Beret: Difference between revisions
m (added model image) |
m (minor; will require further cleanups in codebox and variants; maybe splitting? Berets seem to be randomly-colored.) |
||
Line 3: | Line 3: | ||
{{Infobox item | {{Infobox item | ||
| name=Beret | | name=Beret | ||
| model=Beret_Grey_Model.png | | model=Beret_Grey_Model.png | ||
| icon=BeretGrey.png | |||
| model2=BeretGreen_Model.png | | model2=BeretGreen_Model.png | ||
| icon2=BeretGreen.png | |||
| model3=Beret_Army_Model.png | | model3=Beret_Army_Model.png | ||
| icon3=HatBeretArmy.png | | icon3=HatBeretArmy.png | ||
| icon_name3=Army Beret | |||
<!-- General --> | <!-- General --> | ||
| category=Clothing | | category=Clothing |
Revision as of 14:35, 17 March 2024
A beret is a hat with no protection and low insulation.
Body location
|
Variants
There are three variants of the beret.
Icon | Name | Base ID | |||
---|---|---|---|---|---|
Beret | 0.5 | 30% | - | Base.Hat_Beret | |
Army Beret | 0.5 | 30% | - | Base.Hat_BeretArmy |
Trivia
- The beret was created as a French fashion clothing item but was also adopted by the US Army. By 1979, berets in the military were restricted to being worn by special forces and ranger units.
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_Beret
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Beret,
ClothingItem = Hat_Beret,
BodyLocation = Hat,
Icon = BeretGrey,
CanHaveHoles = false,
ChanceToFall = 60,
Insulation = 0.3,
BloodLocation = Head,
Weight = 0.5,
}
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BeretArmy
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Army Beret,
ClothingItem = Hat_BeretArmy,
BodyLocation = Hat,
Icon = BeretGreen,
CanHaveHoles = false,
ChanceToFall = 60,
Insulation = 0.3,
BloodLocation = Head,
Weight = 0.5,
}