Foraging: Difference between revisions
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== Chance of finding items == | == Chance of finding items == | ||
The chance of finding items in different categories is determined by: area searched, [[ | The chance of finding items in different categories is determined by: area searched, [[Occupation]]s and [[Traits]] | ||
== Impact of various Factors == | == Impact of various Factors == |
Revision as of 03:45, 6 April 2022
Foraging is a survivalist skill and game mechanic allowing the ability to search for food and resources.
Investigate area & search mode
"Investigate Area" can be toggled via the spyglass icon. This brings up a new overlay showing the terrain type, position of the sun in the sky, and a button for activating "Search Mode". While Search Mode is activated, the screen will blur except for a "Target Radius" around the player which will grow as their foraging skill increases.
Usage
- Hidden items spawn and despawn (seemingly randomly) regardless of player skill or time of day.
- As a player approaches within Target Radius distance of an item which they have the requisite skill level to find, an eyeball icon will appear over their character
- Remaining near the item for a short amount of time will make the item's icon appear. A small amount of xp will be granted at this point.
- Double-clicking the item icon will gather it into the inventory. Right-clicking will give the option to gather or discard the item. Additional xp is granted regardless of which option is chosen.
Cooking skill and herbalist trait/magazine
- Level 7 Cooking allows the player to detect poisonous berries and mushrooms.
- The Herbalist Trait/Magazine grants this ability no matter the skill level.
Foraging skill
The foraging skill determines:
- Items that can be found
- Search Radius
- Chance of berries/mushrooms being poisonous <--ItemPoisonChance + ((10 - foraging level) * 5)
Search radius
- Maximum Search Radius is 10 Squares.
- With bonuses, the maximum radius is 15.
- Minium Search Radius is 3 Squares.
Target Radius has various factors:
- Foraging skill level
- Occupation
- Traits
- Movement
- Weather
- Weather Effect * (100% - (Trait/ProfessionEffectReduction% added together))
- Darkness
- Darkness Effect * (100% - (Trait/ProfessionEffectReduction% added together))
- When Darkness Effect reaches 50%, new items cannot be spotted.
- Moodles
Chance of finding items
The chance of finding items in different categories is determined by: area searched, Occupations and Traits
Impact of various Factors
Foraging skill
- Each level increases the radius by 0.5 squares.
Occupations
Name | Foraging skill | Radius increase | Ignore Weather (%) | Ignore Darkness (%) |
---|---|---|---|---|
File:Park Ranger.pngPark Ranger | 2 | +1 | 33 | 10 |
File:Fisherman.pngFisherman | 1 | +1 | 33 | - |
File:Chef.pngChef | - | +1 | 33 | - |
File:Lumberjack.pngLumberjack | - | +1 | 33 | 10 |
VeteranVeteran | - | +1 | 33 | 10 |
Unemployed | - | +1 | 10 | - |
File:Farmer.pngFarmer | - | +1 | 33 | - |
Name | Ignore Weather | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Park Ranger.pngPark Ranger | 2 | +2 | -33% | -15% | +10% | - | - | +20% | +10% | - | - | - | +50% | - | +75% | - | - | - | +10% | - | +5% | +5% |
File:Farmer.pngFarmer | 0 | +1.5 | -33% | -10% | +10% | - | - | - | - | +50% | +10% | +10% | +5% | +5% | +5% | - | - | - | - | - | - | - |
Positive traits
Trait name | Points | radius modifier | Ignore darkness (%) | Ignore weather (%) |
---|---|---|---|---|
File:TraitLucky.png Lucky |
-4 | +1 | - | - |
File:TraitHiker.png Hiker |
-6 | +1 | - | 7 |
File:TraitFormerScout.png Former Scout |
-6 | +1 | - | 13 |
File:TraitHunter.png Hunter |
-8 | +0.7 | 5 | 7 |
File:TraitEagleEyed.png Eagle Eyed |
-6 | +0.5 | - | - |
File:TraitGardener.png Gardener |
-4 | +0.4 | - | 13 |
File:TraitOutdoorsman.png Outdoorsman |
-2 | +0.4 | 7 | 13 |
File:TraitCook.png Cook |
-6 | +0.2 | - | - |
File:TraitCatsEyes.png Cat's Eyes |
-2 | +0.2 | 20 | - |
File:TraitNutritionist.png Nutritionist |
-4 | +0.2 | - | - |
File:TraitHerbalist.png Herbalist |
-6 | +0.2 | - | 7 |
Negative traits
Trait name | Points cost | Radius modifier |
---|---|---|
File:TraitUnlucky.png Unlucky |
+4 | -1 |
File:TraitAgoraphobic.png Agoraphobic |
+4 | -1.5 |
File:TraitShortSighted.png Short Sighted |
+2 | -2 |
Movement type
Movement type | Multiplier |
---|---|
Aim | +33% |
Sneak | +10% |
Walk | 0% |
Sprint/Run/Sneak run* | -100% |
- Sprinting/Running after a certain amount of time will automatically disable Search Mode
Moodles (WIP)
Weather + Darkness (WIP)
Items
The foraging skill determines what types of items can be found. vegetables, seeds, dead animals, and junk items (which seems to include empty bottles, skill magazines, empty gas cans, etc).
