Beret: Difference between revisions

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   | source = clothing_hats.txt
   | source = clothing_hats.txt
   | retrieved = true
   | retrieved = true
   | version = 41
   | version = 41.65
  | incver = 65
   | code =
   | code =
item Hat_Beret
item Hat_Beret
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   | source = clothing_hats.txt
   | source = clothing_hats.txt
   | retrieved = true
   | retrieved = true
   | version = 41
   | version = 41.65
  | incver = 65
   | code =
   | code =
item Hat_BeretArmy
item Hat_BeretArmy

Revision as of 03:08, 23 February 2024

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Beret
BeretGreen Model.png
Beret
Beret
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
Equipped
Hat
Properties
Insulation
Wind resistance
Technical
Item ID

A beret is a hat with no protection and low insulation.

Body location

Protection Hat.png
  • Head

Variants

There are three variants of the beret.

Icon Name Encumbrance Insulation Wind resistance Base ID
BeretGrey.png Beret 0.5 30% - Base.Hat_Beret
BeretGreen.png Army Beret 0.5 30% - Base.Hat_BeretArmy

Trivia

  • The beret was created as a French fashion clothing item but was also adopted by the US Army. By 1979, berets in the military were restricted to being worn by special forces and ranger units.

Code

Beret Beret

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt

Retrieved: Build 41.65
item Hat_Beret
{
  DisplayCategory       = Accessory,
  Type                  = Clothing,
  DisplayName           = Beret,
  ClothingItem          = Hat_Beret,
  BodyLocation          = Hat,
  Icon                  = BeretGrey,
  CanHaveHoles          = false,
  ChanceToFall          = 60,
  Insulation            = 0.3,
  BloodLocation         = Head,
  Weight                = 0.5,
}

Army Beret Army Beret

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt

Retrieved: Build 41.65
item Hat_BeretArmy
{
  DisplayCategory       = Accessory,
  Type                  = Clothing,
  DisplayName           = Army Beret,
  ClothingItem          = Hat_BeretArmy,
  BodyLocation          = Hat,
  Icon                  = BeretGreen,
  CanHaveHoles          = false,
  ChanceToFall          = 60,
  Insulation            = 0.3,
  BloodLocation         = Head,
  Weight                = 0.5,
}