Foraging
Foraging is a survivalist skill and game mechanic allowing the ability to search for food and resources.
Investigate area & search mode
"Investigate Area" can be toggled via the spyglass icon. This brings up a new overlay showing the terrain type, position of the sun in the sky, and a button for activating "Search Mode". While Search Mode is activated, the screen will blur except for a "Target Radius" around the player which will grow as their foraging skill increases.
Usage
- Hidden items spawn and despawn (seemingly randomly) regardless of player skill or time of day.
- As a player approaches within Target Radius distance of an item which they have the requisite skill level to find, an eyeball icon will appear over their character
- Remaining near the item for a short amount of time will make the item's icon appear. A small amount of xp will be granted at this point.
- Double-clicking the item icon will gather it into the inventory. Right-clicking will give the option to gather or discard the item. Additional xp is granted regardless of which option is chosen.
Cooking skill and herbalist trait/magazine
- Level 7 Cooking allows the player to detect poisonous berries and mushrooms.
- The Herbalist Trait/Magazine grants this ability no matter the skill level.
Foraging skill
The foraging skill determines:
- Items that can be found
- Search Radius
- Chance of berries/mushrooms being poisonous <--ItemPoisonChance + ((10 - foraging level) * 5)
Search radius
- Maximum Search Radius is 10 Squares.
- With bonuses, the maximum radius is 15.
- Minium Search Radius is 3 Squares.
Target Radius has various factors:
- Foraging skill level
- Occupation
- Traits
- Movement
- Weather
- Weather Effect * (100% - (Trait/ProfessionEffectReduction% added together))
- Darkness
- Darkness Effect * (100% - (Trait/ProfessionEffectReduction% added together))
- When Darkness Effect reaches 50%, new items cannot be spotted.
- Moodles
Bonuses
Characters with certain skills and occupations can spot some types of items from further away than others. For example, the fitness instructor has a 25% bonus to finding junk food. This means if the foraging level, location, and light level give the fitness instructor a search radius of 8, the fitness instructor will be able to find junk food at a distance of 10 (8 * 125% = 10).
Chance of finding items
The chance of finding items in different categories is determined by: area searched, Occupations and Traits
Impact of various Factors
Foraging skill
- Each level increases the radius by 0.5 squares.
Occupations
Name | Foraging skill | Radius increase | Ignore Weather (%) | Ignore Darkness (%) |
---|---|---|---|---|
File:Park Ranger.pngPark Ranger | 2 | +1 | 33 | 10 |
File:Fisherman.pngFisherman | 1 | +1 | 33 | - |
File:Chef.pngChef | - | +1 | 33 | - |
File:Lumberjack.pngLumberjack | - | +1 | 33 | 10 |
VeteranVeteran | - | +1 | 33 | 10 |
Unemployed | - | +1 | 10 | - |
File:Farmer.pngFarmer | - | +1 | 33 | - |
Name | Ignore Weather | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Park Ranger.pngPark Ranger | 2 | +2 | -33% | -15% | +10% | - | - | +20% | +10% | - | - | - | +50% | - | +75% | - | - | - | +10% | - | +5% | +5% |
File:Farmer.pngFarmer | 0 | +1.5 | -33% | -10% | +10% | - | - | - | - | +50% | +10% | +10% | +5% | +5% | +5% | - | - | - | - | - | - | - |
Positive traits
Trait name | Points | radius modifier | Ignore darkness (%) | Ignore weather (%) |
---|---|---|---|---|
File:TraitLucky.png Lucky |
-4 | +1 | - | - |
File:TraitHiker.png Hiker |
-6 | +1 | - | 7 |
File:TraitFormerScout.png Former Scout |
-6 | +1 | - | 13 |
File:TraitHunter.png Hunter |
-8 | +0.7 | 5 | 7 |
File:TraitEagleEyed.png Eagle Eyed |
-6 | +0.5 | - | - |
File:TraitGardener.png Gardener |
-4 | +0.4 | - | 13 |
File:TraitOutdoorsman.png Outdoorsman |
-2 | +0.4 | 7 | 13 |
File:TraitCook.png Cook |
-6 | +0.2 | - | - |
File:TraitCatsEyes.png Cat's Eyes |
-2 | +0.2 | 20 | - |
File:TraitNutritionist.png Nutritionist |
-4 | +0.2 | - | - |
File:TraitHerbalist.png Herbalist |
-6 | +0.2 | - | 7 |
Negative traits
Trait name | Points cost | Radius modifier |
---|---|---|
File:TraitUnlucky.png Unlucky |
+4 | -1 |
File:TraitAgoraphobic.png Agoraphobic |
+4 | -1.5 |
File:TraitShortSighted.png Short Sighted |
+2 | -2 |
Movement type
Movement type | Multiplier |
---|---|
Aim | +33% |
Sneak | +10% |
Walk | 0% |
Sprint/Run/Sneak run* | -100% |
- Sprinting/Running after a certain amount of time will automatically disable Search Mode
Moodles (WIP)
Weather + Darkness (WIP)
Items
The foraging skill determines what types of items can be found. Most items can be found in all locations, however there are several categories of items that can be found which affects where they appear and how easy they are to find. For example, vegetables are more likely to appear in farmland areas, stones appear more often in roads, and trash is more likely to appear in trailer parks and city zones. See below for more specific information.
