Hammer: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blunt weapons}} | ||
{{Page version|41.78.16}} | |||
{{Infobox item | |||
|name=Hammer | |||
|model=Hammer_Model.png | |||
|icon=Hammer.png | |||
|icon_name=Hammer | |||
<!--GENERAL--> | |||
|category=Tool/Weapon | |||
|weight=1 | |||
|equipped=One-handed | |||
|function=[[Carpentry]] | |||
|condition_max=10 | |||
|skill_type=SmallBlunt | |||
|attachment_type=Hammer | |||
<!--DAMAGE--> | |||
|type=Blunt | |||
|base_speed=1 | |||
|min_range=0.61 | |||
|max_range=1 | |||
|min_damage=0.5 | |||
|max_damage=1 | |||
|door_damage=9 | |||
|push_back=0.5 | |||
|knockdown=0 | |||
<!--TECHNICAL DETAILS--> | |||
|item_id=Base.Hammer | |||
}} | |||
A '''hammer''' is a tool used in [[crafting]] furniture and structures from [[carpentry]], as well as dismantling [[tiles]]. | |||
==Usage== | |||
===Carpentry=== | |||
{{Main|Carpentry}} | |||
A hammer, in combination with [[plank]]s and [[nails]], is required for most carpentry recipes. | |||
It is also necessary for [[Barricade|barricading]] [[door]]s and [[window]]s. | |||
===Weapon=== | |||
A hammer can be used as a melee [[weapon]]. It deals a decent amount of damage, but has a short range and little knockback. It is poor at damaging doors, dealing 9 damage per swing. It cannot be used to cut trees. | |||
Both the [[baseball bat]] and [[plank]] can be improved by combining with them nails using a hammer, making them deal slightly more damage. | |||
==Condition== | |||
The hammer has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (30 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br> | |||
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blunt]] skills. | |||
{{Durability weapon|30}} | |||
{{ | ===Repairing=== | ||
| | A hammer can be repaired with the following: | ||
| | *1 × [[Wood Glue]] and level 1 [[carpentry]] | ||
| | *1 × [[Duct Tape]] | ||
| | *2 × [[Glue]] | ||
*3 × [[Adhesive Tape]] | |||
==Crafting== | |||
A hammer can be used in the following recipes: | |||
===Items=== | |||
{{Crafting/sandbox2 | |||
|drawer | |||
|spiked_baseball_bat | |||
|spiked_plank | |||
|watermelon_chunks | |||
}} | }} | ||
===Construction=== | |||
====Barriers==== | |||
{{Crafting/sandbox2 | |||
|barricade | |||
|wooden_stake | |||
|barbed_fence | |||
|wooden_fence | |||
|sandbag_wall | |||
|gravel_bag_wall | |||
}} | |||
====Furniture==== | |||
{{Crafting/sandbox2 | |||
|wooden_crate | |||
|bar_element | |||
|bar_corner | |||
|small_table | |||
|large_table | |||
|table_with_drawer | |||
|wooden_chair | |||
|rain_collector_barrel_small | |||
|rain_collector_barrel_large | |||
|composter | |||
|bookcase | |||
|small_bookcase | |||
|shelves | |||
|double_shelves | |||
|bed | |||
}} | |||
== | ====Miscellaneous==== | ||
{{Crafting/sandbox2 | |||
|cairn | |||
|lamp_on_pillar | |||
|sheet_rope_nailed | |||
|wooden_cross | |||
|wooden_picket | |||
{{ | |wooden_sign | ||
}} | |||
== | ====Structure==== | ||
{{Crafting/sandbox2 | |||
|wooden_wall_frame | |||
{ | |wooden_wall_1 | ||
|wooden_wall_2 | |||
|wooden_wall_3 | |||
|wooden_wall_1_to_2 | |||
|wooden_wall_1_to_3 | |||
|wooden_wall_2_to_3 | |||
|wooden_window_1 | |||
|wooden_window_2 | |||
|wooden_window_3 | |||
|wooden_window_1_to_2 | |||
|wooden_window_1_to_3 | |||
|wooden_window_2_to_3 | |||
|wooden_doorframe | |||
|wooden_pillar | |||
|log_wall | |||
|wooden_door | |||
|double_wooden_door | |||
|stairs_piece | |||
|wooden_floor | |||
}} | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Hammer|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Hammer distribution | |||
<span class="mw-customtoggle-togglebox-Hammer" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Hammer"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| Bag_InmateEscapedBag | |||
| {{ll|Bag_InmateEscapedBag}} | |||
| 12.41% | |||
|- | |||
| Bag_JanitorToolbox | |||
| {{ll|Bag_JanitorToolbox}} | |||
| 30.41% | |||
|- | |||
| Bag_ToolBag | |||
| {{ll|Bag_ToolBag}} | |||
| 5.21% | |||
|- | |||
| Carpenter | |||
| {{ll|crate}} | |||
| 15.1% | |||
|- | |||
| Carpenter | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|wardrobe}} | |||
| 23.28% | |||
|- | |||
| SurvivorCache1 | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| SurvivorCache2 | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| Toolbox | |||
