Bunny Ears: Difference between revisions
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{{Infobox item | {{Infobox item | ||
| name=Bunny Ears | |name=Bunny Ears | ||
| model=RabbitrearsBlack_Model.png | |model=RabbitrearsBlack_Model.png | ||
| icon=RabbitearsBlack.png | |icon=RabbitearsBlack.png | ||
| icon_name=Bunny Ears (Black) | |icon_name=Bunny Ears (Black) | ||
| model2=RabbitEarsWhite_Model.png | |model2=RabbitEarsWhite_Model.png | ||
| icon2=RabbitearsWhite.png | |icon2=RabbitearsWhite.png | ||
| icon_name2=Bunny Ears (White) | |icon_name2=Bunny Ears (White) | ||
<!-- General --> | <!-- General --> | ||
| category=Clothing | |category=Clothing | ||
| weight=1.0 | |weight=1.0 | ||
| equipped=Hat | |equipped=Hat | ||
<!-- Technical details --> | <!-- Technical details --> | ||
| item_id=Base.Hat_BunnyEarsBlack | |item_id=Base.Hat_BunnyEarsBlack | ||
| item_id2=Base.Hat_BunnyEarsWhite | |item_id2=Base.Hat_BunnyEarsWhite | ||
}} | }} | ||
Revision as of 15:24, 25 March 2024
Base.Hat_BunnyEarsWhite
Bunny ears are a cosmetic hat that provides no protection or insulation. The item has two variants: black and white.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
closet | crate | 4 | 2 |
lingeriestore | counter | 4 | 8 |
stripclub | dresser | 4 | 0.4 |
Bunny ears can be found in strip clubs and on stripper zombies.
Body location
|
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BunnyEarsBlack
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Bunny Ears,
ClothingItem = Hat_BunnyEarsBlack,
BodyLocation = Hat,
Icon = RabbitearsBlack,
CanHaveHoles = false,
BloodLocation = Head,
ChanceToFall = 10,
WorldStaticModel = BunnyEarsBlack_Ground,
}
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BunnyEarsWhite
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Bunny Ears,
ClothingItem = Hat_BunnyEarsWhite,
BodyLocation = Hat,
Icon = RabbitearsWhite,
CanHaveHoles = false,
BloodLocation = Head,
ChanceToFall = 10,
WorldStaticModel = BunnyEarsWhite_Ground,
}