Item | Level | Description |
---|---|---|
Berries |
0 | Appear in groups of 2-8. As foraging level rises, more varieties can appear and berries are less likely to be poisonous. Character can identify poisonous berries by starting with the herbalist trait, reading the herbalist magazine, or reaching level 7 in the cooking skill. Blackberry and Blueberry are never poisonous |
Mushrooms |
0 | Appear in groups of 1-4. Character can identify poisonous berries by starting with the herbalist trait, reading the herbalist magazine, or reaching level 7 in the cooking skill. Can be used in stew, pie, soup, sandwich, salad, roasted vegetables. |
Wood |
0 | Branches and twigs appear in bunches of 1-3 |
Stones |
0 | Used to make Crafted Spears and Stone Axe. |
Junk |
0 | This category contains a wide variety of useful materials such as nails, screws, magazines, books, and bags |
Junk food |
0 | This category contains several kinds of edible foods, such as candy, chips, and canned foods |
Clothing |
0 | |
Junk weapons |
0 | This category is comprised of a variety of used or low-quality weapons, such as pens, plungers, shovels and umbrellas |
Medical supplies | 0 | This category is made up of several objects used for healing, such as dirty bandages, ripped sheets, thread, and vitamins |
Trash |
0 | This category has many kinds of trash-type objects, such as empty pop cans, balls, garbage bags and plates |
Bait and insects |
0 | Worms, crickets, grasshoppers, and cockroaches can be used as fishing bait or food for the desperate. |
Lemon grass |
0 | Appears in groups of 2-8. Eat to soothe bouts of food poisoning. Reduces sickness by a certain amount (12?) |
Medicinal plants |
0 | Appear in groups of 2-8. These plants require the character have the herbalism trait or have read the herbalism magazine. Plantain aids recovery, comfrey heals broken bones, wild garlic fights infection, common mallow relieves cold symptoms, black sage relieves pain, ginseng restores endurance. |
Wild plants |
0 | Appear in groups of 3-6. Violets and sunflower seeds can be eaten for nutrition. |
Wild veggies |
2 | Leeks, broccoli, red radishes and grape leaves may be eaten for nutrition |
Forest rarities |
2 | Campfire kits, tent kit, tarps, and tent pegs |
Onion |
3 | |
Wild fruit |
4 | Appear in groups of 1-4. Cherries and rosehips may be eaten for nutrition. Rosehips do not spoil |
Ammunition |
4 | Ammunition from a wide variety of firearms |
Wild plants |
5 | Oranges and daikon (white radishes) can be eaten for nutrition |
Dead rat |
5 | Can be butchered for meat |
Wild fruit |
6 | Lemons, limes, habaneros, and jalapenos can be eaten for nutrition |
Wild plants |
7 | Grapes, apple, lettuce, bell pepper, peanuts, pumpkin, and mango can be eaten for nutrition |
Wild animals | 7 | Frogs and dead birds can be butchered for meat |
Wild plants |
8 | Strawberries, grapefruits, peaches, pears, avocados, zucchini, and eggplant |
Eggs |
8 | Wild eggs and eggs can be cooked and eaten |
Dead squirrel |
8 | Can be butchered for meat |
Traps | 8 | Box traps, cage traps, crate traps, mouse traps, snare traps, and stick traps |
Forest rarities | 8 | Hiking bags and big hiking bags |
Banana | 9 | |
Wild Fruit | 10 | Pineapple and watermelon |
Dead rabbit |
10 | Can be butchered for meat |
Search Focus
As characters gain levels in foraging, they can choose a focus while searching. This increases their chance to locate items in that category (at the expense of an item in the other categories). More focuses unlock as levels increase.
Focus | Level Available |
---|---|
Firewood | 0 |
Stones | 0 |
Berries | 3 |
Mushrooms | 3 |
Insects | 4 |
Wild Plants | 4 |
Trash | 4 |
Animals | 5 |
Crops | 5 |
Medicinal Plants | 6 |
Fruits | 7 |
Medicine | 8 |
Item Types and Locations
Although most items can be found in most locations, the location can influence which items are available to be scavenged in a given area. Below is a list of weights for each item type by area. Note: these are not percents.