| {{ll|Toolbox}} | |||
| 5.21% | |||
|- | |||
| ToolsCache1 | |||
| {{ll|Bag_DuffelBagTINT}} | |||
| 23.28% | |||
|- | |||
| ToolsCache1 | |||
| {{ll|ToolsBox}} | |||
| 19.27% | |||
|- | |||
| ToolsCache1 | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| all | |||
| {{ll|crate}} | |||
| 0.77% | |||
|- | |||
| all | |||
| {{ll|metal_shelves}} | |||
| 3.04% | |||
|- | |||
| all | |||
| {{ll|toolcabinet}} | |||
| 19.27% | |||
|- | |||
| armyhanger | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| armyhanger | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.77% | |||
|- | |||
| cabinetfactory | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| cabinetfactory | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| cabinetshipping | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.77% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 15.1% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| closet | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| construction | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| drugshack | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| drugshack | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| factory | |||
| {{ll|crate}} | |||
| 15.1% | |||
|- | |||
| factory | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| factory | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| factory | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| farmstorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| farmstorage | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| firestorage | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| garagestorage | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| garagestorage | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.77% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| garagestorage | |||
| {{ll|locker}} | |||
| 19.27% | |||
|- | |||
| garagestorage | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| garagestorage | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| gasstorage | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| generalstore | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 19.27% | |||
|- | |||
| generalstorestorage | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 19.27% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 19.27% | |||
|- | |||
| janitor | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| janitor | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| kitchen | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| livingroom | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 19.27% | |||
|- | |||
| loggingfactory | |||
| {{ll|crate}} | |||
| 15.1% | |||
|- | |||
| loggingfactory | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| loggingfactory | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| loggingfactory | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| pawnshop | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| pawnshop | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| pawnshop | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| pawnshop | |||
| {{ll|shelves}} | |||
| 19.27% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| schoolstorage | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| shed | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| shed | |||
| {{ll|crate}} | |||
| 15.1% | |||
|- | |||
| shed | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| shed | |||
| {{ll|locker}} | |||
| 19.27% | |||
|- | |||
| shed | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| shed | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.77% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.77% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| toolstore | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| toolstore | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| toolstore | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| toolstore | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| toolstore | |||
| {{ll|shelves}} | |||
| 15.1% | |||
|- | |||
| toolstore | |||
| {{ll|shelves}} | |||
| 19.27% | |||
|- | |||
| toolstorestorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| toolstorestorage | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| toolstorestorage | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| warehouse | |||
