Holster
A holster is used to attach weapons to the character. Items attached this way can easily be equipped with hotkeys.
Usage
When equipped, a holster allows the player to attach a handgun to their right hip which provides an additional hotbar slot, as well as reduce weight of the attached item by 30% when not held.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | locker | 4 | 4 |
militarycrate | 4 | 6 | |
militarycrate | 4 | 4 | |
armysurplus | counter | 4 | 4 |
bathroom | locker | 4 | 2 |
locker | 4 | 2 | |
office | desk | 4 | 4 |
policestorage | locker | 4 | 4 |
security | locker | 4 | 2 |
Holsters can be found in police and military locations, and on police and military zombies.
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item HolsterSimple
{
Weight = 0.2,
Type = Clothing,
DisplayName = Holster,
Icon = GunHolster,
BodyLocation = BeltExtra,
ClothingItem = Holster,
AttachmentsProvided = HolsterRight,
}
See also
{{navbox clothing}{Languages}}
A holster is used to attach weapons to the character. Items attached this way can easily be equipped with hotkeys.
Usage
When equipped, a holster allows the player to attach a handgun to their right hip which provides an additional hotbar slot, as well as reduce weight of the attached item by 30% when not held.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | locker | 4 | 4 |
militarycrate | 4 | 6 | |
militarycrate | 4 | 4 | |
armysurplus | counter | 4 | 4 |
bathroom | locker | 4 | 2 |
locker | 4 | 2 | |
office | desk | 4 | 4 |
policestorage | locker | 4 | 4 |
security | locker | 4 | 2 |
Holsters can be found in police and military locations, and on police and military zombies.
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item HolsterSimple
{
Weight = 0.2,
Type = Clothing,
DisplayName = Holster,
Icon = GunHolster,
BodyLocation = BeltExtra,
ClothingItem = Holster,
AttachmentsProvided = HolsterRight,
}