Deep Forest | Forest | Grasslands | Farm Land | Farm | Trailer Park | Town | Streets and Parking | |
---|---|---|---|---|---|---|---|---|
Animals | 15 | 15 | 25 | 20 | 20 | 5 | 5 | 3 |
Dead Animals | 3 | 3 | 2 | 2 | 2 | 1 | 1 | 1 |
Berries | 30 | 30 | 20 | 15 | 15 | 5 | 5 | 1 |
Fruits | 15 | 15 | 15 | 25 | 25 | 10 | 5 | 0 |
Vegetables | 10 | 10 | 15 | 15 | 15 | 5 | 10 | 0 |
Crops | 5 | 5 | 10 | 25 | 25 | 5 | 5 | 0 |
Mushrooms | 30 | 30 | 20 | 15 | 15 | 5 | 5 | 0 |
Fish Bait | 10 | 10 | 15 | 20 | 20 | 5 | 5 | 1 |
Forest Rarities | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Insects | 25 | 25 | 25 | 15 | 15 | 15 | 15 | 10 |
Medicinal Plants | 30 | 30 | 15 | 15 | 15 | 0 | 0 | 0 |
Wild Plants | 15 | 15 | 10 | 7 | 7 | 2 | 2 | 0 |
Firewood | 150 | 150 | 75 | 35 | 35 | 10 | 10 | 15 |
Stones | 30 | 30 | 30 | 30 | 30 | 15 | 15 | 120 |
Junk Items | 3 | 3 | 3 | 3 | 3 | 7 | 7 | 3 |
Junk Food | 1 | 1 | 1 | 3 | 3 | 5 | 5 | 1 |
Clothing | 1 | 1 | 1 | 3 | 3 | 7 | 7 | 1 |
Junk Weapons | 1 | 1 | 1 | 1 | 1 | 3 | 3 | 3 |
Ammunition | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 |
Medical Items | 0 | 0 | 1 | 0 | 0 | 3 | 3 | 1 |
Trash | 5 | 5 | 10 | 5 | 5 | 40 | 40 | 30 |
Medicinal herbs
The herbalist trait is the only method that will allow the character to forage for medicinal herbs. A poultice can be made with a Mortar and Pestle. There is no skill requirement to find medicinal herbs (unconfirmed as of 41.60)
Item | Description |
---|---|
Black Sage |
Provides mild pain relief. (-7 pain?) |
Comfrey |
Aids recovery from broken bones when applied as a poultice. |
Common Mallow |
Eat to relieve cold and flu symptoms. (-5 cold sickness) |
Ginseng |
Eat to restore endurance. (2 endurance) |
Lemon Grass |
Eat to soothe bouts of food poisoning. Currently can be found by non-herbalists, and hence might not be considered a medicinal herb (bug?). (-12 sickness?) |
Plantain |
Aids recovery from wounds when applied as a poultice. |
Wild Garlic |
Helps to fight against infection when applied as poultice. |
Recipes
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Campfire Materials |
0.5 Carpentry | none | Log x2 (consumed) |
(consumed) |
||
Campfire Materials |
0.75 Carpentry | none | Plank x3 (consumed) |
(consumed) |
||
Campfire |
0 XP | none | Campfire Materials (consumed) |
|||
Stake |
1.25 Carpentry | none | Tree Branch |
(keep) |
||
Stone Knife |
0 XP | none | Tree Branch (consumed) |
Chipped Stone (consumed) |
(consumed) | |
Stone Axe |
0 XP | none | Tree Branch (consumed) |
Chipped Stone (consumed) |
(consumed) | |
Stone Hammer |
0 XP | none | Tree Branch (consumed) |
Stone (consumed) |
(consumed) | |
Crafted Spear |
1.25 Carpentry | Starting condition scales with player's carpentry. | (consumed) |
(keep) |
||
Splint |
0 XP | none | (consumed) |
(consumed) |
||
Frog Meat |
2.5 Cooking | none | (keep) |
Frog (consumed) |
||
Sturdy Stick x8 |
0 XP | none | (keep) |
Plank (consumed) |
||
Plank x3 |
0.75 Carpentry (0.25 above level 3) |
none | Saw (tag) (keep) |
Log (consumed) |
||
Mortar and Pestle |
0.25 Carpentry | Carpentry 2 | Saw (tag) (keep) |
Plank (consumed) |
||
Logs Stack |
0 XP | none | Log x2 (consumed) |
(consumed) |
||
Logs Stack |
0 XP | none | Log x3 (consumed) |
(consumed) |
||
Logs Stack |
0 XP | none | Log x4 (consumed) |
(consumed) |
||
Log Wall |
1.25 Carpentry | none | Hammer (tag) (keep) |
Log x4 (consumed) |
(consumed) |
History
Alpha | |
---|---|
Build 41.60 | *Replaced foraging system with "Search Mode" |
Build 41.50 | *Reduced fatigue due to foraging by a large amount. |
Build 34 | *Black and blue berry can no longer be poisonous |
Build 33 | *Randomized poisonous berries/mushrooms. Added herbalist trait and new plants complementing the skill. |
Build 32.17 | *Fixed being able to forage above ground level. (Issue #001926) |
Build 32.7 | *Fixed stacks of harvested plants and foraged food items not aging until the stack is expanded. (Issue #001823) |
Build 32.4 | *Added some map zones for foraging etc. Fixed overlapping zones. (Issue #001632) |
Build 31.2 | *Fixed calcul in the foraging action |
Build 30 | *Foraging for food during winter will be impossible, or really hard in cold months |
Build 29 | *Introduced, initially named Scavenge/Scavenging before being renamed to Forage/Foraging |