| {{ll|crate}} | |||
| 15.1% | |||
|- | |||
| warehouse | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| warehouse | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| warehouse | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| zippeestorage | |||
| {{ll|counter}} | |||
| 19.27% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Carpenter | |||
| {{ll|Glove Box}} | |||
| 4.01% | |||
|- | |||
| Carpenter | |||
| {{ll|Truck Bed}} | |||
| 15.1% | |||
|- | |||
| Construction Worker | |||
| {{ll|Glove Box}} | |||
| 4.01% | |||
|- | |||
| McCoy | |||
| {{ll|Glove Box}} | |||
| 4.01% | |||
|} | |||
</div> | |||
<div id="zombies" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Zombies}} | |||
! Outfit | |||
! Days survived | |||
! Chance | |||
|- | |||
| Bandit | |||
| 0 | |||
| 80 | |||
|- | |||
| ConstructionWorker<br>Foreman | |||
| 0 | |||
| 80 | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Hammer" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Hammer|41.78.16--> | |||
==Code== | |||
{{CodeBox| | |||
== | ===Item=== | ||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1101 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Hammer | |||
{ | { | ||
MaxRange = 1, | DisplayCategory = ToolWeapon, | ||
MaxRange = 1.1, | |||
WeaponSprite = Hammer, | WeaponSprite = Hammer, | ||
MinAngle = 0, | MinAngle = 0.67, | ||
Type = Weapon, | Type = Weapon, | ||
MinimumSwingTime = 3, | MinimumSwingTime = 3, | ||
KnockBackOnNoDeath = TRUE, | KnockBackOnNoDeath = TRUE, | ||
SwingAmountBeforeImpact = 0.02, | SwingAmountBeforeImpact = 0.02, | ||
Categories = | Categories = SmallBlunt, | ||
ConditionLowerChanceOneIn = 30, | ConditionLowerChanceOneIn = 30, | ||
Weight = 1, | Weight = 1, | ||
SplatNumber = | SplatNumber = 1, | ||
PushBackMod = 0.5, | PushBackMod = 0.5, | ||
SubCategory = Swinging, | SubCategory = Swinging, | ||
ConditionMax = 10, | ConditionMax = 10, | ||
Line 66: | Line 600: | ||
CanBarricade = TRUE, | CanBarricade = TRUE, | ||
SwingAnim = Bat, | SwingAnim = Bat, | ||
DisplayName = Hammer, | DisplayName = Hammer, | ||
MinRange = 0.61, | MinRange = 0.61, | ||
SwingTime = 3, | SwingTime = 3, | ||
KnockdownMod = 0, | KnockdownMod = 0, | ||
SplatBloodOnNoDeath = TRUE, | SplatBloodOnNoDeath = TRUE, | ||
Line 76: | Line 608: | ||
RunAnim = Run_Weapon2, | RunAnim = Run_Weapon2, | ||
IdleAnim = Idle_Weapon2, | IdleAnim = Idle_Weapon2, | ||
BreakSound = | BreakSound = HammerBreak, | ||
TreeDamage = 1, | DoorHitSound = HammerHit, | ||
HitSound = HammerHit, | |||
HitFloorSound = HammerHit, | |||
SwingSound = HammerSwing, | |||
TreeDamage = 0, | |||
MetalValue = 25, | |||
CriticalChance = 20, | |||
CritDmgMultiplier = 3, | |||
MinDamage = 0.5, | |||
MaxDamage = 1, | |||
BaseSpeed = 1, | |||
WeaponLength = 0.23, | |||
AttachmentType = Hammer, | |||
Tags = Hammer;RemoveBarricade, | |||
} | |||
}} | |||
===Repair=== | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 449 | |||
| source = fixing.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
fixing Fix Hammer | |||
{ | |||
Require : Hammer, | |||
Fixer : Woodglue; Woodwork=1, | |||
Fixer : DuctTape, | |||
Fixer : Glue=2, | |||
Fixer : Scotchtape=3, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Ball-peen Hammer]] | |||
*[[Club Hammer]] | |||
*[[Sledgehammer]] | |||
*[[Wooden Mallet]] | |||
{{Navbox items|blunt}} | |||
[[Category:Tools]] | [[Category:Tools]] | ||
[[Category: | [[Category:Carpentry tools]] | ||
[[Category: | [[Category:Spiffo's Construction Crew (Project)]] |
Latest revision as of 19:17, 30 April 2024
A hammer is a tool used in crafting furniture and structures from carpentry, as well as dismantling tiles.
Usage
Carpentry
- Main article: Carpentry
A hammer, in combination with planks and nails, is required for most carpentry recipes.
It is also necessary for barricading doors and windows.
Weapon
A hammer can be used as a melee weapon. It deals a decent amount of damage, but has a short range and little knockback. It is poor at damaging doors, dealing 9 damage per swing. It cannot be used to cut trees.
Both the baseball bat and plank can be improved by combining with them nails using a hammer, making them deal slightly more damage.
