Foraging: Difference between revisions

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== Chance of finding items ==
== Chance of finding items ==
The chance of finding items in different categories is determined by: area searched, [[Occupations]] and [[Traits]]
The chance of finding items in different categories is determined by: area searched, [[Occupation]]s and [[Traits]]


== Impact of various Factors ==
== Impact of various Factors ==

Revision as of 03:45, 6 April 2022

GameplayPlayerForaging

Foraging is a survivalist skill and game mechanic allowing the ability to search for food and resources.

Template:TOC right

Investigate area & search mode

"Investigate Area" can be toggled via the spyglass icon. This brings up a new overlay showing the terrain type, position of the sun in the sky, and a button for activating "Search Mode". While Search Mode is activated, the screen will blur except for a "Target Radius" around the player which will grow as their foraging skill increases.

Usage

  • Hidden items spawn and despawn (seemingly randomly) regardless of player skill or time of day.
  • As a player approaches within Target Radius distance of an item which they have the requisite skill level to find, an eyeball icon will appear over their character
  • Remaining near the item for a short amount of time will make the item's icon appear. A small amount of xp will be granted at this point.
  • Double-clicking the item icon will gather it into the inventory. Right-clicking will give the option to gather or discard the item. Additional xp is granted regardless of which option is chosen.

Cooking skill and herbalist trait/magazine

  • Level 7 Cooking allows the player to detect poisonous berries and mushrooms.
  • The Herbalist Trait/Magazine grants this ability no matter the skill level.

Foraging skill

The foraging skill determines:

  • Items that can be found
  • Search Radius
  • Chance of berries/mushrooms being poisonous <--ItemPoisonChance + ((10 - foraging level) * 5)

Search radius

  • Maximum Search Radius is 10 Squares.
    • With bonuses, the maximum radius is 15.
  • Minium Search Radius is 3 Squares.

Target Radius has various factors:

  • Foraging skill level
  • Occupation
  • Traits
  • Movement
  • Weather
    • Weather Effect * (100% - (Trait/ProfessionEffectReduction% added together))
  • Darkness
    • Darkness Effect * (100% - (Trait/ProfessionEffectReduction% added together))
    • When Darkness Effect reaches 50%, new items cannot be spotted.
  • Moodles

Chance of finding items

The chance of finding items in different categories is determined by: area searched, Occupations and Traits

Impact of various Factors

Foraging skill

  • Each level increases the radius by 0.5 squares.

Occupations

Name Foraging skill Radius increase Ignore Weather (%) Ignore Darkness (%)
File:Park Ranger.pngPark Ranger 2 +1 33 10
File:Fisherman.pngFisherman 1 +1 33 -
File:Chef.pngChef - +1 33 -
File:Lumberjack.pngLumberjack - +1 33 10
VeteranVeteran - +1 33 10
Unemployed - +1 10 -
File:Farmer.pngFarmer - +1 33 -
Name Foraging skill Radius bonus Ignore Weather Ignore Darkness Animals Fish bait Insects Berries Mushrooms Crops Fruits Vegetables Wild Plants Junk Food Herbs Medical Ammunition Weapons Forest rarites Firewood Junk Trash
File:Park Ranger.pngPark Ranger 2 +2 -33% -15% +10% - - +20% +10% - - - +50% - +75% - - - +10% - +5% +5%
File:Farmer.pngFarmer 0 +1.5 -33% -10% +10% - - - - +50% +10% +10% +5% +5% +5% - - - - - - -

Positive traits

Trait name Points radius modifier Ignore darkness (%) Ignore weather (%)
File:TraitLucky.png
Lucky
-4 +1 - -
File:TraitHiker.png
Hiker
-6 +1 - 7
File:TraitFormerScout.png
Former Scout
-6 +1 - 13
File:TraitHunter.png
Hunter
-8 +0.7 5 7
File:TraitEagleEyed.png
Eagle Eyed
-6 +0.5 - -
File:TraitGardener.png
Gardener
-4 +0.4 - 13
File:TraitOutdoorsman.png
Outdoorsman
-2 +0.4 7 13
File:TraitCook.png
Cook
-6 +0.2 - -
File:TraitCatsEyes.png
Cat's Eyes
-2 +0.2 20 -
File:TraitNutritionist.png
Nutritionist
-4 +0.2 - -
File:TraitHerbalist.png
Herbalist
-6 +0.2 - 7

Negative traits

Trait name Points cost Radius modifier
File:TraitUnlucky.png
Unlucky
+4 -1
File:TraitAgoraphobic.png
Agoraphobic
+4 -1.5
File:TraitShortSighted.png
Short Sighted
+2 -2

Movement type

Movement type Multiplier
Aim +33%
Sneak +10%
Walk 0%
Sprint/Run/Sneak run* -100%
  • Sprinting/Running after a certain amount of time will automatically disable Search Mode

Moodles (WIP)

Weather + Darkness (WIP)

Items

The foraging skill determines what types of items can be found. vegetables, seeds, dead animals, and junk items (which seems to include empty bottles, skill magazines, empty gas cans, etc).