Item | Amount | Description | Level |
---|---|---|---|
Junk Items |
1 | Small items such as empty pop cans, plates, etc. Some are useful in crafting, while some are not. | No foraging level required |
Berries |
2 - 8 | Any kind of berries can be poisonous, and the Herbalist trait or having level 7 cooking is required to identify which one is poisonus. Blackberry and Blueberry are never poisonous | No foraging level required. |
Mushrooms |
1 - 4 | Can be used in stew, pie, soup, sandwich, salad, roasted vegetables. | No foraging level required |
Chipped Stone |
1 | Used to make Crafted Spears and Stone Axe. | No foraging level required |
Stone |
1 | Used to make Stone Hammer. | No foraging level required |
Tree Branch |
1 - 3 | Used to make Crafted Spears, Stone Axe, and Stone Hammer. Can be used as campfire fuel. | No foraging level required |
Twigs |
1 - 3 | Can be used as the kindling to make a campfire kit. | No foraging level required |
Violets |
2 - 5 | Doesn't rot | No foraging level required |
File:Carrot.png Wild Vegetables |
1 - 3 items 1 - 20 seeds |
If a farmable vegetable is found, there is a chance to also find seeds. | Foraging level 2 |
Grape Leaves |
1 - 5 | Doesn't rot | Foraging level 2 |
Worm |
1 - 2 | Can be used as fishing bait. | Foraging level 2 |
Wild Onions |
1 | Used in various cooking recipes. Can be foraged from March to September. Easier to find in May, June and July, harder to find in March and September. | Foraging level 3 |
Logs |
1 | Used in various recipes, can be sawed down to planks and burned as fuel. | Foraging level 3 |
Recipe Magazines |
1 | Extremely rare. | Foraging level 4 |
More Junk Items |
1 | Extremely rare. Some junk items have a higher skill requirement for some reason. | Foraging level 4 |
Cherries |
1 - 4 | Used in various cooking recipes. | Foraging level 4 |
Cricket |
1 - 2 | Can be cooked, doesn't rot. Can be used as Fishing bait. |
Foraging level 4 |
Rosehips |
1 - 4 | Food that doesn't rot. | Foraging level 4 |
Dead Rat |
1 | Can be butchered for meat. | Foraging level 5 |
Oranges |
1 - 3 | Used in various cooking recipes. | Foraging level 5 |
Insect (disambiguation) |
1 - 2 | Can be cooked, doesn't rot. Can be used as Fishing bait. |
Foraging level 6 |
Jalapenos, Habaneros, Limes & Lemons |
1 - 3 | Used in various cooking recipes. | Foraging level 6 |
Frog |
1 | Can be butchered for meat. Does not rot. | Foraging level 7 |
Dead Bird |
1 | Can be butchered for meat. | Foraging level 7 |
Grapes |
1 | Used in various cooking recipes. | Foraging level 7 |
Dead Squirrel |
1 | Can be butchered for meat. | Foraging level 8 |
Strawberries, Pears, Grapefruits & Corn |
1 - 3 items 1 - 20 seeds |
If a farmable vegetable is found, there is a chance to also find seeds. Used in various cooking recipes. | Foraging level 8 |
Eggs & Wild Eggs |
1 - 3 | Must be cooked. Does rot, as of build 41. | Foraging level 8 |
Dead Rabbit |
1 | Can be butchered for meat. | Foraging level 10 |
Materials (natural)
Miscellaneous/manufactured(WIP)
Melee weapons (Forage skill 5 req) Percents vary Forest rarities (Forage Skill 8 req) Percents 0.10% (can only be found in deep forest contains large backpacks, hiking bags, traps etc)
Food
Item | Amount | Description | Level |
---|---|---|---|
Peanuts |