Condition
The hammer has a maximum condition of 10. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (30 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/30 (3%) |
0 | 4 | 1/32 (3%) |
0 | 8 | 1/34 (3%) |
4 | 0 | 1/34 (3%) |
8 | 0 | 1/38 (3%) |
4 | 4 | 1/36 (3%) |
4 | 8 | 1/38 (3%) |
8 | 8 | 1/42 (2%) |
10 | 10 | 1/44 (2%) |
Repairing
A hammer can be repaired with the following:
- 1 × Wood Glue and level 1 carpentry
- 1 × Duct Tape
- 2 × Glue
- 3 × Adhesive Tape
Crafting
A hammer can be used in the following recipes:
Items
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Drawer |
Plank ×1 Doorknob ×1 Nails ×1 |
Hammer (tag) |
none | none | 0.25 Carpentry |
Spiked Baseball Bat |
Baseball Bat ×1 Nails ×5 |
Hammer (tag) |
none | none | none |
Spiked Plank |
Plank ×1 Nails ×5 |
Hammer (tag) |
none | none | 0.25 Carpentry |
Watermelon Chunks ×5 |
One of: Baseball Bat ×1 Hammer ×1 Log ×1 Plank ×1 Sledgehammer ×1 Spiked Baseball Bat ×1 Stone Hammer ×1 Each of: Watermelon ×1 |
none | none | none | 0.75 Cooking |
Construction
Barriers
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Barricade |
One of: Door ×1 Window ×1 Each of: Plank ×1 Nails ×2 |
Hammer (tag) |
none | none | 0.75 Carpentry |
Wooden Stake |
Plank ×1 Nails ×2 |
Hammer (tag) |
Carpentry 5 | none | 1.25 Carpentry |
Barbed Fence |
Barbed Wire ×1 | Hammer (tag) |
Carpentry 5 | none | 1.25 Carpentry |
Wooden Fence |
Plank ×2 Nails ×3 |
Hammer (tag) |
Carpentry 2 | none | 1.25 Carpentry |
Sandbag Wall |
Sand Bag ×3 | Hammer (tag) |
none | none | 1.25 Carpentry |
Gravel Bag Wall |
Gravel Bag ×3 | Hammer (tag) |
none | none | 1.25 Carpentry |
Furniture
Miscellaneous
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Cairn |
Stone ×6 | Hammer (tag) |
none | none | none |
Lamp on Pillar |
Plank ×2 Nails ×4 Rope ×1 Flashlight ×1 |
Hammer (tag) |
Carpentry 4 | none | 1.25 Carpentry |
Sheet Rope |
One of: Sheet Rope ×1 Rope ×1 Nails ×1 |
Hammer (tag) |
none | none | none |
Wooden Cross |
Plank ×2 Nails ×2 |
Hammer (tag) |
none | none | 1.25 Carpentry |
Wooden Picket |
Plank ×1 Sheet Rope ×1 |
Hammer (tag) |
none | none | 1.25 Carpentry |
Wooden Sign |
Plank ×3 Nails ×3 |
Hammer (tag) |
Carpentry 1 | none | 0.75 Carpentry |
Structure
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Bag_InmateEscapedBag | Bag_InmateEscapedBag | 12.41% |
Bag_JanitorToolbox | Bag_JanitorToolbox | 30.41% |
Bag_ToolBag | Bag_ToolBag | 5.21% |
Carpenter | crate | 15.1% |
Carpenter | metal_shelves | 15.1% |
SafehouseLoot | counter | 23.28% |
SafehouseLoot | crate | 19.27% |
SafehouseLoot | crate | 23.28% |
SafehouseLoot | metal_shelves | 19.27% |
SafehouseLoot | metal_shelves | 23.28% |
SafehouseLoot | wardrobe | 23.28% |
SurvivorCache1 | counter | 23.28% |
SurvivorCache2 | counter | 23.28% |
Toolbox | Toolbox | 5.21% |
ToolsCache1 | Bag_DuffelBagTINT | 23.28% |
ToolsCache1 | ToolsBox | 19.27% |
ToolsCache1 | counter | 19.27% |
all | crate | 0.77% |
all | metal_shelves | 3.04% |
all | toolcabinet | 19.27% |
armyhanger | counter | 19.27% |
armyhanger | metal_shelves | 19.27% |
bedroom | crate | 0.77% |
cabinetfactory | crate | 23.28% |
cabinetfactory | metal_shelves | 23.28% |
cabinetshipping | metal_shelves | 23.28% |
closet | crate | 0.77% |
closet | crate | 15.1% |
closet | crate | 19.27% |
closet | metal_shelves | 19.27% |
construction | crate | 19.27% |
drugshack | counter | 19.27% |
drugshack | crate | 19.27% |