Item Amount Description Level
PopEmpty.pngBrokenBottle.pngAluminum.pngBaseball.png
Basketball.pngWhiskeyEmpty.pngDenimStrips.pngToyCar.png
Rubberducky.png
Junk Items
1 Small items such as empty pop cans, plates, etc. Some are useful in crafting, while some are not. No foraging level required
BerryBerryBerryBerry
BerryPoison BerryBlackberry
Berries
2 - 8 Any kind of berries can be poisonous, and the Herbalist trait or having level 7 cooking is required to identify which one is poisonus. Blackberry and Blueberry are never poisonous No foraging level required.
MushroomGeneric1.png MushroomGeneric2.pngMushroomGeneric3.pngMushroomGeneric4.png
MushroomGeneric5.pngMushroomGeneric6.pngMushroomGeneric7.png
Mushrooms
1 - 4 Can be used in stew, pie, soup, sandwich, salad, roasted vegetables. No foraging level required
RockSharpened.png
Chipped Stone
1 Used to make Crafted Spears and Stone Axe. No foraging level required
Stone.png
Stone
1 Used to make Stone Hammer. No foraging level required
Branch.png
Tree Branch
1 - 3 Used to make Crafted Spears, Stone Axe, and Stone Hammer. Can be used as campfire fuel. No foraging level required
Twigs.png
Twigs
1 - 3 Can be used as the kindling to make a campfire kit. No foraging level required
Violets.png
Violets
2 - 5 Doesn't rot No foraging level required
Leek.pngTomato.pngPotato.pngBroccoli.png
Radish.pngFile:Carrot.pngCabbage.png
Wild Vegetables
1 - 3 items
1 - 20 seeds
If a farmable vegetable is found, there is a chance to also find seeds. Foraging level 2
GrapeLeaves.png
Grape Leaves
1 - 5 Doesn't rot Foraging level 2
Worm
Worm
1 - 2 Can be used as fishing bait. Foraging level 2
Onion.png
Wild Onions
1 Used in various cooking recipes. Can be foraged from March to September. Easier to find in May, June and July, harder to find in March and September. Foraging level 3
Logs.png
Logs
1 Used in various recipes, can be sawed down to planks and burned as fuel. Foraging level 3
MagazineFood.pngMagazineMechanics.pngMagazineElectronics02.png
Recipe Magazines
1 Extremely rare. Foraging level 4
Crayons.pngMATERIALScrew.png
More Junk Items
1 Extremely rare. Some junk items have a higher skill requirement for some reason. Foraging level 4
Cherry.png
Cherries
1 - 4 Used in various cooking recipes. Foraging level 4
Cricket
Cricket
1 - 2 Can be cooked, doesn't rot.
Can be used as Fishing bait.
Foraging level 4
Rosehips
Rosehips
1 - 4 Food that doesn't rot. Foraging level 4
Dead Rat
Dead Rat
1 Can be butchered for meat. Foraging level 5
Orange.png
Oranges
1 - 3 Used in various cooking recipes. Foraging level 5
Grasshopper.pngCockroach.png
Insect (disambiguation)
1 - 2 Can be cooked, doesn't rot.
Can be used as Fishing bait.
Foraging level 6
PepperJalapeno.png PepperHabanero.png Lime.png Lemon.png
Jalapenos, Habaneros,
Limes & Lemons
1 - 3 Used in various cooking recipes. Foraging level 6
Frog
Frog
1 Can be butchered for meat. Does not rot. Foraging level 7
BirdDead.png
Dead Bird
1 Can be butchered for meat. Foraging level 7
Grapes.png
Grapes
1 Used in various cooking recipes. Foraging level 7
SquirrelDead.png
Dead Squirrel
1 Can be butchered for meat. Foraging level 8
Strawberries.png Pear.png Grapefruit.png Corn.png
Strawberries, Pears,
Grapefruits & Corn
1 - 3 items
1 - 20 seeds
If a farmable vegetable is found, there is a chance to also find seeds. Used in various cooking recipes. Foraging level 8
Wild EggsEggs
Eggs & Wild Eggs
1 - 3 Must be cooked. Does rot, as of build 41. Foraging level 8
RabbitDead.png
Dead Rabbit
1 Can be butchered for meat. Foraging level 10

Materials (natural)

Miscellaneous/manufactured(WIP)

Melee weapons (Forage skill 5 req) Percents vary
Forest rarities (Forage Skill 8 req) Percents 0.10% (can only be found in deep forest
contains  large backpacks, hiking bags, traps etc)

