseng restores endurance.
Wild plants
Violets.png
0 Appear in groups of 3-6. Violets and sunflower seeds can be eaten for nutrition.
Wild veggies
Leek.pngBroccoli.pngRadish.pngGrapeLeaves.png
2 Leeks, broccoli, red radishes and grape leaves may be eaten for nutrition
Forest rarities
Forest rarites
2 Campfire kits, tent kit, tarps, and tent pegs
Onion
Onion.png
3
Wild fruit
Cherry.png Rosehips
4 Appear in groups of 1-4. Cherries and rosehips may be eaten for nutrition. Rosehips do not spoil
Ammunition
Ammunition
4 Ammunition from a wide variety of firearms
Wild plants
Orange.png
5 Oranges and daikon (white radishes) can be eaten for nutrition
Dead rat
Dead Rat
5 Can be butchered for meat
Wild fruit
Lemon.pngLime.pngPepperHabanero.pngPepperJalapeno.png
6 Lemons, limes, habaneros, and jalapenos can be eaten for nutrition
Wild plants
Grapes.png
7 Grapes, apple, lettuce, bell pepper, peanuts, pumpkin, and mango can be eaten for nutrition
Wild animals 7 Frogs and dead birds can be butchered for meat
Wild plants
Strawberries.pngGrapefruit.pngPear.png
8 Strawberries, grapefruits, peaches, pears, avocados, zucchini, and eggplant
Eggs
Wild EggsEggs
8 Wild eggs and eggs can be cooked and eaten
Dead squirrel
SquirrelDead.png
8 Can be butchered for meat
Traps 8 Box traps, cage traps, crate traps, mouse traps, snare traps, and stick traps
Forest rarities 8 Hiking bags and big hiking bags
Banana 9
Wild Fruit 10 Pineapple and watermelon
Dead rabbit
RabbitDead.png
10 Can be butchered for meat


Search Focus

As characters gain levels in foraging, they can choose a focus while searching. This increases their chance to locate items in that category (at the expense of an item in the other categories). More focuses unlock as levels increase.

Focus Level Available
Firewood 0
Stones 0
Berries 3
Mushrooms 3
Insects 4
Wild Plants 4
Trash 4
Animals 5
Crops 5
Medicinal Plants 6
Fruits 7
Medicine 8

Medicinal herbs

The herbalist trait is the only method that will allow the character to forage for medicinal herbs. A poultice can be made with a Mortar and Pestle. There is no skill requirement to find medicinal herbs (unconfirmed as of 41.60)

Item Description
Black Sage
Black Sage
Provides mild pain relief. (-7 pain?)
Comfrey
Comfrey
Aids recovery from broken bones when applied as a poultice.
Common Mallow
Common Mallow
Eat to relieve cold and flu symptoms. (-5 cold sickness)
Ginseng
Ginseng
Eat to restore endurance. (2 endurance)
Lemon Grass
Lemon Grass
Eat to soothe bouts of food poisoning. Currently can be found by non-herbalists, and hence might not be considered a medicinal herb (bug?). (-12 sickness?)
Plantain
Plantain
Aids recovery from wounds when applied as a poultice.
Wild Garlic
Wild Garlic
Helps to fight against infection when applied as poultice.

Recipes

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
TZ CampfireKitWood.png
Campfire Materials
0.5 Carpentry none Logs.png
Log x2
(consumed)

(consumed)

TZ CampfireKitWood.png
Campfire Materials
0.75 Carpentry none Plank.png
Plank x3
(consumed)

(consumed)

Campfire.png
Campfire
0 XP none TZ CampfireKitWood.png
Campfire Materials
(consumed)


Stake.png
Stake
1.25 Carpentry none Branch.png
Tree Branch

(keep)

KnifeFlint.png
Stone Knife
0 XP none Branch.png
Tree Branch
(consumed)
RockSharpened.png
Chipped Stone
(consumed)

(consumed)
AxeStone.png
Stone Axe
0 XP none Branch.png
Tree Branch
(consumed)
RockSharpened.png
Chipped Stone
(consumed)

(consumed)
HammerStone.png
Stone Hammer
0 XP none Branch.png
Tree Branch
(consumed)
Rock.png
Stone
(consumed)

(consumed)
SpearStick.png
Crafted Spear
1.25 Carpentry Starting condition scales with player's carpentry.
(consumed)

(keep)

Splint.png
Splint
0 XP none
(consumed)

(consumed)

Frogmeat.png
Frog Meat
2.5 Cooking none
(keep)
Frog.png
Frog
(consumed)

TZ WoodenStick.png
Sturdy Stick x8
0 XP none
One of:
Hacksaw.png Saw
Handsaw.png Garden Saw

(keep)
Plank.png
Plank
(consumed)

Plank.png
Plank x3
0.75 Carpentry
(0.25 above level 3)
none Handsaw.png
Saw (tag)
(keep)
Logs.png
Log
(consumed)

MortarPestle.png
Mortar and Pestle
0.25 Carpentry Carpentry 2 Handsaw.png
Saw (tag)
(keep)
Plank.png
Plank
(consumed)

Logs2.png
Logs Stack
0 XP none Logs.png
Log x2
(consumed)
One of:
Rope.png Rope x2
Sheet Rope.png Sheet Rope x2

(consumed)

Logs3.png
Logs Stack
0 XP none Logs.png
Log x3
(consumed)
One of:
Rope.png Rope x2
Sheet Rope.png Sheet Rope x2

(consumed)

Logs4.png
Logs Stack
0 XP none Logs.png
Log x4
(consumed)
One of:
Rope.png Rope x2
Sheet Rope.png Sheet Rope x2

(consumed)

LogWall Carpentry.png
Log Wall
1.25 Carpentry none Hammer.png
Hammer (tag)
(keep)
Logs.png
Log x4
(consumed)
One of:
Ripped Sheets.png Ripped Sheets x4
Twine.png Twine x4
Rope.png Rope x2

(consumed)

History

Alpha
Build 41.60 *Replaced foraging system with "Search Mode"
Build 41.50 *Reduced fatigue due to foraging by a large amount.
Build 34 *Black and blue berry can no longer be poisonous
Build 33 *Randomized poisonous berries/mushrooms. Added herbalist trait and new plants complementing the skill.
Build 32.17 *Fixed being able to forage above ground level. (Issue #001926)
Build 32.7 *Fixed stacks of harvested plants and foraged food items not aging until the stack is expanded. (Issue #001823)
Build 32.4 *Added some map zones for foraging etc. Fixed overlapping zones. (Issue #001632)
Build 31.2 *Fixed calcul in the foraging action
Build 30 *Foraging for food during winter will be impossible, or really hard in cold months
Build 29 *Introduced, initially named Scavenge/Scavenging before being renamed to Forage/Foraging

See also