factory | crate | 15.1% |
factory | crate | 19.27% |
factory | metal_shelves | 15.1% |
factory | metal_shelves | 19.27% |
farmstorage | crate | 19.27% |
farmstorage | metal_shelves | 19.27% |
firestorage | metal_shelves | 19.27% |
garagestorage | counter | 15.1% |
garagestorage | counter | 19.27% |
garagestorage | crate | 0.77% |
garagestorage | crate | 19.27% |
garagestorage | locker | 19.27% |
garagestorage | metal_shelves | 15.1% |
garagestorage | metal_shelves | 19.27% |
gasstorage | counter | 19.27% |
generalstore | metal_shelves | 19.27% |
generalstore | shelves | 19.27% |
generalstorestorage | metal_shelves | 19.27% |
generalstorestorage | shelves | 19.27% |
gigamart | shelves | 19.27% |
janitor | counter | 19.27% |
janitor | metal_shelves | 19.27% |
kitchen | counter | 15.1% |
kitchen | crate | 19.27% |
livingroom | counter | 15.1% |
livingroom | wardrobe | 19.27% |
loggingfactory | crate | 15.1% |
loggingfactory | crate | 19.27% |
loggingfactory | metal_shelves | 15.1% |
loggingfactory | metal_shelves | 19.27% |
pawnshop | counter | 19.27% |
pawnshop | crate | 19.27% |
pawnshop | metal_shelves | 19.27% |
pawnshop | shelves | 19.27% |
pawnshopstorage | crate | 19.27% |
pawnshopstorage | metal_shelves | 19.27% |
schoolstorage | counter | 19.27% |
shed | counter | 15.1% |
shed | crate | 15.1% |
shed | crate | 19.27% |
shed | locker | 19.27% |
shed | metal_shelves | 15.1% |
shed | metal_shelves | 19.27% |
storageunit | crate | 0.77% |
storageunit | crate | 19.27% |
storageunit | metal_shelves | 0.77% |
storageunit | metal_shelves | 19.27% |
toolstore | counter | 19.27% |
toolstore | crate | 19.27% |
toolstore | metal_shelves | 15.1% |
toolstore | metal_shelves | 19.27% |
toolstore | shelves | 15.1% |
toolstore | shelves | 19.27% |
toolstorestorage | crate | 19.27% |
toolstorestorage | metal_shelves | 15.1% |
toolstorestorage | metal_shelves | 19.27% |
warehouse | crate | 15.1% |
warehouse | crate | 19.27% |
warehouse | metal_shelves | 15.1% |
warehouse | metal_shelves | 19.27% |
zippeestorage | counter | 19.27% |
Type | Container | Effective chance |
---|---|---|
Carpenter | Glove Box | 4.01% |
Carpenter | Trunk | 15.1% |
Construction Worker | Glove Box | 4.01% |
McCoy | Glove Box | 4.01% |
Outfit | Days survived | Chance |
---|---|---|
Bandit | 0 | 80 |
ConstructionWorker Foreman |
0 | 80 |
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Hammer
{
DisplayCategory = ToolWeapon,
MaxRange = 1.1,
WeaponSprite = Hammer,
MinAngle = 0.67,
Type = Weapon,
MinimumSwingTime = 3,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlunt,
ConditionLowerChanceOneIn = 30,
Weight = 1,
SplatNumber = 1,
PushBackMod = 0.5,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 1,
DoorDamage = 9,
CanBarricade = TRUE,
SwingAnim = Bat,
DisplayName = Hammer,
MinRange = 0.61,
SwingTime = 3,
KnockdownMod = 0,
SplatBloodOnNoDeath = TRUE,
Icon = Hammer,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = HammerBreak,
DoorHitSound = HammerHit,
HitSound = HammerHit,
HitFloorSound = HammerHit,
SwingSound = HammerSwing,
TreeDamage = 0,
MetalValue = 25,
CriticalChance = 20,
CritDmgMultiplier = 3,
MinDamage = 0.5,
MaxDamage = 1,
BaseSpeed = 1,
WeaponLength = 0.23,
AttachmentType = Hammer,
Tags = Hammer;RemoveBarricade,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Hammer
{
Require : Hammer,
Fixer : Woodglue; Woodwork=1,
Fixer : DuctTape,
Fixer : Glue=2,
Fixer : Scotchtape=3,
}