1 | Can be eaten to provide a slight hunger decrease, non-perishable. Forageable from September to November. Easier to find in October, harder to find in November. | Foraging level 7 |
Most non farming plants can be foraged in the farmland zone
Insects/bait
Medicinal herbs
The herbalist trait is the only method that will allow the character to forage for medicinal herbs. A poultice can be made with a Mortar and Pestle. There is no skill requirement to find medicinal herbs (unconfirmed as of 41.60)
Item | Description |
---|---|
Black Sage |
Provides mild pain relief. (-7 pain?) |
Comfrey |
Aids recovery from broken bones when applied as a poultice. |
Common Mallow |
Eat to relieve cold and flu symptoms. (-5 cold sickness) |
Ginseng |
Eat to restore endurance. (2 endurance) |
Lemon Grass |
Eat to soothe bouts of food poisoning. Currently can be found by non-herbalists, and hence might not be considered a medicinal herb (bug?). (-12 sickness?) |
Plantain |
Aids recovery from wounds when applied as a poultice. |
Wild Garlic |
Helps to fight against infection when applied as poultice. |
Recipes
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Campfire Materials |
0.5 Carpentry | none | Log x2 (consumed) |
(consumed) |
||
Campfire Materials |
0.75 Carpentry | none | Plank x3 (consumed) |
(consumed) |
||
Campfire |
0 XP | none | Campfire Materials (consumed) |
|||
Stake |
1.25 Carpentry | none | Tree Branch |
(keep) |
||
Stone Knife |
0 XP | none | Tree Branch (consumed) |
Chipped Stone (consumed) |
(consumed) | |
Stone Axe |
0 XP | none | Tree Branch (consumed) |
Chipped Stone (consumed) |
(consumed) | |
Stone Hammer |
0 XP | none | Tree Branch (consumed) |
Stone (consumed) |
(consumed) | |
Crafted Spear |
1.25 Carpentry | Starting condition scales with player's carpentry. | (consumed) |
(keep) |
||
Splint |
0 XP | none | (consumed) |
(consumed) |
||
Frog Meat |
2.5 Cooking | none | (keep) |
Frog (consumed) |
||
Sturdy Stick x8 |
0 XP | none | (keep) |
Plank (consumed) |
||
Plank x3 |
0.75 Carpentry (0.25 above level 3) |
none | Saw (tag) (keep) |
Log (consumed) |
||
Mortar and Pestle |
0.25 Carpentry | Carpentry 2 | Saw (tag) (keep) |
Plank (consumed) |
||
Logs Stack |
0 XP | none | Log x2 (consumed) |
(consumed) |
||
Logs Stack |
0 XP | none | Log x3 (consumed) |
(consumed) |
||
Logs Stack |
0 XP | none | Log x4 (consumed) |
(consumed) |
||
Log Wall |
1.25 Carpentry | none | Hammer (tag) (keep) |
Log x4 (consumed) |
(consumed) |
History
Alpha | |
---|---|
Build 41.60 | *Replaced foraging system with "Search Mode" |
Build 41.50 | *Reduced fatigue due to foraging by a large amount. |
Build 34 | *Black and blue berry can no longer be poisonous |
Build 33 | *Randomized poisonous berries/mushrooms. Added herbalist trait and new plants complementing the skill. |
Build 32.17 | *Fixed being able to forage above ground level. (Issue #001926) |
Build 32.7 | *Fixed stacks of harvested plants and foraged food items not aging until the stack is expanded. (Issue #001823) |
Build 32.4 | *Added some map zones for foraging etc. Fixed overlapping zones. (Issue #001632) |
Build 31.2 | *Fixed calcul in the foraging action |
Build 30 | *Foraging for food during winter will be impossible, or really hard in cold months |
Build 29 | *Introduced, initially named Scavenge/Scavenging before being renamed to Forage/Foraging |