Food

Item Amount Description Level
Peanut.png
Peanuts
1 Can be eaten to provide a slight hunger decrease, non-perishable. Forageable from September to November. Easier to find in October, harder to find in November. Foraging level 7

Most non farming plants can be foraged in the farmland zone

Insects/bait

Medicinal herbs

The herbalist trait is the only method that will allow the character to forage for medicinal herbs. A poultice can be made with a Mortar and Pestle. There is no skill requirement to find medicinal herbs (unconfirmed as of 41.60)

Item Description
Black Sage
Black Sage
Provides mild pain relief. (-7 pain?)
Comfrey
Comfrey
Aids recovery from broken bones when applied as a poultice.
Common Mallow
Common Mallow
Eat to relieve cold and flu symptoms. (-5 cold sickness)
Ginseng
Ginseng
Eat to restore endurance. (2 endurance)
Lemon Grass
Lemon Grass
Eat to soothe bouts of food poisoning. Currently can be found by non-herbalists, and hence might not be considered a medicinal herb (bug?). (-12 sickness?)
Plantain
Plantain
Aids recovery from wounds when applied as a poultice.
Wild Garlic
Wild Garlic
Helps to fight against infection when applied as poultice.

Recipes

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
TZ CampfireKitWood.png
Campfire Materials
0.5 Carpentry none Logs.png
Log x2
(consumed)

(consumed)

TZ CampfireKitWood.png
Campfire Materials
0.75 Carpentry none Plank.png
Plank x3
(consumed)

(consumed)

Campfire.png
Campfire
0 XP none TZ CampfireKitWood.png
Campfire Materials
(consumed)


Stake.png
Stake
1.25 Carpentry none Branch.png
Tree Branch

(keep)

KnifeFlint.png
Stone Knife
0 XP none Branch.png
Tree Branch
(consumed)
RockSharpened.png
Chipped Stone
(consumed)

(consumed)
AxeStone.png
Stone Axe
0 XP none Branch.png
Tree Branch
(consumed)
RockSharpened.png
Chipped Stone
(consumed)

(consumed)
HammerStone.png
Stone Hammer
0 XP none Branch.png
Tree Branch
(consumed)
Rock.png
Stone
(consumed)

(consumed)
SpearStick.png
Crafted Spear
1.25 Carpentry Starting condition scales with player's carpentry.
(consumed)

(keep)

Splint.png
Splint
0 XP none
(consumed)

(consumed)

Frogmeat.png
Frog Meat
2.5 Cooking none
(keep)
Frog.png
Frog
(consumed)

TZ WoodenStick.png
Sturdy Stick x8
0 XP none
One of:
Hacksaw.png Saw
Handsaw.png Garden Saw

(keep)
Plank.png
Plank
(consumed)

Plank.png
Plank x3
0.75 Carpentry
(0.25 above level 3)
none Handsaw.png
Saw (tag)
(keep)
Logs.png
Log
(consumed)

MortarPestle.png
Mortar and Pestle
0.25 Carpentry Carpentry 2 Handsaw.png
Saw (tag)
(keep)
Plank.png
Plank
(consumed)

Logs2.png
Logs Stack
0 XP none Logs.png
Log x2
(consumed)
One of:
Rope.png Rope x2
Sheet Rope.png Sheet Rope x2

(consumed)

Logs3.png
Logs Stack
0 XP none Logs.png
Log x3
(consumed)
One of:
Rope.png Rope x2
Sheet Rope.png Sheet Rope x2

(consumed)

Logs4.png
Logs Stack
0 XP none Logs.png
Log x4
(consumed)
One of:
Rope.png Rope x2
Sheet Rope.png Sheet Rope x2

(consumed)

LogWall Carpentry.png
Log Wall
1.25 Carpentry none Hammer.png
Hammer (tag)
(keep)
Logs.png
Log x4
(consumed)
One of:
Ripped Sheets.png Ripped Sheets x4
Twine.png Twine x4
Rope.png Rope x2

(consumed)

History

Alpha
Build 41.60 *Replaced foraging system with "Search Mode"
Build 41.50 *Reduced fatigue due to foraging by a large amount.
Build 34 *Black and blue berry can no longer be poisonous
Build 33 *Randomized poisonous berries/mushrooms. Added herbalist trait and new plants complementing the skill.
Build 32.17 *Fixed being able to forage above ground level. (Issue #001926)
Build 32.7 *Fixed stacks of harvested plants and foraged food items not aging until the stack is expanded. (Issue #001823)
Build 32.4 *Added some map zones for foraging etc. Fixed overlapping zones. (Issue #001632)
Build 31.2 *Fixed calcul in the foraging action
Build 30 *Foraging for food during winter will be impossible, or really hard in cold months
Build 29 *Introduced, initially named Scavenge/Scavenging before being renamed to Forage/Foraging

See also